Official Xbox Magazine UK's Scores

  • Games
For 1,622 reviews, this publication has graded:
  • 43% higher than the average critic
  • 6% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Deus Ex: Human Revolution
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
1,622 game reviews
    • 72 Metascore
    • 73 Critic Score
    Surprisingly polished for a movie tie-in, this is a fun puzzle adventure let down by a dull hack-n-slash ending. [April 2006, p.87]
    • Official Xbox Magazine UK
    • 69 Metascore
    • 72 Critic Score
    The fantastic visual detail and easy controls make it immersive and challenging, and if you're into flight sims or WWII games will really enjoy it's sinister atmosphere, powerful score and deeply satisfying explosions when the bullets hit home. But everyone else will quickly grow tired of the repetitive missions, and once the game's finished there's very little replay value. [May 2006, p.72]
    • Official Xbox Magazine UK
    • 52 Metascore
    • 72 Critic Score
    If you're a newcomer to the phenomenon of all this Jesus-themed, impossible code-breaking malarkey you'll find parts of The Da Vinci Code pretty bloody annoying. However, you'll find more to like as you explore, especially if you enjoyed Broken Sword.
    • 71 Metascore
    • 72 Critic Score
    Presentational quibbles aside, though, this is a really good game. A bit more polish (and by 'a bit' we mean 'a lot'), a few more career options and some recognisable licensing and this could become an essential purchase for poker fans.
    • tbd Metascore
    • 70 Critic Score
    Fun and chap but largely inane, this stuff would have served better in the full game. [Aug 2012, p.117]
    • Official Xbox Magazine UK
    • 72 Metascore
    • 70 Critic Score
    It ends up feeling more like a retrospective than a game in its own right. [Jan 2015, p.80]
    • Official Xbox Magazine UK
    • 67 Metascore
    • 70 Critic Score
    It's still the ever-compelling plot that reigns supreme, and whilst they're not giving anything away until the final episode there's definitely enough going on here to ensure a thoroughly enjoyable romp.
    • 63 Metascore
    • 70 Critic Score
    It's a good job the multiplayer's so enjoyable because, if we're being honest, the single-player mode is pretty shallow.
    • 67 Metascore
    • 70 Critic Score
    Once you've clocked enough playthroughs to upgrade your character's stats and worked out each enemy's attack patterns, the game starts to open up and you'll find yourself enjoying the run-throughs.
    • 74 Metascore
    • 70 Critic Score
    A brilliantly unique indie escape-'em-up that combines stealth, strategy, and simulation to great effect, but you'll need saint-like patience to get the most out of it.
    • 75 Metascore
    • 70 Critic Score
    A fun but deeply familiar karter.
    • 75 Metascore
    • 70 Critic Score
    Strong, frequently brilliant fun, but it's still only GRID 2.5. There's variety compared to its predecessor, but it never escapes the feeling that it's just a stopgap for whatever's coming next.
    • 71 Metascore
    • 70 Critic Score
    To paraphrase Bret Hart, it's the best there is, the best there was, but next year's will probably be a little bit better again.
    • 73 Metascore
    • 70 Critic Score
    It's beautiful, it's comical, but it's a shame that it feels so lacking in solo play. [Dec 2014, p.82]
    • Official Xbox Magazine UK
    • 72 Metascore
    • 70 Critic Score
    Where Rocksmith 2014 triumphs is in teaching through engaging challenges rather than through rote learning. [Jan 2015, p.89]
    • Official Xbox Magazine UK
    • 72 Metascore
    • 70 Critic Score
    Type-0 is a modern Final Fantasy, with all the good and bad that entails. However, it's also a pretty good JRPG, on a system where they're not exactly bursting at the seams.
    • 63 Metascore
    • 70 Critic Score
    Charming but infuriating puzzler. [Feb 2010, p.113]
    • Official Xbox Magazine UK
    • 71 Metascore
    • 70 Critic Score
    Like sipping a mojito while resting your panda-skin boots on a pauper, there's something nasty yet refreshing here, as it pushes you to maintain control in marvelously illiberal ways. [Feb 2015 (US), p.72]
    • Official Xbox Magazine UK
    • 38 Metascore
    • 70 Critic Score
    The new Steel Battalion is going to divide people, in case you hadn't guessed. Some players will choke on the interfacial blunders, gag at the sporadically entertaining missions and walk away calling it the worst game ever. Others, however, will regard even the flaws as a thrown gauntlet.
