Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 World War II Combat: Road to Berlin
Score distribution:
2495 game reviews
    • 79 Metascore
    • 80 Critic Score
    It's an amateur music maker's tool, but a very potent and easy-to-use one and everyone from hardcore wannabe producers to b-boys sitting around Mom's living room really should have it in their library. [Aug 2004, p.84]
    • Official Xbox Magazine
    • 79 Metascore
    • 90 Critic Score
    Hexic almost single-handedly kept out 360's from collecting cobwebs during the post-launch lull, and we still found ourselves firing it up when we don't have a time for a marathon "Oblivion" session or some "Fight Night" brawling. [Jun 2006, p.62]
    • Official Xbox Magazine
    • 79 Metascore
    • 75 Critic Score
    CastleStorm's unusual mix of elements never quite congeals into anything too brain-taxing. But hurling bombs at buildings and flinging pointy sticks at barbarians is bound to get your blood pumping for a little while. [July 2013, p.76]
    • 79 Metascore
    • 80 Critic Score
    If you were curious about MvC3 but never bought it, we wholeheartedly recommend this version. But if you own the original, this $40 upgrade will probably leave you feeling more slighted than delighted. There's consolation in the fact that UMvC3 will soon be getting an extra mode (Heroes & Heralds) via free DLC; and if you're interested in being competitive in one of the most frenetic, frenzied games of all time, it's worth paying for this ride twice.
    • 79 Metascore
    • 89 Critic Score
    Not only definitive but also indispensible... Newer fighting games might be bloodier, flashier, or sexier, but Street Fighter Anniversary Collection offers purity and impeccable gameplay. [March 2005, p.80]
    • Official Xbox Magazine
    • 79 Metascore
    • 90 Critic Score
    FFXIII-2 repairs almost every problem with Final Fantasy XIII, delivering an experience that feels like what that original game should have been. If your faith in Final Fantasy has been damaged by past disappointment, playing FFXIII-2 will restore your excitement for the franchise's future. [Feb 2012, p.68]
    • 79 Metascore
    • 85 Critic Score
    Not since the Lego Star Wars games has this series been so charming. [Sept 2010, p.80]
    • Official Xbox Magazine
    • 79 Metascore
    • 85 Critic Score
    Repetitive battle music and minor camera issues aside, if you can stand the slow, turn-based nature of Gladius, you'll love it. [Dec 2003, p.154]
    • Official Xbox Magazine
    • 79 Metascore
    • 95 Critic Score
    Aside from everything else Mirror’s Edge succeeds at, it also has some of the most arresting, original visuals we’ve seen on 360. Its starkly colorful graphics and slick anime cinematics are expressly designed to wire directly into your nerd-joy cortex — and they do. With such raw creativity and built-in speed-run appeal, Mirror’s Edge will transfix you for a long, long time.
    • 79 Metascore
    • 75 Critic Score
    It's over too soon, the quickie mini-games aren't worth more than five or 10 minutes, and the inexplicable lack of online co-op play stinks of missed possibilities, but Alien Hominid is still great fun and a joy to watch. [Feb. 2007, p.74]
    • Official Xbox Magazine
    • 79 Metascore
    • 80 Critic Score
    Ghostbusters combines a tried-and-true structure with a familiar but fresh license, filling that game with personality and panache - and that's what really raised our spirits. [July 2009, p.72]
    • 79 Metascore
    • 85 Critic Score
    With a song list that ranges from Louis Prima to the Ghostbusters theme to Katy Perry, and choreography that includes Charleston and chair dancing, JD2014 makes vamping like a diva (and shedding some pounds in the process) an astonishingly engrossing timesink.
    • 79 Metascore
    • 85 Critic Score
    Despite a few flaws and one ill-conceived megamix, these games are treated with the respect they deserve at a price we’re willing to pay. We’re happy to see them on Arcade where they belong.
    • 79 Metascore
    • 90 Critic Score
    In a strange way, Prey feels really old-school despite all its innovation, and that feeling is strongest in its simple but excellent multiplayer. [Sept 2006, p.74]
    • Official Xbox Magazine
    • 79 Metascore
    • 90 Critic Score
    The most surprisingly addictive shooter of the year. [Holiday 2003, p.84]
    • Official Xbox Magazine
    • 79 Metascore
    • 87 Critic Score
    The game is charming in its simplicity. [Holiday 2004, p.80]
    • Official Xbox Magazine
    • 79 Metascore
    • 80 Critic Score
    Unlike 2011’s installment, though, multiplayer excellence can't completely compensate for a misguided and rote single-player campaign, which makes BF4 an unsatisfying choice for those looking for the total package.
