Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Call of Duty 4: Modern Warfare
Lowest review score: 10 Bad Boys: Miami Takedown
Score distribution:
2,495 game reviews
    • 77 Metascore
    • 76 Critic Score
    Pacing is very slow. [Dec 2005, p.110]
    • Official Xbox Magazine
    • 77 Metascore
    • 90 Critic Score
    It's a welcome alternative for veterans, but even folks relatively unfamiliar with soccer will find a lot to love here.
    • 77 Metascore
    • 80 Critic Score
    Awesomenauts' peculiar mix of fast-paced 2D action and ever-shifting strategy plants it in a strange niche, but it also rewards adventurous players with hours of warfare and entertaining experimentation. [June 2012, p.74]
    • 77 Metascore
    • 75 Critic Score
    Unfortunately, it all feels very hollow. Minimal Jim Nantz commentary and crowd noise, limited facial emotions or post-shot reactions, and an overriding... silence makes Tiger 13 feel lifeless. We know golf is supposed to be serene, but it all feels unfinished here, as if the developers meant to take another pass on the audio, animation, and overall presentation.
    • 76 Metascore
    • 80 Critic Score
    It's a dense, intelligent game, and we felt smart for having finish[ed] it. [Sept 2011, p.78]
    • 76 Metascore
    • 85 Critic Score
    Though Crysis 3’s (admittedly beautiful) solo campaign never feels quite as strong as it could be, its enthralling competitive multiplayer sits comfortably among the strongest offerings of this console generation. Unless you have no interest in competing against your fellow human beings, these modes alone make the game worth buying.
    • 76 Metascore
    • 75 Critic Score
    Following the action and its muddle of player bodies is the only real issue, and a tighter, less far-flung camera could have fixed it. [Apr 2006, p.77]
    • Official Xbox Magazine
    • 76 Metascore
    • 45 Critic Score
    This year's PES is a step backward, and letting players fake injury to draw fouls is the least of the offenses. [June 2008, p.81]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    Imaginative, visually stunning world to explore. [Sept 2010, p.82]
    • Official Xbox Magazine
    • 76 Metascore
    • 82 Critic Score
    Quite possibly the most inventive, accessible, and incredibly fun surfer ever. [Dec 2001]
    • Official Xbox Magazine
    • 76 Metascore
    • 79 Critic Score
    Despite a wide array of team-specific offensive plays, you can't call specific defensive formations and the new zone defense that was legalized in the NBA this year is nowhere to be found. [Apr 2002, p.79]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    The super-high learning curve may turn off those not indoctrinated into developer Crave's brand of wicked-hard intensity, but genre fans will find more than enough to love(and die endlessly for)here. [Feb 2011, p.76]
    • 76 Metascore
    • 75 Critic Score
    Between the playoffs and the inevitable cribbing of Madden 13's bigger features (like Connected Careers), next year's NCAA Football will surely implement some bold changes. But NCAA Football 13 feels more like another effective iteration than a genuinely new, thrilling experience.
    • 76 Metascore
    • 85 Critic Score
    Even by military-shooter standards, Spec Ops: The Line is an uncompromisingly bleak journey into the mouth of madness. Sharing almost nothing with its predecessors except the Spec Ops moniker, this squad-based shooter tries to make you think - sometimes successfully, sometimes not - about the lines you're willing to cross in battle.
    • 76 Metascore
    • 75 Critic Score
    As long as you possess ample patience and an abiding affection for mental gymnastics, you’ll still emerge with a smile on your dial.
    • 76 Metascore
    • 85 Critic Score
    With a few frustrating puzzles, some unclear solutions, and no cooperative play, Quantum Conundrum isn't quite as polished as Portal 2 - but it's a very close homage at a fraction of the price. If you've been aching for more drops from Valve, this game will satisfy your quandary.