    • 78 Metascore
    • 70 Critic Score
    A game that feels both very new and very old at the same time. [Dec 2014, p.87]
    • Official Xbox Magazine UK
    • 84 Metascore
    • 70 Critic Score
    Vanquish plays a one-note song, but thankfully that note is 'slow motion exploding robot face'. [Issue#66, p.92]
    • Official Xbox Magazine UK
    • 75 Metascore
    • 70 Critic Score
    Intense shmup-ing but overpriced. [July 2012, p.107]
    • Official Xbox Magazine UK
    • 66 Metascore
    • 70 Critic Score
    It's a good solid beat 'em up, if occasionally a little unfair. [June 2007, p.95]
    • Official Xbox Magazine UK
    • 78 Metascore
    • 70 Critic Score
    It's by no means perfect, but Undead Labs has won itself a high level of forgiveness, with an atmospheric world that's as compelling as it is flawed.
    • 66 Metascore
    • 70 Critic Score
    The complete lack of boundaries means it's a totally unique challenge, in which standard racing skills often need to be thrown out of the window. Despite this, with such exciting technology at its core, we can't help but hope that Asobo gets another roll of the dice to create something truly, and consistently astonishing. [June 2009, p.84]
    • 69 Metascore
    • 70 Critic Score
    It's just a pity there isn't as much variety in the fighting as there is in the outfits, as we could've been looking at an even higher score. [Apr 2007, p.91]
    • 77 Metascore
    • 70 Critic Score
    A fine tweak on an established theme. [Aug 2013, p.91]
    • Official Xbox Magazine UK
    • 68 Metascore
    • 70 Critic Score
    Even with its signature gimmick disabled, it's actually not too bad.
    • tbd Metascore
    • 70 Critic Score
    Good, but doomed by indifference. [Aug 2013, p.103]
    • Official Xbox Magazine UK
    • 85 Metascore
    • 70 Critic Score
    It's fortunate the series can now rest on the safety net of online play and character customization because, without it this would be a slender, anorexic package - a tad ironic, when you consider just how much attention Namco has lavished on its buxom babes.
    • 83 Metascore
    • 70 Critic Score
    A great sim, but poor supporting features. [July 2009, p.95]
    • Official Xbox Magazine UK
    • 68 Metascore
    • 70 Critic Score
    There's plenty to do, two whole islands to explore and, if you can persuade the game to connect you with a mate or two, hours of pleasingly aimless road tripping to do. But when a game built for release in 2011 on a foundation of socialising has such an obtuse system for connecting with other players it's something a teaspoon of sugar in our petrol tank.
    • 50 Metascore
    • 70 Critic Score
    If you like your car-based beat-'em-ups and don't fancy 20 for a second-hand copy of "Full Auto," then this is a worthwhile investment. [Feb 2007, p.102]
    • Official Xbox Magazine UK
    • 70 Metascore
    • 70 Critic Score
    Because Remember Me has moments of novel brilliance. The Memory Remix segments aren't particularly challenging, or even puzzles in the real sense. They're more a fun way of tinkering with things, and seeing what happens. They do work perfectly well as a narrative device, and a change in pace. The combat system, which might appear strategically moribund to anyone with long experience of gaming, develops constantly throughout the game, which helps prevent you from becoming bored.
    • tbd Metascore
    • 70 Critic Score
    Pleasant as it is to run amock through four new studies in ruined concrete, scuffed glass and gouged bedrock, we doubt the content injection will rouse this stumbling titan.
    • 53 Metascore
    • 70 Critic Score
    If you can [ignore the storyline], Bodycount offers a six hour burst of relentless explosions. It's short, but the big levels bear replaying, and a co-op survival mode and deathmatch arenas make good use of those sizey maps. For lovers of spectacle over nuance, Bodycount is a great way to build bad virtual karma.
    • 66 Metascore
    • 70 Critic Score
    Mindless fun, best played with mates. [Christmas 2009, p.104]
    • Official Xbox Magazine UK
    • 71 Metascore
    • 70 Critic Score
    It hits its target audience just as precisely as Band Hero, but with a lesser degree of cynicism. Our misgiving is that it doesn't really feel like a Lego game, as the building experience is limited to making bands and customising their home. A good one for Christmas, so long as you don't expect it to last long into the New Year.
