Official Xbox Magazine's Scores

  • Games
For 2,521 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Mass Effect
Lowest review score: 10 World War II Combat: Road to Berlin
Score distribution:
2,521 game reviews
    • 69 Metascore
    • 77 Critic Score
    The AI isn't so good. The perps never move or run away - they just stand and fight to the death or give up. [Dec 2003, p.124]
    • 74 Metascore
    • 77 Critic Score
    What kills ASB '04 is simply how it plays. Hitting is incredibly difficult and pitching doesn't "feel" very good. [Apr 2003, p.81]
    • 66 Metascore
    • 77 Critic Score
    It's truly a surreal (and kind of sleazy) videogame experience to be watching a scantily-clad, silicone-enhanced woman gyrating on-screen as a reward for your racing skills. [Oct 2004, p.82]
    • 66 Metascore
    • 77 Critic Score
    Level design is well done, giving players the illusion of a non-linear world while deftly guiding them down a path. Well-placed hints ensure that Scooby never gets stuck. [Nov 2003, p.130]
    • 81 Metascore
    • 77 Critic Score
    It's the fighting that matters, and that, fortunately, is deep. [Feb 2005, p.74]
    • 75 Metascore
    • 77 Critic Score
    Though no aspect of it truly screams triple-A, the entire effort is one that patient players who can endure the early hours will surely enjoy. [Holiday 2004, p.84]
    • 72 Metascore
    • 77 Critic Score
    A good step in the right direction for a great franchise. [Aug 2005, p.81]
    • 84 Metascore
    • 77 Critic Score
    It'll have to settle for merely squeaking into the playoffs. [Dec 2005, p.117]
    • 76 Metascore
    • 76 Critic Score
    Does a fantastic job of putting not only putting "it" in the game, but you as well. [Feb 2002, p.75]
    • 68 Metascore
    • 76 Critic Score
    There are plenty of great moments, but the complete package falls a bit short. [Nov 2002, p.112]
    • 80 Metascore
    • 76 Critic Score
    This has never been a game for just anyone. It takes a specific type of gamer to be able to wade through the seemingly mundane tasks and details. [Dec 2002, p.112]
    • 62 Metascore
    • 76 Critic Score
    As any gamer will tell you, it's not necessarily about the innovative pathways a title forges, but in how it handles - and Tork handles the curves smoothly. [March 2005, p.79]
    • 58 Metascore
    • 76 Critic Score
    If this innovative gameplay was attached to visuals like the ones in "Wreckless," we'd still be playing... and I'd have sideburns. [Nov 2003, p.102]
    • 77 Metascore
    • 76 Critic Score
    Pacing is very slow. [Dec 2005, p.110]
    • 68 Metascore
    • 76 Critic Score
    The triggers control the flippers, and the ball physics are outstanding - every hit feels like it has real weight. [Nov 2004, p.77]
    • 73 Metascore
    • 76 Critic Score
    While Tak 2 won't score points for innovation, it delivers enough humor and action to satisfy your platforming desires. [Dec 2004, p.82]
    • 61 Metascore
    • 76 Critic Score
    Despite quirky animations and some long-drawn-out relationship-building, I found myself quite enthralled with the magazine-publishing gameplay. [March 2005, p.82]
    • 68 Metascore
    • 76 Critic Score
    A merely pleasant romp that has very little spunk or spine. [Jan 2005, p.76]
    • 78 Metascore
    • 76 Critic Score
    Go ahead, fanboy - this one's for you. [Dec 2005, p.116]
    • 80 Metascore
    • 76 Critic Score
    The floaty physics is surely intended to make the game more "mass market," but it's just silly to watch vehicles drift through the air like gravity was a myth. [May 2005, p.81]
    • 55 Metascore
    • 76 Critic Score
    It's a testament to Tecmo's long-running reputation for making tough yet rewarding games that are hard to put down. [Nov 2005, p.124]
    • 75 Metascore
    • 75 Critic Score
    It's fun, just not next-gen sparkly. [Jan 2006, p.62]
    • 75 Metascore
    • 75 Critic Score
    Gun
    It's a crying shame that Gun for 360 didn't get the next-gen love it deserves. [Jan 2006, p.62]
    • 66 Metascore
    • 75 Critic Score
    If staring down a virtual swarm of Japanese Zeroes gets your heart racing and your under-used flight-shooter trigger finger itchy, this game certainly has the scratch. [May 2006, p.71]
    • 78 Metascore
    • 75 Critic Score
    Ultimately, the promise of Far Cry's early enjoyably beachy facade doesn't entirely pay for the derivative sins of its latter half. [Jun 2006, p.83]
    • 73 Metascore
    • 75 Critic Score
    It's single-player may be mediocre, but the online play will put a big exclamation point on the end of your summer. [Oct 2007, p.72]