    • 76 Metascore
    • 80 Critic Score
    For a game that captures the danger and heroism of wartime flying, look no further. [Holiday 2005, p.89]
    • Official Xbox Magazine
    • 76 Metascore
    • 60 Critic Score
    There are too many holes in March Madness to really get crazy about it. [Holiday 2005, p.70]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    You might fail to see what all the fuss is about if you're not a shmup historian, but for the faithful it's a pleasure to rediscover R-Type with friends and flash. [Feb 2009, p.81]
    • 76 Metascore
    • 85 Critic Score
    Blood Omen 2's world is so realistically brought to life that you'll be checking your fingernails for grit after climbing Kain up the sides of rocky walls. [Apr 2002, p.63]
    • Official Xbox Magazine
    • 76 Metascore
    • 84 Critic Score
    Great controls and well-implemented action features, like punching and turbo, that add a different type of depth than that seen in typical baseball games. [May 2003, p.78]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    You may tire of the basic gimmick before you're skilled enough to succeed on elaborate, brutally competitive four-player online maps, but Half-Minute Hero's charms still last a surprisingly long time.
    • 76 Metascore
    • 80 Critic Score
    Shadows of the Damned saddles itself with too much fetch-the-widget downtime to be the wholly unpredictable thrill-ride it aspires to be, but it is stuffed full of boisterous personality and pulse-pounding bloodshed.
    • 76 Metascore
    • 80 Critic Score
    Even with a new action-oriented emphasis, the game's targetting system, spotty collision detection, and lead-footed "companion" in the game's second half means it doesn't exactly handle like a dream. [Oct 2004, p.72]
    • Official Xbox Magazine
    • 76 Metascore
    • 90 Critic Score
    Capcom's done a sweet job of porting a coin-op legend, and Hyper Fighting is officially one of our favorite Live Arcade games. [Oct. 2006, p.83]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    As with Lego Rock Band, however, Band Hero is essentially a track pack. In this case, it's a $60 one, but you get over 60 songs--most of which are exportable to GH5 for just $5. [Jan 2010, p.72]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    Okay, so most of it isn't that fresh, and none of it is revolutionary. But if you're looking for the most robust and entertaining dance package currently available, this is it. [Holiday 2006, p.80]
    • Official Xbox Magazine
    • 76 Metascore
    • 82 Critic Score
    Surprisingly fun. [Nov 2003, p.130]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    Combining classic action with a tried-and-true exploration-based formula, Strider is a fine update to Capcom’s long-ignored brand with plenty to recommend it to nostalgia hounds and newcomers.
    • 76 Metascore
    • 80 Critic Score
    It's a solid, fun fighter for sure, but it also lacks that special something previous installments had. Dead or Alive is a series known for pushing the envelope in many different ways, and DoA 5 simply doesn't deliver that same sense of daring design that previous titles offered.
    • 76 Metascore
    • 80 Critic Score
    Is 2K10 going to the Series? Not quite — but it’s fundamentally solid all-around, and that’s enough to keep it entertaining all year long.
    • 76 Metascore
    • 70 Critic Score
    Doesn't make any earth-shattering changes to its predecessor, but it also doesn't break anything, either. [Aug 2009, p.76]
    • 76 Metascore
    • 70 Critic Score
    Basically, Madden 08 is just an 07 redux. [Oct 2007, p.81]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    Hardcore fighting fans looking to dive back into a franchise classic should take note: this probably isn't the exact version of the game you remember. The core gameplay, for reasons unknown, is based around the European PAL release, which had a few distinct elements that were changed for the North American version. Casual players won't care, but diehard competitive players will find some attacks are much nastier than they remember.
    • 76 Metascore
    • 80 Critic Score
    What is surprising, however, is that content of this quantity and quality costs just $15. With its meaty eight- to ten-hour campaign and near AAA-caliber execution (plus an endlessly replayable arcade mode), this game could have easily been a full-priced offering just two or three years ago.
    • 76 Metascore
    • 70 Critic Score
    While Lego Batman is loaded with goofy charm and humor, its original storyline is paper-thin.
    • 76 Metascore
    • 70 Critic Score
    It's a cute toy without enough pieces to build anything truly great. [May 2005, p.84]
    • Official Xbox Magazine
    • 76 Metascore
    • 45 Critic Score
    If this is what like as a drug kinpin is like, we'll stick to our day jobs. [Nov. 2006, p.74]
    • Official Xbox Magazine
    • 76 Metascore
    • 85 Critic Score
    Celebrity cameos by Ray Liotta, Michael Madsen, Chazz Palminteri, and Joe Pantoliano are fun perks, but what really stands out is how expansive and enthralling this hour-or-so mission is.
