Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Call of Duty 4: Modern Warfare
Lowest review score: 10 World War II Combat: Road to Berlin
Score distribution:
2,495 game reviews
    • 69 Metascore
    • 75 Critic Score
    Okay, so Magna Carta 2’s not a meticulously crafted masterpiece. But as long as you go in knowing what annoyances await, you should have a pretty good time kicking monster butt.
    • 56 Metascore
    • 75 Critic Score
    Skydive offers a chance to experience what it’s like to fall from the sky without the fear of splattering yourself all over the ground below.
    • 69 Metascore
    • 75 Critic Score
    Section 8 also offers a lot of customization options, with players able to tweak their weapon loadouts, tools (like healing abilities and various flavors of explosive), and even a whole slew of buffs and perks called “passive modules.” Best of all, racking up kills nets you points that you can use to buy deployable gun turrets, hard-to-drive tanks, or hulking mech suits.
    • 70 Metascore
    • 75 Critic Score
    It's goofy, deeply involving fun.
    • 61 Metascore
    • 75 Critic Score
    Aside from the odd cut-scene, the game basically has no story, and the four campaigns essentially differ only in their starting-territory distributions. [May 2006, p.84]
    • Official Xbox Magazine
    • 63 Metascore
    • 75 Critic Score
    High-concept and high-action from beginning to end, Jericho is far closer to "Gears of War" and "Painkiller" than to "Condemned", but it's darker and gorier than all three combined. [Holiday 2007, p.66]
    • 73 Metascore
    • 75 Critic Score
    Gangstas is a grand time reminiscent of the main game. It's not a must-play, but it is a good way to keep the Saints Row fun going.
    • 73 Metascore
    • 75 Critic Score
    Warp's upgrade system isn't explained or implemented well: you're never reminded to use your currency at the innocuous upgrade stations, and we still don't know how we earn skill points. Plus, physics become a greater enemy than the puzzles in the final stage, resulting in a lot of frustration near the end.
    • 71 Metascore
    • 75 Critic Score
    If you're hoping to truly break into the higher tiers of fitness, as exemplified by the pro athletes who make video cameos during the game, you should seek real-life options instead. This one's best suited for NikeFuel addicts and people who just need motivation to work out.
    • 61 Metascore
    • 75 Critic Score
    The game's biggest addition - including Tails as an aid in single-player mode - gives the perfect level of balance to correct mistakes made at mach speed.
    • 82 Metascore
    • 75 Critic Score
    SSX
    Mind-bogglingly inconsistent difficulty. [Apr 2012, p.74]
    • 70 Metascore
    • 75 Critic Score
    Watching friends take a club in the teeth while you rack up a nine-kill-combo is immensely satisfying. [Feb 2010, p.85]
    • Official Xbox Magazine
    • 75 Metascore
    • 75 Critic Score
    It's not for everyone, but with patience, Uprising can become an incredible experience, with plenty of giant bosses and insane, over-the-top action set-pieces. [Jan 2011, p.74]
    • Official Xbox Magazine
    • 78 Metascore
    • 75 Critic Score
    Its enduring strength...is its simplicity. [Nov 2009, p.84]
    • Official Xbox Magazine
    • 64 Metascore
    • 75 Critic Score
    Nexuiz can't hold a candle to full-priced war games, but its mix of constant speed and occasional silliness make it just the thing for when you've got only 10 minutes to kill. [Apr 2012, p.80]
    • 73 Metascore
    • 75 Critic Score
    Winning Eleven may still be a more joyful celebration of the sport, but FIFA 07's beauty and fluidity mark it as the early champ of the next generation. [Holiday 2006, p.74]
    • Official Xbox Magazine
    • 69 Metascore
    • 75 Critic Score
    Age can't turn lead into gold, but these games are still enjoyable - and at $10, this bundle's a real bargain.
    • 64 Metascore
    • 75 Critic Score
    Hardcore realism and all kinds of cool real-world weapons and vehicles. [Holiday 2005, p.83]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    Ground Zeroes' story feels a bit skimpy for the price, but it excels as a breathtakingly pretty stealth sandbox, and as a chance to try out Phantom Pain's gameplay in a smaller, more intimate open world.
    • 65 Metascore
    • 75 Critic Score
    You don't hear "digging" and think "Oooh, fun!"--but somehow, Dig Dug makes you crave it. [Holiday 2006, p.86]
    • Official Xbox Magazine
    • 66 Metascore
    • 75 Critic Score
    With 30 tracks and only a few dance locations, The Black Eyed Peas Experience feels lightweight compared to the similarly priced Dance Central 2, plus it's not breaking much ground. But once the beat dropped, we couldn't help but dance like fools and have a lot of fun. And damn if those songs aren't catchy.
