Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Halo 3
Lowest review score: 10 World War II Combat: Road to Berlin
Score distribution:
2495 game reviews
    • 86 Metascore
    • 90 Critic Score
    Mortal Kombat still isn't quite up to Street Fighter's level of complexity, but it's a deep, incredibly brutal fighter nonetheless, offering tons of variety and hidden extras. It's a goofier reboot than we were expecting, but it's also the most fun the MK series has been in years.
    • 86 Metascore
    • 80 Critic Score
    It's truly a wonder what could've fizzled into a pat, saccharine-sweet puddle of a tale ends up being much more, making Brothers an experience definitely worth having. [July 2013, p.70]
    • 86 Metascore
    • 85 Critic Score
    We're guessing may of these issues will be sorted out by 2012, but for now, this year's version offers the most technical and comprehensive college-football experience yet. [Oct 2010, p.74]
    • Official Xbox Magazine
    • 86 Metascore
    • 90 Critic Score
    A series of very difficult parry and combo trials are what you're given to learn the game. Completing them is a slow process, but it's a fantastic and compelling way to figure out this notoriously complex sequel.
    • 86 Metascore
    • 90 Critic Score
    The surface changes lead to a more varied world and relatable characters, while the action itself is a benchmark for the genre.
    • 86 Metascore
    • 90 Critic Score
    After weathering the somewhat diminishing returns of Revelations and ACIII, Black Flag is exactly the shot in the arm Assassin’s Creed needed. It’s dependably fun, endlessly engrossing, and filled with tons of ready distractions everywhere you look, all while bringing to life a fascinating period of history with an engaging story and memorable characters. And if that isn’t enough, it’s the best game about pirates we’ve ever played.
    • 86 Metascore
    • 95 Critic Score
    Dance Central 2 blew our minds because of its artful mix of movement and gameplay; it makes using your body to respond to what's onscreen an afterthought. You just think: "Man, what a great game."
    • 86 Metascore
    • 85 Critic Score
    The concept is incredibly simple--Asteroids on crack, essentially--and there's not much strategy beyond "don't die," but Geometry Wars still has the ability to put its hooks into you and not let go. [Jun 2006, p.61]
    • Official Xbox Magazine
    • 86 Metascore
    • 100 Critic Score
    To put it simply, Fight Night Round 3 kicks our ass. [Apr 2006, p.74]
    • Official Xbox Magazine
    • 86 Metascore
    • 85 Critic Score
    Though we found ourselves wishing the gameplay and story had just a little more depth and variety, the game's definitely captivating. Carefully crafted and full of charm, Bastion is irresistible.
    • 86 Metascore
    • 85 Critic Score
    Much more evolutionary than revolutionary, but the series remains one of the 360's finest sports sims. [Apr 2011, p.74]
    • 86 Metascore
    • 92 Critic Score
    Best Xbox Live game ever made? Yeppers. Best first-person shooter this year? Indeed. [Dec 2003, p.54]
    • Official Xbox Magazine
    • 86 Metascore
    • 88 Critic Score
    It's focused tightly on perfectly re-creating the atmosphere and physics of Rally driving, without any arcade-y distractions. [Jan 2003, p.69]
    • Official Xbox Magazine
    • 86 Metascore
    • 85 Critic Score
    Without any significant, newly added gameplay beyond a single additional optional tomb, we still find ourselves wishing for more side areas to explore and less of the game’s insistence on nudging us in the ribs about the locations of collectibles and secrets. Still, there’s no denying that Definitive Edition is the best way to experience Lara’s origin story for those who haven’t yet pick-axed their way through this incredibly surefooted reboot.
    • 86 Metascore
    • 90 Critic Score
    Wrapped around the entire single-and-multiplayer package is, again, some of the best presentation in any Xbox 360 game to date...With single-player delivering another snipe-'em-if-ya-got-'em ride and multiplayer upping the ante with its everything-you-could-imagine delivery, GRAW2 easily achieves must-play status. [Apr 2007, p.54]
    • Official Xbox Magazine
    • 86 Metascore
    • 80 Critic Score
    Seemingly cognizant of how tough it can be, the game gives you an extra bottle of health-restoring painkillers for every few times you restart at the same spot, but the situation is gratingly exacerbated by Max Payne 3's erratic checkpoint system. More often than not, you'll have to replay painfully long stretches of white-knuckle sequences, turning levels into chores, not treats.
