Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4.1 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Halo 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 60 Metascore
    • 65 Critic Score
    A lot of us are baffled that snowboarding has been so deathly quiet on 360, and if you’re dying for the next SSX or Amped, Shaun White Snowboarding won’t be the game you’re hoping for. If you’re a serious boarding fan, the mini- MMO multiplayer is totally worth a look, but otherwise, you have better games to play.
    • 66 Metascore
    • 65 Critic Score
    Gearbox piles on the wit and humor more thoroughly than it has with its other holiday-themed DLC, but the lack of Valentine's Day-themed environs leaves it feeling too much like the base game. [May 2014, p.77]
    • Official Xbox Magazine
    • 36 Metascore
    • 65 Critic Score
    The individual layers of variation don't run terribly deep, and offline exhibitions only cast a harsh light on amateurish A.I. flaws, but Double D Dodgeball's offbeat mix of arcade action and online sporting teamwork still packs enough fast-paced intensity and simple strategy to be worth inviting to recess. [Sept 2008, p.77]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    It's a decent port to 360 with some key changes to the controls to make it work better on a console, but this recipe of Diner Dash lacks some spice. [July 2009, p.77]
    • Official Xbox Magazine
    • 61 Metascore
    • 65 Critic Score
    Blood Bowl's disjointed real-time mode is hard to control and keep track of, making it a complete waste of time. [Apr 2010, p.81]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    The game is fun in short bursts, but won't hold your attention for too long. [July 2008, p.66]
    • 65 Metascore
    • 65 Critic Score
    Obvious problems (the shaky camera, poor targeting system, and inconsistent frame rate) match up with sheer annoyances (the 25-second-long, unskippable death sequences) to degrade the expectedly repetitive experience, but that’s not all that stuck in our craw. Capping the enjoyable online co-op at just two players (with no local play) seems ludicrous in this day and age; even PSO was rocking four players on a 56K connection in 2001!
    • 37 Metascore
    • 65 Critic Score
    Instead of Gears' gritty realism, Quantum employs flamboyant machismo, with less impressive graphics. [Nov 2010, p.79]
    • Official Xbox Magazine
    • 52 Metascore
    • 65 Critic Score
    It’s over far too fast (we explored a bit and finished in roughly 90 minutes) and it’s missing two major Dead Rising staples by omitting co-op play and "psycho" battles. While the single-player focus applies to all Untold Stories, we’re left hoping the other three heroes of Los Perdidos have longer, crazier adventures in store.
    • 65 Metascore
    • 65 Critic Score
    Armored Core 4 might be uninspired and forgettable, but beggars can't be choosers. [May 2007, p.74]
    • Official Xbox Magazine
    • 63 Metascore
    • 65 Critic Score
    Problem is, the aesthetics are disconcerting. [Aug 2009, p.76]
    • 64 Metascore
    • 65 Critic Score
    It's a solid approach in both concept and execution, but the game just doesn't offer enough to keep you interested for long. [Mar 2010, p.81]
    • Official Xbox Magazine
    • 55 Metascore
    • 65 Critic Score
    Demolishing a city may make for a fun weekend rental, but not quite an incredible one.
    • 68 Metascore
    • 65 Critic Score
    It basically boils down to Marble Madness with guns. [Oct 2009, p.80]
    • Official Xbox Magazine
    • 57 Metascore
    • 65 Critic Score
    The combat sequences feel like afterthoughts and the story is ultimately a bore, boasting no memorable bosses or a reason to be told other than to bring the two Spideys together...sorta.
    • 55 Metascore
    • 65 Critic Score
    With washed-out textures and an overall lack of detail, the visual impact doesn't match up to Xbox standards - and unfortunately, neither does the rest of the game. [June 2003, p.84]
    • Official Xbox Magazine
    • 74 Metascore
    • 65 Critic Score
    While executing attacks is refreshingly easy, Generations lacks depth: bouts often devolve into who can escape and button-mash to counter first. Likewise, fighting the CPU - especially in Story Mode's later stages - can feel frustrating and unfair. Meanwhile, the online-versus options are bare-bones, with the only frill being a replay-recording feature.
