Official Xbox Magazine's Scores

  • Games
For 2,521 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Gears of War
Lowest review score: 10 Bad Boys: Miami Takedown
Score distribution:
2,521 game reviews
    • 69 Metascore
    • 80 Critic Score
    May have some flaws, but the controls feel so good it's hard to put the game down. [Jan 2003, p.92]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    Those who can stomach its brand of horror will be amply rewarded. [Nov 2002, p.143]
    • Official Xbox Magazine
    • 66 Metascore
    • 80 Critic Score
    The biggest complaint about Tapout 2 is that it doesn't really capture the wild differences in fighting styles that make the UFC what it is. As is, it's the best non-traditional fighting game on Xbox by a mile. [May 2003, p.76]
    • Official Xbox Magazine
    • 80 Metascore
    • 80 Critic Score
    Simply having the game online is a significant enough step forward. [Feb 2003, p.77]
    • Official Xbox Magazine
    • 79 Metascore
    • 80 Critic Score
    While the action is good, it's also incredibly short. There are only a dozen missions, plus an unlockable thirteenth, but you're looking at six to eight hours tops on this one. [Feb 2003, p.66]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    The game structure itself is where the depth starts to suck you in, and a career mode with garage management, budget responsibilities, and even morale to manage is a hefty challenge. [July 2003, p.78]
    • Official Xbox Magazine
    • 74 Metascore
    • 80 Critic Score
    If you're an armchair general, it's hard to imagine a more appealing game on your Xbox than this. [Feb 2005, p.76]
    • Official Xbox Magazine
    • 70 Metascore
    • 80 Critic Score
    Easily the best original console RTS out there in a market that relies on, usually, not-so-good ports from the PC. If Jaleco adds in Live play for next year's release, RTS fans may just find a new addiction. [Jan 2004, p.77]
    • Official Xbox Magazine
    • 81 Metascore
    • 80 Critic Score
    Hitz is fast. You can barely keep up, making it so arcadey you'll want to shove a quarter in your controller port after each period. [Nov 2003, p.126]
    • Official Xbox Magazine
    • 68 Metascore
    • 80 Critic Score
    All told, Advent Rising does a whole lot more right than it does wrong. If this really is the first of a trilogy, we'll be first in line for the next installment. [July 2005, p.86]
    • Official Xbox Magazine
    • 74 Metascore
    • 80 Critic Score
    Defiance's story and visuals really shine through. The combat may be repetitive, but it's solid and fun and the well-paced plot does a great job of tying the knot with the long paths of Kain and Raziel. [Jan 2004, p.80]
    • Official Xbox Magazine
    • 74 Metascore
    • 80 Critic Score
    For a game that's meant to be a goofy and irreverent take on the usually stuffy golf world, Outlaw Golf 2 is a surprisingly good golf sim. [Nov 2004, p.77]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    A package of really fun times interspersed by some really annoying parts that will have you jumping in your car to go run over the first squirrel you see. [Aug 2005, p.82]
    • Official Xbox Magazine
    • 70 Metascore
    • 80 Critic Score
    The facts remain: it's nicely crafted, fittingly visualized, and undeniably entertaining at times. [Jan 2004, p.74]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    The design has managed to capture the essence of the genre while making everything contextual to your controller, an impressive feat. [Jan 2004, p.84]
    • Official Xbox Magazine
    • 72 Metascore
    • 80 Critic Score
    Lavish graphics and cinematic cutscenes are worth the $19.99 price tag alone, and though a couple of annoying bugs exist, it's a mature, intelligent journey that will entice any true adventure fan. [Nov 2003, p.124]
    • Official Xbox Magazine
    • 79 Metascore
    • 80 Critic Score
    Satisfying, challenging, and more importantly, fun. [Jan 2004, p.80]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    Even with a new action-oriented emphasis, the game's targetting system, spotty collision detection, and lead-footed "companion" in the game's second half means it doesn't exactly handle like a dream. [Oct 2004, p.72]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    It's tough in the way classic arcade games make you dump good quarter after bad - pitching you against waves of enemies, offering loads of alternate paths, and serving up some seriously demented import-centric humor. [July 2004, p.78]
    • Official Xbox Magazine
    • 79 Metascore
    • 80 Critic Score