    • 76 Metascore
    • 80 Critic Score
    Galactrix is perfect for puzzlers who want to chip away at an epic quest over many, many sessions. And yes, it's 1,600 Microsoft Points - but worth all 20 bucks. [Apr 2009, p.80]
    • Official Xbox Magazine
    • 76 Metascore
    • 90 Critic Score
    The successes massively outweight the mistakes here - which, strangely enough, is exactly how we'd describe Matt Baker, the game's troubled hero. [Nov 2008, p.62]
    • 76 Metascore
    • 85 Critic Score
    The beating heart of chess is laid bare with such care that aspiring Kasparovs might yet be lured from the PC dungeon.
    • 76 Metascore
    • 80 Critic Score
    You'll need dozens of playthroughs to get a handle on everything that's going on, and Deathsmiles is addictive enough to keep you replaying. [Aug 2010, p.79]
    • Official Xbox Magazine
    • 76 Metascore
    • 87 Critic Score
    A good trick structure and decent playability. [Jan 2002]
    • Official Xbox Magazine
    • 76 Metascore
    • 85 Critic Score
    Best of all, tantalizing hints of what's to come will leave you anxious for the next chapter in your gruff super-soldier's saga.
    • 76 Metascore
    • 90 Critic Score
    The inclusion of new tools only complements this rawness, and even adds a distinctly unique flavor to combat.
    • 76 Metascore
    • 85 Critic Score
    Twenty bucks is a perfectly reasonable sum when you consider how many retail Xbox 360 games offer the same quantity of content…and we'll bet you didn’t laugh half as much playing any of those as you will playing this.
    • 76 Metascore
    • 86 Critic Score
    There are moments of gut-wrenching terror and suspense, but the most remarkable part of Ties That Bind is that it never, ever flinches at depicting gore, evil, and depravity. [Dec 2005, p.114]
    • Official Xbox Magazine
    • 76 Metascore
    • 85 Critic Score
    That one missed opportunity aside, Zuma's revenge is an awesomely addictive revamp, and $10 well-spent. [Aug 2012, p.67]
    • 76 Metascore
    • 75 Critic Score
    Multiplayer makes up for a lot. [Sept 2010, p.84]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    If you can overlook the lack of any narrative cohesion, The Club looks great, controls well, and offers you tons of options for giving your trigger finger a good workout. [Mar 2008, p.90]
    • 76 Metascore
    • 80 Critic Score
    It's tough in the way classic arcade games make you dump good quarter after bad - pitching you against waves of enemies, offering loads of alternate paths, and serving up some seriously demented import-centric humor. [July 2004, p.78]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    It's still not perfect, but it's a great step in the right direction. [Holiday 2010, p.87]
    • Official Xbox Magazine
    • 76 Metascore
    • 70 Critic Score
    Its Pixar charm makes it well worth trying, but it never reaches the level of brilliance that you hope it will. [Aug 2010, p.80]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    The real draw is the mix of action and hardcore puzzle-solving. [May 2009, p.84]
    • 76 Metascore
    • 80 Critic Score
    Though Prejudice repeats what most of us missed in the first go-round, it's still an original, must-play multiplayer game, and we'd love to see it take off this time. [July 2011, p.80]
    • 76 Metascore
    • 85 Critic Score
    Having this much Taken-slaughtering glee in such a small, concise package makes Alan Wake's American Nightmare an instant "yes, please" for series fans. But what's more surprising is that its accessible approach to combat makes it an equally worthwhile experience for those who've never suspended their disbelief to wander Wake's dream-like world. [Mar 2012, p.62]
    • 76 Metascore
    • 83 Critic Score
    Speaking of action, there's a metric ton of it. You're constantly thrown into massive battles that look straight out of an RTS. [Feb 2003, p.72]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    Definitely worth at least a rental, Shattered Dimensions has its charms: quality writing and voice-acting, inventive set pieces, and, yup, four different Spider-Men.