    • 86 Metascore
    • 90 Critic Score
    Skate finds the sweet spot between boring simulation and hyper-realism--then totally owns it. [Nov 2007, p.98]
    • 86 Metascore
    • 80 Critic Score
    NHL 12 is an improvement over last year's game, but hardly a revolutionary title. It's the best hockey game on Xbox 360 - though, of course, it's also the only hockey game on 360.
    • 86 Metascore
    • 90 Critic Score
    Whereas we loved DC2 and its routines with a fierce consciousness, Dance Central 3 infiltrated our bodies without our knowing it. [Dec 2012, p.80]
    • 86 Metascore
    • 85 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 85 Metascore
    • 85 Critic Score
    It offers a clever Deniable Ops mode, a co-op campaign that’s equal or superior to the solo section, and best of all, a solo campaign with lots of excellent missions in unique locations threaded by the series’ best narrative.
    • 85 Metascore
    • 80 Critic Score
    In a crowded holiday season, however--and in a year when racing fans have already been satiated by the stellar likes of "Dirt" and "Forza 2"--this more-or-less "do over" of "PGR3" is a bit disappointing, despite how good it actually is. [Dec 2007, p.72]
    • Official Xbox Magazine
    • 85 Metascore
    • 85 Critic Score
    Yes, NHL 08 can feel challenging and hard, but it rewards you with the sport's best representation in videogame form that we've seen yet. [Oct 2007, p.73]
    • Official Xbox Magazine
    • 85 Metascore
    • 86 Critic Score
    Dynasty Mode is NHL 2004's best feature. It's literally an RPG. [Oct 2003, p.80]
    • Official Xbox Magazine
    • 85 Metascore
    • 91 Critic Score
    Live is quite simply the best-controlling basketball game ever. Player control is unprecedented. [Dec 2003, p.152]
    • Official Xbox Magazine
    • 85 Metascore
    • 80 Critic Score
    Ultimately, GHIII succeeds as a polished technical workout for top-tier shredders, but the game's magic was never really about pressing buttons anyway--it was about making the player feel like, well, a guitar hero. Now, we just feel unworthy. [Dec 2007, p.64]
    • 85 Metascore
    • 93 Critic Score
    Almost the definition of a triple-A title. It's got everthing - good online play, amazingly fun and addictive action, options up the wazoo, a graphics engine that will make your eyes well up - and it's all polished to a glistening shine... It's a spectacle to behold. [March 2005, p.32]
    • Official Xbox Magazine
    • 85 Metascore
    • 85 Critic Score
    It's a fine set of fresh experiences for Modern Warfare 3. If the rest of the year's DLC is this strong, consider that Elite subscription well worth the investment.
    • 85 Metascore
    • 85 Critic Score
    Guardian of Light plays out like a deftly crafted, fun piece of arcade-style shooting and puzzling expressly made for buddy co-op night on Live. Who knew Lara was such a team player?
    • 85 Metascore
    • 91 Critic Score
    Visually, Aggressive Inline is up there with the best of them. The levels are loaded with small details, all of which can be interacted with in some way. [Oct 2002, p.104]
    • Official Xbox Magazine
    • 85 Metascore
    • 80 Critic Score
    Perhaps the biggest change is the addition of a BMX bike, which gives you a new way to attack courses. Sadly, you can't ride it in the main game, but it's still a welcome addition, as it controls drastically different than the other bikes and looks totally ridiculous with the rider constantly pedaling.
    • 85 Metascore
    • 90 Critic Score
    Just think of Double Agent as the least amazing Splinter Cell yet, rather than the worst game in the series - because it's simply not. It's the gutsiest, and the chances it takes (but doesn't quite nail) give the series room to evolve into something better than could've possibly imagined to iterations ago. [Dec 2006, p.70]
    • Official Xbox Magazine
    • 85 Metascore
    • 87 Critic Score
    It really is like the developers played every PC shooter from "Doom" through "Quake" and "Half-Life," even "Sin" and "Soldier of Fortune," and applied cool elements from them all into this package. [Nov 2005, p.112]
    • Official Xbox Magazine
    • 85 Metascore
    • 90 Critic Score
    Complementing the on-field awesomeness is Year Two of online franchise mode. It’s better than before — you can even manage it from EA’s website or from your iPhone — and we encountered no issues during our testing.