    It's an amateur music maker's tool, but a very potent and easy-to-use one and everyone from hardcore wannabe producers to b-boys sitting around Mom's living room really should have it in their library. [Aug 2004, p.84]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    It's a sweet ride, but even a novice player should finish within eight hours. And with no multiplayer, you've no reason to go back and play again. [Nov 2004, p.76]
    • Official Xbox Magazine
    • 61 Metascore
    • 80 Critic Score
    Entertaining, but hardly groundbreaking. [Holiday 2004, p.64]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    For a game that captures the danger and heroism of wartime flying, look no further. [Holiday 2005, p.89]
    • Official Xbox Magazine
    • 71 Metascore
    • 80 Critic Score
    The perfect way to approach it is to shelf your hardcore gamer pride, download a walkthrough to get your through the annoying bits, and just wade into its rampant creativity with both eyes wide open. [Apr 2006, p.77]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    If you're already on the booty-shakin'-wagon, all the Live options make it worth a spin. [Holiday 2004, p.68]
    • Official Xbox Magazine
    • 85 Metascore
    • 80 Critic Score
    Without a doubt, MotoGP 3 is the finest superbike grand-prix simulator available for the Xbox. [Nov 2005, p.130]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    Delivers lots of slick new ways to prance with the pigskin, but over time, the experience lacks the feeling of next-level evolution that defines a great sequel. [Feb 2005, p.72]
    • Official Xbox Magazine
    • 80 Metascore
    • 80 Critic Score
    More than just singing to words on a screen. It's an actual game that rates your performance with a vocal analyzer that scores how well you stayed on key. [Holiday 2004, p.80]
    • Official Xbox Magazine
    • 74 Metascore
    • 80 Critic Score
    The massive and scenic game world does feel a little sparse at times(unlike the far superior one in the Xbox 360 version), and the side missions grow repetitive. But this sandbox has some damn cool toys and not a gangbanger in sight. [Dec. 2006, p.84]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    What makes Stubbs worth finishing is the wacky story and raunchy cutscenes that would've been censored into oblivion in the real 1959. [Holiday 2005, p.78]
    • Official Xbox Magazine
    • 80 Metascore
    • 80 Critic Score
    This is a perfect example of how a compilation should be done. [June 2005, p.88]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    A fine translation of last year's PC adventure. [June 2005, p.82]
    • Official Xbox Magazine
    • 68 Metascore
    • 80 Critic Score
    Too bad Midway didn't ship it with a freely spinning steering wheel. [Nov 2005, p.124]
    • Official Xbox Magazine
    • 71 Metascore
    • 80 Critic Score
    Boasts a fantastic sneak system with incredibly gratifying yet super-easy stealth kills. [Jan 2006, p.76]
    • Official Xbox Magazine
    • 82 Metascore
    • 80 Critic Score
    From the moment you leap, dive, or grapple your first cliff edge in Legend, you'll discover that this time around--things just feel right. [Apr 2006, p.70]
    • Official Xbox Magazine
    • 84 Metascore
    • 80 Critic Score
    For such a worthy successor, it's online quirkiness is a Blob-sized disappiontment. [Holiday 2005, p.93]
    • Official Xbox Magazine
    • 86 Metascore
    • 80 Critic Score
    The problem - Madden is merely good. If you're the only NFL game in town, Mr. EA, you better bring it in spades, not in drips. [Sept 2005, p.78]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    Food creation adds a new dimension to gameplay. [Holiday 2005, p.80]
    • Official Xbox Magazine
    • 81 Metascore
    • 80 Critic Score
    It's like a bunny-sloper stuck in five feet of powder. [Dec 2005, p.118]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    Same great gameplay, now with more immersion and no delays. [Holiday 2005, p.92]
    • Official Xbox Magazine
    • 82 Metascore
    • 80 Critic Score
    Rounded out by strong play-by-play announcing, good A.I. on both sides of the ball, and solid visuals, 2K6 is your best bet for college hoops this year. [Jan 2006, p.74]
    • Official Xbox Magazine
    • 83 Metascore
    • 80 Critic Score
    It's great fun to build your own good or evil hero, and with the Lost Chapters content, there are easily 20-plus hours of fun to be mined out of it. [Jan 2006, p.58]
    • Official Xbox Magazine
    • 70 Metascore
    • 80 Critic Score
    The nitty-gritty of Phenom is the on-court action, which also sees a significant improvement this time around. [May 2006, p.79]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    Okay, so most of it isn't that fresh, and none of it is revolutionary. But if you're looking for the most robust and entertaining dance package currently available, this is it. [Holiday 2006, p.80]
