Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Halo 3
Lowest review score: 10 World War II Combat: Road to Berlin
Score distribution:
2495 game reviews
    • 62 Metascore
    • 60 Critic Score
    Strike Force is an unusual departure for the series--one that will undoubtedly disappoint fans who loved directing their tiny heroes around lushly detailed isometric maps. [May 2006, p.83]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    Diluted by hours of confusing side quests and repetitive battles, these original moments don't shine as brightly as they should. [Mar 2010, p.78]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    A pleasant, solidly entertaining, and kid-friendly option. [Dec 2009, p.77]
    • Official Xbox Magazine
    • 62 Metascore
    • 60 Critic Score
    The one aspect of BlackSite that stands out from the crowd is its not-so-subtle political commentary — for example, every mission is titled with a Bush-ism, like “Stay the Course,” “Mission Accomplished,” and “Regime Change,” and the game leaves nothing to the imagination regarding its designers’ political viewpoints. Whether that’s a good thing or a bad thing is up to you, but we just wish they’d woven it in a little better — no one likes being preached at when they’re trying to kill alien scum.
    • 62 Metascore
    • 50 Critic Score
    Shallow and dull, but it's also inoffensive and marginally enjoyable. [Oct 2009, p.73]
    • 62 Metascore
    • 70 Critic Score
    Though the game mostly works as advertised, occasional missed moves and finicky menus disappoint. So do the bare-bones campaign and limited array of fighting venues. But with bonus challenge stages, split-screen and online multiplayer, and local co-op beatdowns, this lively Kinect romp packs unexpected (but appreciated) staying power.
    • 62 Metascore
    • 60 Critic Score
    The game is hamstrung by long, dull stretches. [Aug 2010, p.79]
    • Official Xbox Magazine
    • 62 Metascore
    • 70 Critic Score
    Older kids will undoubtedly roll their eyes at this harmless sequel, but its simple platforming hub and dozens of unpredictable mini-game spokes cater nicely to youngsters with short attention spans. [Jan 2009, p.75]
    • Official Xbox Magazine
    • 62 Metascore
    • 60 Critic Score
    Somewhat unresponsive, sluggish controls. [Nov 2009, p.78]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    Only PC-less coaster fanatics should even think about purchasing. This is still fun, but anti-enhanced. [July 2003, p.84]
    • Official Xbox Magazine
    • 62 Metascore
    • 60 Critic Score
    From its unspectacular graphics to its utterly predictable, objective-based spin on Horde mode’s wave-based skirmishes, Fuse never fully comes together.
    • 62 Metascore
    • 70 Critic Score
    For a first-time effort, NASCAR 2011 has lots to like. But it needs some serious behind-the-wall garage time to get its setup right. [June 2011, p.79]
    • 62 Metascore
    • 60 Critic Score
    Jimmy's Vendetta packs plenty of content--six-plus hours, easily--but you'll feel like you're getting your $10 worth for only the first hours or so. [Nov 2010, p.81]
    • Official Xbox Magazine
    • 62 Metascore
    • 70 Critic Score
    It's not perfect, but it hits most of its well-intentioned targets. [Feb 2011, p.74]
    • 62 Metascore
    • 60 Critic Score
    Light, fluffy popcorn fare, with just a dab of buttery thrills.
    • 62 Metascore
    • 63 Critic Score
    Creaky and sometimes clever - yes. Fantastic - not so much. [Sept 2005, p.86]
    • Official Xbox Magazine
    • 61 Metascore
    • 50 Critic Score
    Despite a few neat ideas, it's as though Blacklight doesn't want to be played. After a couple of hours, you'll be happy to oblige. [Oct 2010, p.85]
    • Official Xbox Magazine
    • 61 Metascore
    • 70 Critic Score
    Up
    Obviously, Up wasn't meant for adults, but the kid in all of us can find something to enjoy in it. [Aug 2009, p.74]
    • Official Xbox Magazine
    • 61 Metascore
    • 70 Critic Score
    Like the motion picture, this is no "LOTR." But if you're in the mood for some mindless medieval hacking and slashing (or just the chance to fill the shoes of the gorgeous Keira Knightley), give this game a shot. [Dec 2004, p.82]
    • Official Xbox Magazine
    • 61 Metascore
    • 65 Critic Score
    Blood Bowl's disjointed real-time mode is hard to control and keep track of, making it a complete waste of time. [Apr 2010, p.81]
    • Official Xbox Magazine
    • 61 Metascore
    • 71 Critic Score
    While it doesn't have the style of "Halo" or the myriad of gameplay choices like "Splinter Cell," Shadow Ops is a decent throwback to simpler shooter times when running and gunning was all that is to be expected. [Aug 2004, p.77]
    • Official Xbox Magazine
    • 61 Metascore
    • 71 Critic Score
    Zippy flight shooter. [Dec 2001]
    • Official Xbox Magazine
    • 61 Metascore
    • 55 Critic Score
    Despite having tons of unlockable content, the game will hold little thrills for annyone above age 12, and even kids will finish the thing before the weekend is up. [Aug 2006, p.78]
    • Official Xbox Magazine
    • 61 Metascore
    • 60 Critic Score
    The biggest bummer for retro enthusiasts is this package's complete lack of special features.