    • 76 Metascore
    • 90 Critic Score
    Spend your 800 Points with a smile, and dive deep. [Oct 2007, p.70]
    • 76 Metascore
    • 80 Critic Score
    Disappointed with "Double Dragon"? Want a good 2D brawler? Here's five bucks well spent. [Dec 2007, p.78]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    After spending most of your time in Dragon Age II confined to the cramped, dingy corners of the politically scrambled seaport of Kirkwall, the wide-open greenery and lush palatial estate of Mark of the Assassin are refreshing.
    • 76 Metascore
    • 80 Critic Score
    The game structure itself is where the depth starts to suck you in, and a career mode with garage management, budget responsibilities, and even morale to manage is a hefty challenge. [July 2003, p.78]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    The included map editor defines the term user-friendly. [Oct 2008, p.84]
    • 76 Metascore
    • 85 Critic Score
    Wickedly clever...Strikes the right balance between imagination, creativity, and a little borrowed inspiration. [Aug 2005, p.79]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    Amid shelves crammed with me-too mediocrity, we'll take Overlord's wicked humor and creativity, warts and all. [Sept 2007, p.80]
    • Official Xbox Magazine
    • 76 Metascore
    • 76 Critic Score
    Does a fantastic job of putting not only putting "it" in the game, but you as well. [Feb 2002, p.75]
    • Official Xbox Magazine
    • 76 Metascore
    • 89 Critic Score
    Lives up to its hype, but we can't help but think how much better it would have been with a better choice of cities. [Aug 2003, p.84]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    Engaging combat carries Space Marine's campaign and multiplayer a long way, although we can't help but feel like a little more time - or maybe ambition - would have made this game a superstar. Still, it's one heck of an entertaining fragfest, and the ideas here should nicely set up a bolder, hopefully more memorable sequel.
    • 76 Metascore
    • 80 Critic Score
    It’s one of the 360’s best social experiences, and one that anyone can enjoy. That it also doles out Gamerscore points like candy on Halloween only makes us even happier to play it.
    • 76 Metascore
    • 85 Critic Score
    Sharp controls reward technical skills, but both games are still accessible to button mashers, especially with a frustration-free continue mode that cripples the CPU opponent on a rematch. [Dec 2005, p.110]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    Ground Zeroes' story feels a bit skimpy for the price, but it excels as a breathtakingly pretty stealth sandbox, and as a chance to try out Phantom Pain's gameplay in a smaller, more intimate open world.
    • 76 Metascore
    • 85 Critic Score
    No disrespect to "Frogger" and "Bejeweled", but Xbox Live Arcade needs more games like Roboblitz. Score one for the next-generation, Tin Man. [Jan. 2007, p.73]
    • Official Xbox Magazine
    • 76 Metascore
    • 70 Critic Score
    You’ll want it because, despite your having to turn its sometimes musty gameplay pages, or begrudgingly burn rubber in inessential motorcycle sequences (they’re back!), or do the usual hokey-jump-slide-swing-pokey with wellworn mechanics, Tomb Raider continues to feel like an old, comfy pair of jeans. Maybe they’re not as high-fashion as they used to be — and sure, they might not fit like they used to — but damn if slippin’ into them doesn’t feel like coming home.
    • 76 Metascore
    • 70 Critic Score
    Jedi Academy was a solid game on PC, but sadly, the Xbox version falls far short in nearly every regard. [Holiday 2003, p.85]
    • Official Xbox Magazine
    • 76 Metascore
    • 70 Critic Score
    The jaggies are gone/ The framerate is much faster/ Still no Rogue Leader. [Haiku Review - Feb 2002, p.80]
    • Official Xbox Magazine
    • 76 Metascore
    • 68 Critic Score
    Despite its cleverly conceived features and options, the actual execution is missing something. [Dec 2002, p.98]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    What makes Stubbs worth finishing is the wacky story and raunchy cutscenes that would've been censored into oblivion in the real 1959. [Holiday 2005, p.78]
    • Official Xbox Magazine
    • 75 Metascore
    • 60 Critic Score
    Whether we were playing one of the entertaining mini-games or tooling around in Free Ride with 11 other riders, we really enjoyed the experience and didn’t experience a hint of lag. It may be the only part of MX vs. ATV Reflex that seems more timeless than retread, but it’s just enough to salvage this otherwise unremarkable racer.
