Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 50 Metascore
    • 60 Critic Score
    A solid choice for couch time with the kids. [July 2009, p.84]
    • Official Xbox Magazine
    • 50 Metascore
    • 60 Critic Score
    Odds are, if you can stomach Two Worlds' first hour and get into the meat of the gameplay, you'll enjoy what it has to offer. [Nov 2007, p.90]
    • Official Xbox Magazine
    • 50 Metascore
    • 55 Critic Score
    Ultimately, though, it feels like an elaborate gimmick--more a faded star than a true Hollywood legend. [April 2011, p.82]
    • 50 Metascore
    • 60 Critic Score
    Rent instead or save your cash for the DVD. [Sept 2008, p.79]
    • Official Xbox Magazine
    • 50 Metascore
    • 50 Critic Score
    Fiddy moves so slowly that you want to reach into the TV to pull up his pants so he can break into a run once in a while. [Feb 2006, p.80]
    • Official Xbox Magazine
    • 50 Metascore
    • 70 Critic Score
    Harmless fun for every age. [Jan 2003, p.90]
    • Official Xbox Magazine
    • 50 Metascore
    • 50 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 50 Metascore
    • 60 Critic Score
    Understone is cheap, but that's hardly enough to make it a worthy purchase. [Feb 2011, p.83]
    • Official Xbox Magazine
    • 50 Metascore
    • 50 Critic Score
    Where Voltron completely falls apart is in its ridiculously poor boss battles.
    • 50 Metascore
    • 50 Critic Score
    Body-slammed by slipshod control, uninspired storytelling, and AI that flips between hyper-brutality and empty-headed idiocy. [Dec 2003, p.106]
    • Official Xbox Magazine
    • 49 Metascore
    • 60 Critic Score
    You'll find some bloody good times scattered throughout the journey, but not nearly as many as we'd hoped. [April 2011, p.78]
    • 49 Metascore
    • 55 Critic Score
    Frustrating core gameplay problems overshadow the edgy urban setting. [Jan 2006, p.64]
    • Official Xbox Magazine
    • 49 Metascore
    • 50 Critic Score
    It's fun, it's wacky, and it's quintessentially Saints Row - but it's also crazy-short. Each of these four new main missions unlocks a similar activity on the world map where you'll earn new crew, respect, money, and vehicles, but that's it - and eight new scenarios aren't worth $7, we say.
    • 49 Metascore
    • 50 Critic Score
    While the game strives for a balance of realism and playability, the bottom line is, it's not much fun. [Sept 2006, p.79]
    • Official Xbox Magazine
    • 49 Metascore
    • 55 Critic Score
    This Kinect offering works well enough, but Teen rating aside, it's best suited for younger fans looking to live out their anime daydreams.
    • 49 Metascore
    • 69 Critic Score
    Just enough to satisfy the console fishing vet. [Sept 2003, p.83]
    • Official Xbox Magazine
    • 49 Metascore
    • 50 Critic Score
    Really, it’s the same old story — if you like all things Warriors, buy this with confidence. If you don’t, then don’t. Easy.
    • 49 Metascore
    • 53 Critic Score
    Shrek's gameplay is sub-par. [Jan 2002]
    • Official Xbox Magazine
    • 49 Metascore
    • 55 Critic Score
    Kids or casual players may find some fun here, but serious sharks will seek cleaner waters. [Dec. 2006, p.84]
    • Official Xbox Magazine
    • 49 Metascore
    • 55 Critic Score
    After 13 years, Duke Forever is ultimately and thoroughly mediocre, with heavy bouts of boredom and frustration mixed in. And yet, for anyone with an appreciation for videogame history, we absolutely recommend giving it a playthrough.