    • 77 Metascore
    • 75 Critic Score
    But for now, you're buying what feels like an early beta test. [June 2011, p.77]
    • 73 Metascore
    • 75 Critic Score
    We do recommend Baller Beats to anyone hoping to increase their b-ball acumen or try something new. If noise and space aren't an issue, it's definitely worth a shot.
    • 76 Metascore
    • 75 Critic Score
    You may tire of the basic gimmick before you're skilled enough to succeed on elaborate, brutally competitive four-player online maps, but Half-Minute Hero's charms still last a surprisingly long time.
    • 65 Metascore
    • 75 Critic Score
    Ultimately, you either think giant stompy robots are rad or you don’t; if they’re your thing, and you don’t mind its split single-/multiplayer nature, Armored Core: Verdict Day provides an enjoyable stage on which to both rock and sock ‘em.
    • 79 Metascore
    • 75 Critic Score
    As long as you don't mind that manual targeting is a twitchy mess, and that Joanna slides around like she's on skates, 10 bucks buys you at least as many enjoyable hours stealth-killing thugs and perforating your pals. [Jun 2010, p.81]
    • Official Xbox Magazine
    • 70 Metascore
    • 75 Critic Score
    Ultimately, Virtua Tennis 4 tries to please everyone by walking a fine line between sim and arcade, but regrettably, it never commits to either camp. [June 2011, p.80]
    • 76 Metascore
    • 75 Critic Score
    After spending most of your time in Dragon Age II confined to the cramped, dingy corners of the politically scrambled seaport of Kirkwall, the wide-open greenery and lush palatial estate of Mark of the Assassin are refreshing.
    • 75 Metascore
    • 75 Critic Score
    Strong enough to be a no-brainer for ardent fans, but other music-game junkies may find this $60 pill very hard to swallow, especially with Rock Band 3 lingering on the horizon. [July 2010, p.73]
    • 55 Metascore
    • 75 Critic Score
    Make no mistake: this is the definitive version of Konami's amphibian-driven arcade game. But because the original wasn't quite the masterpiece Pac-Man­ and Space Invaders were, it falls just short of those homages.
    • 80 Metascore
    • 75 Critic Score
    Diverse online multiplayer battles are exciting and accessible. [Apr 2010, p.80]
    • Official Xbox Magazine
    • 56 Metascore
    • 75 Critic Score
    Fortunately, these stumbles won't keep you from enjoying most of Carnival's offerings, especially if you play it with friends. [June 2011, p.83]
    • 76 Metascore
    • 75 Critic Score
    As long as you possess ample patience and an abiding affection for mental gymnastics, you’ll still emerge with a smile on your dial.
    • 75 Metascore
    • 75 Critic Score
    It seems content to merely bridge the gap between the quirky RPG charm of "Episode 1" and whatever's next without even getting out of the car to stretch a bit. [Dec 2008, p.72]
    • 54 Metascore
    • 75 Critic Score
    Even if you couldn't care less how efficiently you put hundreds of drug-dealing scumbags to rest, you may well be surprised by how enjoyable a bit of this disposable ultraviolence can be.
    • 74 Metascore
    • 75 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 82 Metascore
    • 75 Critic Score
    From its quirky mechanical enemies to its strident strains of deliciously lo-fi music, this run-and-gun platformer honors the 8-bit era.
    • 71 Metascore
    • 75 Critic Score
    The Simpsons Game is wittty and well-written, and it intelligently plays into the nerdy sensibilities of gamers; really, only the by-the-numbers gameplay sometimes comes up short. [Holiday 2007, p.68]
    • 73 Metascore
    • 75 Critic Score
    Still, this is a smartly executed return to the kind of gameplay that made Castlevania great, and we'd love to see it grow into something more. [Jan 2014, p.85]
    • 63 Metascore
    • 75 Critic Score
    Fortunately you can also go online and play against humans in what is definitely one of the Xbox's better poker offerings. [Holiday 2005, p.73]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    Following the action and its muddle of player bodies is the only real issue, and a tighter, less far-flung camera could have fixed it. [Apr 2006, p.77]
    • Official Xbox Magazine
    • 82 Metascore
    • 75 Critic Score
    For longtime gamers and those who can stomach the blocky graphics and touchy controls, it's great retro fun. [Dec 2007, p.78]
    • Official Xbox Magazine
    • 42 Metascore
    • 75 Critic Score
    The recurring annoyances that result don't bleed all the joy from clobbering, but they do keep this third-person action game from devel¬oping a more natural flow and better exploiting its gruesome graphic-novel aesthetics. Luckily, such issues are diminished when you try to chop down massive bosses inspired by Celtic mythology.