    • Official Xbox Magazine
    • 83 Metascore
    • 80 Critic Score
    It's still a great ride; just don't expect to be as bowled over by it as you were when you strapped in for it last year. [Jan. 2007, p.72]
    • Official Xbox Magazine
    • 71 Metascore
    • 80 Critic Score
    Aimed at pre-teens--some overly cutesy characters and patronizing narration make it a little too cloying for grown-up gamers--Thrillville hits its marks well on most fronts. [Jan. 2007, p.75]
    • Official Xbox Magazine
    • 72 Metascore
    • 80 Critic Score
    For a fair price of $40, the high caliber of NASCAR 07's tune-up keeps the good times rolling--and turning left, of course. [Oct. 2006, p.82]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    The extra 10 bucks you'll pay to get NHL 07 instead of NHL 2K7 is money well-spent. [Nov. 2006, p.85]
    • Official Xbox Magazine
    • 83 Metascore
    • 80 Critic Score
    On original Xbox, 2K7 is strikingly similar to "2K6". Clearly all of the effort went into the next-gen version(which shows on 360), but at least the Xbox version is only $30 and you know you'll get a solid hoops game. [Dec. 2006, p.87]
    • Official Xbox Magazine
    • 73 Metascore
    • 80 Critic Score
    But at $20 for what is basically last year's quality game on original Xbox or $60 for the irresistible package on the 360 title offers, there's a lot to love on either platform. [Jan. 2007, p.76]
    • Official Xbox Magazine
    • tbd Metascore
    • 80 Critic Score
    The last-gen graphics aren't godawful, but they're a far cry from the 360's near pixel-perfect presentation. Who cares, though: it's fun to play the Xbox one last time. [Sept 2008, p.71]
    • Official Xbox Magazine
    • 69 Metascore
    • 80 Critic Score
    We're just sad to see that after all this time, as Xbox 360's only MLB game, it's not the superstar we wish it was. [May 2011, p.81]
    • 68 Metascore
    • 80 Critic Score
    Even if Hollywood never produces another Rango movie, we want a sequel to the game. [May 2011, p.77]
    • 52 Metascore
    • 80 Critic Score
    Nailing distant opponents with your main cannon sometimes demand more luck than skill, and you'll occasionally get stuck behind objects that obstruct your view, but most of the time you'll just have a blast blowing things to hell and gone. [June 2011, p.55]
    • Official Xbox Magazine
    • 89 Metascore
    • 80 Critic Score
    Yes, it's flawed, but L.A. Noire is an honest-to-goodness detective crime thriller - a genuine breath of fresh air that values narrative and story above all else in an age where scripted action sequences and online deathmatch rule the day. It's the closest thing Xbox has to PlayStation's unique adventurer Heavy Rain.
    • 84 Metascore
    • 80 Critic Score
    Whether you work together or dive in solo, this unique journey is worth taking. [July 2011, p.79]
    • 78 Metascore
    • 80 Critic Score
    Even with the occasional framerate drops(particularly in co-op games), the sheer number of levels plus a deep level editor will keep hardcore shmup fans puzzling their way through for ages. [July 2011, p.79]
    • 76 Metascore
    • 80 Critic Score
    Though Prejudice repeats what most of us missed in the first go-round, it's still an original, must-play multiplayer game, and we'd love to see it take off this time. [July 2011, p.80]
    • 76 Metascore
    • 80 Critic Score
    Shadows of the Damned saddles itself with too much fetch-the-widget downtime to be the wholly unpredictable thrill-ride it aspires to be, but it is stuffed full of boisterous personality and pulse-pounding bloodshed.
    • 75 Metascore
    • 80 Critic Score
    F.E.A.R. 3 isn't expertly polished or perfectly balanced, but it's got sufficient creeping dread and more than enough gameplay variety to fan our desire for more of Alma's apocalyptic evil.
    • 74 Metascore
    • 80 Critic Score
    Otherwise, though, this breezy shoot-'em-up is five-plus hours of mindless fun. [Aug 2011, p.85]
    • Official Xbox Magazine
    • 82 Metascore
    • 80 Critic Score
    Sound bizarre? Well, it is. Yet the madness is spellbinding - if you have the stomach to survive Catherine's grueling tower-puzzle scenarios.
    • 76 Metascore
    • 80 Critic Score
    It's a dense, intelligent game, and we felt smart for having finish[ed] it. [Sept 2011, p.78]
    • 80 Metascore
    • 80 Critic Score
    From Dust's malleable world is intoxicating to wield power over, even if your control feels more like work than actual fun at times. Juggling resources and racing against the cycles of nature isn't for everyone. Though stages grow progressively harder, the game doesn't really have a climax to break up its even-keeled rhythm, making it less of a thundering ride and more of a blissfully Zen, workman-like process.