    • 49 Metascore
    • 50 Critic Score
    Local co-op play requires constant communication and generates some small excitement, but isn't enough to make Shrek-n-Roll more than an overpriced novelty. [Jan 2008, p.69]
    • Official Xbox Magazine
    • 49 Metascore
    • 60 Critic Score
    Sadly, the basic objectives in each level rarely change. [Oct 2008, p.81]
    • Official Xbox Magazine
    • 49 Metascore
    • 55 Critic Score
    The clean, simple interface serves Domino Master well, but complete games (composed of several matches) drag on too long, and the tile-placement guides slice too much of the plotting and planning from the experience. [Dec 2008, p.73]
    • Official Xbox Magazine
    • 49 Metascore
    • 55 Critic Score
    No amount of staring at Bionicle will allay the feeling that you accidentally booted up a PSOne game. [Jan 2004, p.63]
    • Official Xbox Magazine
    • 48 Metascore
    • 59 Critic Score
    It both gets old quickly and also feels frustratingly similar to plaing a Roadrunner cartoon in which your target is the fleet-footed bird and you're the poor, starving schlub strapped to the rocket and headed straight for the cliff. [Apr 2003, p.86]
    • Official Xbox Magazine
    • 48 Metascore
    • 70 Critic Score
    Though long interrogation sequences are tedious, the stories are wonderfully macabre: every character is guilty of something, and only forensic science can separate the red herrings from the incriminating evidence. [Dec 2007, p.65]
    • Official Xbox Magazine
    • 48 Metascore
    • 65 Critic Score
    You still get a decent value for your $10, though, including fun (if simple) combat, a several-hour career mode, engaging character customization, and serviceable online matches. Plus, minor hiccups are easy to overlook when you're Marcus Fenix flying off the top rope.
    • 48 Metascore
    • 60 Critic Score
    This is really a review of two games: a derivative story campaign (that you can play solo or with up to three friends in co-op) and a riveting, far superior multiplayer mode that allows you to compete as marines or alien xenomorphs in online matches. Considering Colonial Marines’ relatively long gestation period — roughly six years — it seems more attention was paid to fine-tuning multiplayer than to the campaign.
    • 48 Metascore
    • 50 Critic Score
    It's frustrating, it makes no sense, and it just makes everyone involved want to play something else. [Aug 2011, p.76]
    • 48 Metascore
    • 60 Critic Score
    Tries too hard to imitate the big boys and is a few Shaq-sized steps behind in nearly every respect. [Jan 2003, p.74]
    • Official Xbox Magazine
    • 48 Metascore
    • 60 Critic Score
    From the initial menu screen, it’s clear that little has changed over the course of a year beyond pasting in David Price as the cover star. The interface is essentially identical, the play modes are unchanged in execution, and the on-field action is precisely where it was last season. Even the Achievements are carbon-copied.
    • 48 Metascore
    • 55 Critic Score
    Sonic Adventure may have been a 3D revolution for Sega's storied franchise when it debuted in 1999, but in these HD-ified days, it just feel dated. [Nov 2010, p.69]
    • Official Xbox Magazine
    • 48 Metascore
    • 50 Critic Score
    A rental at best. [July 2009, p.81]
    • Official Xbox Magazine
    • 48 Metascore
    • 50 Critic Score
    The game features split-screen and online multiplayer, but two people flailing their arms next to each other is a disaster waiting to happen. The real killer, though, is that Phelps isn't a good pick-up-and-play game. It's initially confusing, and ultimately, it's not nearly as fun as it should be.
    • 47 Metascore
    • 50 Critic Score
    It's an interesting piece of Sega history, but not one that's aged particularly well.
    • 47 Metascore
    • 50 Critic Score
    Unfortunately, it mostly feels like you're being charged $40 for something that offers little beyond what you've seen in previous games' GM and Owner modes. [Feb 2009, p.84]
    • 47 Metascore
    • 50 Critic Score
    Synetic's World Racing 2 presents a compelling argument why middle-of-the-road arcade racers shouldn't reproduce. [Nov. 2006, p.81]
    • Official Xbox Magazine
    • 47 Metascore
    • 50 Critic Score
    If Mayhem 3D emphasized convincing handling and powerful impacts over graphic-novel gimmickry, we might've spent less time grinding gears and more time high on adrenaline. [May 2011, p.75]
    • 47 Metascore
    • 73 Critic Score
    A few control problems prevent the game from being as fun as we'd like and the fighting engine is repetitive and too simple (even for kids). [Dec 2002, p.102]
    • Official Xbox Magazine
    • 47 Metascore
    • 60 Critic Score
    The game's biggest issue, however, is still iffy core gameplay. Compared to Mark of the Ninja and Dishonored, which let you perform greater acts of stealth against enemies that react more naturally, Panic's fodder is a bit too brain-dead and the stages don't make kills as rewarding.