    • 71 Metascore
    • 75 Critic Score
    Though the inclusion of sometimes mind-numbing "climb the tower" segments in Story Mode, as well as occasional enemy AI that ranges from stupid to cheap, keep it from mass-scale beat-'em-up greatness, Samurai Warriors satisfies an appetite for destruction in a way that few other games can. [Aug 2004, p.80]
    • Official Xbox Magazine
    • 80 Metascore
    • 75 Critic Score
    Destruction is simply more fun than obsessive tuning, assuming you've got a few screws loose to start with. [Nov 2007, p.84]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    100% exact port of a stellar series. [Aug 2009, p.74]
    • Official Xbox Magazine
    • 75 Metascore
    • 75 Critic Score
    Great aesthetics and monster designs. [Feb 2010, p.85]
    • Official Xbox Magazine
    • 53 Metascore
    • 75 Critic Score
    Sure the graphics are dated, but the game is just as fun--and frustrating obtuse!--to play as it was then. [Nov 2007, p.94]
    • Official Xbox Magazine
    • 74 Metascore
    • 75 Critic Score
    For all the unique thrills and spectacle the series still delivers, Forgotten Sands never quite reaches the dizzying heights you want it to. [July 2010, p.78]
    • Official Xbox Magazine
    • 48 Metascore
    • 75 Critic Score
    It’s not the most standout piece of work in Xbox One’s launch lineup, nor does it pull off any amazing technical tricks — but it’s a fun, cheap ride busting at the gills with an absurd amount of charm.
    • 68 Metascore
    • 75 Critic Score
    Stoked is priced at a sweet $40. So even if a tricks-splosion isn't your personal boarding nirvana, there's enough great stuff in this game that you'd be crazy not to check it out. [Mar 2009, p.82]
    • 73 Metascore
    • 75 Critic Score
    The new Killer Instinct succeeds at stoking nostalgic fires while updating the action. However, a piecemeal season-based approach means that the initial incarnation is extremely light on content, revealing a fighter that’s as packed with vibrant combos as it is unfulfilled promise.
    • 77 Metascore
    • 75 Critic Score
    If only the title had been given a full HD makeover instead of sticking with its decade-old graphics, more players would've been turned on to this lost gem. [Oct 2009, p.82]
    • Official Xbox Magazine
    • 75 Metascore
    • 75 Critic Score
    With WWE 2K14’s comprehensive roster and WrestleMania fan service, it’s hard not to find something to dig your teeth into à la George “The Animal” Steele on a turnbuckle. Still, we’ve seen the series tell better stories and work better between the ropes, making it tough not to notice the flaws in what might be the last dedicated current-gen match.
    • 77 Metascore
    • 75 Critic Score
    But it's certainly easier to grit your teeth through some frustration when almost every level has an intriguing new wrinkle.
    • 75 Metascore
    • 75 Critic Score
    Between the stages' constantly changing art style, the strange story, the unforgettable cast, and the novel take on action combat, this game is definitely worth checking out for people seeking something new. [Sept 2011, p.74]
    • 78 Metascore
    • 75 Critic Score
    Still, the big missions get a bit too big by the end, especially when you keep thinking you're going to fight the last guy, only to be forced to endure one tedius jumping puzzle after the next. [Jun 2006, p.83]
    • Official Xbox Magazine
    • 74 Metascore
    • 75 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 79 Metascore
    • 75 Critic Score
    Sure NCAA is prettier on 360 (the stadiums and crowd atmosphere are particularly sweet), and hey, we love racking up Achievements as much as you do, but the vastly deeper Xbox 1 version (OXM score: 90) is really the only serious option. [Sept 2006, p.81]
    • Official Xbox Magazine
    • 68 Metascore
    • 75 Critic Score
    You're in for a snooze if you demand a hurried pace and copious eye candy, but dice-rolling dungeon nuts will happily while away a dozen hours over the course of Vandal Hearts' satisfying ride. [Jan 2010, p.69]
    • Official Xbox Magazine
    • 78 Metascore
    • 75 Critic Score
    Dead Rising 3 is undoubtedly fun, and cleans up a lot of the messiness found in previous Dead Risings, but it’s still not the complete antidote to the series’ slowly decaying zombie antics. It also doesn’t take much advantage of the new hardware. Don’t blame the Xbox One, though — this launch-day release is limited primarily by the constraints set by the original’s creaky mechanics and gameplay clichés way back in 2006.