    • 82 Metascore
    • 80 Critic Score
    It's a genuinely great football game, but this edition delivers the kind of small-scale updates that only a paints-his-chest-and-face-on-Saturdays fan could love.
    • 60 Metascore
    • 80 Critic Score
    Super Soldier never hits with as much force as Arkham Asylum, but for superhero fans, it's a worthy adventure.
    • 50 Metascore
    • 80 Critic Score
    Though Dead Block's zombie combat would benefit from easier targeting, its rockabilly music, amusing characters (zombie clowns, anyone?) and manic pacing more than compensate. The campy madness only gets better in split-screen co-op, so not having online multiplayer is a shame, but for hectic puzzle-action fun, this game delivers.
    • 71 Metascore
    • 80 Critic Score
    The game's also surprisingly scary at times: in dark spaces, we found ourselves flinching at disembodied moans, and being rushed by Infested (fast, growling zombies reminiscent of 28 Days Later) freaked us out more than once.
    • 86 Metascore
    • 80 Critic Score
    NHL 12 is an improvement over last year's game, but hardly a revolutionary title. It's the best hockey game on Xbox 360 - though, of course, it's also the only hockey game on 360.
    • 72 Metascore
    • 80 Critic Score
    Though Crimson Alliance lacks Torchlight's endless character development and the infinite replayability of its bottomless dungeon, it delivers something that addictive gem didn't: co-op play.
    • 76 Metascore
    • 80 Critic Score
    Engaging combat carries Space Marine's campaign and multiplayer a long way, although we can't help but feel like a little more time - or maybe ambition - would have made this game a superstar. Still, it's one heck of an entertaining fragfest, and the ideas here should nicely set up a bolder, hopefully more memorable sequel.
    • 77 Metascore
    • 80 Critic Score
    Though its mix of strategy and simulation is something of a console rarity, this franchise endures, thrusting you into a new dictatorial power trip over the burgeoning populace of a Caribbean island. [Nov 2011, p.83]
    • 78 Metascore
    • 80 Critic Score
    The online options are still a little wonky in that they work, but with the Champions League license, we'd like more depth and options in how fans can compete with each other. Nevertheless, the style and impressive ball-movement physics help PES maintain its impressive fidelity.
    • 85 Metascore
    • 80 Critic Score
    The 2010 version's numbskull partner A.I., for instance? Fixed. And the even more frustrating opponent A.I. that still makes us angry just thinking about it? Also rectified, although all their old dirty tricks emerge during the masochistic Jambot matches you must complete to earn Platinum medals.
    • 79 Metascore
    • 80 Critic Score
    Unless you're a Sesame Street super-fan, playing alone or with another adult will rob those sequences of their full impact. As with the TV show, kids are clearly the center of Monster's universe. But for parents seeking a videogame to share with their children, this game offers hours of joy.
    • 83 Metascore
    • 80 Critic Score
    And holy cow, if it's sheer bat-guano crazy you're after, you'll love Versus mode. Pick from 45 (!) unlockable characters and square off against 11 other nutjobs (humans or bots) in completely ridiculous battle royales over Live. We'd happily pay 10 bucks just to listen to the chaos in each wild melee.
    • 78 Metascore
    • 80 Critic Score
    A handful of heinous difficulty spikes will try your patience - especially when you're protecting something other than your own backside - but even in the game's roughest moments, its unexpected diversity keeps you engaged.
    • 79 Metascore
    • 80 Critic Score
    Don't get us wrong: Orcs Must Die! is lots of hyperactive fun. Just don't expect lavish long-term depth that'll keep you slaughtering for weeks.
    • 78 Metascore
    • 80 Critic Score
    Diamond Mine. This enticing new mode has you catching gems atop gold deposits and untilled earth to earn bonuses and dig ever deeper before time runs out. Don't surprise if you awake in a slack-jawed daze to discover that dawn has come and gone.
    • 79 Metascore
    • 80 Critic Score
    If you were curious about MvC3 but never bought it, we wholeheartedly recommend this version. But if you own the original, this $40 upgrade will probably leave you feeling more slighted than delighted. There's consolation in the fact that UMvC3 will soon be getting an extra mode (Heroes & Heralds) via free DLC; and if you're interested in being competitive in one of the most frenetic, frenzied games of all time, it's worth paying for this ride twice.