    • 79 Metascore
    • 90 Critic Score
    Buffy is exceptionally well balanced and designed. The control is nicely responsive, it looks absolutely fabulous, and there's a tremendous amount of gameplay variety. [Sept 2002, p.84]
    • Official Xbox Magazine
    • 79 Metascore
    • 90 Critic Score
    Next to its predecessor, Dragon Age II may be a slightly altered beast, but the minute Isabela slyly chirps "I like big boats, I cannot lie" to a Desire Demon in the murky Fade, you'll realize this game offers some of the deepest, nerdiest, most worthwhile 40 to 60 hours you'll ever love losing sleep over. [April 2011, p.70]
    • 79 Metascore
    • 85 Critic Score
    Incredibly satisfying. [Oct 2008, p.82]
    • 79 Metascore
    • 85 Critic Score
    Overcoming Greed Corp's challenging and clever adversaries is a taxing experience, but damn if it isn't one of the most gratifying. [Apr 2010, p.81]
    • Official Xbox Magazine
    • 79 Metascore
    • 80 Critic Score
    The constant shuffle between real-time mobile defense and time-pausing tactical route planning is both seamless and nerve-wracking. Even after you know every crisply rendered map back to front, you may find you just want to keep playing.
    • 79 Metascore
    • 84 Critic Score
    A jack-of-all trades first-person shooter. It does everything very well, but none of its ingredients leave a truly lasting impression. [March 2005, p.72]
    • Official Xbox Magazine
    • 79 Metascore
    • 80 Critic Score
    Carcassonne is Live Arcade at its best--a fair price for a great game you otherwise wouldn't find on the 360. More please! [Aug 2007, p.80]
    • Official Xbox Magazine
    • 79 Metascore
    • 80 Critic Score
    Satisfying, challenging, and more importantly, fun. [Jan 2004, p.80]
    • Official Xbox Magazine
    • 79 Metascore
    • 82 Critic Score
    May not be as challenging as "MX Unleashed," but it's definitely more polished. [May 2004, p.76]
    • Official Xbox Magazine
    • 79 Metascore
    • 75 Critic Score
    As long as you don't mind that manual targeting is a twitchy mess, and that Joanna slides around like she's on skates, 10 bucks buys you at least as many enjoyable hours stealth-killing thugs and perforating your pals. [Jun 2010, p.81]
    • Official Xbox Magazine
    • 79 Metascore
    • 80 Critic Score
    Its engrossing multiplayer modes make Judgment easy to recommend, even if we found its main story campaign weaker than its predecessors’.
    • 79 Metascore
    • 80 Critic Score
    A top-notch physics-simulation engine convincingly handles even the most outlandish shots, while concise tutorials and cleverly rendered aiming aids help you get comfortable with everything from backspin to jump shots. You can even lock in how much power to use, or rewind time if you make a mess.
    • 79 Metascore
    • 84 Critic Score
    Done surprisingly well. [Jan 2002]
    • Official Xbox Magazine
    • 79 Metascore
    • 81 Critic Score
    The real strength of this game is the bounty of narrated, interactive tutorials that effectively demonstrate strategy, tactics, and psychological analysis of your opponent. [Jan 2005, p.82]
    • Official Xbox Magazine
    • 79 Metascore
    • 80 Critic Score
    While the action is good, it's also incredibly short. There are only a dozen missions, plus an unlockable thirteenth, but you're looking at six to eight hours tops on this one. [Feb 2003, p.66]
    • Official Xbox Magazine
    • 79 Metascore
    • 88 Critic Score
    When you mix the reinvigorated gameplay with the familiar RPG-lite, detail-intensive Dynasty Mode, you've got a hockey sim that the "Swingers" crew would call "pretty damn money." [Sept 2005, p.84]
    • Official Xbox Magazine
    • 79 Metascore
    • 75 Critic Score
    The series is back on the right track, and a year ago, that's something we seriously doubted we'd ever say. [Apr 2007, p.86]
    • Official Xbox Magazine
    • 79 Metascore
    • 83 Critic Score
    This game does at times feel a tad slower than Konami's "MLS," but the pace simply suits some gamers better than others. [July 2002, p.78]
    • Official Xbox Magazine
    • 79 Metascore
    • 85 Critic Score
    Marble Blast Ultra is not just a lot of fun to play; it's(dare we say it?)a blast. [Jun 2006, p.60]
    • Official Xbox Magazine
    • 79 Metascore
    • 85 Critic Score
    One glaring issue with PES is its lack of licensing. [Jan 2011, p.65]
    • Official Xbox Magazine
    • 79 Metascore
    • 80 Critic Score
    Graphically gorgeous, especially when you crank up its brilliant dynamic weather effects, F1 2013 reproduces every car and track from the current season in stunning detail (making the game’s short, non-savable replays even more perplexing).
