Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Batman: Arkham City
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 75 Metascore
    • 72 Critic Score
    The showdown between pitcher and batter just isn't deep enough...Ultimately, ASB is an average game. [Apr 2004, p.74]
    • Official Xbox Magazine
    • 75 Metascore
    • 72 Critic Score
    Throw in the aforementioned boobies - crammed into some hot leather corsets, mind you - and Darkwatch is all this bloodthirsty pardner really needs. [Oct 2005, p.104]
    • Official Xbox Magazine
    • 58 Metascore
    • 72 Critic Score
    Instant replays - There aren't any! There's absolutely no excuse for that... especially on the Xbox. [June 2003, p.82]
    • Official Xbox Magazine
    • 71 Metascore
    • 72 Critic Score
    Although the game's graphics absolutely scream "PS2 port," the programmers are to be commended for an almost supernaturally smooth frame rate throughout, with nary a stutter. [August 2002, p.82]
    • Official Xbox Magazine
    • 81 Metascore
    • 72 Critic Score
    Proves enjoyable and instantly accessible. [Apr 2005, p.87]
    • Official Xbox Magazine
    • 71 Metascore
    • 72 Critic Score
    Mixing the party-friendly mini-games with Xbox Live and offline multiplayer may be enough to warrant a purchase, provided you're able to temper your single-player expectations. [Aug 2005, p.84]
    • Official Xbox Magazine
    • 61 Metascore
    • 72 Critic Score
    The problem here is that little about Lotus Challenge really stands out. [May 2003, p.79]
    • Official Xbox Magazine
    • 69 Metascore
    • 72 Critic Score
    It's tasty and filling, but hardly haute cuisine. [Feb 2003, p.75]
    • Official Xbox Magazine
    • 54 Metascore
    • 72 Critic Score
    The seriously limited engine and weird flow between levels make what could have been a great game, just an average one. Too bad. [Feb 2003, p.73]
    • Official Xbox Magazine
    • 75 Metascore
    • 72 Critic Score
    In a market of precisely one, this package lacks a number of bells and whistles (decent multiplayer most of all), but it had me pursuing a repeat of England's World Cup victory for many hours. [Apr 2005, p.88]
    • Official Xbox Magazine
    • 67 Metascore
    • 72 Critic Score
    It's definitely not for the uninitiated. [Nov 2002, p.125]
    • Official Xbox Magazine
    • 74 Metascore
    • 71 Critic Score
    The more I played, the more I settled into a fun, if not too deep, experience. [June 2002, p.74]
    • Official Xbox Magazine
    • 70 Metascore
    • 71 Critic Score
    This is a game for those who want what Crash has always had to offer – good graphics, jump-and-spin gameplay, and tons of collectible items. Nothing more, nothing less. [Apr 2002, p.74]
    • Official Xbox Magazine
    • 55 Metascore
    • 71 Critic Score
    The worst sin, however, is the appallingly long load times, not only before each event, but even when restarting the same event or just exiting to back to the selection screen. [August 2002, p.78]
    • Official Xbox Magazine
    • 61 Metascore
    • 71 Critic Score
    Zippy flight shooter. [Dec 2001]
    • Official Xbox Magazine
    • 67 Metascore
    • 71 Critic Score
    Despite the visuals, slow pacing, clunky camerawork, and somewhat unsatisfying controls, this is a generally solid pool game. [Jan 2004, p.79]
    • Official Xbox Magazine
    • 65 Metascore
    • 71 Critic Score
    Solid but not particularly inspired. [Dec 2005, p.112]
    • Official Xbox Magazine
    • 61 Metascore
    • 71 Critic Score
    While it doesn't have the style of "Halo" or the myriad of gameplay choices like "Splinter Cell," Shadow Ops is a decent throwback to simpler shooter times when running and gunning was all that is to be expected. [Aug 2004, p.77]
    • Official Xbox Magazine
    • 63 Metascore
    • 71 Critic Score
    It's simultaneously better and worse than the original. [Holiday 2004, p.68]
    • Official Xbox Magazine
    • 77 Metascore
    • 71 Critic Score
    In the end, the arcade-y goodness of SlugFest is fun with your friends, but if Midway wants to earn respect as a single-player sim, it has a long way to go. [July 2004, p.82]
    • Official Xbox Magazine
    • 57 Metascore
    • 71 Critic Score
    The franchise finally shows a bit of potential. [Mar 2002, p.70]
    • Official Xbox Magazine
    • 64 Metascore
    • 71 Critic Score
    The AI can be pretty mechanical, the courses get repetitive, and the waves don't have the dynamic feel of games like "Splashdown," but at least the soundtrack is filled with a surprisingly great selection of garage rock and club music. [Feb 2004, p.81]
    • Official Xbox Magazine
    • 66 Metascore
    • 71 Critic Score
    This game is challenging. [Nov 2002, p.138]
    • Official Xbox Magazine
    • 60 Metascore
    • 71 Critic Score
    Without the nine keypad buttons, many of these games become unplayable. [Mar 2004, p.81]
    • Official Xbox Magazine
    • 65 Metascore
    • 70 Critic Score
    The biggest fault in Rivals is the A.I. - your teammates seem terminally lost, neglecting to chase loose pucks or go after rebounds. [Dec 2003, p.106]
    • Official Xbox Magazine
    • 83 Metascore
    • 70 Critic Score
    It may still be the best gridiron option by default, but Madden 07 is a disappointing step backward on the Xbox. [Oct. 2006, p.77]
    • Official Xbox Magazine
    • 67 Metascore
    • 70 Critic Score
    Strike Suit Zero still has its issues, but the Director's Cut does a much better job of accentuating its strengths while hiding its weaknesses.
    • 70 Metascore
    • 70 Critic Score
    As long as you prefer more action and less strategy with a slightly historical background, we are happy to recommend it. [Nov 2002, p.122]
    • Official Xbox Magazine
    • 65 Metascore
    • 70 Critic Score
    It won't win any awards for graphics or sound, but it's simplicity is part of its charm. [Apr 2012, p.77]
    • 55 Metascore
    • 70 Critic Score
    The main reason to play? You'll be able to transfer gold earned here to your Fable: The Journey character.