Official Xbox Magazine's Scores

  • Games
For 2,521 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Gears of War 3
Lowest review score: 10 World War II Combat: Road to Berlin
Score distribution:
2,521 game reviews
    • 61 Metascore
    • 49 Critic Score
    Technically proficient with an interesting gameplay system, but with no polish or soul to back it up. [Mar 2002, p.76]
    • 28 Metascore
    • 49 Critic Score
    A bizarrely conceived, thinly veiled pseudo point-and-click adventure with some very simplistic fighting sequences. [Jan 2003, p.80]
    • 53 Metascore
    • 49 Critic Score
    If you've ever played a platformer, you've seen it all before, and Memorick doesn't push any envelopes. [Sept 2004, p.84]
    • 54 Metascore
    • 48 Critic Score
    This genre still has potential, but Spikeout just doesn't tap it. [June 2005, p.80]
    • 56 Metascore
    • 48 Critic Score
    Playing DRIV3R is as much of a chore as watching some crappy old cop movie at 3:00 A.M. All we want to do is close our eyes and make it all go away. [Sept 2004, p.80]
    • 40 Metascore
    • 47 Critic Score
    The problems start with control. The response isn't razor sharp, the special moves aren't spectacular, and the Netbuster specials are too easy to pull off. [Jan 2004, p.73]
    • 70 Metascore
    • 46 Critic Score
    It takes more than a pretty cape to impress us these days. [Feb 2002, p.70]
    • 35 Metascore
    • 46 Critic Score
    While it's cool to watch John get wacked in one of the nice CG cutscenes, the actual six hours of gameplay leaves much, much, much to be desired. [Feb 2004, p.82]
    • 49 Metascore
    • 46 Critic Score
    At least the game thoughfully provides a Yee Haw button for sharing its thrills...not that it'll get much use. [Holiday 2004, p.87]
    • 68 Metascore
    • 45 Critic Score
    Sadly, this flashback is best left in the tar pits of old-school. [Jun 2006, p.61]
    • 46 Metascore
    • 45 Critic Score
    Sonic is still the fastest mascot on the block, and his audience desperately wants to root for him. But his latest namesake game is big on rushed disappointment and much too light on fleetfooted pleasure. [Jan. 2007, p.79]
    • 47 Metascore
    • 45 Critic Score
    If you like twitchy old-style gameplay, Konami's Time Pilot port is a much better use of your 400 Microsoft Points($5). [Dec. 2006, p.76]
    • 51 Metascore
    • 45 Critic Score
    After several stages, it becomes painfully repetitive. [Oct 2008, p.85]
    • 43 Metascore
    • 45 Critic Score
    It's simply too tedious to work as either a game or as propaganda. [Holiday 2007, p.78]
    • 52 Metascore
    • 45 Critic Score
    This mediocre trudge is definitely one you'll regret. [Apr 2008, p.79]
    • 34 Metascore
    • 45 Critic Score
    Here, you’ll find little beyond groaners, pedestrian prattle, and underdeveloped monotony. Find another path to walk.
    • 47 Metascore
    • 45 Critic Score
    Only hardcore retro addicts should drop the five bucks. [Nov 2007, p.94]
    • 76 Metascore
    • 45 Critic Score
    This year's PES is a step backward, and letting players fake injury to draw fouls is the least of the offenses. [June 2008, p.81]
    • 50 Metascore
    • 45 Critic Score
    At a full $60, there's absolutely no reason to touch this with a ten-foot-pole, especially with so many other, better shooters on the market in this record-settingly awesome holiday season. [Jan 2008, p.62]
    • 55 Metascore
    • 45 Critic Score
    While both adults and children might enjoy the silliness, the simple hop-and-bop mechanics grow old immediately, and the camera's a mess. [Mar 2008, p.92]
    • 54 Metascore
    • 45 Critic Score
    The two-player co-op game makes for mild (offline) fun, but the too-short music loops will drive you crazy and your teeth will hurt from the sugar content. The game’s biggest sin? These Bunnies are boring.
