Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Halo 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 59 Metascore
    • 65 Critic Score
    In short, there's little to distinguish Green Lantern besides its top-notch production values (polished combat, vivid graphics, good voiceovers), two-player co-op where a buddy plays as fellow GL Thaal Sinestro, and support for both stereoscopic and anaglyph 3D.
    • 59 Metascore
    • 65 Critic Score
    High Moon clearly did all they could, but ultimately, Dark of the Moon is a small package with too much filler to be worth more than a rental. Though we're betting it's still better than the film it's based on.
    • 64 Metascore
    • 65 Critic Score
    This one's strictly for import-puzzle otaku who enjoy relentlessly super-happy fun times yes! [Sept 2009, p.85]
    • Official Xbox Magazine
    • 63 Metascore
    • 65 Critic Score
    If it were a meal, Spider-Man 3 would be a very filling sweet-and-sour dish--often too tough, sometimes uneven, but ultimately very tasty for Spidey fans. [July 2007, p.80]
    • Official Xbox Magazine
    • 61 Metascore
    • 65 Critic Score
    A seriously clunky interface, on-demand advice from Negreanu that alternates between canny and staggeringly bad, and unimpressive graphics provide no saving graces. [Aug 2006, p.77]
    • Official Xbox Magazine
    • 77 Metascore
    • 64 Critic Score
    A letdown, but there is a bright side - it may just be the Ultimate weekend rental. [Dec 2005, p.100]
    • Official Xbox Magazine
    • 58 Metascore
    • 64 Critic Score
    Even with the grisly and serious subject matter, Shellshock doesn't add up to anything more than a by-the-book shooter that completely relies on trigger elements to keep each action sequence fresh. [Oct 2004, p.84]
    • Official Xbox Magazine
    • 37 Metascore
    • 64 Critic Score
    The fighting engine is too simple, too easy to exploit, and just, well...you know, average.[Holiday 2004, p.78]
    • Official Xbox Magazine
    • 70 Metascore
    • 64 Critic Score
    Or at least if it were more wildly satirical. Instead, it falls somewhere in between: the middle of the road where nothing really interesting happens except the same repetitive and boring tasks. [Holiday 2004, p.70]
    • Official Xbox Magazine
    • 62 Metascore
    • 64 Critic Score
    This game should appeal to any Scooby-Doo fan, as well as anyone looking for a low-rent, low-impact platforming workout. [Nov 2005, p.131]
    • Official Xbox Magazine
    • 59 Metascore
    • 64 Critic Score
    This is just the games: no extras, no goodies, and no style. [Jan 2003, p.90]
    • Official Xbox Magazine
    • 78 Metascore
    • 64 Critic Score
    It feels like you've played this game before because you have. [June 2004, p.72]
    • Official Xbox Magazine
    • 54 Metascore
    • 63 Critic Score
    Dumb fistfighting sequences from the original are back. [June 2005, p.74]
    • Official Xbox Magazine
    • 62 Metascore
    • 63 Critic Score
    Creaky and sometimes clever - yes. Fantastic - not so much. [Sept 2005, p.86]
    • Official Xbox Magazine
    • 63 Metascore
    • 63 Critic Score
    As it is, the game plays it safe with a by-the-numbers kill-fest that's fast and fun while it lasts, but ultimately, like the movie, feels more like a matinee. [Aug 2004, p.78]
    • Official Xbox Magazine
    • 73 Metascore
    • 63 Critic Score
    The entire time I was playing, I kept thinking how this cool premise should have made for a better game. Alas, it never realizes its potential. [March 2005, p.78]
    • Official Xbox Magazine
    • 60 Metascore
    • 63 Critic Score
    Much like Keanu's performance in the film, it just goes through the motions. [May 2005, p.82]
    • Official Xbox Magazine
    • 61 Metascore
    • 62 Critic Score
    It's a competent, interesting game that will usually entertain but never thrill. [Oct 2005, p.100]
    • Official Xbox Magazine
    • 46 Metascore
    • 62 Critic Score
    It certainly says something about a game's quality when the most impressive feature is the lighting. [Jan 2003, p.84]
    • Official Xbox Magazine
    • 54 Metascore
    • 62 Critic Score
    If you've played this game before, there really is absolutely no reason to play it again. [July 2002, p.80]