    • 61 Metascore
    • 65 Critic Score
    But mostly you'll just grind through wave after mildly entertaining wave, and wonder why hardly anyone drops any desirable equipment. [Sept 2011, p.85]
    • Official Xbox Magazine
    • 61 Metascore
    • 50 Critic Score
    Retribution's grim, obscenity-packed narrative fails to hit any high notes. [July 2010, p.83]
    • Official Xbox Magazine
    • 61 Metascore
    • 62 Critic Score
    Fails to inspire but quasi-amuses. [Jan 2002]
    • Official Xbox Magazine
    • 61 Metascore
    • 59 Critic Score
    The second major problem is that the game is unbalanced. [Jan 2004, p.63]
    • Official Xbox Magazine
    • 61 Metascore
    • 60 Critic Score
    Two-player action(over Live, even)is a nice modern addition, but odds are, you'll feel tapped out after just a few minutes. [Mar 2007, p.81]
    • Official Xbox Magazine
    • 61 Metascore
    • 70 Critic Score
    Aqua's combat and controls are quite good, and yet it feels a bit sleepy, even if the campaign does grow more interesting as you progress. [Aug 2010, p.81]
    • Official Xbox Magazine
    • 61 Metascore
    • 65 Critic Score
    A seriously clunky interface, on-demand advice from Negreanu that alternates between canny and staggeringly bad, and unimpressive graphics provide no saving graces. [Aug 2006, p.77]
    • Official Xbox Magazine
    • 61 Metascore
    • 55 Critic Score
    It's a wise parent that rents, as those tiny gamers will make short work of this fun but brief experience. [Aug 2007, p.81]
    • Official Xbox Magazine
    • 61 Metascore
    • 50 Critic Score
    But unless you're an absolute aficionado of international soccer, you'll be lost. [Holiday 2009, p.85]
    • Official Xbox Magazine
    • 61 Metascore
    • 70 Critic Score
    Multiplayer offers little besides in-person crowing or comfort, and the difficulty ratings for songs are somewhat uneven, but for $10 plus roughly another $20 for a dance mat from eBay, Dance! does a cheap, solid job of training you to hop between four arrows effectively. [Nov 2010, p.67]
    • Official Xbox Magazine
    • 61 Metascore
    • 70 Critic Score
    It's a damn good hack'-n'-slash game based on and sharing a name with the game that spawned the genre. Elf may be about to die, but let's hope this series doesn't. [Feb 2006, p.78]
    • Official Xbox Magazine
    • 61 Metascore
    • 72 Critic Score
    The problem here is that little about Lotus Challenge really stands out. [May 2003, p.79]
    • Official Xbox Magazine
    • 61 Metascore
    • 60 Critic Score
    Six original Transformers episodes and other unlockables are a sweet treat; if only the rest of the game felt like such treasure. [Oct 2009, p.75]
    • Official Xbox Magazine
    • 61 Metascore
    • 60 Critic Score
    It's a fun, exciting template; hopefully it'll return in a bigger, smoother sequel. [Feb 2012, p.747]
    • Official Xbox Magazine
    • 61 Metascore
    • 60 Critic Score
    Maddening difficulty spikes. [Nov 2009, p.84]
    • Official Xbox Magazine
    • 61 Metascore
    • 60 Critic Score
    Granted, the controls are easier to manage than those in this game's Wii counterpart, but the playbook is as thick as they come. [Holiday 2009, p.85]
    • Official Xbox Magazine
    • 61 Metascore
    • 50 Critic Score
    As much as Test Drive: Ferrari Racing Legends looks the p;art--with 50-plus vehicles sporting fantastic detail inside and out--its humdrum and overly difficult career disappoints, while spotty handling and physics keep this simulation strictly for diehards. [Aug 2012, p.80]
    • 61 Metascore
    • 62 Critic Score
    It's a competent, interesting game that will usually entertain but never thrill. [Oct 2005, p.100]
    • Official Xbox Magazine
    • 61 Metascore
    • 70 Critic Score
    It might not hold your attention for too long, but it's not meant to.