    • 67 Metascore
    • 65 Critic Score
    After 20 minutes of watching people run around crazily and aimlessly, you realize that they're mostly just window dressing for very basic, uninspired, beat-'em-up gameplay that we've all played before. [May 2003, p.74]
    • Official Xbox Magazine
    • 75 Metascore
    • 65 Critic Score
    It's just not fresh enough to warrant a purchase if your dance pad is already getting a good workout. [Holiday 2005, p.70]
    • Official Xbox Magazine
    • 63 Metascore
    • 65 Critic Score
    The visuals and consciously retro soundtrack show a sense of style, but Sacred Citadel lacks the heart that defines the greatest brawlers. Use it to scratch an itch if you must, but if you’re new to action-RPGs, XBLA games like Castle Crashers and Guardian Heroes will prove far more rewarding.
    • 63 Metascore
    • 65 Critic Score
    A collection like this should be extremely quick, easy fun, and Museum's quirks detract too much from that. [Holiday 2008, p.74]
    • Official Xbox Magazine
    • 78 Metascore
    • 65 Critic Score
    Old-schoolers will appreciate the effort put into Origins, even if it reinforces the progress fighters have made since that late-'90s Silver Age.
    • 70 Metascore
    • 65 Critic Score
    With too much backtracking between locations..., short play time, and a frustratingly inconclusive ending (closure be damned), Still Life limits its appeal to the already converted. [June 2005, p.81]
    • Official Xbox Magazine
    • 73 Metascore
    • 65 Critic Score
    None of these issues ruin the tried-and-true fun of four-way deathmatch, but after so many years, we expected more refinement.
    • 59 Metascore
    • 65 Critic Score
    Technical things like weak AI that lets you take down enemies around corners without them reacting, and below-average animation that makes what should be a terrifying boss battle laughable. [Mar 2004, p.80]
    • Official Xbox Magazine
    • 71 Metascore
    • 65 Critic Score
    You’ll also have no one to remind you to leave your brain at the door and enjoy this game as it was meant to be taken - as a fairly well-built, over-the-top testosterone fantasy without all the fancy polish or (dare we say it?) smarts of, say, Gears of War, but still an incredibly satisfying shot in the arm for co-op addicts like us.
    • 72 Metascore
    • 65 Critic Score
    Strip away the campaign's half-baked tower-defense elements, and you're finally free to focus entirely on the heady business of hauling ass and getting air. [Dec 2011, p.71]
    • Official Xbox Magazine
    • 60 Metascore
    • 65 Critic Score
    Sonic Unleashed is a game that feels schizophrenic in its execution. Unfortunately, you deal with the fun, easy-going personality for less than half the time.
    • 62 Metascore
    • 65 Critic Score
    Even local co-op doesn't add much fun, and Rearmed 2 costs 50% more than its predecessor to boot. [April 2011, p.81]
    • 51 Metascore
    • 65 Critic Score
    Runs on pretty graphics and an implausibly irresistable storyline alone. It's a shame that the gameplay hasn't evolved as well. [Nov 2003, p.118]
    • Official Xbox Magazine
    • tbd Metascore
    • 65 Critic Score
    Nicktoons MLB is fun but frivolous, which should work just fine for kids and families. [Dec 2011, p.75]
    • 64 Metascore
    • 65 Critic Score
    Sometimes it ends up feeling like a chore. [Oct 2009, p.77]
    • Official Xbox Magazine
    • 77 Metascore
    • 65 Critic Score
    Though these simple action relics aren't for everyone, we applaud the respectful approach taken for this reasonably priced release. [Jun 2010, p.83]
    • Official Xbox Magazine
    • 65 Metascore
    • 65 Critic Score
    The confusing narrative, poor voice acting, and lackluster puzzles make the game hard to love, but if “weird” is your niche, this trip offers some solid entertainment.
    • 77 Metascore
    • 65 Critic Score
    It's all beautifully violent yet terminally one-dimensional once the story wraps. [May 2006, p.73]
    • Official Xbox Magazine
    • 66 Metascore
    • 65 Critic Score
    Like the hordes of Deadites through which you chainsaw a bloody swath, Regeneration's animated, but it's got no soul. [Nov 2005, p.131]
    • Official Xbox Magazine
    • 66 Metascore
    • 65 Critic Score
    While Double Dragon Neon is definitely entertaining (and priced perfectly), it's unfortunate that a few design quirks weaken it. The promised online play should make it more beatable, but the poorly balanced soloplay does dim Neon's shine.