    • Official Xbox Magazine
    • 79 Metascore
    • 62 Critic Score
    My biggest problem with this game comes from the extremely unrealistic batting interface. [June 2002, p.78]
    • Official Xbox Magazine
    • 59 Metascore
    • 62 Critic Score
    Games are meant to be played, not watched, and this one has more cinemas than "Metal Gear Solid." [Jan 2004, p.79]
    • Official Xbox Magazine
    • 61 Metascore
    • 62 Critic Score
    Fails to inspire but quasi-amuses. [Jan 2002]
    • Official Xbox Magazine
    • 65 Metascore
    • 62 Critic Score
    Exactly the kind of experience we were hoping to play in this game... too bad we only got to watch it. [Aug 2003, p.79]
    • Official Xbox Magazine
    • 68 Metascore
    • 61 Critic Score
    Compared to this new generation of arcade hoopsters, Jam feels unambitious and uninvolving. [Dec 2003, p.146]
    • Official Xbox Magazine
    • 67 Metascore
    • 61 Critic Score
    Button mashers will undoubtedly love it. But shouldn't the debut of a super-villain based on a master strategist be less...shallow? [Dec 2003, p.154]
    • Official Xbox Magazine
    • 54 Metascore
    • 61 Critic Score
    What hurts the game the most is the vehicle control setup. In a game where you are firing at enemies from all directions you need independent steering and weapons controls. Not so here. [Feb 2003, p.81]
    • Official Xbox Magazine
    • 64 Metascore
    • 61 Critic Score
    Blame it on bad porting if you will, but "Unreal" has yet to make a name for itself on Xbox, except as a graphics engine. And sadly, Unreal II won't do much to change that. [Apr 2004, p.73]
    • Official Xbox Magazine
    • 44 Metascore
    • 61 Critic Score
    Its fundamentals are solid enough, but too bland and redundant. [Jan 2003, p.78]
    • Official Xbox Magazine
    • 72 Metascore
    • 61 Critic Score
    Fails to measure up to Codemasters' other fine racing titles. [Aug 2004, p.84]
    • Official Xbox Magazine
    • 62 Metascore
    • 61 Critic Score
    It's a game you'll have fun with for a while...until your brain starts to hurt from the randomness of it all. [Dec 2004, p.84]
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    Multiplayer lets you and up to three friends either break into teams of two for score battles or play cooperatively, sharing dancing and singing duties on songs. Even with four of you, though, you'll still miss the one presence that's in short supply: Michael Jackson.
    • 79 Metascore
    • 60 Critic Score
    Despite a few fresh ideas, Lego Batman 2 is, creatively, the weakest game in the Lego franchise.
    • 68 Metascore
    • 60 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 65 Metascore
    • 60 Critic Score
    A brief Reaper appearance got out attention, but this DLC's climax will infuriate many Mass Effect fans. [July 2011, p.75]
    • Official Xbox Magazine
    • 55 Metascore
    • 60 Critic Score
    Aside from replacing ancient Chinese warlords with robots from the all-pervasive classic anime series' mythology, Dynasty Warriors: Gundam changes as little as possible. [Oct 2007, p.81]
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    You might have some fun if all you care about is channeling your grade-school hacky-sack sessions, but if you're looking to actually play street soccer, you'll wonder why your soccer pitch turned into a circus act. [Apr 2006, p.77]
    • Official Xbox Magazine
    • 62 Metascore
    • 60 Critic Score
    Light, fluffy popcorn fare, with just a dab of buttery thrills.
    • 65 Metascore
    • 60 Critic Score
    Brave can be endearing and diverting, particularly if a parent and child work together via local co-op. Unfortunately, the whole journey lasts only four hours or so, and the bonus Kinect archery mini-game won't keep you playing for much longer.
    • 64 Metascore
    • 60 Critic Score
    Apples to Apples on Xbox Live feels a little cheap in its presentation and can't compare to playing the game in person. However, for those who don't have the option to play offline due to distance, it's hard to deny the game's vibrant charm.
    • 68 Metascore
    • 60 Critic Score
    The game is abnormally long for a kids’ game, and the enemies are a varied bunch, so be prepared to have the young’uns glued to it for a while.