    • 65 Metascore
    • 70 Critic Score
    With a good range of puzzles, an original soul, but weak platforming, play Contrast because it's something fresh, sweet and unexpected. Just don't ask for perfection. [Jan 2014, p.84]
    • Official Xbox Magazine UK
    • 67 Metascore
    • 70 Critic Score
    From hiding in crowds to hush-hush neck stabs, the Assassin’s Creed formula fits so snugly that China feels like the series' starting point - but at four hours it might prove too short for some.
    • 78 Metascore
    • 70 Critic Score
    Too easy to satisfy but enjoyable all the same. [Christmas 2007, p.107]
    • Official Xbox Magazine UK
    • 78 Metascore
    • 70 Critic Score
    Most of the things fans loved about the original are here, and the new features are cleverly mixed with the existing ones, but in terms of the structure, Visceral is treading water. Dead Space isn't dead by any means, but the spark isn't quite there.
    • 78 Metascore
    • 70 Critic Score
    Thoroughly competent and very handsome, Watch Dogs feels like it's too late to the party, and suffers with its confused tone, unlikeable lead, and a city that doesn't do enough to make itself distinguishable.
    • 76 Metascore
    • 70 Critic Score
    Despite the fact that Shadow Planet is an exploration game that doesn't have enough to explore, the charm of the visual style, the ambience of the world and the silent communication itself makes the short journey completely pleasurable. Just be aware that you're dropping a tenner on something pretty that won't fill an evening.
    • 49 Metascore
    • 70 Critic Score
    Single player's weak, but multiplayer's great. [Apr 2008, p.87]
    • Official Xbox Magazine UK
    • 71 Metascore
    • 70 Critic Score
    The most accessible fighting game on 360. [Feb 2009, p.86]
    • Official Xbox Magazine UK
    • 71 Metascore
    • 70 Critic Score
    Loses gag-traction, but still a laugh.
    • 77 Metascore
    • 70 Critic Score
    Same game, bigger map. [Mar 2011, p.103]
    • Official Xbox Magazine UK
    • 74 Metascore
    • 70 Critic Score
    Gently frustrating but well put together. [Sept 2013, p.93]
    • Official Xbox Magazine UK
    • 75 Metascore
    • 70 Critic Score
    Pleasure and pain in a single package. [Mar 2011, p.105]
    • Official Xbox Magazine UK
    • 73 Metascore
    • 70 Critic Score
    I'd go as far as to say that Killer Instinct is my favourite launch title for Xbox One. With a little more content, it could seriously have been a killer app for the system. It might be only half a game so far, but what an excellent half that is.
    • tbd Metascore
    • 70 Critic Score
    Not so easy to learn, even harder to master. [Mar 2011, p.107]
    • Official Xbox Magazine UK
    • 68 Metascore
    • 70 Critic Score
    Hardcore fight fans are going to love it, but Arcana Heart 3 makes no real concessions to more casual players.
    • 70 Metascore
    • 70 Critic Score
    Another competent ball-matching puzzler. [July 2007, p.104]
    • Official Xbox Magazine UK
    • 76 Metascore
    • 70 Critic Score
    Karaoke strong, but guitar weak. [Jan 2010, p.109]
    • Official Xbox Magazine UK
    • 77 Metascore
    • 70 Critic Score
    Telltale make the most of what could have been a flabby third entry by piling on the pressure and ensuring you know that no-one is to be trusted. That said, the game's mechanics are clearly starting to show, which doesn't do the story any favours.
    • 72 Metascore
    • 70 Critic Score
    It looks great, it's easy to play and there are plenty of game modes to get through. But the loose and clumsy gameplay still has some way to go before it can match the ongoing king of football games, "Pro Evo."
    • 77 Metascore
    • 70 Critic Score
    We'd rather pay a higher price and get the game proper than being told we'll have to shell out for at least two more packs upon purchase. [Christmas 2006, p.108]
    • 61 Metascore
    • 70 Critic Score
    Hunted's big failing stems less from what it brings to the table as what it leaves in Diablo's bat-infested cellar. The level editor packs each and every one of the campaign's big tricks into one tidy grid-based package, but it lacks the single player's beguiling sense of mystery.
