Official Xbox Magazine's Scores

  • Games
For 2,504 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Mass Effect
Lowest review score: 10 Pulse Racer
Score distribution:
2,504 game reviews
    • 47 Metascore
    • 45 Critic Score
    Survey responses tend to be puzzlingly inconsistent. [Feb 2012, p.74]
    • 65 Metascore
    • 45 Critic Score
    As you grit your teeth through 30 missions, you'll run into frustration aplenty. [Feb 2012, p.76]
    • 68 Metascore
    • 45 Critic Score
    Regrettably, Puddle's enticing possibilities are mired in a swamp of irritating issues. Increasingly lethal obstacles take the place of actual puzzles, and overcoming them requires painful trial and error. Meanwhile, the camera frequently focuses on runaway specks even as most of your goop starts to dissolve once it's off-screen.
    • 55 Metascore
    • 45 Critic Score
    You never truly get the sense of being a pro podracer, a vicious monster, or a mighty Jedi, leaving you all-too-aware that you're just playing a videogame…and a mediocre one at that.
    • 39 Metascore
    • 45 Critic Score
    When Multiverse is at its best, you'll enjoy its clever quips and competent shooting. Unfortunately, these highlights are all too rare.
    • 32 Metascore
    • 45 Critic Score
    It’s a generic zombie story to a Z, and not helped by horrible visuals that awkwardly recycle character models and stages. Together, these elements make the game feel like a reanimated corpse.
    • 42 Metascore
    • 45 Critic Score
    Pine and Quinto deliver the goods; if only this rollercoaster ride sped up instead of slamming the brakes every time we started to enjoy ourselves.
    • 55 Metascore
    • 45 Critic Score
    For a rather simplistic platformer, Alien Spidy’s ultimately just too challenging, in all the wrong ways. Even after many play sessions, we didn’t feel like we were learning what we needed to eventually master it, and that’s a big turnoff.
    • 49 Metascore
    • 45 Critic Score
    When stages start stretching past 10 to 15 minutes apiece thanks to minimal checkpoints and dozens of cheap deaths, though, the game known as a breezy pick-up-and-play classic on phones instead feels like a bitter grind on 360.
    • 39 Metascore
    • 45 Critic Score
    You might well opt to buy stat upgrades or temporary performance-boosting items instead, for the sake of simple one-on-one multiplayer confrontations. But because stat upgrades make little difference in the field, and you can carry only a single boost item at a time, you're probably better off just playing something else altogether.
    • 38 Metascore
    • 45 Critic Score
    The game does have a few bright spots. Its cel-shaded art style is fun to look at, and the level designs — which include a museum with a huge medieval-castle exhibit, plus an artificial forest inside a skyscraper — are unique and memorable. But that’s not enough to recommend what’s otherwise a stiff, banal mess of wasted potential.
    • 38 Metascore
    • 45 Critic Score
    Despite the brevity and repetition, plenty of bugs plague these turtles. From low-level quirks like characters getting caught on objects in the environment, to high-level issues like A.I. partners abandoning us or a hacking minigame causing freezes, the amount of glitches in Out of the Shadows is pretty alarming.
    • 38 Metascore
    • 45 Critic Score
    Endlessly bashing dim-witted hordes becomes mind-numbing almost to the point of hypnosis. Unless you’ve got some oddly strong hankering for scatological silliness, it’s probably best to simply flush twice and not look back.
    • 43 Metascore
    • 45 Critic Score
    A survival mode and a handful of inventive multiplayer scenarios add some replayability, but considering that they suffer from the same issues that plague the core game, you're probably best leaving raider in the bomb. [Jan 2014, p.76]
    • 47 Metascore
    • 45 Critic Score
    Ultra die-hard series addicts will find some reward in a handful of lively but short cutscenes, but overall this licensed title lacks the joy and entertainment of its source material.
    • 63 Metascore
    • 44 Critic Score
    FN's only rewarding attributes are the high quality character models and the perfect license. Everything else needs work. [Nov 2003, p.130]
    • 57 Metascore
    • 43 Critic Score
    Poorly designed levels with lackluster textures and little to no environmental interaction only compound the game's senseless enemy AI. [May 2004, p.84]
    • 45 Metascore
    • 43 Critic Score
    Stylish visuals and a skintight catsuit can't save Catwoman from baffling controls (jump is the right shoulder button?), repetitive combat sequences, and predictable AI. [Oct 2004, p.74]
    • 43 Metascore
    • 43 Critic Score
    Lots of blood, but not enough meat. [Jan 2005, p.84]
    • 48 Metascore
    • 42 Critic Score
    Combat is sluggish and mediocre...Merely a shell of the quartet's former glory. [Holiday 2004, p.68]
    • 71 Metascore
    • 42 Critic Score
    Admirably, it doesn't just resort to predictable, cliched platformer gameplay - it resorts to that and a respectably varied selection of other gameplay interludes. [Sept 2005, p.80]
    • tbd Metascore
    • 42 Critic Score
    Ultimately, it never feels like you have much real effect on what's going on out on the court. [June 2002, p.80]
    • 60 Metascore
    • 41 Critic Score
    Sadly, with some polish, this could have been a really good game. [Nov 2002, p.145]
    • 26 Metascore
    • 41 Critic Score
    It totally lacks imagination or polish. Toss this one back. [Nov 2003, p.102]
    • 56 Metascore
    • 41 Critic Score
    Throw in some bland graphics, awful voice acting, and AI unable to react to events in teh environment - like a grenade landing at its feet - and not even a two-player co-op mode can save this one. [Aug 2004, p.79]
    • 50 Metascore
    • 41 Critic Score
    What is tedious about BMT2 is the glut of relentless jokes at the expense of gays and hillbillies. They're awfully cheap. [Dec 2005, p.112]
    • 65 Metascore
    • 40 Critic Score
    Three deal-breakers emerge in this weak pool game. [Jun 2006, p.62]
    • 65 Metascore
    • 40 Critic Score
    Stick with "Smash Tv" for similiar action with more thrills and better co-op play. [Jun 2006, p.64]
    • 45 Metascore
    • 40 Critic Score
    We expect a few things from a modern arcade-style brawler: reasonably placed checkpoints, more than one playable character, varied enemies, and multiplayer. Golden Axe: Beast Rider, Sega’s reinvention of the arcade classic, delivers none of them. Perhaps the worst oversight of the bunch is the lack of multiplayer options.
    • 34 Metascore
    • 40 Critic Score
    We never thought the day would come where we'd so dislike a Bomberman game, but by being needlessly lacking in the most crucial areas, Act Zero is impossible to love. [Sept 2006, p.78]