Official Xbox Magazine's Scores

  • Games
For 2,503 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Gears of War 3
Lowest review score: 10 World War II Combat: Road to Berlin
Score distribution:
2,503 game reviews
    • 70 Metascore
    • 70 Critic Score
    As long as you prefer more action and less strategy with a slightly historical background, we are happy to recommend it. [Nov 2002, p.122]
    • 70 Metascore
    • 75 Critic Score
    Ultimately, Virtua Tennis 4 tries to please everyone by walking a fine line between sim and arcade, but regrettably, it never commits to either camp. [June 2011, p.80]
    • 70 Metascore
    • 85 Critic Score
    Luxor 2 doesn't quite reach "Hexic" levels of serious mass appeal, but diligent students of the genre will want to sign up for its invigorating new lessons. [May 2007, p.80]
    • 70 Metascore
    • 60 Critic Score
    Because the co-op mode adapts the same structure for its 100 new levels, rather than implementing new ideas, this redux feels pretty out of touch. [Oct 2009, p.73]
    • 70 Metascore
    • 85 Critic Score
    The Outfit does not aspire in the slightest to reflect the sights and sounds of real-life combat in dubya-dubya-two. It aspires to be one thing and one thing only: fun. [Apr 2006, p.82]
    • 70 Metascore
    • 70 Critic Score
    With your $60 on the line, however, it's only multiplayer that rescues TimeShift from the throes of average-dom. [Holiday 2007, p.74]
    • 70 Metascore
    • 80 Critic Score
    Besides delivering the roots-respecting experience seasoned demon-slayers demanded, it’s brimming with enough replayability (via Chapter and Tests of Valor challenges, competitive Clan Battles, co-op Ninja Trials, and all of Ninja Gaiden 3’s DLC) to keep players butchering away long after the blood’s dried in the main campaign.
    • 70 Metascore
    • 65 Critic Score
    However, Battlefest's plan to play it safe also limits it. No hint of a single-player campaign is included: you're either playing multiplayer matches with humans or simulating them. [March 2011, p.85]
    • 70 Metascore
    • 80 Critic Score
    If you held off on Xbox and you dig the college game and atmosphere, this is your best(and only)bet on 360. [Apr 2006, p.81]
    • 70 Metascore
    • 70 Critic Score
    Rally diehards are better off dropping the extra cash for the excellent Dirt3, or even 2007's Sega Rally Revo. [Aug 2011, p.79]
    • 70 Metascore
    • 70 Critic Score
    For the low price of $20, Xyanide's a surprisingly fun alternative to Xbox Live Arcade's nostalgic offerings. [Oct. 2006, p.81]
    • 70 Metascore
    • 75 Critic Score
    The Cave's charms aren't meant for longevity or deep, thinky examination. Its breezy morality play feels more like a small, self-contained, eccentric dose of dark humor, best suited for whiling away a gloomy afternoon spent indoors.
    • 70 Metascore
    • 81 Critic Score
    Cost notwithstanding, Line of Contact further adds to the most unique gaming experience in the world today. It's beautiful, immersive, and just plain fun. [May 2004, p.74]
    • 70 Metascore
    • 80 Critic Score
    The nitty-gritty of Phenom is the on-court action, which also sees a significant improvement this time around. [May 2006, p.79]
    • 70 Metascore
    • 70 Critic Score
    Though you can record and upload your own freestyle moves to share them with others, or download other players' custom choreography, JD3's content is slight if you're looking for any real challenge or a true "game"-style experience.
    • 70 Metascore
    • 50 Critic Score
    Our advice: just save your money and pop in your old copy of "Unleashed". [Jan 2008, p.64]
    • 70 Metascore
    • 80 Critic Score
    The facts remain: it's nicely crafted, fittingly visualized, and undeniably entertaining at times. [Jan 2004, p.74]
    • 70 Metascore
    • 73 Critic Score
    For a game that challenges you to outthink and outmaneuver your opponents, it's a shame that Tenchu's enemy A.I. is so awful and the camera control so twitchy and unyielding. [May 2004, p.83]
    • 70 Metascore
    • 75 Critic Score
    Hell Yeah!'s cheery approach to slaughter and its goofy riffs on nerd culture make this gorgeously amusing version of Hell worth a visit.
    • 70 Metascore
    • 55 Critic Score
    Cars with guns should equal good times, but Full Auto’s skin-deep thrills last only as long as it takes for a quick easy test drive. [Mar 2006, p.77]
    • 70 Metascore
    • 90 Critic Score
    It's quirky enough to turn off the unadventurous, but for the rest of us, it's every bit as relevant as it was in 2000. [Nov 2012, p.84]
    • 70 Metascore
    • 80 Critic Score
    The game's arguably a bit short (though it is $10), and some of the ghost encounters are marred by attack prompts that aren't always recognized. But if you have the patience (and the health reserves) to endure a few irritating battles, you'll find Haunt worth the visit.
    • 70 Metascore
    • 80 Critic Score
    Crucially, the difficulty has been adjusted: whereas GHIII wanted you to bleed, GHA simply expects that you come ready to rock.
    • 70 Metascore
    • 64 Critic Score
    Or at least if it were more wildly satirical. Instead, it falls somewhere in between: the middle of the road where nothing really interesting happens except the same repetitive and boring tasks. [Holiday 2004, p.70]
    • 70 Metascore
    • 60 Critic Score
    The entire experience, however, is tarnished by a framerate that bogs down any time a ball is put in play. A simple 5-3 putout turns into a noticeable slideshow as the camera pans across the diamond — which is a shame, as fielders sport some great animations this year.
    • 70 Metascore
    • 78 Critic Score
    Fast, furious, four-player party action that satisfies the old-school gamer and casual gamer alike. [Dec 2001]
    • 70 Metascore
    • 83 Critic Score
    What really makes Crash Nitro Kart worth playing is the solid control and innovative boost system. [Dec 2003, p.106]
    • 70 Metascore
    • 85 Critic Score
    Loads of fun, a delightful trip back to an era where simply jumping in the right spot could reveal copious hidden goodies. Whether you’ve played the original or not, this remake is worth every Number-One Dime.
    • 70 Metascore
    • 65 Critic Score
    No matter how you view the game's potentially divisive depiction of Juliet (Is her giggly, panty-flashing, stripper-pole-swinging act crassly exploitative, or just cheeky, campy fun? Lollipop's tone is frustratingly all over the map.), the gameplay seems to always fall just shy of being much more than it is.
    • 70 Metascore
    • 65 Critic Score
    Encore is a decent party game but it sure lacks the depth and gotta-play-it power of "Rock Band". [May 2008, p.72]