    • 75 Metascore
    • 75 Critic Score
    With WWE 2K14’s comprehensive roster and WrestleMania fan service, it’s hard not to find something to dig your teeth into à la George “The Animal” Steele on a turnbuckle. Still, we’ve seen the series tell better stories and work better between the ropes, making it tough not to notice the flaws in what might be the last dedicated current-gen match.
    • 75 Metascore
    • 84 Critic Score
    Multiplayer is a highlight, and it works incredibly well. [Nov 2002, p.132]
    • Official Xbox Magazine
    • 75 Metascore
    • 75 Critic Score
    A good, solid, and fun title that is great for blowing off steam and packs some multiplayer fun. [Dec 2002, p.103]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    On Xbox Live, Top Spin 2 shines just as brightly as its predecessor. There are leaderboards and tiered matchmaking--all of it lag-free. [May 2006, p.81]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    Making saves wtih the crease control system is wicked fun, even in multiplayer. [Jan 2006, p.80]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    Wonderfully deep gameplay underneath layers of complexity. [Dec 2009, p.86]
    • 75 Metascore
    • 68 Critic Score
    This Frankenstein-like "FF meets LOTR" formula ends up satisfying no one. [Holiday 2004, p.70]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    Overlord II preserves what worked last time, improves what didn't, and tries several new ideas on for size. [Aug 2009, p.62]
    • 75 Metascore
    • 75 Critic Score
    At the very least, the 360's first "Worms" game recalls the series' hearty roots--and for that, we're thankful. [Mar 2007, p.79]
    • Official Xbox Magazine
    • 75 Metascore
    • 90 Critic Score
    An overarching story broken up into five hilarious adventures, Beyond Time and Space is an incredible value. Sharp, witty dialogue and creative puzzles make this laugh-out-loud package a true delight.
    • 75 Metascore
    • 80 Critic Score
    The extra 10 bucks you'll pay to get NHL 07 instead of NHL 2K7 is money well-spent. [Nov. 2006, p.85]
    • Official Xbox Magazine
    • 75 Metascore
    • 60 Critic Score
    Much like the main character's chest cavity, this RPG ultimately feels hollow, with no real heart. [July 2012, p.76]
    • 75 Metascore
    • 80 Critic Score
    It's a sweet ride, but even a novice player should finish within eight hours. And with no multiplayer, you've no reason to go back and play again. [Nov 2004, p.76]
    • Official Xbox Magazine
    • 75 Metascore
    • 75 Critic Score
    It seems content to merely bridge the gap between the quirky RPG charm of "Episode 1" and whatever's next without even getting out of the car to stretch a bit. [Dec 2008, p.72]
    • 75 Metascore
    • 80 Critic Score
    Obviously the best-looking the series has been, thanks to the advent of new console hardware, but it's not definitively the best-feeling game in the series. It'll be tough to weather another pre-race lobby in other driving games after experiencing Rivals' seamless single-player/multiplayer mix, but it comes at the expense of a cohesive career mode, which might be slightly too chaotic for some.
    • 75 Metascore
    • 70 Critic Score
    NCAA may not be a Final Four contender, but it's still the only college-hoops game in town. [Jan 2010, p.78]
    • Official Xbox Magazine
    • 75 Metascore
    • 70 Critic Score
    At $50, Revelations is cheaper than most AAA retail releases, but it’s decidedly lower-budget in scope and style. While it’s a serviceable throwback for those sick of survival-action, we’d have liked a bit more polish and a deeper quest.
    • 75 Metascore
    • 75 Critic Score
    Great aesthetics and monster designs. [Feb 2010, p.85]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    It's probably a game best played in small doses, as the relentless pursuit of perfection can often wear you out. But if you inner Evel Knievel just yearns to be free, Stuntman's your ticket. [Sept 2007, p.78]
    • Official Xbox Magazine
    • 75 Metascore
    • 86 Critic Score
    It's the gameplay in Rayman 3, though, that really keeps you hooked. [Apr 2003, p.84]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    F.E.A.R. 3 isn't expertly polished or perfectly balanced, but it's got sufficient creeping dread and more than enough gameplay variety to fan our desire for more of Alma's apocalyptic evil.