    • 61 Metascore
    • 70 Critic Score
    It's intense, destructive fun while it lasts, especially with two players. [Aug 2010, p.79]
    • Official Xbox Magazine
    • 61 Metascore
    • 57 Critic Score
    The pace is slow - even for a tactical title - and once you figure out that "strategy" here consists entirely of shooting something, then finding a place to hide, you've pretty much cracked the whole enchilada. [June 2004, p.81]
    • Official Xbox Magazine
    • 61 Metascore
    • 70 Critic Score
    It takes a minute or so to get used to controlling your hovering, weapon-packed F1 Speedster, but once you do, it's a snap and the entertainment kicks in. [Nov 2007, p.97]
    • Official Xbox Magazine
    • 61 Metascore
    • 55 Critic Score
    So-so gameplay can be confusing. [Sept 2010, p.81]
    • Official Xbox Magazine
    • 61 Metascore
    • 65 Critic Score
    When it works, Fable: The Journey is one of the best Kinect games to date. But far too often, it doesn't work correctly. We recommend moving your couch aside so you can play sitting in a high-back chair, but that's hardly an ideal solution. As fun as it is at times, The Journey feels like a trip that's gone on too long, eventually growing irritating and annoying.
    • 61 Metascore
    • 65 Critic Score
    Old-time arcaders will dig the ramped-up challenge: Super's tough even with a partner, and we had to lower the difficulty and hoard the spread gun - our sidearm soulmate - to beat all five levels solo. [Sept 2007, p.76]
    • Official Xbox Magazine
    • 61 Metascore
    • 65 Critic Score
    If you can handle the delivery, though, you're rewarded with some of the best flight mechanics on the 360 - especially if you take the time to master the Simulation controls. While completely unrealistic, the combat is fluid, fast, and fun.
    • 61 Metascore
    • 60 Critic Score
    Though Mars: War Logs marks an achievement for its ambition, rough patches in presentation and gameplay make it a tough recommendation to anyone not willing to weather them. [Nov 2013, p.73]
    • Official Xbox Magazine
    • 61 Metascore
    • 70 Critic Score
    A few invisible walls and a bad camera make the platforming even less fun, but shooting fireballs, ice pikes, greenish goo, and lightning one after another does plenty to break up the monotony. [Holiday 2009, p.82]
    • Official Xbox Magazine
    • 60 Metascore
    • 65 Critic Score
    Omega has little narrative impact on the main game. Omega has snatches of rich backstory, but it's a limited, pricey thrill aimed only at the series' most devoted fans.
    • 60 Metascore
    • 60 Critic Score
    While Kinect Sports Rivals amuses and impresses in spots, the overall package fails to show significant improvement in the realm of motion gaming, making for an ultimately discouraging early showcase for Kinect 2.0.
    • 60 Metascore
    • 60 Critic Score
    Enough neat touches that speak to diehard Euro-RPG fans. [Apr 2010, p.84]
    • Official Xbox Magazine
    • 60 Metascore
    • 50 Critic Score
    Instead, the game is a simple shooter with a small variety of extinct species--raptors, pterodactyls that animate like paper kites, and boring T-Rex bosses. [Jan 2010, p.75]
    • Official Xbox Magazine
    • 60 Metascore
    • 60 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 60 Metascore
    • 60 Critic Score
    If only the price of unlocking new skills - a minimum stat combined with a hefty fee - wasn't unreasonably steep.
    • 60 Metascore
    • 55 Critic Score
    Track-building may be entertaining, but overall, JAM's an iffy proposition made worse by its agonizing Arcade mode.
    • 60 Metascore
    • 55 Critic Score
    But ultimately, there's very little about Mind Over Mutant that makes it worth your $50 or the four hours it takes to complete. [Holiday 2008, p.67]
    • Official Xbox Magazine
    • 60 Metascore
    • 65 Critic Score
    A lot of us are baffled that snowboarding has been so deathly quiet on 360, and if you’re dying for the next SSX or Amped, Shaun White Snowboarding won’t be the game you’re hoping for. If you’re a serious boarding fan, the mini- MMO multiplayer is totally worth a look, but otherwise, you have better games to play.