    • 75 Metascore
    • 75 Critic Score
    Playing alone, you'll remember why simple arcade shooters got left behind in the smokey pizza parlors of yesteryear; play along side a friend, the experience into a frantic race for survival that's well worth the small pittance for admission. [Jun 2006, p.60]
    • 78 Metascore
    • 75 Critic Score
    There's actually a story, but you'll ignore it to get to the wall-bashing action. [Jun 2006, p.61]
    • 61 Metascore
    • 75 Critic Score
    Aside from the odd cut-scene, the game basically has no story, and the four campaigns essentially differ only in their starting-territory distributions. [May 2006, p.84]
    • 72 Metascore
    • 75 Critic Score
    As far as gameplay goes, World Cup performs a notch better than "FIFA 06" did(although taking free kicks from midfield is an odd moment with limited options for control and strategy). [Jun 2006, p.77]
    • 77 Metascore
    • 75 Critic Score
    It's certainly no "Dirt"--Codemaster's off-road racer is still in a league of its own--but Sega Rally Revo's uniquely interactive terrain and unrefined bounce-me-off-the-walls driving dynamic help compensate for its thin venue count and constrained physics. [Dec 2007, p.73]
    • 79 Metascore
    • 75 Critic Score
    Sure NCAA is prettier on 360 (the stadiums and crowd atmosphere are particularly sweet), and hey, we love racking up Achievements as much as you do, but the vastly deeper Xbox 1 version (OXM score: 90) is really the only serious option. [Sept 2006, p.81]
    • 81 Metascore
    • 75 Critic Score
    So while the elder console looks like it's stuck with the 360's scraps, the series' next-gen evolution isn't complete either. Project 8 is a strong start and one worth playing, but it definitely feels immature--it's merely a beginning. [Jan. 2007, p.78]
    • 61 Metascore
    • 75 Critic Score
    But for those of us who love a bit of fruity melodrama to go with our genocidal tendencies, N3's simple, responsive controls--along with the singular, satisfying thrill of netting 2,000 kills in one stage--is exhilarating. [Oct. 2006, p.80]
    • 73 Metascore
    • 75 Critic Score
    All told, Small Arms is straight-up, button-whacking action. [Jan. 2007, p.77]
    • 73 Metascore
    • 75 Critic Score
    Winning Eleven may still be a more joyful celebration of the sport, but FIFA 07's beauty and fluidity mark it as the early champ of the next generation. [Holiday 2006, p.74]
    • 65 Metascore
    • 75 Critic Score
    You don't hear "digging" and think "Oooh, fun!"--but somehow, Dig Dug makes you crave it. [Holiday 2006, p.86]
    • 63 Metascore
    • 75 Critic Score
    High-concept and high-action from beginning to end, Jericho is far closer to "Gears of War" and "Painkiller" than to "Condemned", but it's darker and gorier than all three combined. [Holiday 2007, p.66]
    • 79 Metascore
    • 75 Critic Score
    But the compelling big-play action, an addicting career mode, and an amusing Home Run Pinball mini-game make The Bigs worth plenty more than the Cracker Jack-toy letdown you might have expected. [Aug 2007, p.78]
    • 79 Metascore
    • 75 Critic Score
    A very lengthy, beautifully wrought, and next-gen 1998, but 1998 nonetheless. [Oct 2007, p.82]
    • 79 Metascore
    • 75 Critic Score
    The series is back on the right track, and a year ago, that's something we seriously doubted we'd ever say. [Apr 2007, p.86]
    • 79 Metascore
    • 75 Critic Score
    It's over too soon, the quickie mini-games aren't worth more than five or 10 minutes, and the inexplicable lack of online co-op play stinks of missed possibilities, but Alien Hominid is still great fun and a joy to watch. [Feb. 2007, p.74]
    • 80 Metascore
    • 75 Critic Score
    Destruction is simply more fun than obsessive tuning, assuming you've got a few screws loose to start with. [Nov 2007, p.84]
    • 75 Metascore
    • 75 Critic Score
    At the very least, the 360's first "Worms" game recalls the series' hearty roots--and for that, we're thankful. [Mar 2007, p.79]
    • 73 Metascore
    • 75 Critic Score
    With its non-branching storyline and no multiplayer, Force Unleashed is certainly less ambitious than the classic "Jedi Knight" games - and ultimately, its design makes it feel more videogame-y and less of an all-engrossing Star Wars experience than Xbox entries like "Jedi Knight II" or "Jedi Academy." But when the game is on, it's on. [Oct 2008, p.70]
    • 69 Metascore
    • 75 Critic Score
    Whether its quirks annoy you more than its strengths entertain you, though, all boils down to how much of a Quake fan you are.