    • 75 Metascore
    • 70 Critic Score
    Frontlines feels like an unfinished testing ground for excellent ideas that would have shone in a superb FPS game. Unfortunately, as there's not enough game modes, not enough maps and a weak single-player campaign, this is not a superb FPS game. [Mar 2008, p.88]
    • 80 Metascore
    • 70 Critic Score
    The gameplay itself has changed very little. [Dec 2006, p.82]
    • Official Xbox Magazine UK
    • tbd Metascore
    • 70 Critic Score
    The game's still an utterly charming and absorbing linear platformer, with plenty of secrets knotted into its path.
    • 80 Metascore
    • 70 Critic Score
    It rivals Skyrim's scope, but as a genre piece (albeit a smart one), it lacks the other game's mystery - there's no craggy elusiveness, no glacial hinting at secrets beyond comprehension, to help you overlook the more familiar elements. It's less a world you discover, ultimately, as one you revisit, and that's a failing no amount of fancy footwork can disguise.
    • 69 Metascore
    • 70 Critic Score
    A decent, if inessential, upgrade. [June 2015, p.86]
    • Official Xbox Magazine UK
    • 80 Metascore
    • 70 Critic Score
    That Ubisoft saw fit to make a shooter for laughs is enormously commendable, and a step that we hope others will follow. But its commitment to dumbing down means that this is a pure-bred B-game rather than all-star A-lister.
    • 52 Metascore
    • 70 Critic Score
    Kinect Joy Ride provides a crammed package with plenty of games, a fine selection of unlockables and a challenge that offers plenty of room for improvement of your skills. If you're looking for a launch title to really get your teeth into even when you're on your own, you could do much worse than this.
    • 83 Metascore
    • 70 Critic Score
    There's wonderful art direction, fun combat, a great range of quests and some cute cutscenes. But it's the video game equivalent of a variety show. In offering everything, Darksiders II never once achieves greatness. Which is a shame, because if there is a Darksiders III at some point in the future the odds are it's going to be even broader.
    • 72 Metascore
    • 70 Critic Score
    It's Hexic. But, y'know, again. And better. [Oct 2007, p.98]
    • Official Xbox Magazine UK
    • 62 Metascore
    • 70 Critic Score
    A bit broken, quite derivative and short on narrative appeal - but rich with customisation possibilities and enjoyable at the level of the firefight.
    • 76 Metascore
    • 70 Critic Score
    If all you want is to gun down wave after wave of enemies set to the pleasant Southern drawl of its narrator, hang up your spurs and have at it. If however, you demand a little innovation with your arcade shooters, then much like Silas himself, tales of Gunslinger's greatness may be greatly exaggerated.
    • 71 Metascore
    • 70 Critic Score
    There's loads wrong with Dead Island. It's as riddled with holes as the festering flesh of its primary antagonists. Every element of the game you can conceive of is infected with issues that would ordinarily be terminal. By all rights it should fall flat like a faceplanting undead shuffler. But just like those persistent, putrefied corpses, Dead Island keeps trundling on, somehow remaining shambolically entertaining throughout.
    • 74 Metascore
    • 70 Critic Score
    The best poker on the Xbox 360. [Feb 2008, p.99]
    • 77 Metascore
    • 70 Critic Score
    Not great for beginners, but fine for flight fans. [Apr 2012, p.100]
    • Official Xbox Magazine UK
    • 69 Metascore
    • 70 Critic Score
    This is definitely the wall-crawler's best game in years.
    • 72 Metascore
    • 70 Critic Score
    This game is at definitely its larger-than-life best with two players, but doesn't have the longevity to make it an essential purchase.
    • 66 Metascore
    • 70 Critic Score
    The Last Remnant is a game the purists can sink their teeth into, and one we hope isn't the 'Last' of its kind.
    • 66 Metascore
    • 70 Critic Score
    As it is, there's a fundamentally exciting and feature-heavy driving game here, but one burdened just enough by small niggles to bring us down. [Issue#65, p.92]
    • Official Xbox Magazine UK
    • 64 Metascore
    • 70 Critic Score
    So Undercover is a bit off-balance. Its bright spots, like the anticipation it builds for unlocking all the ridiculously fun race types, are dragged down by the slow-paced progression. A good time can be had, but only if you're patient or a really big fan of Most Wanted.