    • 62 Metascore
    • 45 Critic Score
    Perhaps the developers should have put a bit less effort into securing voice actors(Mark Hamill, Wayne Brady, and Elijah Wood have roles)and a bit more into fine-tuning the mechanics. [Holiday 2008, p.67]
    • 41 Metascore
    • 45 Critic Score
    Remember racing RC cars around when you were a kid? Yeah...stick with the memories. [Feb 2009, p.85]
    • 39 Metascore
    • 45 Critic Score
    Horrendous camera and targeting system. [Apr 2009, p.79]
    • 44 Metascore
    • 45 Critic Score
    Charging 10 bucks for such a stellar board game in such shoddy wrapping should be illegal. [Apr 2009, p.79]
    • tbd Metascore
    • 45 Critic Score
    The only reason to bother with it is its low-hanging Achievements! [July 2009, p.84]
    • 54 Metascore
    • 45 Critic Score
    Hope for a fresh star when Cars 2 hit theaters in 2011. [Holiday 2009, p.82]
    • 53 Metascore
    • 45 Critic Score
    On top of frequent loads, lots of quest-to-quest driving, and graphics akin to Sneak King's, it's clear that no one really tried to make the game work. [Jan 2010, p.77]
    • 59 Metascore
    • 45 Critic Score
    Saw
    Whether you’re swinging a pipe or a scalpel, the controls never feel responsive, and rotten collision detection will drive you mad before Jigsaw’s twisted games even have the chance.
    • 51 Metascore
    • 45 Critic Score
    The slow-to-respond point-and-click gameplay is more pixel-hunting than actual deductive case-solving. [Dec 2009, p.82]
    • 44 Metascore
    • 45 Critic Score
    Over in just two to three hours. [Nov 2009, p.78]
    • 63 Metascore
    • 45 Critic Score
    Relies on its demanding difficulty to disguise its creative bankruptcy. [Mar 2010, p.83]
    • 40 Metascore
    • 45 Critic Score
    Unless you're gung-ho to get 600-plus gamerscore in six hours, you're better off just revisiting the TV show. [Jun 2010, p.82]
    • 48 Metascore
    • 45 Critic Score
    Even at $40, it's hard to recommend to anyone besides serious thrashmasters. [Nov 2010, p.76]
    • 57 Metascore
    • 45 Critic Score
    Everywhere else, though, this game falters significantly. [Nov 2010, p.83]
    • 53 Metascore
    • 45 Critic Score
    Shred is a hodgepodge of good-on-paper ideas intended for younger and casual gamers, but the poor execution ends up alienating all. [Jan 2011, p.65]
    • 49 Metascore
    • 45 Critic Score
    What could have given other wrestling games a run for their money ends up winded before the ring bell even sounds. [Jan 2011, p.66]
    • 48 Metascore
    • 45 Critic Score
    SeaBlade does have a few solid moments. Sadly, they are few and far between. [Dec 2002, p.102]
    • 47 Metascore
    • 45 Critic Score
    Not only is this not very challenging, it's just plain boring after two or three levels. [Feb 2003, p.70]
    • 74 Metascore
    • 45 Critic Score
    Don't avoid buying Manhunt because it's sick; avoid Manhunt because it has virtually no redeemable gameplay quality, period. [July 2004, p.87]
    • 76 Metascore
    • 45 Critic Score
    If this is what like as a drug kinpin is like, we'll stick to our day jobs. [Nov. 2006, p.74]
    • 60 Metascore
    • 45 Critic Score
    It all works fine, it's just pretty cheesy and not in the least compelling. [Holiday 2005, p.70]
    • 66 Metascore
    • 45 Critic Score
    Throw in groan-inducing power-ups and uninspired graphics, and you'll be bored before the weekend's up. [Feb 2006, p.79]
    • 52 Metascore
    • 45 Critic Score
    Even at $20, scratch this one. [Aug 2006, p.82]
    • 54 Metascore
    • 45 Critic Score
    Team Rainbow's colors have never looked so bad. [Jun 2006, p.85]
    • 62 Metascore
    • 45 Critic Score
    SNK superfans will covet its three-on-three smackfests, but unless Neowave completes your KOF collection, save your $20. [Jun 2006, p.85]
    • 61 Metascore
    • 45 Critic Score
    Some of the bigger bosses are fun to take down, and the grim backgrounds are often quite pretty, but robotically pounding or charging the X button for hours on end will wear down the will-power of even the most stalwart gamers. [May 2011, p.71]
    • 52 Metascore
    • 45 Critic Score
    The fact that every cheap death forces you to start a mission over from scratch is just the final nail in Xotic's suffocating coffin. [July 2011, p.81]
    • 38 Metascore
    • 45 Critic Score
    With a great story and production values, that might've been enough, But everything about the game is less-than-heroic, including Thor himself. [Aug 2011, p.77]
    • 68 Metascore
    • 45 Critic Score
    Gearheads might keep coming back for the toys and outfits, but everyone else will run like hell. [Aug 2011, p.77]
    • 47 Metascore
    • 45 Critic Score
    It's sad to see an under-the-radar favorite tank so spectacularly in an attempt to revitalize the brand, but Cartel is one call you can clearly push to voicemail.