    • 72 Metascore
    • 75 Critic Score
    It’s a giant, busy sandbox full of all kinds of fiery and destructive toys, but you have to get a firm handle on the game’s uneven tempo and immersion-breaking little quirks to fully enjoy the amount of freedom it offers.
    • 77 Metascore
    • 75 Critic Score
    Eets is fun in small doses, and while it's worth the $10 asking price, few will crown it a new classic. [May 2007, p.79]
    • 84 Metascore
    • 75 Critic Score
    There's a tragic amount of recycling here. You spend too much time in levels with not much to do; too much time slicing thorugh obvious padding to teach a climax that we can promise won't satisfy you. [Mar 2008, p.86]
    • 57 Metascore
    • 75 Critic Score
    Four-player online co-op also takes the sting out of the dumb A.I., and it showcases how this $10 game should be played. [Holiday 2007, p.70]
    • 68 Metascore
    • 75 Critic Score
    Mild targeting problems aside, Phoenix is the most engaging Potter game to date, with the 3D richness that adults expect but straightforward hidey-seeky gameplay that won't overtax a tween audience. [Aug 2007, p.74]
    • 66 Metascore
    • 75 Critic Score
    If Petroglyph can fix the single-player AI, smooth out some of the game’s graphics slowdowns, and provide a camera that zooms back more than a few inches, chapter two of Universe at War could well challenge Battle for Middle-earth II for overall Xbox 360 RTS honors.
    • 82 Metascore
    • 75 Critic Score
    In fact, developer Gameloft has managed to give the game a beautiful 3D overhaul and a few minor gameplay updates while mostly maintaining its timeless brilliance. [Aug 2007, p.79]
    • 71 Metascore
    • 75 Critic Score
    Bourne Conspiracy screams weekend rental. It isn’t a one-trick pony, but it has three or four moves at best - enough to truly impress you for a while, but not enough to compel most of you to punch, kick, and shoot all the way to the end of the game.
    • 49 Metascore
    • 75 Critic Score
    NFL Tour doesn’t go to cartoonish extremes, and its self-imposed limitations send some long-term potential off the field on a stretcher, but the smooth play and slick presentation keep it a worthwhile sport.