    • tbd Metascore
    • 50 Critic Score
    Unless you dream of defending the president, there are better sacrificies. [Jan 2009, p.76]
    • Official Xbox Magazine
    • 47 Metascore
    • 60 Critic Score
    As with many simplistic racers, winning comes down to judicious use of power-ups and figuring out where the shortcuts are. [Jun 2006, p.81]
    • Official Xbox Magazine
    • 47 Metascore
    • 50 Critic Score
    Swaying your arms and sliding down an ice tube is lightly amusing, but it doesn't add up to much - you can clear all of Crashed Ice's events in an hour, leaving you with little to do but chase leaderboard rivals.
    • 47 Metascore
    • 55 Critic Score
    The premise is full of universe-expanding potential, but ultimately, it's undermined by mind-numbing gameplay.
    • 47 Metascore
    • 60 Critic Score
    There's just not enough here to warrant even a $15 price. The game includes only eight fighters in two divisions, and no real career mode to encourage long-term play. With more fighters and more easily unlocked bonus video content, the game would've offered a better introduction to this relatively new fighting league.
    • 46 Metascore
    • 50 Critic Score
    It grows repetitive far too fast, and a few uninspired multiplayer modes do little to extend the fun. [Holiday 2008, p.74]
    • Official Xbox Magazine
    • 46 Metascore
    • 50 Critic Score
    A game stuck between hardcore and casual, without appealing to either one. [Feb 2010, p.84]
    • Official Xbox Magazine
    • 46 Metascore
    • 62 Critic Score
    It certainly says something about a game's quality when the most impressive feature is the lighting. [Jan 2003, p.84]
    • Official Xbox Magazine
    • 46 Metascore
    • 50 Critic Score
    Even the hardest bosses are just plain dull, and even fully upgraded weapons lack modernized visual punch. [Aug 2010, p.77]
    • Official Xbox Magazine
    • 46 Metascore
    • 60 Critic Score
    Traditional baseball-sim junkies will recoil at the ease and simplicity, but kids and casual fans might enjoy stepping up to this plate.
    • 46 Metascore
    • 55 Critic Score
    Lame animation and boring level design. [July 2010, p.81]
    • Official Xbox Magazine
    • 45 Metascore
    • 50 Critic Score
    As the game reaches its midpoint, repetitive missions and aggravating boss encounters begin to sap the seat-of-your-pants fun.
    • 45 Metascore
    • 60 Critic Score
    You’ll certainly enjoy the explosive chaos of these Unreal Tournament–style battles; but with only four game modes and limited match options, even blowing your opponents to smithereens can get boring.
    • 45 Metascore
    • 60 Critic Score
    Enemy A.I. is ludicrously accurate and all-seeing. [Sept 2010, p.85]
    • Official Xbox Magazine
    • 45 Metascore
    • 60 Critic Score
    The separate online co-op stages can be fun--both Maze and Survival help level up your characters--but the strange blandness of the overall proceedings keeps N3 II from appealing to anyone not mesmerized by constant slaughter. [Oct 2010, p.83]
    • Official Xbox Magazine
    • 45 Metascore
    • 60 Critic Score
    Multiplayer is where the real action is...Here, stripped of its stealthy pretensions, 007 Legends is finally free to focus on the mindless but consistently enjoyable twitch action it does best.
    • 45 Metascore
    • 55 Critic Score
    Feels totally manufactured and formulaic. [Sept 2007, p.76]
    • Official Xbox Magazine
    • 44 Metascore
    • 65 Critic Score
    Gun-crazed gamers just looking for another run-and-shoot romp will find the plodding pace and home-spun presentation distasteful, but Darkest of Days offers everyone else enough fresh and rewarding gameplay to offset its worst problems.
    • 44 Metascore
    • 58 Critic Score
    The gameplay, however, suffers from severe redundancy. [Jan 2003, p.83]
    • Official Xbox Magazine
    • 44 Metascore
    • 50 Critic Score
    Ultimately, despite its few hours of gory entertainment, Ryder White's an underwhelming add-on that we'd recommend only to fervent Dead Island fans.