    • 79 Metascore
    • 75 Critic Score
    A very lengthy, beautifully wrought, and next-gen 1998, but 1998 nonetheless. [Oct 2007, p.82]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    If you're already on the booty-shakin'-wagon, all the Live options make it worth a spin. [Holiday 2004, p.68]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    Roogoo is a treat for anyone with a penchant for puzzlers. And be sure to try the Party Play mode with three pals - it’s a competitive/cooperative hybrid that’ll have you blaming each other for your failures while laughing the whole time.
    • 78 Metascore
    • 80 Critic Score
    Despite a few flaws and one ill-conceived megamix, these games are treated with the respect they deserve at a price we’re willing to pay. We’re happy to see them on Arcade where they belong.
    • 78 Metascore
    • 85 Critic Score
    This year's edition quite simply plays better than ever...The gameplay is exceptionally balanced.
    • 78 Metascore
    • 75 Critic Score
    But though the grandiose soundtrack may fool you at first into mistaking this for an epic Square-esque RPG, it’s not. It’s slightly smaller-scale, and the somewhat odd (and kinda bland) character designs never really reach the iconic eye-candy levels of more accomplished J-RPGs like Final Fantasy.
    • 78 Metascore
    • 75 Critic Score
    Still, the big missions get a bit too big by the end, especially when you keep thinking you're going to fight the last guy, only to be forced to endure one tedius jumping puzzle after the next. [Jun 2006, p.83]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    WWE '13 is another great match from Yuke's, but calling it better than WWE '12 is tough. If you're hoping to re-ignite a wrestling addiction, WWE '13 is a great gateway, but the organization's more ardent fans (like us) will enjoy this year's effort while still clinging to their copies of WWE '12 like an Anaconda Vice.
    • 78 Metascore
    • 85 Critic Score
    Prototype offers an engaging tale, and it lets us stomp baddies in endlessly engaging ways. For action and superhero fans, that’s an irresistible mix.
    • 78 Metascore
    • 80 Critic Score
    A package of really fun times interspersed by some really annoying parts that will have you jumping in your car to go run over the first squirrel you see. [Aug 2005, p.82]
    • Official Xbox Magazine
    • 78 Metascore
    • 75 Critic Score
    There's actually a story, but you'll ignore it to get to the wall-bashing action. [Jun 2006, p.61]
    • Official Xbox Magazine
    • 78 Metascore
    • 82 Critic Score
    Weird AI and incomplete NASCAR track selection don't hold back this racer. [Dec 2001]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    Those who can stomach its brand of horror will be amply rewarded. [Nov 2002, p.143]
    • Official Xbox Magazine
    • 78 Metascore
    • 85 Critic Score
    The whole thing meshes well, is addictive in its playability, and looks absolutely beautiful (in a wonderfully detailed 3D anime way) in the process. [Feb 2003, p.68]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    What makes this game so much fun is the pure speed and power. [May 2002, p.80]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    Ultimately, it's one of the best, deepest, and most eye-candy-packed animation crossovers to land in the 360's lap. [Dec 2007, p.81]
    • Official Xbox Magazine
    • 78 Metascore
    • 75 Critic Score
    Its enduring strength...is its simplicity. [Nov 2009, p.84]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    Diamond Mine. This enticing new mode has you catching gems atop gold deposits and untilled earth to earn bonuses and dig ever deeper before time runs out. Don't surprise if you awake in a slack-jawed daze to discover that dawn has come and gone.
    • 78 Metascore
    • 80 Critic Score
    Colonies ups the frigid fun and arachnid ass-kicking while lowering the price: thirty bones buys the original's content plus tons of new multi- and single-player offerings. [June 2008, p.77]
    • 78 Metascore
    • 84 Critic Score
    Incredibly short. [Jan 2003, p.63]
    • Official Xbox Magazine
    • 78 Metascore
    • 88 Critic Score
    Heroes manages to build complexity while increasing the fun in so many ways that we're anxious to see what's in store for the next iteration. [Dec 2005, p.119]
    • Official Xbox Magazine
    • 78 Metascore
    • 75 Critic Score
    We're not quite ready to hail it as an MVP between the pylons, but NFL Blitz is a fine $15 reboot. Nevertheless, our fingers remain crossed for a bolder On Fire Edition (à la NBA Jam) next season.
