Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 BioShock
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 79 Metascore
    • 90 Critic Score
    Hexic almost single-handedly kept out 360's from collecting cobwebs during the post-launch lull, and we still found ourselves firing it up when we don't have a time for a marathon "Oblivion" session or some "Fight Night" brawling. [Jun 2006, p.62]
    • Official Xbox Magazine
    • 89 Metascore
    • 90 Critic Score
    The Xbox version's single-player isn't quite the brave new world of the 360 game, but it's exciting enough to deserve a play-through, and the exceptional Co-op and Versus just can't be missed. [Dec. 2006, p.72]
    • Official Xbox Magazine
    • 79 Metascore
    • 90 Critic Score
    EA Sports MMA's universal accessibility - especially its fast-paced career progression and one-button-based grappling - is an impressive improvement over UFC Undisputed's dense amount of complexity. Both games are great, but EA Sports MMA is, indisputably, the best brawler of its kind.
    • 72 Metascore
    • 90 Critic Score
    A splendid dungeon crawler that's one of the best co-op experiences on Xbox. [Nov 2003, p.108]
    • Official Xbox Magazine
    • 80 Metascore
    • 90 Critic Score
    Ah yes, multiplayer. It is an incredible experience...While single-player is mostly solid, multiplayer is, like the original game, GR2's real star. [Holiday 2004, p.74]
    • Official Xbox Magazine
    • 81 Metascore
    • 90 Critic Score
    It's all worth it...for the unbridled fun of wreaking havoc at high speeds and experiencing the laughs and unexpected emotional highs of Saints Row IV's storyline. Simultaneously more and less impressive than SR3, it's not quite the highest point the series has reached, but it's nonetheless a satisfyingly explosive send-off for the Saints.
    • 81 Metascore
    • 89 Critic Score
    Features the ability to visit other locales. This is huge...Sims fans, get ready to kiss the next month of your life good-bye. [Holiday 2003, p.104]
    • Official Xbox Magazine
    • 84 Metascore
    • 89 Critic Score
    Super-creepy antics frame a stellar storyline. [Jan 2002]
    • Official Xbox Magazine
    • 83 Metascore
    • 89 Critic Score
    There are hundreds of hours of gameplay to be mine from Sonic Team's gem, and at $39.99 with the first two months free, it's a bargain. [July 2003, p.76]
    • Official Xbox Magazine
    • 85 Metascore
    • 89 Critic Score
    The greatest boxing game you've ever played - but not the great boxing you will ever play. [Apr 2004, p.71]
    • Official Xbox Magazine
    • 74 Metascore
    • 89 Critic Score
    "Ridge Racer" on steroids... The best-looking racing game we've ever seen. [Mar 2003, p.77]
    • Official Xbox Magazine
    • 84 Metascore
    • 89 Critic Score
    My only real complaint is that too many levels are spent fighting tanks and Hulkbuster mechs with too few appearances by familiar Hulk villains. But no matter: This is the first game to make me feel like I am a mindless behemoth. Hear me roar. [Sept 2005, p.87]
    • Official Xbox Magazine
    • 81 Metascore
    • 89 Critic Score
    The controls work extremely well. [Jan 2003, p.60]
    • Official Xbox Magazine
    • 92 Metascore
    • 89 Critic Score
    The problem is simply that there's no online play, and that's huge considering that the other guys do it, and do it well. [Oct 2003, p.72]
    • Official Xbox Magazine
    • 81 Metascore
    • 89 Critic Score
    One of the best trips down puberty lane you'll probably ever have. [Dec 2005, p.112]
    • Official Xbox Magazine
    • 85 Metascore
    • 89 Critic Score
    Major kudos are in order for accomplishing the goal of creating an RPG where you truly have an immense amount of freedom. [Nov 2004, p.72]
    • Official Xbox Magazine
    • 74 Metascore
    • 89 Critic Score
    Much more than a cheap commercialization; it's a meaty game that kids and some masochistic adults will enjoy endlessly. [Dec 2004, p.84]
    • Official Xbox Magazine
    • 89 Metascore
    • 89 Critic Score
    Smooth framerates directly translate into smooth gameplay. [Jan 2003, p.65]
    • Official Xbox Magazine
    • 89 Metascore
    • 89 Critic Score
    The easy-to-understand controls, functional juke moves, fancy passes, deep single-player game, four-player madness, and competitive spirit make this not just the best alternative b-ball game on Xbox, but the best street ball game period, and the only one worth buying on Xbox. [May 2003, p.82]
    • Official Xbox Magazine
    • 79 Metascore
    • 89 Critic Score
    One of the most fun, frenetic, addictive multiplayer action shoot-'em-ups on Xbox, and, most likely, any system. [July 2002, p.73]
    • Official Xbox Magazine
    • 86 Metascore
    • 89 Critic Score
    With a cast more than 20 strong, and move sets that are as well-balanced and diverse as they are visually incomprehensible, #Reload's gameplay parallels its absurd-but-charming title in terms of completeness and gameplay sophistication. [Oct 2004, p.62]
    • Official Xbox Magazine
    • 84 Metascore
    • 89 Critic Score
    This strategizing is made easier by excellent level design tht allows players multiple, open-ended ways to accomplish objectives. [Dec 2002, p.122]
    • Official Xbox Magazine
    • 81 Metascore
    • 89 Critic Score
    Despite the inexcusable omission of Xbox Live support, this is the best college basketball game on the Xbox. [Dec 2003, p.94]
    • Official Xbox Magazine
    • 79 Metascore
    • 89 Critic Score
    Not only definitive but also indispensible... Newer fighting games might be bloodier, flashier, or sexier, but Street Fighter Anniversary Collection offers purity and impeccable gameplay. [March 2005, p.80]
    • Official Xbox Magazine
    • 84 Metascore
    • 89 Critic Score
    Don't expect Indigo to placate cheap-thrill seekers, but if you're looking for a satisfyingly good yarn, this is much too clever and unique to pass up. [Nov 2005, p.116]
    • Official Xbox Magazine
    • 79 Metascore
    • 89 Critic Score
    Beyond its gorgeous surface trappings, Otogi 2 may not be as deep or satisfying as "Ninja Gaiden," but the minute you rack up a 200-hit combo or smack the snot out of a gaggle of headless ghouls, there's no denying it - Otogi 2 deserves to be experienced by all gamers who have a spot for pretty things and are unafraid to get in touch with their button-mashing side. [Nov 2004, p.82]
    • Official Xbox Magazine
    • 84 Metascore
    • 89 Critic Score
    A prettier, better-playing sequel that fails to make any new gameplay strides but is an incredible thrill ride for the all-too-short time it lasts. [Jan 2004, p.68]
    • Official Xbox Magazine
    • 83 Metascore
    • 89 Critic Score
    It's just too ambitious, too immersive, and too freakin' cool to be anything but captivating. [Jan 2003, p.89]
    • Official Xbox Magazine
    • 88 Metascore
    • 89 Critic Score
    A completely new graphics engine combined with more ESPN-style replays and the excellent play-by-play of Gary Thorne and Bill Clement has vaulted the presentation of ESPN NHL head and shoulders above the competition. [Oct 2003, p.81]
    • Official Xbox Magazine
    • 76 Metascore
    • 89 Critic Score
    Lives up to its hype, but we can't help but think how much better it would have been with a better choice of cities. [Aug 2003, p.84]
    • Official Xbox Magazine