    • 52 Metascore
    • 60 Critic Score
    It doesn't take long for The First Templar, a Crusades-era action-adventure, to rear its low-budget head. [Aug 2011, p.82]
    • 69 Metascore
    • 60 Critic Score
    Sure, it's nice to play around with dinosaurs, but the control and framerate issues keep any interest in the game strictly short term. [May 2003, p.75]
    • Official Xbox Magazine
    • 69 Metascore
    • 60 Critic Score
    Sadly, while mowing through thousands of baddies and flattening entire skylines does hold a certain appeal, your $40 is better put toward other 360 action games. [May 2007, p.78]
    • Official Xbox Magazine
    • 54 Metascore
    • 60 Critic Score
    Movement and combat never really come together in a cohesive matter. When you're overrun by the undead or your weapon suddenly breaks and you need to defend and retreat, it becomes painfully obvious that the game can't handle multitasking or movements made in quick succession, and will perform only one (and sometimes none) of the many actions you need to survive.
    • 58 Metascore
    • 60 Critic Score
    10 bucks isn't bad for a few hours of pleasantly frenzied multiplayer, provided you can coax a few comrades into joining you for the local-only ride.
    • 57 Metascore
    • 60 Critic Score
    If you were lucky enough to snag a free copy from the Guitar Hero 5 mail-in promotion, you'll likely be pleased with this adequate iteration. But we can't imagine any non-hardcore Halen fans feeling good about dropping $60 on this half-hearted effort. [Jan 2010, p.76]
    • tbd Metascore
    • 60 Critic Score
    The Raven might test your patience in more ways than one, but Zellner remains as endearing a protagonist as we’re likely to encounter.
    • 53 Metascore
    • 60 Critic Score
    The game's underpowered scopes and wonky ballistics are often exasperating--long shots are tough, and point blank encounters sometimes are even tougher. [Feb. 2007, p.80]
    • Official Xbox Magazine
    • 53 Metascore
    • 60 Critic Score
    Eat Lead could have been a better critique of the medium than any reviewer could ever write, but it’s neither bad enough to be a savage commentary nor good enough to feel like a satisfying, stinging satire.
    • 45 Metascore
    • 60 Critic Score
    You’ll certainly enjoy the explosive chaos of these Unreal Tournament–style battles; but with only four game modes and limited match options, even blowing your opponents to smithereens can get boring.
    • tbd Metascore
    • 60 Critic Score
    Leela's disparate components don't perfectly align, but for meditative newcomers and casual gamers, it's an interesting collection of breezy play sequences. That said, if you're seeking a more engaging Zen experience via Kinect, we recommend the trippy sights and sounds of Child of Eden instead.
    • 61 Metascore
    • 60 Critic Score
    Though Mars: War Logs marks an achievement for its ambition, rough patches in presentation and gameplay make it a tough recommendation to anyone not willing to weather them. [Nov 2013, p.73]
    • Official Xbox Magazine
    • 61 Metascore
    • 60 Critic Score
    Six original Transformers episodes and other unlockables are a sweet treat; if only the rest of the game felt like such treasure. [Oct 2009, p.75]
    • Official Xbox Magazine
    • 62 Metascore
    • 60 Critic Score
    Unpolished. [July 2010, p.78]
    • Official Xbox Magazine
    • 80 Metascore
    • 60 Critic Score
    It's a lifeless action game crossed with a shallow strategy game; a game that seems to take the safe route in all things... but one that I still can't stop playing. Arrrrgggh! [Aug 2005, p.80]
    • Official Xbox Magazine
    • 50 Metascore
    • 60 Critic Score
    Rent instead or save your cash for the DVD. [Sept 2008, p.79]
    • Official Xbox Magazine
    • 71 Metascore
    • 60 Critic Score
    Quite simply, there's little reason to choose this game over the far superior Top Spin 4.
    • 48 Metascore
    • 60 Critic Score
    This is really a review of two games: a derivative story campaign (that you can play solo or with up to three friends in co-op) and a riveting, far superior multiplayer mode that allows you to compete as marines or alien xenomorphs in online matches. Considering Colonial Marines’ relatively long gestation period — roughly six years — it seems more attention was paid to fine-tuning multiplayer than to the campaign.
    • 68 Metascore
    • 60 Critic Score
    Also annoying is the frequent, noticeable slowdown when a lot of effects start flashing on-screen, particularly during online play.
    • tbd Metascore
    • 60 Critic Score
    A decent hunting adventure. [Dec 2009, p.77]
    • Official Xbox Magazine
    • 43 Metascore
    • 60 Critic Score
    Continental Drift has the markings of a great family game, but we couldn't help but feel like it overestimates what the human body + Kinect can currently control. Only the most devoted players will enjoy mastering this game for the sake of doing so.
