Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 BioShock
Lowest review score: 10 Bad Boys: Miami Takedown
Score distribution:
2,495 game reviews
    • 60 Metascore
    • 45 Critic Score
    Charming visuals aside, Leedmees does little to distinguish itself, and less to justify its $10 price.
    • 44 Metascore
    • 45 Critic Score
    Over in just two to three hours. [Nov 2009, p.78]
    • Official Xbox Magazine
    • 47 Metascore
    • 45 Critic Score
    Survey responses tend to be puzzlingly inconsistent. [Feb 2012, p.74]
    • Official Xbox Magazine
    • 41 Metascore
    • 45 Critic Score
    Remember racing RC cars around when you were a kid? Yeah...stick with the memories. [Feb 2009, p.85]
    • Official Xbox Magazine
    • 54 Metascore
    • 45 Critic Score
    Hope for a fresh star when Cars 2 hit theaters in 2011. [Holiday 2009, p.82]
    • Official Xbox Magazine
    • 65 Metascore
    • 45 Critic Score
    As you grit your teeth through 30 missions, you'll run into frustration aplenty. [Feb 2012, p.76]
    • 68 Metascore
    • 45 Critic Score
    Regrettably, Puddle's enticing possibilities are mired in a swamp of irritating issues. Increasingly lethal obstacles take the place of actual puzzles, and overcoming them requires painful trial and error. Meanwhile, the camera frequently focuses on runaway specks even as most of your goop starts to dissolve once it's off-screen.
    • 39 Metascore
    • 45 Critic Score
    When Multiverse is at its best, you'll enjoy its clever quips and competent shooting. Unfortunately, these highlights are all too rare.
    • 46 Metascore
    • 45 Critic Score
    You can stay busy in the pretty lengthy career mode, where you're competing in tournaments, unlocking various disciplines, and following a well-meaning but rough storyline. And there's local split-screen and online multiplayer supporting up to four players, but good luck convincing anyone else to join you in this seasonal depression.
    • 38 Metascore
    • 45 Critic Score
    Despite the brevity and repetition, plenty of bugs plague these turtles. From low-level quirks like characters getting caught on objects in the environment, to high-level issues like A.I. partners abandoning us or a hacking minigame causing freezes, the amount of glitches in Out of the Shadows is pretty alarming.
    • 32 Metascore
    • 45 Critic Score
    It’s a generic zombie story to a Z, and not helped by horrible visuals that awkwardly recycle character models and stages. Together, these elements make the game feel like a reanimated corpse.
    • tbd Metascore
    • 45 Critic Score
    The only reason to bother with it is its low-hanging Achievements! [July 2009, p.84]
    • Official Xbox Magazine
    • 51 Metascore
    • 45 Critic Score
    After several stages, it becomes painfully repetitive. [Oct 2008, p.85]
    • Official Xbox Magazine
    • 61 Metascore
    • 45 Critic Score
    Some of the bigger bosses are fun to take down, and the grim backgrounds are often quite pretty, but robotically pounding or charging the X button for hours on end will wear down the will-power of even the most stalwart gamers. [May 2011, p.71]
    • 49 Metascore
    • 45 Critic Score
    Emulating and amplifying the bloodier side of fighting was, conceptually, a great way to separate Supremacy from other MMA titles. But because of its crippling issues, it stands alone as the one clumsy, bad brawler of its kind on Xbox 360.
    • 45 Metascore
    • 45 Critic Score
    Even if the controls weren't the work of a lunatic, chaining maneuvers is unnecessarily frustrating. Fail to leave a pregnant pause between tricks, and X-Fighters ignores your input altogether.
    • 42 Metascore
    • 45 Critic Score
    Pine and Quinto deliver the goods; if only this rollercoaster ride sped up instead of slamming the brakes every time we started to enjoy ourselves.
    • 44 Metascore
    • 45 Critic Score
    Charging 10 bucks for such a stellar board game in such shoddy wrapping should be illegal. [Apr 2009, p.79]
    • Official Xbox Magazine
    • 56 Metascore
    • 45 Critic Score
    Deadliest Warrior's violent contests are mainly good only for amusement, as the shallow play mechanics and repetitive battles offer more laughs than longevity.
    • 39 Metascore
    • 45 Critic Score
    You might well opt to buy stat upgrades or temporary performance-boosting items instead, for the sake of simple one-on-one multiplayer confrontations. But because stat upgrades make little difference in the field, and you can carry only a single boost item at a time, you're probably better off just playing something else altogether.
    • 62 Metascore
    • 45 Critic Score
    Perhaps the developers should have put a bit less effort into securing voice actors(Mark Hamill, Wayne Brady, and Elijah Wood have roles)and a bit more into fine-tuning the mechanics. [Holiday 2008, p.67]
    • Official Xbox Magazine
    • 48 Metascore
    • 45 Critic Score
    Even at $40, it's hard to recommend to anyone besides serious thrashmasters. [Nov 2010, p.76]
    • 57 Metascore
    • 45 Critic Score
    Everywhere else, though, this game falters significantly. [Nov 2010, p.83]
    • Official Xbox Magazine
    • 53 Metascore
    • 45 Critic Score
    On top of frequent loads, lots of quest-to-quest driving, and graphics akin to Sneak King's, it's clear that no one really tried to make the game work. [Jan 2010, p.77]
    • Official Xbox Magazine
    • 39 Metascore
    • 45 Critic Score
    Horrendous camera and targeting system. [Apr 2009, p.79]
    • Official Xbox Magazine
    • 62 Metascore
    • 45 Critic Score
    SNK superfans will covet its three-on-three smackfests, but unless Neowave completes your KOF collection, save your $20. [Jun 2006, p.85]
    • Official Xbox Magazine
    • 47 Metascore
    • 45 Critic Score
    Not only is this not very challenging, it's just plain boring after two or three levels. [Feb 2003, p.70]
    • Official Xbox Magazine
    • 38 Metascore
    • 45 Critic Score
    Endlessly bashing dim-witted hordes becomes mind-numbing almost to the point of hypnosis. Unless you’ve got some oddly strong hankering for scatological silliness, it’s probably best to simply flush twice and not look back.
    • 47 Metascore
    • 45 Critic Score
    Only hardcore retro addicts should drop the five bucks. [Nov 2007, p.94]
    • Official Xbox Magazine
    • 38 Metascore
    • 45 Critic Score
    The game does have a few bright spots. Its cel-shaded art style is fun to look at, and the level designs — which include a museum with a huge medieval-castle exhibit, plus an artificial forest inside a skyscraper — are unique and memorable. But that’s not enough to recommend what’s otherwise a stiff, banal mess of wasted potential.