    • 77 Metascore
    • 65 Critic Score
    So if you pick up Coast 2 Coast, don't expect any sort of significant evolution of the arcade experience. [Jun 2006, p.87]
    • Official Xbox Magazine
    • 43 Metascore
    • 65 Critic Score
    Against similarly matched opponents, it's a tense, fast-paced contest, and it delivers an experience that's fairly unique to the digital format. For this mode, we'd pay the $10. [Nov 2007, p.94]
    • Official Xbox Magazine
    • 75 Metascore
    • 65 Critic Score
    It's still a fun series that can come right back like a determined wrestler, but this year's iteration lacks the polish and wow factor of previous versions. [Holiday 2010, p.78]
    • Official Xbox Magazine
    • 71 Metascore
    • 65 Critic Score
    Like the "Armored Core" games, Chromehounds feels like an amalgam of smart and goofy, and while it will appeal to fans of the former series, finicky casual types will probably be bored, frustrated, or both. [Sept 2006, p.82]
    • Official Xbox Magazine
    • 89 Metascore
    • 65 Critic Score
    A few standard scare tactics (dramatic music, flickering lights) and gory battles may satisfy hardened fans of horror, but loot-hunting and taxi missions will likely haunt your dreams more than the given monstrosities of death.
    • 71 Metascore
    • 65 Critic Score
    A very bare-bones expression of the genre. [July 2010, p.80]
    • Official Xbox Magazine
    • 56 Metascore
    • 65 Critic Score
    A decent upgrade or introduction to the series. [Feb 2010, p.88]
    • Official Xbox Magazine
    • tbd Metascore
    • 65 Critic Score
    It's an intriguing new piece of the puzzle, to be sure. But the two-hour Lost Archive quest doesn't go quite far enough in pushing forward the overall series storyline, making it less essential for those who care more about Assassin's' open-world adventuring than the lore behind it.
    • 69 Metascore
    • 65 Critic Score
    It's reasonably fun, but "Jewel Quest" is better, deeper, and more addictive. [Jun 2006, p.62]
    • Official Xbox Magazine
    • 51 Metascore
    • 65 Critic Score
    It's all very violent, weird, kinda fun, and frequently cheesy. [Oct 2005, p.108]
    • Official Xbox Magazine
    • 68 Metascore
    • 65 Critic Score
    But the real stars of the show are the battle sequences in which you lead an army of literally hundreds of NPCs into full-on raging wars. It’s just a shame that there’s so much filler between the fights.
    • 58 Metascore
    • 65 Critic Score
    Arkanoid is Breakout without the boredom. Well, without as much. [May 2009, p.83]
    • Official Xbox Magazine
    • 68 Metascore
    • 65 Critic Score
    While Juiced 2 isn't the smoothest-driving Xbox 360 racer on the market, it's definitely one of the more filling. [Nov 2007, p.97]
    • Official Xbox Magazine
    • 58 Metascore
    • 65 Critic Score
    Still, hardcore nostalgia buffs will re-discover a deceptively simple addiction that's worth a five-spot. [Jan. 2007, p.75]
    • Official Xbox Magazine
    • 82 Metascore
    • 65 Critic Score
    Ballers aspires to be about street culture and cred, but it has all the authentic urban flavor of Jamie Kennedy. [May 2004, p.81]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    Problematic moments of senseless enemy invulnerability and camera management siphon off some joy, but ultimately, this glorified plushie is fun enough to avoid extinction. [Dec. 2006, p.84]
    • Official Xbox Magazine
    • 57 Metascore
    • 65 Critic Score
    But between its quaint characters and charming attitude, it's still an entertaining enough way to while away a few afternoons in service to imaginary nobility. [Jan 2011, p.66]
    • Official Xbox Magazine
    • 70 Metascore
    • 65 Critic Score
    While CellFactor is more fun with real humans, it never feels like it'll lure you away from other shooters. [Apr 2009, p.75]
    • Official Xbox Magazine
    • 72 Metascore
    • 65 Critic Score
    For us, Gel never quite...gelled. [Aug 2009, p.77]
    • Official Xbox Magazine
    • 55 Metascore
    • 65 Critic Score
    Despite the awful visuals and crummy combat camera, watching the world react to your different play styles makes this short story a satisfying feudal tale that's worth seeing through. [Dec 2009, p.80]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    But ultimately, it's hard to whole-heartedly recommend this game to anyone but the most diehard turn-based--RPG fanatics. [Oct. 2006, p.73]