    • 85 Metascore
    • 80 Critic Score
    Nevertheless, at it's reduced price, Continuum Shift is undoubtedly the definitive version for newbies and vets alike. [Oct 2010, p.77]
    • Official Xbox Magazine
    • 85 Metascore
    • 85 Critic Score
    World Tour is a big leap in content and polish over last year’s game, but we’re disappointed by a few unsatisfying creative calls. The extended song endings aren’t always enhancements, the unlockable gear doesn’t match the effort put forth to earn it, and we prefer Rock Band 2’s looser career-unlock structure. Most of all, Rock Band 2 simply feels more musical and organic; we get the suspicion that some World Tour songs had notes added to their charts simply to make them trickier, and not because the music suggested it.
    • 85 Metascore
    • 88 Critic Score
    The game is absolutely brilliant. [July 2002, p.74]
    • Official Xbox Magazine
    • 85 Metascore
    • 80 Critic Score
    Without a doubt, MotoGP 3 is the finest superbike grand-prix simulator available for the Xbox. [Nov 2005, p.130]
    • Official Xbox Magazine
    • 85 Metascore
    • 85 Critic Score
    Fan’s of Itagaki’s “jujitsu-jousting” philosophy….can comfortably mark DOA 4 as the most refined version of their beloved fighter to date. [Mar 2006, p.73]
    • Official Xbox Magazine
    • 85 Metascore
    • 90 Critic Score
    Gameplay depth comes from mastering the basic skills..., but none of this is overcomplicated: Pure delivers that prized "pick up and play" experience with several shots of adrenaline. [Oct 2008, p.72]
    • 85 Metascore
    • 90 Critic Score
    To our surprise (and relief), adding the diminutive Jedi master to the melee mix turned out to be more than just a Force-fueled marketing ploy. He controls like a dream, animates as acrobatically as his Attack of the Clones counterpart, and amuses when responding to the conceited cast with his backward-speak: "Once you start down the dark path, consume you it will."
    • 85 Metascore
    • 90 Critic Score
    Modes aplenty and a fun, refreshing points system. [Dec 2001]
    • Official Xbox Magazine
    • 85 Metascore
    • 89 Critic Score
    Major kudos are in order for accomplishing the goal of creating an RPG where you truly have an immense amount of freedom. [Nov 2004, p.72]
    • Official Xbox Magazine
    • 85 Metascore
    • 90 Critic Score
    Horizon may not be the natural successor to Forza 4, but it manages to steer the franchise in a fresh and entertaining new direction. Serious Xbox racers need a lot of room to properly stretch the legs of their Ferrari F-40s and Audi R8s, and Forza Horizon delivers that room - and those wonderfully responsive cars - in spades.
    • 85 Metascore
    • 93 Critic Score
    The on-court action is a monstrous, 52-inch vertical leap forward in authenticity and immersion. [Dec 2004, p.88]
    • Official Xbox Magazine
    • 85 Metascore
    • 85 Critic Score
    Minor control quirks and some tricky puzzles aside, Monkey 2's rare combo of comedy, brain-teasing, and all-ages appeal will have you ready to buy all the fine leather jackets it's selling. [Oct 2010, p.75]
    • Official Xbox Magazine
    • 85 Metascore
    • 90 Critic Score
    We didn't get the "face in the game" feature that the PS2 has, which admittedly sucks, but this is still the best out there and it keeps getting better. [Jan 2004, p.66]
    • Official Xbox Magazine
    • 85 Metascore
    • 90 Critic Score
    The magic of the game is in its approachability... For both hardcore fighting fans and genre newbies, Marvel vs. Capcom 3 offers a whole lotta bang for your buck. [Mar 2011, p.70]
    • 85 Metascore
    • 95 Critic Score
    If you’re into party gaming with tons of tunes and opulent options, this is the Guitar Hero to own — easily the best since Guitar Hero II, and the most flexible and friendly interactive jukebox the genre has ever seen. All the elements really came together in GH5; this is musical fun done right.