    • 60 Metascore
    • 65 Critic Score
    Is New York really this drab and uninteresting of a place? [Jan 2006, p.82]
    • Official Xbox Magazine
    • 60 Metascore
    • 60 Critic Score
    We see Defiance’s potential in the little interactions and grand moments alike, and while our first impression has been rougher than hoped, we’ll be back in six months or a year to see how the concept has been expanded and refined. It’s just unlikely that we’ll spend much of the meantime watching Defiance struggle through its growing pains.
    • 60 Metascore
    • 70 Critic Score
    There’s more to Ryse than its glossy exterior suggests, and Marius’ tightly told tale makes for an entertaining journey filled with its share of surprisingly considered carnage, but as the credits rolled, we dreamed about what a sequel might be like. Take it off its rails, inject more variety and depth in its systems…now that’s a game we absolutely want to play.
    • 60 Metascore
    • 70 Critic Score
    Fighting tanks, getting ambushed, and creeping through jungles provide enough variety to keep armchair generals satisfied. [Nov 2004, p.85]
    • Official Xbox Magazine
    • 60 Metascore
    • 70 Critic Score
    It shines as a fun but pricey distraction. [May 2008, p.76]
    • Official Xbox Magazine
    • 60 Metascore
    • 65 Critic Score
    But Create is clearly aimed at a younger audience, so it may be right up the alley of anyone with equal parts patience and creativity. [Jan 2011, p.73]
    • Official Xbox Magazine
    • 60 Metascore
    • 60 Critic Score
    Once non-fans master the rules of laying down the cards and rolling the Bakugan. they'll be dismayed to learn that the actual gameplay boils down to repetitive mini-games and a shallow marble-steering gimmick. [Holiday 2009, p.79]
    • Official Xbox Magazine
    • 60 Metascore
    • 71 Critic Score
    Without the nine keypad buttons, many of these games become unplayable. [Mar 2004, p.81]
    • Official Xbox Magazine
    • 60 Metascore
    • 65 Critic Score
    Sonic Unleashed is a game that feels schizophrenic in its execution. Unfortunately, you deal with the fun, easy-going personality for less than half the time.
    • 60 Metascore
    • 60 Critic Score
    The engaging story kept us interested through the end, but, as in the park itself, there are technical difficulties.
    • 60 Metascore
    • 63 Critic Score
    Much like Keanu's performance in the film, it just goes through the motions. [May 2005, p.82]
    • Official Xbox Magazine
    • 60 Metascore
    • 70 Critic Score
    There's much to be said for electrified pistols and radioactive swords, even if the slaughter gets repetitive well before the final battle.
    • tbd Metascore
    • 60 Critic Score
    Family and kid-friendly throwaway fun. [Aug 2010, p.75]
    • Official Xbox Magazine
    • 60 Metascore
    • 50 Critic Score
    Fleeting moments of decency can't make up for the overall trudge, though. With such better Sonic outings in recent years, this old speedbump is best avoided.
    • 60 Metascore
    • 50 Critic Score
    If you're looking for quiz show entertainment, you're bound to be disappointed. [Jan 2010, p.69]
    • Official Xbox Magazine
    • 60 Metascore
    • 55 Critic Score
    These repeated cheap deaths make the sparse checkpoints and the lack of a mid-mission save feature all the more obvious. At least there are no load times between deaths. [Aug 2005, p.85]
    • Official Xbox Magazine
    • 60 Metascore
    • 60 Critic Score
    It's the ultimate game for, like, 10 people out there, and they'll love it like monkeys love bananas. [Aug 2007, p.74]
    • Official Xbox Magazine
    • 60 Metascore
    • 60 Critic Score
    The gameplay follows a predictable pattern: Spidey and a sidekick(friends, like Black Cat and Iron Fist, or foes, like Doc Ock and Sandman)enter an area, Venom-ish enemies teleport in, and you have to clear the room of bad guys to open the door to the next area. Repeat ad nauseum. [Dec 2007, p.62]
    • Official Xbox Magazine
    • 60 Metascore
    • 60 Critic Score
    The lack of jump-in play — particularly on the couch — is very disappointing considering the game’s coin-op origins. Bummer, dude.