    • 56 Metascore
    • 74 Critic Score
    With 110 cars, seven stupidly gigantic courses, amazing (if arcadey) graphics, and staggering freedom of movement (once you unlock free roam modes), it's hard not to recommend this. [July 2003, p.84]
    • Official Xbox Magazine
    • 74 Metascore
    • 74 Critic Score
    Even the tire treads have depth to them. [Feb 2003, p.71]
    • Official Xbox Magazine
    • 72 Metascore
    • 74 Critic Score
    It never does anything exceedingly well, nor does it do anything poorly...Though solid in many aspects, [it's] ultimately underwhelming. [Nov 2003, p.120]
    • Official Xbox Magazine
    • 79 Metascore
    • 74 Critic Score
    The relatively crackling gameplay and amusing atmosphere make for an enjoyable whole, and above all a decent party game. [Feb 2003, p.78]
    • Official Xbox Magazine
    • 58 Metascore
    • 74 Critic Score
    It does handle incredibly well, and the never less than lowbrow humor vaires from hilarious to so-stupid-it's-still-kinda-funny. It ain't perfect, but it's worth the ride. [Feb 2003, p.64]
    • Official Xbox Magazine
    • 42 Metascore
    • 74 Critic Score
    What other puzzle game lets you play as a headphones-wearing monkey? [Mar 2003, p.80]
    • Official Xbox Magazine
    • 81 Metascore
    • 74 Critic Score
    While the exterior looks great, within is a flawed baseball game that needs a good bit of work. [Apr 2005, p.85]
    • Official Xbox Magazine
    • 69 Metascore
    • 74 Critic Score
    A welcome change from most lightgun games that stress "spray and pray" techniques because precision and skill are needed instead of mere blasting. [Apr 2004, p.82]
    • Official Xbox Magazine
    • 78 Metascore
    • 74 Critic Score
    Makes a fun game of pick-up-and-play pigskin with some extra depth, but it could've been even more fulfilling. [Dec 2005, p.104]
    • Official Xbox Magazine
    • 62 Metascore
    • 74 Critic Score
    What it lacks in hardcore squad dynamics, however, it makes up for with its funky soundtrack, detailed graphics, and semi-tactical gameplay. CGT is competent, but not outstanding. [Dec 2005, p.110]
    • Official Xbox Magazine
    • 66 Metascore
    • 74 Critic Score
    The biggest problem is that (with very, very rare exceptions) you can only save at the end of a level...Imagine "Halo" without a recharging shield or checkpoints, and you'll start to get the idea. [Sept 2002, p.94]
    • Official Xbox Magazine
    • 71 Metascore
    • 74 Critic Score
    Unfortunately, the game and story wrapped around this wondrous engine aren’t worthy of the visual splendor. [Mar 2002, p.72]
    • Official Xbox Magazine
    • 71 Metascore
    • 74 Critic Score
    Add to this some of the game's camera problems and the smallish feel of each stage and Blinx is just slightly amiss of being the really creative, clever game it's premise hints at. [Dec 2002, p.96]
    • Official Xbox Magazine
    • 65 Metascore
    • 74 Critic Score
    Other than the stunning graphics, Tao Feng doesn't excel in any other area, but is quite competent in most. [May 2003, p.72]
    • Official Xbox Magazine
    • 65 Metascore
    • 73 Critic Score
    What makes MD so interesting is the three varied abilities of the characters. [Feb 2002, p.68]
    • Official Xbox Magazine
    • tbd Metascore
    • 73 Critic Score
    Though it won't best the more enduring genre stalwarts like "Bust-A-Move," it has plenty of challenge for those tired of first-person shooting at full price. [Mar 2004, p.81]
    • Official Xbox Magazine
    • 74 Metascore
    • 73 Critic Score
    What's here is only half a game. Live play may be brilliant, but the single-player experience is sorely lacking. [Jan 2004, p.78]
    • Official Xbox Magazine
    • 68 Metascore
    • 73 Critic Score
    Many things: packed, fun, annoying, and humorously ironic. [Jan 2005, p.80]
    • Official Xbox Magazine
    • 77 Metascore
    • 73 Critic Score
    Straighforward, visceral fun that may not be Oscar-worthy in the plot department, but provides plenty of popcorn-munching matinee-style entertainment for the over-17 crowd. [May 2004, p.72]
    • Official Xbox Magazine