    • 56 Metascore
    • 45 Critic Score
    Deadliest Warrior's violent contests are mainly good only for amusement, as the shallow play mechanics and repetitive battles offer more laughs than longevity.
    • 55 Metascore
    • 45 Critic Score
    The fast-paced simplicity of such a goofy goal made BurgerTime a hit in 1982's arcades, but World Tour tosses in fresh ingredients with little consideration for the damage they do to gameplay. [Oct 2011, p.81]
    • 49 Metascore
    • 45 Critic Score
    Emulating and amplifying the bloodier side of fighting was, conceptually, a great way to separate Supremacy from other MMA titles. But because of its crippling issues, it stands alone as the one clumsy, bad brawler of its kind on Xbox 360.
    • 45 Metascore
    • 45 Critic Score
    Even if the controls weren't the work of a lunatic, chaining maneuvers is unnecessarily frustrating. Fail to leave a pregnant pause between tricks, and X-Fighters ignores your input altogether.
    • 77 Metascore
    • 45 Critic Score
    Online multiplayer rekindles fond memories of linked arcade machines, and 30 brief challenges break up the solo routine. But clunky handling and crayon visuals are a harsh reminder of why we rarely visit with the ghosts of videogame racing's past. Daytona USA was once a pace-setting leader; now it's a museum-ready relic.
    • 46 Metascore
    • 45 Critic Score
    You can stay busy in the pretty lengthy career mode, where you're competing in tournaments, unlocking various disciplines, and following a well-meaning but rough storyline. And there's local split-screen and online multiplayer supporting up to four players, but good luck convincing anyone else to join you in this seasonal depression.
    • 60 Metascore
    • 45 Critic Score
    Charming visuals aside, Leedmees does little to distinguish itself, and less to justify its $10 price.
    • 47 Metascore
    • 45 Critic Score
    Survey responses tend to be puzzlingly inconsistent. [Feb 2012, p.74]
    • 65 Metascore
    • 45 Critic Score
    As you grit your teeth through 30 missions, you'll run into frustration aplenty. [Feb 2012, p.76]
    • 68 Metascore
    • 45 Critic Score
    Regrettably, Puddle's enticing possibilities are mired in a swamp of irritating issues. Increasingly lethal obstacles take the place of actual puzzles, and overcoming them requires painful trial and error. Meanwhile, the camera frequently focuses on runaway specks even as most of your goop starts to dissolve once it's off-screen.
    • 55 Metascore
    • 45 Critic Score
    You never truly get the sense of being a pro podracer, a vicious monster, or a mighty Jedi, leaving you all-too-aware that you're just playing a videogame…and a mediocre one at that.
    • 39 Metascore
    • 45 Critic Score
    When Multiverse is at its best, you'll enjoy its clever quips and competent shooting. Unfortunately, these highlights are all too rare.