    • 56 Metascore
    • 75 Critic Score
    Party's certainly not as deep as its predecessor, but it features some of the most engaging mini-games on 360 to date. [Holiday 2007, p.80]
    • 68 Metascore
    • 75 Critic Score
    It's enjoyable enough for a few go-rounds, especially in co-op mode, and that makes it one of the more endearing retro ports to hit Live Arcade. [Oct 2007, p.78]
    • 77 Metascore
    • 75 Critic Score
    Though this re-release lacks any of the nifty extras you might be hoping for, you're paying a mere five bucks for a perfect port of an undeniably classic. [Oct 2007, p.78]
    • 53 Metascore
    • 75 Critic Score
    Sure the graphics are dated, but the game is just as fun--and frustrating obtuse!--to play as it was then. [Nov 2007, p.94]
    • 71 Metascore
    • 75 Critic Score
    The Simpsons Game is wittty and well-written, and it intelligently plays into the nerdy sensibilities of gamers; really, only the by-the-numbers gameplay sometimes comes up short. [Holiday 2007, p.68]
    • 77 Metascore
    • 75 Critic Score
    It feels a lot like that last "007" movie: plenty of fun, but nowhere near as awesome as we hoped it'd be. [Mar 2009, p.76]
    • 82 Metascore
    • 75 Critic Score
    For longtime gamers and those who can stomach the blocky graphics and touchy controls, it's great retro fun. [Dec 2007, p.78]
    • 73 Metascore
    • 75 Critic Score
    Combining the cutesiness of a Pixar flick with the depth of a theme-park tycoon game, LucasArts' Thrillville series smoothly transitions onto the Xbox 360 with Off the Rails, a souped-up and entertaining follow-up to last year's Xbox release. [Dec 2007, p.76]
    • 54 Metascore
    • 75 Critic Score
    If you played last year's "Avatar: The Last Airbender", you'll know pretty much what to expect from this sequel, although this time around the game looks cleaner, offers new combos, and has a larger list of characters, including Appa, Jet, Toph, Zuko, and Uncle Iroh. [Holiday 2007, p.82]
    • 82 Metascore
    • 75 Critic Score
    The developers' ambition and enthusiasm are undeniable. [Holiday 2009, p.84]
    • 63 Metascore
    • 75 Critic Score
    If you're a veteran player, you're probably already grinding away at the new jobs. But for those of us who are sitting on the fence, there's enough here to make the jump worthwhile. [Feb 2008, p.77]
    • 78 Metascore
    • 75 Critic Score
    But though the grandiose soundtrack may fool you at first into mistaking this for an epic Square-esque RPG, it’s not. It’s slightly smaller-scale, and the somewhat odd (and kinda bland) character designs never really reach the iconic eye-candy levels of more accomplished J-RPGs like Final Fantasy.
    • 47 Metascore
    • 75 Critic Score
    While the formula feels a bit dated now, the result is a shooter that is still incredibly fun. [Dec 2008, p.90]
    • 80 Metascore
    • 75 Critic Score
    UEFA Euro 2008 narrows the FIFA ranks to just 52 teams in competition for the confederation's crown, but it still delivers realistic control, convincing independent ball physics, and smooth online play-making. [June 2008, p.81]
    • 65 Metascore
    • 75 Critic Score
    Afro Samurai persisted in mesmerizing us. And really, with Sam Jackson spouting lines like “That girl puts the two ‘asses’ in ‘assassin’” in feudal Japan, how can we resist?
    • 72 Metascore
    • 75 Critic Score
    Twenty-plus playable characters (including fisticuff faves Krillin, Goku, and Piccolo), ground-based and sky-bound battles, a brimming list of offline challenges, and an addictive around-the-globe online Versus mode (complete with leaderboard tracking) fill out this beefy package.
    • 77 Metascore
    • 75 Critic Score
    There’s still a lot of entertainment value here: the cutscenes, the puzzles, the whip, the unlockable areas, the light-hearted humor. But, moreso than with Lego Star Wars, you don’t need a microscope to see the flaws in this shiny new jewel.
    • 84 Metascore
    • 75 Critic Score
    World at War is like watching a fireworks show that you’ve seen a few times before. You’re simply not wowed by the buildup, the grand finale, or any of it anymore. When - not if - the next sequel arrives, it’s going to have an upstream swim against an apathetic tide of familiarity.
    • 72 Metascore
    • 75 Critic Score
    A decidedly old-school FPS that modernizes itself just enough to make it fun today. [Nov 2009, p.68]
    • 71 Metascore
    • 75 Critic Score
    So sure, Lips doesn't offer the challenge of other music games, but the presentation is incredibly slick. [Feb 2009, p.81]
    • 74 Metascore
    • 75 Critic Score
    With just a five-area adventure mode and a points-focused championship mode (and no multiplayer). there's a lot less content here than in, say, the recent "Geometry Wars 2". [Nov 2008, p.80]
    • 65 Metascore
    • 75 Critic Score
    Though it deftly combines action, strategy, and resource management, Godfather II simply never evolves. [May 2009, p.74]
    • 72 Metascore
    • 75 Critic Score
    But with a core game that stands strong, and Live matchups that are fairly smooth, Samurai Shodown II remains an enjoyable beatdown for fighting fans. [Dec 2008, p.93]
    • 64 Metascore
    • 75 Critic Score
    A good time can be had, but only if you're patient...and a really big fan of Most Wanted. [Holiday 2008, p.68]
    • 82 Metascore
    • 75 Critic Score
    From its quirky mechanical enemies to its strident strains of deliciously lo-fi music, this run-and-gun platformer honors the 8-bit era.