    • 75 Metascore
    • 70 Critic Score
    Nothing really new. [Aug 2008, p.92]
    • Official Xbox Magazine UK
    • 79 Metascore
    • 70 Critic Score
    Great in places, horribly sparse in others.
    • 68 Metascore
    • 70 Critic Score
    If you demand polish, this-gen graphics, and spoonfed plots - well, maybe you need to move briskly along. [Issue#65, p.90]
    • 82 Metascore
    • 70 Critic Score
    There's a great game in Revengeance, buried under the rubble of a previous franchise collapse. With a little less zatsu and a little more dan, Platinum Games could be on to something.
    • 72 Metascore
    • 70 Critic Score
    Absolutely standard seasonal update. [Apr 2011, p.95]
    • Official Xbox Magazine UK
    • 78 Metascore
    • 70 Critic Score
    While the core game is arguably as fun as FIFA's it just lacks the depth to sustain the challenge. The gap has closed. Can PES regroup and build again to really challenge for the top honours next year?
    • 57 Metascore
    • 70 Critic Score
    The end fight where you have to plug every single enemy and boss before facing the unfairly tough villain is the stuff of legends...Co-op play is essential if you want to finish the game. [Feb 2007, p.100]
    • Official Xbox Magazine UK
    • tbd Metascore
    • 70 Critic Score
    As long as you're not expecting to have your plus-fours blown off, you'll find this to be a diverting downloadable game. [Issue#67, p.101]
    • Official Xbox Magazine UK
    • 74 Metascore
    • 70 Critic Score
    Evolve is a a Kraken [sorry] game when it all comes together. But most matches won't have the perfect setup - and it's not always worth sitting through them to get to the good ones. [Apr 2015, p.73]
    • Official Xbox Magazine UK
    • 57 Metascore
    • 70 Critic Score
    Looks generic, but plays fresh. [Apr 2011, p.109]
    • Official Xbox Magazine UK
    • 69 Metascore
    • 70 Critic Score
    The content additions are minor and the visual upgrades are difficult to spot. [Apr 2015, p.78]
    • Official Xbox Magazine UK
    • 64 Metascore
    • 70 Critic Score
    One complaint - why make the unlocking process so drawn out? [Apr 2011, p.111]
    • Official Xbox Magazine UK
    • 65 Metascore
    • 70 Critic Score
    Popcorn-crunching blockbuster in need of better scripting.
    • 62 Metascore
    • 70 Critic Score
    Superstars V8 Racing is a decent and, at times, surprisingly pretty racer, and while it's never going to blow GRID's graphics or Race Pro's handling out of the water, it does conjure up happy memories of classic Codies TOCA games. Here's hoping by next year, Milestone has mastered the art of a more immersive career mode.
    • 65 Metascore
    • 70 Critic Score
    Essential for anyone with more than a passing interest in games as a whole. [Sept 2014, p.87]
    • Official Xbox Magazine UK
    • 61 Metascore
    • 70 Critic Score
    The very definition of cheap and cheerful, Sixty Second Shooter Prime matches simplicity with speed to make a shooter you don't mind either losing or switching off after one round. [Sept 2014, p.89]
    • Official Xbox Magazine UK
    • 68 Metascore
    • 70 Critic Score
    We're actually more fond of how The UnderGarden looks and sounds than how it plays.
    • tbd Metascore
    • 70 Critic Score
    Yes, it's another yearly update with sub-par visuals - but a couple of new features are all it takes to make this the best of the series so far. [Sept 2014, p.89]
    • Official Xbox Magazine UK
    • 65 Metascore
    • 70 Critic Score
    Delicious design. [June 2007, p.92]
    • Official Xbox Magazine UK
    • 70 Metascore
    • 70 Critic Score
    Despite niggles, Apache: Air Assault manages to walk a fine line between po-faced simulation and Desert Strike-esque explosive arcade fun.
    • tbd Metascore
    • 70 Critic Score
    Occasionally incredible and often frustrating. [Sept 2014, p.91]
    • Official Xbox Magazine UK
    • 71 Metascore
    • 70 Critic Score
    Surprisingly pretty and unexpectedly addictive. [Feb 2008, p.98]
    • Official Xbox Magazine UK