    • 44 Metascore
    • 60 Critic Score
    The game still falls far short of modern shooters, and the boss battles often fail to add new gameplay tactics to the mix. But when the game rises to the occasion - like during the battle against giants, and in a sniping section set on a bridge - it's a fine conclusion to the franchise.
    • 44 Metascore
    • 55 Critic Score
    Koei fanatics might be satisfied, but everyone else will be as disappointed as ever. [Nov 2008, p.76]
    • 44 Metascore
    • 60 Critic Score
    From its mind-bending control scheme to its smorgasbord of play types, Street Trace's learning curve hews closer to "Catan" than "Hexic". [Aug 2007, p.81]
    • Official Xbox Magazine
    • 44 Metascore
    • 56 Critic Score
    It's the same as "Gauntlet: Dark Legacy." And by "the same," we mean "virtually identical." [Jan 2003, p.92]
    • Official Xbox Magazine
    • 44 Metascore
    • 60 Critic Score
    If you've got a few friends, it can actually be pretty fun. [Apr 2008, p.76]
    • Official Xbox Magazine
    • 44 Metascore
    • 61 Critic Score
    Its fundamentals are solid enough, but too bland and redundant. [Jan 2003, p.78]
    • Official Xbox Magazine
    • 43 Metascore
    • 65 Critic Score
    But ultimately, the choppy multiplayer options and ultra-disbelief-suspending campaign deliver an uneven "What If" history lesson. [Apr 2008, p.74]
    • Official Xbox Magazine
    • 43 Metascore
    • 65 Critic Score
    Against similarly matched opponents, it's a tense, fast-paced contest, and it delivers an experience that's fairly unique to the digital format. For this mode, we'd pay the $10. [Nov 2007, p.94]
    • Official Xbox Magazine
    • 43 Metascore
    • 50 Critic Score
    Blood Knights is too easy to ever become actively irritating, but its deficit of danger makes it too darn dull to hold even a devoted horror nut’s attention for long. Perhaps it’s a blessing, then, that the whole ho-hum campaign clocks in at just four hours.
    • 43 Metascore
    • 65 Critic Score
    As with other Namco Live Arcade games, the coin-op's alternating-turns two-player mode is gone(update the emulator already, Namco!), so you New Rally-X replay value depends entirely on how much nostalgia you've got in the tank. [Mar 2007, p.81]
    • Official Xbox Magazine
    • 43 Metascore
    • 60 Critic Score
    Still, for anyone with a youngling who loves the Lego Star Wars games, the bang-on look and feel of Clone Wars will be a solid co-op romp. [Holiday 2009, p.80]
    • Official Xbox Magazine
    • 43 Metascore
    • 70 Critic Score
    While you'll miss the novelty of a glowing blue joystick and an analog spinner, setting the controls to "Absolute Aim" (preset C or D) gives you enough precision to do battle on the Game Grid. [July 2007, p.79]
    • 43 Metascore
    • 65 Critic Score
    And while the game is generally fun, it's strictly for casual, arcade racing-style fans. [Jan 2008, p.69]
    • Official Xbox Magazine
    • 43 Metascore
    • 50 Critic Score
    As a free Flash game, Bliss Island would be mildly entertaining, but in light of Live Arcade's more engaging offerings, it just doesn't cut it here. [June 2008, p.81]
    • Official Xbox Magazine
    • 43 Metascore
    • 60 Critic Score
    Continental Drift has the markings of a great family game, but we couldn't help but feel like it overestimates what the human body + Kinect can currently control. Only the most devoted players will enjoy mastering this game for the sake of doing so.