    • 60 Metascore
    • 50 Critic Score
    Its predictable, "Save As from the last version" gameplay left us sad and disappointed. [Mar 2008, p.93]
    • 60 Metascore
    • 58 Critic Score
    With bland graphics, unremarkable sound, and a too-fake feel for the high-speed bikes, it just doesn't come close to THQ's two-wheel racer - which now than ever is the real Xbox speed king. [Sept 2003, p.81]
    • Official Xbox Magazine
    • 60 Metascore
    • 60 Critic Score
    Because all three characters play the same despite stylistic differences, and only the final battle proves much of a challenge, there's little reason to get excited about shaving seconds off speed runs or climbing scoreboards. Karateka is fun and beautiful while it lasts, but it's over all too soon.
    • 60 Metascore
    • 65 Critic Score
    It's not clear why handling, top speed, acceleration, and braking improvements apply only to specific livery paint jobs instead of to entire vehicle classes, and we never did figure out how the useless "clutch boost" feature was supposed to help us.
    • 60 Metascore
    • 50 Critic Score
    Boring combat lacks variety. [Mar 2010, p.84]
    • Official Xbox Magazine
    • 59 Metascore
    • 65 Critic Score
    For nostalgic fans who can hang in there--or first-time players--earning "crazzzzy money" still has its mome4nts. [Feb 2011, p.81]
    • 59 Metascore
    • 65 Critic Score
    Technical things like weak AI that lets you take down enemies around corners without them reacting, and below-average animation that makes what should be a terrifying boss battle laughable. [Mar 2004, p.80]
    • Official Xbox Magazine
    • 59 Metascore
    • 60 Critic Score
    It lasts just long enough to justify its humble asking price, but better online island vacations await you elsewhere.
    • 59 Metascore
    • 65 Critic Score
    Tedious ground combat makes up the majority of the game, and the cool cover concept and sci-fi story are strong, but blown opportunities. [Feb 2010, p.86]
    • Official Xbox Magazine
    • 59 Metascore
    • 70 Critic Score
    The cartoonish, blocky graphics don't help, but constantly challenging gameplay and surprisingly smart A.I. make this a game that all strategy nuts will enjoy. [Oct 2008, p.85]
    • Official Xbox Magazine
    • 59 Metascore
    • 55 Critic Score
    As Mass Effect DLC goes, From Ashes isn't as spectacular or impactful as ME2's Lair of the Shadow Broker; it's more a carbon copy of Kasumi - Stolen Memory, the companion DLC for ME2's thief character, Kasumi Goto.
    • 59 Metascore
    • 64 Critic Score
    This is just the games: no extras, no goodies, and no style. [Jan 2003, p.90]
    • Official Xbox Magazine
    • 59 Metascore
    • 60 Critic Score
    This time around, Dynasty Warriors’ horde-slaughtering action is complemented by a greater emphasis on strategy as you attempt to conquer China in Empire mode, the game’s meatiest offering.
    • 59 Metascore
    • 60 Critic Score
    If its presentation wasn't so poor(wooden voiceovers, bland graphics, annoying music), it's be a much better game, but at least it nudges the genre in the right direction. [May 2008, p.72]
    • Official Xbox Magazine
    • 59 Metascore
    • 55 Critic Score
    Only small tweaks to an increasingly aging formula. [Apr 2010, p.79]
    • Official Xbox Magazine
    • 59 Metascore
    • 60 Critic Score
    The target audience is gaming kiddies, and Open Season manages an attractive string of 25 short and bloodless missions for the prepubescent set, plus a few basic minigames. [Holiday 2006, p.86]
    • Official Xbox Magazine
    • 59 Metascore
    • 65 Critic Score
    In short, there's little to distinguish Green Lantern besides its top-notch production values (polished combat, vivid graphics, good voiceovers), two-player co-op where a buddy plays as fellow GL Thaal Sinestro, and support for both stereoscopic and anaglyph 3D.
    • 59 Metascore
    • 65 Critic Score
    It's probably the game Hobbes' buddy Calvin would have designed had he ever grown up, although it's far too repetitious and simply not challenging enough for grown-ups. [Jan. 2007, p.76]
    • Official Xbox Magazine
    • 59 Metascore
    • 55 Critic Score
    An evolution?/ Not with the low-res textures/ From Playstation 2. [Review Haiku - Feb 2002, p.80]
    • Official Xbox Magazine
    • 59 Metascore
    • 62 Critic Score
    Games are meant to be played, not watched, and this one has more cinemas than "Metal Gear Solid." [Jan 2004, p.79]
    • Official Xbox Magazine

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