    • Official Xbox Magazine
    • 73 Metascore
    • 65 Critic Score
    Feels a bit too easy, too slight. [June 2009, p.78]
    • Official Xbox Magazine
    • 60 Metascore
    • 65 Critic Score
    But Create is clearly aimed at a younger audience, so it may be right up the alley of anyone with equal parts patience and creativity. [Jan 2011, p.73]
    • Official Xbox Magazine
    • 63 Metascore
    • 65 Critic Score
    Nickelodeon may typically shoot for the young 'uns, but this cel-shaded RPG-ish action/adventure is loads of beat-'em-up fun for adults as well. [Holiday 2006, p.86]
    • Official Xbox Magazine
    • 65 Metascore
    • 65 Critic Score
    Poker purists will hate it, and poker haters may be totally uninterested. But if you like goofy games with surprising depth, this one's worth a try. [Apr 2009, p.65]
    • Official Xbox Magazine
    • 65 Metascore
    • 65 Critic Score
    Finally, we have a Warriors game with some substance. [Oct 2011, p.75]
    • 38 Metascore
    • 65 Critic Score
    The actioner certainly has polished visuals, but too often suffers from repetition: see enemy, cast spell, repeat. [Jan 2011, p.75]
    • Official Xbox Magazine
    • 74 Metascore
    • 65 Critic Score
    All that backtracking might've floated back in the day, but now it just feels repetitive and tedious. [Holiday 2005, p.90]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    Diluted by hours of confusing side quests and repetitive battles, these original moments don't shine as brightly as they should. [Mar 2010, p.78]
    • Official Xbox Magazine
    • 44 Metascore
    • 65 Critic Score
    Gun-crazed gamers just looking for another run-and-shoot romp will find the plodding pace and home-spun presentation distasteful, but Darkest of Days offers everyone else enough fresh and rewarding gameplay to offset its worst problems.
    • 62 Metascore
    • 65 Critic Score
    Only PC-less coaster fanatics should even think about purchasing. This is still fun, but anti-enhanced. [July 2003, p.84]
    • Official Xbox Magazine
    • 51 Metascore
    • 65 Critic Score
    We had fun with Last Agent's streamlined story and missions, but navigation issues and faults left over from other episodes make it unworthy of the series' legacy. [June 2014, p.78]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    Addictive, but the gameplay and tired humor makes this series a knuckle dragging Cro-Magnon compared to the telekinetic flying super-ape it should've been. [Dec 2005, p.112]
    • Official Xbox Magazine
    • 54 Metascore
    • 65 Critic Score
    Only the most avid Minesweeper fans will find the game entertaining for more than a couple of hours - but for five bucks, that's a pretty fair deal. [Mar 2009, p.83]
    • 43 Metascore
    • 65 Critic Score
    But ultimately, the choppy multiplayer options and ultra-disbelief-suspending campaign deliver an uneven "What If" history lesson. [Apr 2008, p.74]
    • Official Xbox Magazine
    • 60 Metascore
    • 65 Critic Score
    Is New York really this drab and uninteresting of a place? [Jan 2006, p.82]
    • Official Xbox Magazine
    • 64 Metascore
    • 65 Critic Score
    Ultimately, though, there's nothing here we haven't seen before, and only the most hardcore NeoGeo fighting fans should consider Coliseum a must-buy. [Oct 2010, p.74]
    • Official Xbox Magazine
    • 42 Metascore
    • 65 Critic Score
    If you don't mind solo workouts, Zumba Fitness delivers in spades. [Jan 2011, p.79]
    • Official Xbox Magazine
    • 63 Metascore
    • 65 Critic Score
    It's nerve-jangling fun while it lasts, but unless you're a score whore, Contra loses its appeal once you beat its five missions. [Jan. 2007, p.77]
    • Official Xbox Magazine
    • 71 Metascore
    • 65 Critic Score
    Unbounded can't compete with the genre's best, but it's not devoid of value.
    • 60 Metascore
    • 65 Critic Score
    It's not clear why handling, top speed, acceleration, and braking improvements apply only to specific livery paint jobs instead of to entire vehicle classes, and we never did figure out how the useless "clutch boost" feature was supposed to help us.