    • tbd Metascore
    • 60 Critic Score
    At that rock-bottom price, we can't help but recommend this so-so expansion...if just barely. [March 2010, p.85]
    • 54 Metascore
    • 60 Critic Score
    The gameplay is one-note repetitive, the environments are stupidly simplistic, and the product placement is overtly in your face. [Holiday 2006, p.78]
    • Official Xbox Magazine
    • 74 Metascore
    • 60 Critic Score
    The game's story is so confusing, we didn't understand why things were happening. [July 2010, p.84]
    • Official Xbox Magazine
    • 68 Metascore
    • 60 Critic Score
    What sours the deal, however, is the lack of care and value put into the package. JoJo's is premium-priced at $20, and there's little here to justify that cost. The "HD" upscale looks blotched and muddy, and there aren't any tutorials, special challenges, or even combo exercises to ease new players into this very demanding fighting game.
    • tbd Metascore
    • 60 Critic Score
    Hits just enough right notes to keep a solo player interested. [Feb 2012, p.74]
    • Official Xbox Magazine
    • 71 Metascore
    • 60 Critic Score
    Call of Juarez could've been a uniquely hard-boiled journey through the late 1800s, but it kicks up too much distracting dust to be worth the trip. [July 2007, p.78]
    • Official Xbox Magazine
    • 53 Metascore
    • 60 Critic Score
    We would've loved a story-based solo campaign like that in the similar (but infinitely superior) Undertow. [Aug 2009, p.74]
    • Official Xbox Magazine
    • 73 Metascore
    • 60 Critic Score
    Even with Kraftwerk-esque electronic tunes and adequate multiplayer, it feels too much like a mediocre Flash game--making it tough to justify dropping five bucks on the experience. [May 2007, p.77]
    • Official Xbox Magazine
    • 61 Metascore
    • 60 Critic Score
    It's a fun, exciting template; hopefully it'll return in a bigger, smoother sequel. [Feb 2012, p.747]
    • Official Xbox Magazine
    • 64 Metascore
    • 60 Critic Score
    This game’s not just bizarre, it’s downright schizophrenic. And while we’re used to — and even enjoy — some of these sorts of wild hijinks from mad-genius Suda51 and his team at Grasshopper, Killer Is Dead’s individual components never coalesce into a worthwhile experience.
    • 70 Metascore
    • 60 Critic Score
    Hopefully, we'll see more expansions like UEFA Euro 2012 in future sports games - they do have the potential to really revitalize the game. But with half-finished rosters, missing features, and a solid-but-not-amazing world tour–style mode, this add-on never fires us up the way the original game did.
    • 59 Metascore
    • 60 Critic Score
    If its presentation wasn't so poor(wooden voiceovers, bland graphics, annoying music), it's be a much better game, but at least it nudges the genre in the right direction. [May 2008, p.72]
    • Official Xbox Magazine
    • 47 Metascore
    • 60 Critic Score
    As with many simplistic racers, winning comes down to judicious use of power-ups and figuring out where the shortcuts are. [Jun 2006, p.81]
    • Official Xbox Magazine
    • 60 Metascore
    • 60 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • tbd Metascore
    • 60 Critic Score
    Family and kid-friendly throwaway fun. [Aug 2010, p.75]
    • Official Xbox Magazine
    • 42 Metascore
    • 60 Critic Score
    It looks like a last-gen Disney reject, but Brave does a great job of showing children the basics of different genres. [Oct 2009, p.74]
    • Official Xbox Magazine
    • 47 Metascore
    • 60 Critic Score
    There's just not enough here to warrant even a $15 price. The game includes only eight fighters in two divisions, and no real career mode to encourage long-term play. With more fighters and more easily unlocked bonus video content, the game would've offered a better introduction to this relatively new fighting league.
    • 65 Metascore
    • 60 Critic Score
    Meet the Robinsons is both uneven and disjointed, hampered by an awkward third-person view and targeting-control scheme. [May 2007, p.77]
    • Official Xbox Magazine
    • 70 Metascore
    • 60 Critic Score
    If you don't know what a BunGun is already, then Were-Rabbit is best left to the big screen rather than the small. [Holiday 2005, p.68]
    • Official Xbox Magazine
    • 52 Metascore
    • 60 Critic Score
    Unless multiplayer's a must, stick with one of XBLA's older (and better) tower-defense games, like Defense Grid or Orcs Must Die.