    • 32 Metascore
    • 45 Critic Score
    It’s a generic zombie story to a Z, and not helped by horrible visuals that awkwardly recycle character models and stages. Together, these elements make the game feel like a reanimated corpse.
    • 42 Metascore
    • 45 Critic Score
    Pine and Quinto deliver the goods; if only this rollercoaster ride sped up instead of slamming the brakes every time we started to enjoy ourselves.
    • 55 Metascore
    • 45 Critic Score
    For a rather simplistic platformer, Alien Spidy’s ultimately just too challenging, in all the wrong ways. Even after many play sessions, we didn’t feel like we were learning what we needed to eventually master it, and that’s a big turnoff.
    • 49 Metascore
    • 45 Critic Score
    When stages start stretching past 10 to 15 minutes apiece thanks to minimal checkpoints and dozens of cheap deaths, though, the game known as a breezy pick-up-and-play classic on phones instead feels like a bitter grind on 360.
    • 39 Metascore
    • 45 Critic Score
    You might well opt to buy stat upgrades or temporary performance-boosting items instead, for the sake of simple one-on-one multiplayer confrontations. But because stat upgrades make little difference in the field, and you can carry only a single boost item at a time, you're probably better off just playing something else altogether.
    • 38 Metascore
    • 45 Critic Score
    The game does have a few bright spots. Its cel-shaded art style is fun to look at, and the level designs — which include a museum with a huge medieval-castle exhibit, plus an artificial forest inside a skyscraper — are unique and memorable. But that’s not enough to recommend what’s otherwise a stiff, banal mess of wasted potential.
    • 38 Metascore
    • 45 Critic Score
    Despite the brevity and repetition, plenty of bugs plague these turtles. From low-level quirks like characters getting caught on objects in the environment, to high-level issues like A.I. partners abandoning us or a hacking minigame causing freezes, the amount of glitches in Out of the Shadows is pretty alarming.
    • 38 Metascore
    • 45 Critic Score
    Endlessly bashing dim-witted hordes becomes mind-numbing almost to the point of hypnosis. Unless you’ve got some oddly strong hankering for scatological silliness, it’s probably best to simply flush twice and not look back.
    • 43 Metascore
    • 45 Critic Score
    A survival mode and a handful of inventive multiplayer scenarios add some replayability, but considering that they suffer from the same issues that plague the core game, you're probably best leaving raider in the bomb. [Jan 2014, p.76]
    • 47 Metascore
    • 45 Critic Score
    Ultra die-hard series addicts will find some reward in a handful of lively but short cutscenes, but overall this licensed title lacks the joy and entertainment of its source material.
    • 63 Metascore
    • 44 Critic Score
    FN's only rewarding attributes are the high quality character models and the perfect license. Everything else needs work. [Nov 2003, p.130]
    • 57 Metascore
    • 43 Critic Score
    Poorly designed levels with lackluster textures and little to no environmental interaction only compound the game's senseless enemy AI. [May 2004, p.84]
    • 45 Metascore
    • 43 Critic Score
    Stylish visuals and a skintight catsuit can't save Catwoman from baffling controls (jump is the right shoulder button?), repetitive combat sequences, and predictable AI. [Oct 2004, p.74]
    • 43 Metascore
    • 43 Critic Score
    Lots of blood, but not enough meat. [Jan 2005, p.84]
    • 48 Metascore
    • 42 Critic Score
    Combat is sluggish and mediocre...Merely a shell of the quartet's former glory. [Holiday 2004, p.68]
    • 71 Metascore
    • 42 Critic Score
    Admirably, it doesn't just resort to predictable, cliched platformer gameplay - it resorts to that and a respectably varied selection of other gameplay interludes. [Sept 2005, p.80]
    • tbd Metascore
    • 42 Critic Score
    Ultimately, it never feels like you have much real effect on what's going on out on the court. [June 2002, p.80]
    • 60 Metascore
    • 41 Critic Score
    Sadly, with some polish, this could have been a really good game. [Nov 2002, p.145]
    • 26 Metascore
    • 41 Critic Score
    It totally lacks imagination or polish. Toss this one back. [Nov 2003, p.102]
    • 56 Metascore
    • 41 Critic Score
    Throw in some bland graphics, awful voice acting, and AI unable to react to events in teh environment - like a grenade landing at its feet - and not even a two-player co-op mode can save this one. [Aug 2004, p.79]
    • 50 Metascore
    • 41 Critic Score
    What is tedious about BMT2 is the glut of relentless jokes at the expense of gays and hillbillies. They're awfully cheap. [Dec 2005, p.112]
    • 65 Metascore
    • 40 Critic Score
    Three deal-breakers emerge in this weak pool game. [Jun 2006, p.62]
    • 65 Metascore
    • 40 Critic Score
    Stick with "Smash Tv" for similiar action with more thrills and better co-op play. [Jun 2006, p.64]
    • 45 Metascore
    • 40 Critic Score
    We expect a few things from a modern arcade-style brawler: reasonably placed checkpoints, more than one playable character, varied enemies, and multiplayer. Golden Axe: Beast Rider, Sega’s reinvention of the arcade classic, delivers none of them. Perhaps the worst oversight of the bunch is the lack of multiplayer options.