    • 85 Metascore
    • 80 Critic Score
    The 2010 version's numbskull partner A.I., for instance? Fixed. And the even more frustrating opponent A.I. that still makes us angry just thinking about it? Also rectified, although all their old dirty tricks emerge during the masochistic Jambot matches you must complete to earn Platinum medals.
    • 85 Metascore
    • 85 Critic Score
    If you can stomach the entrance exam for learnning the game's tough ropes, Dead Rising's got your name written all over it. [Oct. 2006, p.67]
    • Official Xbox Magazine
    • 85 Metascore
    • 90 Critic Score
    Polished, clever, and full of fun, Prince of Persia: The Two Thrones wraps up the Prince's saga with the style and grace it deserves. [Jan 2006, p.82]
    • Official Xbox Magazine
    • 85 Metascore
    • 88 Critic Score
    Other than the unforgivable lack of online multiplayer mode on Xbox, this is one of the best ways to experience NASCAR short of making the pilgrimage to Thunder Valley. [Nov 2003, p.126]
    • Official Xbox Magazine
    • 85 Metascore
    • 85 Critic Score
    Pound for pound, this is the Madden you've been waiting three years to play. [Oct 2007, p.80]
    • Official Xbox Magazine
    • 85 Metascore
    • 90 Critic Score
    Between the remarkably replayable eight-hour campaign and competitive multiplayer, BattleBlock Theater already offers an exceptional value for your $15. But the cherry on top is a level editor that allows anyone to create, decorate, and upload their own collections of linked levels, complete with secret areas.
    • 85 Metascore
    • 85 Critic Score
    By far the most commendable feature is the massive influx of new fighters and divisions within UFC 3. The Featherweight and Bantamweight classes (imported from UFC's recently absorbed sister company, WEC) add faster and more agile fighters to the Undisputed roster, but the bigger addition comes by way of Pride FC, the former Japan-based MMA promotion purchased by the UFC in 2007.
    • 85 Metascore
    • 89 Critic Score
    The greatest boxing game you've ever played - but not the great boxing you will ever play. [Apr 2004, p.71]
    • Official Xbox Magazine
    • 85 Metascore
    • 85 Critic Score
    Traveller's Tales has done it again: Lego Star Wars II: The Original Trilogy is an even quirkier blend of off-kilter humor, weird puzzles, and blaster-blazing, lightsaber-slashing action. [Oct. 2006, p.84]
    • Official Xbox Magazine
    • 85 Metascore
    • 85 Critic Score
    If you can get past the unfamiliar (though movie-faithful) look, you'll find an incredibly well-crafted game full of bonus levels, variety, and emergent gameplay that's as entertaining as it is brutally violent. . [Holiday 2005, p.72]
    • Official Xbox Magazine
    • 85 Metascore
    • 85 Critic Score
    F.E.A.R.'s downsides mean it's thrilling at first and much less absorbing later on, but its magnificent combat sequences still make it irresistible for serious FPS fans. [Dec. 2006, p.62]
    • Official Xbox Magazine
    • 85 Metascore
    • 96 Critic Score
    Another riveting experience in what should be a creatively exhausted landscape. [Dec 2005, p.113]
    • Official Xbox Magazine
    • 85 Metascore
    • 75 Critic Score
    Trine 2 is easily the most beautiful Xbox Live Arcade game we've seen. Charming voiceovers and an evocative sound design work small wonders, but the stunning scenery is suitable for framing.
    • 85 Metascore
    • 85 Critic Score
    The controls feel loose and non-responsive, which makes executing everything from a simple dunk to a pick-and-roll more exasperating than it should be. [Dec 2004, p.89]
    • Official Xbox Magazine
    • 85 Metascore
    • 85 Critic Score
    The biggest disappointment is that the six character classes, experience-based upgrades, and full-featured level editor can't elevate online play past the sheer rote familiarity of deathmatch, capture the flag, and control-point variations. But even though Far Cry 2 isn't quite a sandbox-shooter masterpiece, it is a consistently fun and intensely challenging trek into the ailing heart of the dark continent.