    • 57 Metascore
    • 60 Critic Score
    While it looks like a second cousin to the Ice Age films, Freefall Racers is utterly devoid of personality, and it's also rather slight, with just eight tracks split between a handful of drab cups and no real long-lasting pull in sight. Frivolous as it may seem, however, it's still a rare bit of Kinect-enabled fun, especially for little ones.
    • 67 Metascore
    • 60 Critic Score
    All mini-game are extremely simplistic, and range in difficulty from absurdly easy to hair-pullingly frustrating. [Holiday 2004, p.80]
    • Official Xbox Magazine
    • 55 Metascore
    • 60 Critic Score
    Parents won't like this one, but the rugrats will enjoy it. [Jan 2003, p.92]
    • Official Xbox Magazine
    • 67 Metascore
    • 60 Critic Score
    The star of this show is the new Lost Mission expansion for Doom 3. You'll tear through its mild terrors and pedestrian repair and retrieval errands in under three hours, but the final 45-minute trek through a bloody, lava-strewn outpost in hell is the prettiest and most entertaining part of the package. It's not enough to make the BFG Edition feel like a true bargain.
    • 38 Metascore
    • 60 Critic Score
    Mediocre. [Nov 2009, p.78]
    • Official Xbox Magazine
    • 64 Metascore
    • 60 Critic Score
    The defensive players move at the speed of John Kruk dragging Tony Gwynn behind him. [May 2002, p.76]
    • Official Xbox Magazine
    • 62 Metascore
    • 60 Critic Score
    From its unspectacular graphics to its utterly predictable, objective-based spin on Horde mode’s wave-based skirmishes, Fuse never fully comes together.
    • 71 Metascore
    • 60 Critic Score
    Fruit Ninja's amazingly simple gameplay is strictly designed to be taken in small, party-based doses - nothing more, nothing less. And for $10, we were kind of hoping for more.
    • 59 Metascore
    • 60 Critic Score
    The target audience is gaming kiddies, and Open Season manages an attractive string of 25 short and bloodless missions for the prepubescent set, plus a few basic minigames. [Holiday 2006, p.86]
    • Official Xbox Magazine
    • 56 Metascore
    • 60 Critic Score
    But the gameplay is unnecessarily complicated, with the busy HUD being the worst example. [Nov 2008, p.75]
    • Official Xbox Magazine
    • 51 Metascore
    • 60 Critic Score
    The button-pounding boss showdowns are challenging, and cutting a gory swathe through goons with the help of a half-dozen dim Thanes is crude fun, but you're likely to regret the expense than sing Beowulf's praises at the end of its eight hours. [Jan 2008, p.65]
    • Official Xbox Magazine
    • 56 Metascore
    • 60 Critic Score
    Fifty bucks. That's a lot to pay for what's basically a movie-licensed action-platformer aimed at a younger audience, but color us surprised that this ogre-cat-donkey sim earnestly plays to the rafters with a multi-tiered carnival of goofy fun. [Aug 2007, p.73]
    • Official Xbox Magazine
    • 66 Metascore
    • 60 Critic Score
    In reality, what's here is competant, but this version just doesn't stack up to any Xbox Ghost Recon--next-gen or otherwise. [Jun 2006, p.76]
    • Official Xbox Magazine
    • 53 Metascore
    • 60 Critic Score
    It's the current best of the "Warriors" bunch, and long-time fans will eat it up, but everyone else should keep expectations in check. [Nov 2007, p.99]
    • Official Xbox Magazine
    • 44 Metascore
    • 60 Critic Score
    From its mind-bending control scheme to its smorgasbord of play types, Street Trace's learning curve hews closer to "Catan" than "Hexic". [Aug 2007, p.81]
    • Official Xbox Magazine
    • 79 Metascore
    • 60 Critic Score
    Sadly, this is the second year in a row that the Tiger series has been light on upgrades. [Sept 2010, p.79]
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    Triggerheart Exelica is the kind of brutally difficult bullet orgy that shooter otaku love. [May 2008, p.76]
    • Official Xbox Magazine
    • 59 Metascore
    • 60 Critic Score
    Otherwise, expect to get bored rather quickly with collecting spilled spheres and waiting for floating cube-movers. [Dec 2007, p.66]
    • Official Xbox Magazine