Official Xbox Magazine's Scores

  • Games
For 2,521 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Gears of War 3
Lowest review score: 10 Bad Boys: Miami Takedown
Score distribution:
2,521 game reviews
    • 69 Metascore
    • 82 Critic Score
    Another gem in a surprising embarrassmenet of [Xbox] brawling riches. [Aug 2005, p.85]
    • 69 Metascore
    • 80 Critic Score
    May have some flaws, but the controls feel so good it's hard to put the game down. [Jan 2003, p.92]
    • 69 Metascore
    • 74 Critic Score
    A welcome change from most lightgun games that stress "spray and pray" techniques because precision and skill are needed instead of mere blasting. [Apr 2004, p.82]
    • 69 Metascore
    • 70 Critic Score
    Make no mistake: the latest iteration in the Operation Flashpoint series has plenty wrong with it. But it burger-chomping, chain-smoking heart beats with a fiery tenacity that's unrivaled in the current console era. [June 2011, p.78]
    • 69 Metascore
    • 75 Critic Score
    Factor in the up-and-down, run-and-gun dunk-a-thons that are fun but arcade-y--a trait tougher to stomach after "2K7's" more impressive showing--and Live 07 is like a windmill jam in the Dunk Contest: nice, but we've seen it before. [Dec. 2006, p.86]
    • 69 Metascore
    • 65 Critic Score
    The game is fun in short bursts, but won't hold your attention for too long. [July 2008, p.66]
    • 69 Metascore
    • 60 Critic Score
    If you already own MotoGP 08, there just isn't enough here to justify an upgrade. [May 2010, p.77]
    • 69 Metascore
    • 79 Critic Score
    With a good combat system and a high smash factor, The Hulk is a winner. [Aug 2003, p.77]
    • 69 Metascore
    • 75 Critic Score
    If only Swarm played to its quirky strengths instead of working against them, its maddening obstacles would be much more enjoyable. [April 2011, p.80]
    • 69 Metascore
    • 75 Critic Score
    The enemies are crass, the design is mean, the challenge is unforgiving, and the reward limited. You've been warned. [Mar 2010, p.82]
    • 69 Metascore
    • 70 Critic Score
    This arcade hockey is a reasonably fun alternative to aggressive realism, but it lacks the substance that’ll keep us playing its competition long after both games launch and hockey season has come and gone.
    • 69 Metascore
    • 65 Critic Score
    It's reasonably fun, but "Jewel Quest" is better, deeper, and more addictive. [Jun 2006, p.62]
    • 69 Metascore
    • 65 Critic Score
    Foul Play won't tempt you to heave tomatoes at its cast, but you won't find yourself crying out for an encore, either.
    • 69 Metascore
    • 70 Critic Score
    Its best moments make it well worth sampling. Just don't be surprised if it somehow feels like less than a meal despite its 10-hour playtime. [Aug 2010, p.83]
    • 69 Metascore
    • 80 Critic Score
    Fight for NY was a critical success, so EA has taken a curious risk by remixing the game's features and flow. [Apr 2007, p.84]
    • 69 Metascore
    • 67 Critic Score
    It's no "Mario 64," and an occasionally irksome camera frustrates, but Scaler is an enjoyable $20 game. [Jan 2005, p.74]
    • 69 Metascore
    • 55 Critic Score
    If you crave a Rayman game that mixes a retro vibe with contemporary gameplay and gorgeous graphics, do yourself a favor and opt for last year's stellar Rayman Origins. Rayman 3 HD's dated platformer appeal is a playground strictly for old-school nostalgics seeking a tangible example of how far the genre has evolved.
    • 69 Metascore
    • 70 Critic Score
    However you look at it, the so-so cardplay (you can choose Texas Hold ’Em or Omaha this time) does offer some nifty real-world prizes for winning challenges and tournaments: several unlockable heads and skins for use in Borderlands 2, plus five 360 Avatar items. It’ll take a number of hours to get them all, although while you’re working on that, you can also spend your in-game cash on custom chips, decks, and felts for use within Poker Night 2 itself.
    • 69 Metascore
    • 70 Critic Score
    Thanks to its engaging combat and spectacle, Lightning Returns manages to distract somewhat from its overarching design issues. As a game, it's notably flawed but has its moments. [March 2014, p.76]
    • 69 Metascore
    • 69 Critic Score
    With the single-player game so clearly in focus, it's disappointing that it plods along so unevenly, and at times, progress feels like you're wading through molasses rather than zipping through the ether. [Jan 2005, p.78]
    • 69 Metascore
    • 65 Critic Score
    Not a notable upgrade over Number One Hits. [May 2010, p.83]
    • 69 Metascore
    • 77 Critic Score
    The AI isn't so good. The perps never move or run away - they just stand and fight to the death or give up. [Dec 2003, p.124]
    • 69 Metascore
    • 79 Critic Score
    There is still plenty of variety in gameplay and the AI makes for a more than decent opponent. [Dec 2003, p.92]
    • 69 Metascore
    • 75 Critic Score
    The game still has looks to kill for and offers up the identical Xbox Live modes and challenge of the 360 version. [May 2006, p.71]
    • 69 Metascore
    • 70 Critic Score
    A hardcore, old-school shooter. In many ways, it feels like the "Ninja Gaiden" of shooters, so if that sounds appealing to you, you'll probably love it more than we did. But if you're looking for a more modern experience, something from the current crop of shooter stars like "BioShock" and "Call of Duty 4," the frustrating bosses and save system will seem positively prehistoric. [Feb 2008, p.46]
    • 69 Metascore
    • 65 Critic Score
    But overall, the affair is a tad bit low-rent on the production values. [Dec 2007, p.75]
    • 69 Metascore
    • 75 Critic Score
    For apocalypse buffs, much of I Am Alive is riveting stuff; we'd love to see a follow-up that improves on its framework.
    • 69 Metascore
    • 75 Critic Score
    Whether its quirks annoy you more than its strengths entertain you, though, all boils down to how much of a Quake fan you are.
    • 69 Metascore
    • 75 Critic Score
    If you have the personal motivation, joining the ranks of coaching legends could be incredibly satisfying. [Aug 2006, p.76]
    • 69 Metascore
    • 70 Critic Score
    We enjoy QAA, but next to golden oldies(Doom, Duke)and modern epics(Halo, Call of Duty), it's less of a legend. [March 2011, p.81]