    • 69 Metascore
    • 65 Critic Score
    It could bring a whle new edge to the game if it had an online mode. [Holiday 2005, p.68]
    • Official Xbox Magazine
    • 57 Metascore
    • 65 Critic Score
    The main problem with Spawn is that it's simply dull... The entire game feels as though it was just phoned in. [Jan 2004, p.82]
    • Official Xbox Magazine
    • 79 Metascore
    • 65 Critic Score
    Lack of variety and depth. [Apr 2010, p.83]
    • Official Xbox Magazine
    • 43 Metascore
    • 65 Critic Score
    As with other Namco Live Arcade games, the coin-op's alternating-turns two-player mode is gone(update the emulator already, Namco!), so you New Rally-X replay value depends entirely on how much nostalgia you've got in the tank. [Mar 2007, p.81]
    • Official Xbox Magazine
    • 83 Metascore
    • 65 Critic Score
    If you still have Pac-Man Fever, this game is a must-own. Otherwise, just sample the remix with the free demo. [Sept 2007, p.76]
    • Official Xbox Magazine
    • 56 Metascore
    • 65 Critic Score
    Warrior isn't nearly as deep as other Arcade fighting games, but when buddies and beers are near, it's a decent choice. [Oct 2010, p.81]
    • Official Xbox Magazine
    • 68 Metascore
    • 65 Critic Score
    Most adults will want to look for more sophisticated fare. [Oct 2009, p.82]
    • Official Xbox Magazine
    • 61 Metascore
    • 65 Critic Score
    When it works, Fable: The Journey is one of the best Kinect games to date. But far too often, it doesn't work correctly. We recommend moving your couch aside so you can play sitting in a high-back chair, but that's hardly an ideal solution. As fun as it is at times, The Journey feels like a trip that's gone on too long, eventually growing irritating and annoying.
    • 69 Metascore
    • 65 Critic Score
    It's intriguing to see the evolution of Agent 47's murderous tactics across these seminal entries, but much as Silent Assassin was lauded upon release for its many kill options, it's a startlingly clunky experience nowadays.
    • 68 Metascore
    • 65 Critic Score
    If you're looking for tactical depth, environmental variety, or anything resembling a story, you'll be left wanting. But if you're in the mood for a blissfully mindless fire-and-forget shooting gallery, you could do a whole lot worse.
    • 66 Metascore
    • 65 Critic Score
    For that reason alone, we'd say this game makes a great distraction for younger kids(especially since you can share the mini-game fun with any friend who wants to jump in), but the young at heart will likely need something more. [June 2011, p.85]
    • 72 Metascore
    • 65 Critic Score
    If you can get some pals together, have a stable connection, and don’t mind interrupting your game for a level-up session, you’ll have some fun here, but Battle Grounds still falls short of being the sleeper hit it could have been.
    • 72 Metascore
    • 65 Critic Score
    We're getting a little tired of playing essentially the same game that was in arcades years ago. [Oct 2002, p.99]
    • Official Xbox Magazine
    • 59 Metascore
    • 65 Critic Score
    Tedious ground combat makes up the majority of the game, and the cool cover concept and sci-fi story are strong, but blown opportunities. [Feb 2010, p.86]
    • Official Xbox Magazine
    • 39 Metascore
    • 65 Critic Score
    An entertaining experience in short bursts - assuming you can overlook the occasional misstep.
    • 50 Metascore
    • 65 Critic Score
    While its gameplay and visuals are better than they were in 1992, what was groundbreaking back then feels merely average 20 years later.
    • 57 Metascore
    • 65 Critic Score
    This game is anything but polished, but it's also solid enough that you get more than what you paid for. [May 2010, p.77]
    • Official Xbox Magazine
    • 55 Metascore
    • 65 Critic Score
    Playing alone is a tepid affair(even with create-a-clip Director Mode), and we would've liked meatier mini-games and more interactivity in general(waiting and watching are your primary actions), but this $70 package offers enough amusing antics and cheesy clips in it's four-player mode to warrant an audition at your next party or family gathering. [Jan 2009, p.75[
    • Official Xbox Magazine
    • 60 Metascore
    • 65 Critic Score
    Omega has little narrative impact on the main game. Omega has snatches of rich backstory, but it's a limited, pricey thrill aimed only at the series' most devoted fans.
    • 67 Metascore
    • 65 Critic Score
    A merely adequate, uninspired, but occasionally funny soccer game. [Oct 2002, p.108]
    • Official Xbox Magazine
    • 57 Metascore
    • 65 Critic Score
    We enjoyed Special Forces’ team-focused tweaks, even with the game’s dull maps and balance inconsistencies, but this multiplayer-only shooter doesn’t make a very strong impression. It’s a couple of ranks below the genre's best — and that’s something a $15 price can’t fix.
    • 65 Metascore
    • 65 Critic Score
    Unfortunately, in the few areas where this version aims for freshness, it comes up flat. [Holiday 2008, p.83]
    • Official Xbox Magazine

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