    • 69 Metascore
    • 80 Critic Score
    Okay, so you're mostly just blasting away at anyone not wearing your current colors, but it's still plenty addictive.
    • 77 Metascore
    • 80 Critic Score
    An abbreviated runtime (three to four hours per playthrough) and the absence of any new gameplay modes don't diminish the joy of facing RAAM in a boss fight, or of leveling a building to crush a string of Seeders, or of defending against a horde of Reavers. It's these Gears-specific thrills that make RAAM's Shadow a short but worthy co-op–able history lesson told with guns and roadie runs.
    • 84 Metascore
    • 80 Critic Score
    The Moon Knight and Ghost Rider tables are definitely our favorites here, but all four are fun enough and replayable enough to make this DLC pack well worth the $10.
    • 83 Metascore
    • 80 Critic Score
    The return of Battlefield 2's Conquest Assault mode doesn't bring a ton to the table, either: giving one side possession of all control points right at the outset is an interesting wrinkle, but it hardly reinvents the experience. On the other hand, when those four classic maps are this much fun to storm around in, who says anything needs to be brand-spanking-new?
    • 70 Metascore
    • 80 Critic Score
    The game's arguably a bit short (though it is $10), and some of the ghost encounters are marred by attack prompts that aren't always recognized. But if you have the patience (and the health reserves) to endure a few irritating battles, you'll find Haunt worth the visit.
    • 77 Metascore
    • 80 Critic Score
    SoulCalibur V feels new without feeling reinvented. It's not genre-defining and it's not the complete overhaul probably needed to make SoulCalibur important in tournament-fighting circles, but it's still flashy enough to keep fans interested and technical enough to convert some series holdouts.
    • 80 Metascore
    • 80 Critic Score
    Not every activity enthralls, and it's a brief overall affair with little incentive for repeated solo-play once you complete a couple of cycles. But Happy Action Theater is an absolute powder keg of a party experience, instilling childlike delight in nearly anyone that crosses its path while proving imaginative minds can still make inspired use of Kinect.
    • 80 Metascore
    • 80 Critic Score
    [A] few soft spots are what keep Kingdoms of Amalur from being truly dazzling. It's a great RPG - one that gives you an almost Bethesda level of freedom - and it has so much content that you could be playing the game for a couple of months. [Mar 2012, p.72]
    • 67 Metascore
    • 80 Critic Score
    Whether you're tackling it solo or with friends, Simpsons Arcade likely won't take more than an hour to run through from start to finish, making the $10 price tag seem a little steep. Even so, there's a lot to take in, especially in this version.
    • 77 Metascore
    • 80 Critic Score
    Shank 2 isn't quite as robust or refreshing as its predecessor, but it's another damn fine (and fun!) downloadable adventure.
    • 79 Metascore
    • 80 Critic Score
    Quarrel does have some odd quirks, such as claiming words like "Monday" don't exist while accepting more obscure words. But for logophiles, its mix of strategy and vocabulary is a true pleasure.
    • 58 Metascore
    • 80 Critic Score
    It may not live up to the series' impossibly high standards, but it's still a gem in its own right. [Apr 2012, p.56]
    • 68 Metascore
    • 80 Critic Score
    The series' best effort yet. Though many little issues remain, its fundamentals are strong throughout, forming the foundation for a largely stellar baseball experience. [Apr 2012, p.84]
    • 83 Metascore
    • 80 Critic Score
    A full, unique experience that's equal parts familiar and new, technical and mashy.
    • 68 Metascore
    • 80 Critic Score
    Even if you're aggravated early on, don't take this game at face value. From Software has developed some of this generation's most interesting games, and obtuse or not, Armored Core V is one of them.
    • 68 Metascore
    • 80 Critic Score
    Kinect responsiveness can be spotty, especially jumping, but it works well enough to keep kids (and adults) grinning ear-to-ear while playing.
    • 79 Metascore
    • 80 Critic Score
    The constant shuffle between real-time mobile defense and time-pausing tactical route planning is both seamless and nerve-wracking. Even after you know every crisply rendered map back to front, you may find you just want to keep playing.
    • 78 Metascore
    • 80 Critic Score
    When you consider what you do get for your $15 - a beautiful, darkly humorous game with one of the most well-made, finely tested fighting engines around, plus great online play - fighting-game aficionados have plenty of reasons to hang out with these dysfunctional damsels.