    • 43 Metascore
    • 70 Critic Score
    Fluffy ultraviolence. [Sept 2010, p.79]
    • Official Xbox Magazine
    • tbd Metascore
    • 55 Critic Score
    It pains us to have to say that it's just not too fun to play. [Aug 2009, p.75]
    • 42 Metascore
    • 60 Critic Score
    Fans of the flick or of heroic tales will find a fair bit to like here, but uncovering it all can be a serious chore. [Oct 2010, p.83]
    • Official Xbox Magazine
    • 42 Metascore
    • 60 Critic Score
    It looks like a last-gen Disney reject, but Brave does a great job of showing children the basics of different genres. [Oct 2009, p.74]
    • Official Xbox Magazine
    • 42 Metascore
    • 65 Critic Score
    If you don't mind solo workouts, Zumba Fitness delivers in spades. [Jan 2011, p.79]
    • Official Xbox Magazine
    • 42 Metascore
    • 50 Critic Score
    The ride is short and bittersweet. [June 2002, p.77]
    • Official Xbox Magazine
    • 42 Metascore
    • 74 Critic Score
    What other puzzle game lets you play as a headphones-wearing monkey? [Mar 2003, p.80]
    • Official Xbox Magazine
    • 41 Metascore
    • 50 Critic Score
    A glorified mini-game. [Oct 2008, p.85]
    • Official Xbox Magazine
    • 41 Metascore
    • 60 Critic Score
    There's no reason to play The Golden Compass unless the movie or book absolutely monopolizes your imagination. [Jan 2008, p.62]
    • 41 Metascore
    • 60 Critic Score
    Dated gameplay and gags. [Sept 2010, p.81]
    • Official Xbox Magazine
    • 41 Metascore
    • 50 Critic Score
    Online play undercut by crummy design choices. [Mar 2010, p.83]
    • Official Xbox Magazine
    • 41 Metascore
    • 60 Critic Score
    Inertial dampers prevent a sense of speed, and our comm link forces pilots to endure commands repeated endlessly in battle. [Dec 2003, p.100]
    • Official Xbox Magazine
    • 40 Metascore
    • 70 Critic Score
    With better tuning, this could be a much more fun game. As it is, we'd strongly advise you to check out the game's finicky controls for yourself in the demo before you commit. [Jan 2008, p.66]
    • Official Xbox Magazine
    • 40 Metascore
    • 60 Critic Score
    Flick the fanboy switch off, though, and you're left playing a game in bad need of a little more technical polish and a whole lot of more variety. [Jan 2011, p.73]
    • Official Xbox Magazine
    • 40 Metascore
    • 60 Critic Score
    Moderately challenging and entertaining, Acme Arsenal is nevertheless far from memorable. [Nov 2007, p.99]
    • Official Xbox Magazine
    • 40 Metascore
    • 50 Critic Score
    Real Steal's fisticuffs are a half step above the usual movie-based dreck, but the constant rattle of a beggar's tin cup in your face only grows more distasteful over time.
    • 39 Metascore
    • 50 Critic Score
    Battle: Los Angeles is a slapped-together shooter that'll take you less time to finish than it does to watch the movie it is based on--and it'll cost you almost the same amount of money. [June 2011, p.81]
    • 39 Metascore
    • 55 Critic Score
    Crusade sports some solid ideas (a "cursed realm" you can switch to on the fly is a neat concept that doesn't quite work), but sadly, it suffers most from ho-hum pacing and rinse-repeat gameplay.
    • 39 Metascore
    • 65 Critic Score
    An entertaining experience in short bursts - assuming you can overlook the occasional misstep.
    • 38 Metascore
    • 60 Critic Score
    Mediocre. [Nov 2009, p.78]
    • Official Xbox Magazine
    • 38 Metascore
    • 65 Critic Score
    The actioner certainly has polished visuals, but too often suffers from repetition: see enemy, cast spell, repeat. [Jan 2011, p.75]
    • Official Xbox Magazine
    • 37 Metascore
    • 65 Critic Score
    Instead of Gears' gritty realism, Quantum employs flamboyant machismo, with less impressive graphics. [Nov 2010, p.79]
    • Official Xbox Magazine
    • 37 Metascore
    • 64 Critic Score
    The fighting engine is too simple, too easy to exploit, and just, well...you know, average.[Holiday 2004, p.78]
    • Official Xbox Magazine
    • 37 Metascore
    • 70 Critic Score
    Enemy paths are obvious, and at times, they'll forget to shoot at you. Meanwhile, you'll die behind cover much too often, requiring you to restart the whole level...If you can forgive these flaws, Blackwater is old-school arcade fun, and a solid step in making a hardcore Kinect game.
    • 37 Metascore
    • 55 Critic Score
    Mediocre. [Nov 2002, p.125]
    • Official Xbox Magazine