    • 85 Metascore
    • 85 Critic Score
    Impressive. After several plodding annual upgrades, FIFA 07 shows significant improvement and delivers its best soccer game in ages. [Nov. 2006, p.85]
    • Official Xbox Magazine
    • 84 Metascore
    • 75 Critic Score
    World at War is like watching a fireworks show that you’ve seen a few times before. You’re simply not wowed by the buildup, the grand finale, or any of it anymore. When - not if - the next sequel arrives, it’s going to have an upstream swim against an apathetic tide of familiarity.
    • 84 Metascore
    • 85 Critic Score
    A full-service Bomberman experience - Live Arcade is the perfect platform for it, and $10 is a fair price. We just can't resist. [Sept 2007, p.73]
    • Official Xbox Magazine
    • 84 Metascore
    • 75 Critic Score
    It's good, solid fun, but it offers very little that we haven't experienced before. [May 2011, p.68]
    • 84 Metascore
    • 89 Critic Score
    A prettier, better-playing sequel that fails to make any new gameplay strides but is an incredible thrill ride for the all-too-short time it lasts. [Jan 2004, p.68]
    • Official Xbox Magazine
    • 84 Metascore
    • 85 Critic Score
    Viva Pinata is a sandbox game in the vein of "The Sims" and "Zoo Tycoon". There's no real way to"win". Your reward for playing is increasing your level, unlocking new content, and, of course, earning achievements. [Jan. 2007, p.80]
    • Official Xbox Magazine
    • 84 Metascore
    • 84 Critic Score
    Tantalizing. [Holiday 2004, p.86]
    • Official Xbox Magazine
    • 84 Metascore
    • 80 Critic Score
    There's a vast supply of goodies for determined 'sploders, making this a sparkling, silly treat. [Oct 2009, p.80]
    • Official Xbox Magazine
    • 84 Metascore
    • 85 Critic Score
    But 10 bucks will net you a fulfilling and thoughtful odyssey, just in time to leave you salivating for the long-awaited sequel. [May 2011, p.78]
    • Official Xbox Magazine
    • 84 Metascore
    • 85 Critic Score
    Excessive loading times and way too many menus to button through are also annoying, but the on-court and online tennis are so terrific and pure that these faults are easily overlooked. [May 2011, p.84]
    • 84 Metascore
    • 90 Critic Score
    We're not saying that multiplayer's rippling muscle excuses the solo campaign's disappointing flab. But as long as you're not dead-set against venturing online, Battlefield 3 is a tremendously satisfying way to go to war.
    • 84 Metascore
    • 85 Critic Score
    The game successfully achieves the goal of making its predecessor obsolete. [Aug 2010, p.76]
    • Official Xbox Magazine
    • 84 Metascore
    • 92 Critic Score
    There's so much goodness packed into Tides of War that it's impossible not to find something to like. Return to Castlewolfenstein is truly an incredible, value-laced package. [May 2003, p.20]
    • Official Xbox Magazine
    • 84 Metascore
    • 89 Critic Score
    This strategizing is made easier by excellent level design tht allows players multiple, open-ended ways to accomplish objectives. [Dec 2002, p.122]
    • Official Xbox Magazine
    • 84 Metascore
    • 91 Critic Score
    Technical quibbles aside, Deus Ex is a brilliant RPG that manages to pull off freeform gameplay without a hitch. It's as smart as you want it to be, and cuts no gameplay corners. [Holiday 2003, p.72]
    • Official Xbox Magazine
    • 84 Metascore
    • 85 Critic Score
    Bottom line: does the game live up to AC II? Well, no. Ezio's grand introduction is pretty damn hard to top, at least in terms of story content and franchise innovation. But that doesn't invalidate Connor's journey by any means. Assassin's Creed III's newly refined gameplay and incredibly rich setting are captivating stuff, and we're excited to see what adventures lie ahead for our new hero.
    • 84 Metascore
    • 80 Critic Score
    Whether you work together or dive in solo, this unique journey is worth taking. [July 2011, p.79]
    • 84 Metascore
    • 85 Critic Score
    It’s these sneaky moments of sweetness across Citadel’s five-hour journey that make it a pricey but wholly affecting excuse to linger just a little longer under Mass Effect’s spell.