    • 70 Metascore
    • 73 Critic Score
    Dr. Muto's creativity, long length, and variety make it a good effort. [Jan 2003, p.78]
    • Official Xbox Magazine
    • 70 Metascore
    • 73 Critic Score
    For a game that challenges you to outthink and outmaneuver your opponents, it's a shame that Tenchu's enemy A.I. is so awful and the camera control so twitchy and unyielding. [May 2004, p.83]
    • Official Xbox Magazine
    • 66 Metascore
    • 73 Critic Score
    Mafia's real crime, though, is that it's a very good game wrapped in an absolute technical mess. [June 2004, p.74]
    • Official Xbox Magazine
    • 66 Metascore
    • 73 Critic Score
    Even if you're frustrated by dying on a jump for the 50th time, you'll still think it's funny as hell. [Dec 2004, p.73]
    • Official Xbox Magazine
    • 56 Metascore
    • 73 Critic Score
    Even on easy, beating the story means a thumb-callusing workout (And progress can't be saved.) [Feb 2003, p.78]
    • Official Xbox Magazine
    • 74 Metascore
    • 73 Critic Score
    The fighting engine won't win any awards for realism or responsiveness. (At times the punches lag behind your button presses.) But ultimately it's good enough for what the game is. [Dec 2002, p.142]
    • Official Xbox Magazine
    • 59 Metascore
    • 73 Critic Score
    Forget "Fuzion Frenzy," this is the better Xbox game to break out during a party. [Jan 2003, p.90]
    • Official Xbox Magazine
    • 66 Metascore
    • 73 Critic Score
    Taking your talents onto Xbox Live is the real key. [March 2005, p.84]
    • Official Xbox Magazine
    • 74 Metascore
    • 73 Critic Score
    Phantom Crash isn't a game you can simply pick up and play, but for mech fans and those gamers always up for a singular adventure and a time consuming (but fun) weirdness - this is definitely your ticket. [Nov 2002, p.144]
    • Official Xbox Magazine
    • 47 Metascore
    • 73 Critic Score
    A few control problems prevent the game from being as fun as we'd like and the fighting engine is repetitive and too simple (even for kids). [Dec 2002, p.102]
    • Official Xbox Magazine
    • 71 Metascore
    • 72 Critic Score
    The graphics are noticeably better, the gameplay is expanded upon, and it's twice as bloody as the first game. [Holiday 2004, p.67]
    • Official Xbox Magazine
    • 75 Metascore
    • 72 Critic Score
    The showdown between pitcher and batter just isn't deep enough...Ultimately, ASB is an average game. [Apr 2004, p.74]
    • Official Xbox Magazine
    • 75 Metascore
    • 72 Critic Score
    Throw in the aforementioned boobies - crammed into some hot leather corsets, mind you - and Darkwatch is all this bloodthirsty pardner really needs. [Oct 2005, p.104]
    • Official Xbox Magazine
    • 58 Metascore
    • 72 Critic Score
    Instant replays - There aren't any! There's absolutely no excuse for that... especially on the Xbox. [June 2003, p.82]
    • Official Xbox Magazine
    • 71 Metascore
    • 72 Critic Score
    Although the game's graphics absolutely scream "PS2 port," the programmers are to be commended for an almost supernaturally smooth frame rate throughout, with nary a stutter. [August 2002, p.82]
    • Official Xbox Magazine
    • 81 Metascore
    • 72 Critic Score
    Proves enjoyable and instantly accessible. [Apr 2005, p.87]
    • Official Xbox Magazine
    • 71 Metascore
    • 72 Critic Score
    Mixing the party-friendly mini-games with Xbox Live and offline multiplayer may be enough to warrant a purchase, provided you're able to temper your single-player expectations. [Aug 2005, p.84]
    • Official Xbox Magazine
    • 61 Metascore
    • 72 Critic Score
    The problem here is that little about Lotus Challenge really stands out. [May 2003, p.79]
    • Official Xbox Magazine
    • 69 Metascore
    • 72 Critic Score
    It's tasty and filling, but hardly haute cuisine. [Feb 2003, p.75]
    • Official Xbox Magazine
    • 54 Metascore
    • 72 Critic Score
    The seriously limited engine and weird flow between levels make what could have been a great game, just an average one. Too bad. [Feb 2003, p.73]
    • Official Xbox Magazine