Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Gears of War
Lowest review score: 10 World War II Combat: Road to Berlin
Score distribution:
2495 game reviews
    • 21 Metascore
    • 35 Critic Score
    Avoid this game like a darkened alley.
    • 35 Metascore
    • 35 Critic Score
    As a pre-order freebie, Ignition isn't bad, but it isn't worth paying for or playing through otherwise. [Jan 2011, p.69]
    • Official Xbox Magazine
    • 33 Metascore
    • 35 Critic Score
    At 30 bucks, Farming Simulator 2013 mainly reminds us why the expression “bought the farm” has such negative connotations.
    • 40 Metascore
    • 35 Critic Score
    Predictably, you’ll have a much better time blasting away in by-the-numbers deathmatch, team deathmatch, and capture-the-flag engagements — well, if you can find any other players in the ghost town that passes for Scourge’s multiplayer lobby. Given the game’s crippling problems, it’s hard to blame folks for staying away in droves.
    • 40 Metascore
    • 35 Critic Score
    Spend your $50 on something--anything--else. [Jan 2011, p.81]
    • Official Xbox Magazine
    • 41 Metascore
    • 35 Critic Score
    Unfortunately, the major addition for its XBLA debut - Kinect integration - is poorly implemented, leaving an otherwise shallow and dated experience.
    • 50 Metascore
    • 35 Critic Score
    Even when functional, however, Narco Terror lacks intrigue or interest, and feels like a lazy take on a well-worn blueprint.
    • 38 Metascore
    • 35 Critic Score
    Watching a B-movie can be cheesy good fun. Playing and paying money for one...that's a nightmare. [Sept 2007, p.79]
    • Official Xbox Magazine
    • 35 Metascore
    • 35 Critic Score
    Overly linear levels, repetitive fights, and a distinct lack of polish. [Oct 2009, p.75]
    • Official Xbox Magazine
    • 50 Metascore
    • 35 Critic Score
    It's a bit muddled, but the action is positively debilitating.
    • 61 Metascore
    • 33 Critic Score
    It looks like Capcom basically cut and pasted the sprites from the five earlier games, so there's no visual consistency between the characters. [July 2005, p.88]
    • Official Xbox Magazine
    • 50 Metascore
    • 32 Critic Score
    We don't really need video versions that make the game ridiculously more difficult. [Jan 2003, p.80]
    • Official Xbox Magazine
    • 35 Metascore
    • 32 Critic Score
    Many courses are so pointlessly complex and poorly laid out it's imossible to tell which way to turn. [Dec 2002, p.92]
    • Official Xbox Magazine
    • 51 Metascore
    • 31 Critic Score
    Even at $20, this is a mess. [May 2005, p.80]
    • Official Xbox Magazine
    • 41 Metascore
    • 30 Critic Score
    Snoop has been involved in some lame non-musical ventures over the years, but Way of the Dogg may be a new low.
    • 35 Metascore
    • 30 Critic Score
    You're left with awkward, stilted voice-acting, serviceable graphics, and rote button-pushing that feel less like a game experience and more like channel-surfing on your couch. Skip.
    • 53 Metascore
    • 30 Critic Score
    On Live it's an afternoon's worth of tinsel-tawdry blah; in solo play, you'll clock three hours, start to finish. No reason, then, to bother starting at all. [May 2006, p.77]
    • Official Xbox Magazine
    • 33 Metascore
    • 30 Critic Score
    Even if Game Party was the only party-oriented Kinect game, we still wouldn't recommend it. [Feb 2011, p.73]
    • tbd Metascore
    • 30 Critic Score
    The same inconsistent Kinect recognition that drove us batty last year. [Feb 2012, p.74]
    • Official Xbox Magazine
    • 35 Metascore
    • 30 Critic Score
    When a game's only achievement is that it's a better World War II shooter than "Hour of Victory"--and just barely--it's time to pack it up and just go home. [Feb 2008, p.79]
    • Official Xbox Magazine
    • 55 Metascore
    • 30 Critic Score
    Mindless shooting of repetitive baddies and unlocking doors across 10 practically identical levels is not fun, and that is pretty much all you do here. [Feb 2004, p.82]
    • Official Xbox Magazine
    • 32 Metascore
    • 30 Critic Score
    It's often difficult to tell where your character's bullets are heading and sometimes tough to see if environmental elements are being affected by your gunfire, both of which are vital in a shooter.
    • 44 Metascore
    • 30 Critic Score
    With Kinect Sports hosting way better bowling, you should avoid this at all costs. [Feb 2011, p.75]
    • 22 Metascore
    • 30 Critic Score
    Even at $20 it's worse than dull - it's unoriginal. When the loading screen is prettier than anything in the game, then you know you've got problems. [Jan 2004, p.70]
    • Official Xbox Magazine
    • 25 Metascore
    • 30 Critic Score
    For the Hannah fan in your household, pick up Disney's Sing It instead. [July 2009, p.84]
    • Official Xbox Magazine
    • 56 Metascore
    • 30 Critic Score
    What a colossal mistake! [Dec 2008, p.93]
    • Official Xbox Magazine
    • tbd Metascore
    • 30 Critic Score
    The bigger issue, though, is that Motion Explosion just isn't very interesting, either solo (with single stages or a randomized three-level Motion Mix) or in alternating rounds with four players. It's pretty much excitement-free.
    • 32 Metascore
    • 30 Critic Score
    Exceptionally poor: we imagine Bruce is rolling in his grave right now. [Oct 2002, p.109]
    • Official Xbox Magazine
    • 38 Metascore
    • 30 Critic Score
    Less than 60 minutes of uninspired gameplay for $30. [Aug 2010, p.81]
    • Official Xbox Magazine
    • 52 Metascore
    • 30 Critic Score
    Leonardo's inventions were elegant creations, but the clumsy Da Vinci Code game isn't one of them. [Aug 2006, p.82]
    • Official Xbox Magazine