    • 84 Metascore
    • 85 Critic Score
    On 360, you'll get a basketball simulation that, while a bit short on extras(sorry, but 24/7 Mode just can't compare to "NBA Live's" slick All-Star Weekend package), tickles the twine where it counts: on the court. [Dec. 2006, p.87]
    • Official Xbox Magazine
    • 84 Metascore
    • 90 Critic Score
    The prospect of racing everything including the kitchen sink should be a recipe for disaster, but for Toca 3, it's not. [Mar 2006, p.80]
    • Official Xbox Magazine
    • 84 Metascore
    • 77 Critic Score
    It'll have to settle for merely squeaking into the playoffs. [Dec 2005, p.117]
    • Official Xbox Magazine
    • 84 Metascore
    • 75 Critic Score
    There's a tragic amount of recycling here. You spend too much time in levels with not much to do; too much time slicing thorugh obvious padding to teach a climax that we can promise won't satisfy you. [Mar 2008, p.86]
    • 84 Metascore
    • 89 Critic Score
    My only real complaint is that too many levels are spent fighting tanks and Hulkbuster mechs with too few appearances by familiar Hulk villains. But no matter: This is the first game to make me feel like I am a mindless behemoth. Hear me roar. [Sept 2005, p.87]
    • Official Xbox Magazine
    • 84 Metascore
    • 85 Critic Score
    It’s Metallica’s underlying design that is the hero of the day, however. For starters, Neversoft has finally mastered the difficulty curve. A far cry from the torturous days of Guitar Hero III’s Hard setting, the songs here are a treat on any skill level. Better, though, is how the career mode is structured. It’s star-based, meaning you’ll unlock new venues and blocks of songs at certain star milestones.
    • 84 Metascore
    • 90 Critic Score
    Civilization Revolution's sunny presentation and bountiful depth might not be sufficient to draw legions of newcomers to turn-based strategy, but it easily the single greatest example of the genre ever to grace a console. [Aug 2008, p.70]
    • 84 Metascore
    • 79 Critic Score
    The controls scream "simulation," but the action skews heeavily toward the side of the arcade camp. [July 2002, p.83]
    • Official Xbox Magazine
    • 84 Metascore
    • 85 Critic Score
    Racing fans interested in a quick fix of adrenaline probably won't find what they're looking for in McRae 04, but autophiles will adore the game for its physics, handling, and depth of play. [Apr 2004, p.81]
    • Official Xbox Magazine
    • 84 Metascore
    • 90 Critic Score
    If there's one notable flaw in Midnight Club 3, it's that the graphics can't quite hang with "NFS Underground 2." [June 2005, p.72]
    • Official Xbox Magazine
    • 84 Metascore
    • 85 Critic Score
    Episode 2 does an excellent job of keeping the adventure going while setting the scene for plenty of struggles ahead. If Telltale stays on target, their full, five-part Walking Dead saga may prove to be one of the best, most ambitious zombie games ever.
    • 84 Metascore
    • 80 Critic Score
    It's a lot of value in such a small package, but the sometimes overly precious presentation can be befuddling at times, making Stacking an experience best savored by gamers predisposed to cutesy cleverness.
    • 84 Metascore
    • 85 Critic Score
    Realistic animations anchor that gameplay. When LeBron drives the lane and fades away for a jumper in the paint, or when Tony Parker stumbles around a pick, every elbow, jersey, and sweatband organically articulates their momentum.
    • 84 Metascore
    • 89 Critic Score
    Super-creepy antics frame a stellar storyline. [Jan 2002]
    • Official Xbox Magazine
    • 84 Metascore
    • 90 Critic Score
    Forget discs and standalone releases. Here's how to repackage old games: with tender loving care.
    • 84 Metascore
    • 80 Critic Score
    A slightly uneven but still arresting journey back to BioShock’s past, future, and present that makes a worthy protagonist out of Elizabeth, while introducing some downright cool new gameplay into the series’ mix.
    • 84 Metascore
    • 85 Critic Score
    Most Wanted delivers raucous entertainment in spades, whether you're battling Fairhaven City's finest in the campaign or dueling network competition in serious races and silly trick competitions. After years of revisiting Burnout Paradise's recurring playground, we finally have a fresh racing addiction to keep us hooked until Criterion's next seemingly inevitable open-road opus.
    • 84 Metascore
    • 79 Critic Score
    Solid shooter fun; it's just not the mind-altering experience we've grown accustomed to seeing out of this studio. [Sept 2004, p.76]
    • Official Xbox Magazine