    • 78 Metascore
    • 90 Critic Score
    The gameplay is great throughout, even if the graphics and A.I. don't quite live up to the standard set by "Call of Duty 2" for 360. But it stands up really well among the existing Xbox library. [Jan 2006, p.58]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    When you consider what you do get for your $15 - a beautiful, darkly humorous game with one of the most well-made, finely tested fighting engines around, plus great online play - fighting-game aficionados have plenty of reasons to hang out with these dysfunctional damsels.
    • 78 Metascore
    • 86 Critic Score
    Although it can get repetitive, the overall feeling of zooming around on perfectly realized waves, complete with foam and spume, is mindlessly addictive. [Sept 2002, p.96]
    • Official Xbox Magazine
    • 78 Metascore
    • 76 Critic Score
    Go ahead, fanboy - this one's for you. [Dec 2005, p.116]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    With mostly excellent pieces, this seven-pack is an easy pickup for anyone still playing Modern Warfare 3 with pals - or seeking a good reason to dive back in.
    • 78 Metascore
    • 85 Critic Score
    These small potholes aside, you won't find a better two-wheel racer on any gaming system. [Oct 2007, p.79]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    The online options are still a little wonky in that they work, but with the Champions League license, we'd like more depth and options in how fans can compete with each other. Nevertheless, the style and impressive ball-movement physics help PES maintain its impressive fidelity.
    • 78 Metascore
    • 80 Critic Score
    Naturally, this mortality will drive some players nuts, while others will relish the undeniably heightened sense of danger.
    • 78 Metascore
    • 75 Critic Score
    Ultimately, the promise of Far Cry's early enjoyably beachy facade doesn't entirely pay for the derivative sins of its latter half. [Jun 2006, p.83]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    Even with the occasional framerate drops(particularly in co-op games), the sheer number of levels plus a deep level editor will keep hardcore shmup fans puzzling their way through for ages. [July 2011, p.79]
    • 78 Metascore
    • 80 Critic Score
    Not only is the couch-friendly design a big shift for Rock Band, but so is the newfound emphasis on score rather than accuracy.
    • 78 Metascore
    • 90 Critic Score
    At only 10 bucks, Charlie Murder is both a killer game and a solid value for solo artists; for anyone with a few friends willing to join the slaughter, it’s damn near mandatory.
    • 78 Metascore
    • 75 Critic Score
    Much like Sony's old "FaceOff" series, the gameplay itself is super-fast and floaty(by default; sliders let you tweak this), and the skates never really feel attached to the ice the way they should. [Nov. 2006, p.84]
    • Official Xbox Magazine
    • 78 Metascore
    • 85 Critic Score
    Jump on Live for a two-player co-op romp and let the old-school arcade love flow freely like so many unspent quarters. [Mar 2008, p.91]
    • Official Xbox Magazine
    • 78 Metascore
    • 85 Critic Score
    Grid 2 might not be quite up to the lofty standards of an all-inclusive open-world competitor like Forza Horizon, but it does more than enough to carve out a comfortable niche worth exploring.
    • 78 Metascore
    • 90 Critic Score
    The do-what-you-like pacing, charming presentation, and endlessly addictive nature of tackling increasingly complex structures in an effort to ultimately erect an impressive castle, mirrors an addiction we haven't experienced since the last time we preened in our pretty pinata gardens. [Dec 2008, p.88]
    • 78 Metascore
    • 80 Critic Score
    A handful of heinous difficulty spikes will try your patience - especially when you're protecting something other than your own backside - but even in the game's roughest moments, its unexpected diversity keeps you engaged.
    • 78 Metascore
    • 80 Critic Score
    Delivers lots of slick new ways to prance with the pigskin, but over time, the experience lacks the feeling of next-level evolution that defines a great sequel. [Feb 2005, p.72]
    • Official Xbox Magazine
    • 78 Metascore
    • 75 Critic Score
    Dead Rising 3 is undoubtedly fun, and cleans up a lot of the messiness found in previous Dead Risings, but it’s still not the complete antidote to the series’ slowly decaying zombie antics. It also doesn’t take much advantage of the new hardware. Don’t blame the Xbox One, though — this launch-day release is limited primarily by the constraints set by the original’s creaky mechanics and gameplay clichés way back in 2006.