    • 68 Metascore
    • 75 Critic Score
    There's a definite downshift in graphical swagger (no more heat-haze and speed-blur visual effects), but MotoGP 08 delivers pretty much everything else a two-wheeled racing fan could ask for. [Dec 2008, p.87]
    • 75 Metascore
    • 75 Critic Score
    It seems content to merely bridge the gap between the quirky RPG charm of "Episode 1" and whatever's next without even getting out of the car to stretch a bit. [Dec 2008, p.72]
    • 68 Metascore
    • 75 Critic Score
    Stoked is priced at a sweet $40. So even if a tricks-splosion isn't your personal boarding nirvana, there's enough great stuff in this game that you'd be crazy not to check it out. [Mar 2009, p.82]
    • 54 Metascore
    • 75 Critic Score
    Fortunately, the combat and RPG gameplay are where this game sizzles. [Feb 2009, p.82]
    • 49 Metascore
    • 75 Critic Score
    While we miss the tactile feeling of physical pieces, the incredible customization options make Puzzle Arcade a great option for both dabblers and jigsaw enthusiasts. [Feb 2009, p.85]
    • 71 Metascore
    • 75 Critic Score
    If the sheer act of dungeon-crawling is your bag and you don’t mind a subpar story and an unending flood of other random errands to run, Sacred 2 is a great romp that lasts 25 to 30 hours.
    • 62 Metascore
    • 75 Critic Score
    And to top it off, it’s almost shockingly short: for a full-priced game, we expected more than four hours of gameplay with no multiplayer in sight. If it cost $40 or less, we’d be singing a different tune…
    • 76 Metascore
    • 75 Critic Score
    You might fail to see what all the fuss is about if you're not a shmup historian, but for the faithful it's a pleasure to rediscover R-Type with friends and flash. [Feb 2009, p.81]
    • 83 Metascore
    • 75 Critic Score
    What you get, really, is Battlefield at its most pure. [Aug 2009, p.71]
    • 71 Metascore
    • 75 Critic Score
    That full price is steep for what feels like an add-on disc. Gather your bandmates for a money-saving weekend rental, and you’ll have more fun with the oldies than you might expect.
    • 69 Metascore
    • 75 Critic Score
    Section 8 also offers a lot of customization options, with players able to tweak their weapon loadouts, tools (like healing abilities and various flavors of explosive), and even a whole slew of buffs and perks called “passive modules.” Best of all, racking up kills nets you points that you can use to buy deployable gun turrets, hard-to-drive tanks, or hulking mech suits.
    • 71 Metascore
    • 75 Critic Score
    Even with the gigs and events to participate in, Lego Rock Band is, with its lack of any new features, essentially a lego-skinned track pack. [Jan 2010, p.72]
    • 71 Metascore
    • 75 Critic Score
    Well worth $5. [Oct 2009, p.77]
    • 69 Metascore
    • 75 Critic Score
    Okay, so Magna Carta 2’s not a meticulously crafted masterpiece. But as long as you go in knowing what annoyances await, you should have a pretty good time kicking monster butt.
    • 73 Metascore
    • 75 Critic Score
    100% exact port of a stellar series. [Aug 2009, p.74]
    • 61 Metascore
    • 75 Critic Score
    Nitpicks are plenty, but so are the surprisingly fun aspects — whichever side of planetary strip-mining you fall on.
    • 80 Metascore
    • 75 Critic Score
    Feels a bit like an expansion pack. But it's a big expansion pack that you can completely vanish into and emerge a couple of weekends later feeling like you got your money's worth. [Dec 2009, p.74]
    • 79 Metascore
    • 75 Critic Score
    At $5, there's no excuse not to relive the joy. [Oct 2009, p.77]
    • 77 Metascore
    • 75 Critic Score
    If only the title had been given a full HD makeover instead of sticking with its decade-old graphics, more players would've been turned on to this lost gem. [Oct 2009, p.82]
    • 74 Metascore
    • 75 Critic Score
    Sliders compensates with stupid-fun multiplayer. [June 2009, p.75]