    • 34 Metascore
    • 40 Critic Score
    We never thought the day would come where we'd so dislike a Bomberman game, but by being needlessly lacking in the most crucial areas, Act Zero is impossible to love. [Sept 2006, p.78]
    • 44 Metascore
    • 40 Critic Score
    Diehard fans might forgive, but everyone else should just forget. [Aug 2008, p.75]
    • 54 Metascore
    • 40 Critic Score
    Though it's fun to earn enough credit points to pimp your licensed Mazda, Toyota, or Nissan into a serious ride via performance upgrades, ITC's featureless concrete racing environments, detached driving physics, MIA damage modeling, and dated graphics bleed too much air from the tires. [Holiday 2006, p. 80]
    • 48 Metascore
    • 40 Critic Score
    If you've ever wanted to be a wheezy, out-of-shape hunter tramping through the snowy Alaskan wilds of Ketchikan and Sitka, then this game's for you. [Holiday 2006, p.76]
    • 55 Metascore
    • 40 Critic Score
    With its occult themes and flying ammo, Bullet Witch aspires to be a gritty action epic in the "Devil May Cry" vein, but it lacks the design chops to pull off the job. [Apr 2007, p.89]
    • 48 Metascore
    • 40 Critic Score
    Realistically, Eragon's appeal won't expand beyond its Potter-like fan base. [Feb. 2007, p.78]
    • 49 Metascore
    • 40 Critic Score
    Could the Xbox 360 use a fun and frantic throwback partier? Sure. But this mess isn't it. [Mar 2007, p.82]
    • 55 Metascore
    • 40 Critic Score
    The frantic overhead ghoul-slaying of "Gauntlet" worked thanks to simple controls and cunning level design. Monster Madness fumbles the first part of that formula by saddling you with a control scheme that's counterintuitive and overcomplicated. [June 2007, p.74]
    • 58 Metascore
    • 40 Critic Score
    TMNT's sold redeeming quality is that it lets young fans cut their teeth on a rudimentary platformer. [June 2007, p.76]
    • 41 Metascore
    • 40 Critic Score
    For all its simminess, hooking one of the 20 varieties of fish is a largely random affair. [June 2007, p.71]
    • 55 Metascore
    • 40 Critic Score
    But it’s not the mythology that brings Via Domus down — it’s the boring and uninspired gameplay, which consists of a bevy of puzzles using fuse panels, a few rudimentary action sequences, and some weak games of hide-and-seek.
    • 41 Metascore
    • 40 Critic Score
    Sadly, Cyberball 2072 doesn't live up to our feelings of nostalgia, and a couple of design choices by the dev team leave this port on the wrong side of the line of scrimmage. [Dec 2007, p.78]
    • 43 Metascore
    • 40 Critic Score
    Really, the biggest problem with Monster Jam is its price--for $20, we'd be all over it, but $50? Get over your bad self. [Mar 2008, p.92]