    • 78 Metascore
    • 80 Critic Score
    This is the kind of game Xbox Live Arcade was made for. [Holiday 2007, p.73]
    • 78 Metascore
    • 82 Critic Score
    A surprisingly entertaining, blissfully uncomplicated shooter... But it's not the kind of game that you'll absolutely fixate on finishing. [Apr 2005, p.80]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    Even in its best moments, Dead Space 3 never quite reaches the highs of Dead Space 2: there's nothing as unforgettable as the gym battle, as beautiful as fixing the solar array, or as jaw-dropping as watching a mother and her necromorph baby explode. But this sequel's pulse-pounding action, epic scope, clever co-op play, and (mostly) absorbing story still deliver hours of fun.
    • 78 Metascore
    • 81 Critic Score
    But by releasing the same core game three years running and refusing to incorporate other games' innovations, ESPN is content to take its single, rather than go for extra bases. [Apr 2004, p.75]
    • Official Xbox Magazine
    • 78 Metascore
    • 90 Critic Score
    All of this boils down to gameplay that is slower-paced, more realistic, and lightyears more satisfying than "Top Spin 2's" or anything with "Virtua" in its name. [June 2008, p.74]
    • 78 Metascore
    • 88 Critic Score
    Packs in enough extras to really shine. [Dec 2001]
    • Official Xbox Magazine
    • 78 Metascore
    • 84 Critic Score
    It's not SSX/ Snowboarders don't like racing/ They crave snow ballet. [Review Haiku - Feb 2002, p.80]
    • Official Xbox Magazine
    • 77 Metascore
    • 90 Critic Score
    By adding muscle and dropping fat, Mortal Kombat feels tight and toned, just in time for the end of the Xbox world. [Dec. 2006, p.74]
    • Official Xbox Magazine
    • 77 Metascore
    • 75 Critic Score
    Though Devil May Cry 2's faults required more than just an HD makeover, we won't let one bad apple spoil the bunch. For $40, we're finally getting two of the most extensive and excellent action games of all time, with a decent HD makeover. And that's a deal worth smiling about.
    • 77 Metascore
    • 75 Critic Score
    It's certainly no "Dirt"--Codemaster's off-road racer is still in a league of its own--but Sega Rally Revo's uniquely interactive terrain and unrefined bounce-me-off-the-walls driving dynamic help compensate for its thin venue count and constrained physics. [Dec 2007, p.73]
    • Official Xbox Magazine
    • 77 Metascore
    • 85 Critic Score
    A better, more realistic game than last year's, but its still-vicious checking system might turn off hardcore hockey enthusiasts. [Oct 2004, p.80]
    • Official Xbox Magazine
    • 77 Metascore
    • 85 Critic Score
    Some exceptional next-gen visuals--including complex and intricate terrain graphics, detailed cockpit renderings, and hair-singing pyrotechnics--also help propel Birds of Steel to an unprecedented new altitude for Xbox 360 dogfighters. [June 2012, p.69]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    Like the New Orleans Hornets of the videogame world. It performs surprisingly well this season, and with a little more experience next year, it could be a title contender. [Nov 2008, p.70]
    • 77 Metascore
    • 80 Critic Score
    Shank 2 isn't quite as robust or refreshing as its predecessor, but it's another damn fine (and fun!) downloadable adventure.
    • 77 Metascore
    • 80 Critic Score
    While the game feels rough around the edges, the core is so entertaining that such flaws don’t dominate the experience. Whether you play solo or with pals, solving Sanctum 2’s many challenges proves deeply absorbing.
    • 77 Metascore
    • 75 Critic Score
    Eets is fun in small doses, and while it's worth the $10 asking price, few will crown it a new classic. [May 2007, p.79]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    We'd have welcomed a simplified Arcade version of Risk with open arms, but Factions surpasses expectations. [Oct 2010, p.85]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    Same great gameplay, now with more immersion and no delays. [Holiday 2005, p.92]
    • Official Xbox Magazine
    • 77 Metascore
    • 75 Critic Score
    Overall, YSFE 2012 mixes together components from EA Sports Active 2, UFC Personal Trainer, and the first Your Shape mostly well, but its polish and depth can't hide its irksome design flaw.
    • 77 Metascore
    • 80 Critic Score
    SoulCalibur V feels new without feeling reinvented. It's not genre-defining and it's not the complete overhaul probably needed to make SoulCalibur important in tournament-fighting circles, but it's still flashy enough to keep fans interested and technical enough to convert some series holdouts.
    • 77 Metascore
    • 75 Critic Score
    Controlling Harry is easy enough - however, the in-game camera can be a bit rough. [Feb 2003, p.75]
    • Official Xbox Magazine

Top Trailers