Official Xbox Magazine's Scores

  • Games
For 2,521 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Fight Night Round 3
Lowest review score: 10 Bad Boys: Miami Takedown
Score distribution:
2,521 game reviews
    • 73 Metascore
    • 75 Critic Score
    Packs each and every turn with extreme imagery and wickedly macabre imagination. [Apr 2010, p.82]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    As with Lego Rock Band, however, Band Hero is essentially a track pack. In this case, it's a $60 one, but you get over 60 songs--most of which are exportable to GH5 for just $5. [Jan 2010, p.72]
    • Official Xbox Magazine
    • 75 Metascore
    • 75 Critic Score
    Commit to your fiefdom, and Tropico 3 becomes a gift that keeps on giving. [Apr 2010, p.81]
    • Official Xbox Magazine
    • 55 Metascore
    • 75 Critic Score
    Even without a huge diversity of modes, there are worse ways to spend $10. [Dec 2009, p.81]
    • Official Xbox Magazine
    • 72 Metascore
    • 75 Critic Score
    But for $10, the price is alright for this fresh slice of strategic goodness. [Holiday 2009, p.81]
    • Official Xbox Magazine
    • 78 Metascore
    • 75 Critic Score
    Its enduring strength...is its simplicity. [Nov 2009, p.84]
    • Official Xbox Magazine
    • 75 Metascore
    • 75 Critic Score
    Great aesthetics and monster designs. [Feb 2010, p.85]
    • Official Xbox Magazine
    • 69 Metascore
    • 75 Critic Score
    The enemies are crass, the design is mean, the challenge is unforgiving, and the reward limited. You've been warned. [Mar 2010, p.82]
    • Official Xbox Magazine
    • 74 Metascore
    • 75 Critic Score
    For all the unique thrills and spectacle the series still delivers, Forgotten Sands never quite reaches the dizzying heights you want it to. [July 2010, p.78]
    • Official Xbox Magazine
    • 70 Metascore
    • 75 Critic Score
    Watching friends take a club in the teeth while you rack up a nine-kill-combo is immensely satisfying. [Feb 2010, p.85]
    • Official Xbox Magazine
    • 68 Metascore
    • 75 Critic Score
    You're in for a snooze if you demand a hurried pace and copious eye candy, but dice-rolling dungeon nuts will happily while away a dozen hours over the course of Vandal Hearts' satisfying ride. [Jan 2010, p.69]
    • Official Xbox Magazine
    • 75 Metascore
    • 75 Critic Score
    It's all mildly entertaining but utterly disposable. [Apr 2010, p.86]
    • Official Xbox Magazine
    • 68 Metascore
    • 75 Critic Score
    Its production values are unquestionably budget, but the game's ambitious level of corny self-awareness makes it a stupidly affordable, must-have cult title for the adventurous set.
    • 54 Metascore
    • 75 Critic Score
    Fret Nice contains one thoroughly enjoyable musical world. Rock on. [Mar 2010, p.84]
    • Official Xbox Magazine
    • 80 Metascore
    • 75 Critic Score
    Diverse online multiplayer battles are exciting and accessible. [Apr 2010, p.80]
    • Official Xbox Magazine
    • 79 Metascore
    • 75 Critic Score
    As long as you don't mind that manual targeting is a twitchy mess, and that Joanna slides around like she's on skates, 10 bucks buys you at least as many enjoyable hours stealth-killing thugs and perforating your pals. [Jun 2010, p.81]
    • Official Xbox Magazine
    • 75 Metascore
    • 75 Critic Score
    Strong enough to be a no-brainer for ardent fans, but other music-game junkies may find this $60 pill very hard to swallow, especially with Rock Band 3 lingering on the horizon. [July 2010, p.73]
    • 80 Metascore
    • 75 Critic Score
    Smart Bomb doesn't try to bite off more than it can chew. [July 2010, p.77]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    Multiplayer makes up for a lot. [Sept 2010, p.84]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    Definitely worth at least a rental, Shattered Dimensions has its charms: quality writing and voice-acting, inventive set pieces, and, yup, four different Spider-Men.
    • 88 Metascore
    • 75 Critic Score
    But unless you are a FIFA completist who desperately wants to play as goalie, the minor on-field tweaks in FIFA 11 don't significantly impact what was already a complete, broad, and compelling game. [Nov 2010, p.76]
    • Official Xbox Magazine
    • 64 Metascore
    • 75 Critic Score
    As difficult as it is for a self-proclaimed story-aholic to admit, the flow of combat and epic exploration is enough to make the Gothic series' console debut an interesting experience, despite the mind-boggling story design.
    • 76 Metascore
    • 75 Critic Score
    It's still not perfect, but it's a great step in the right direction. [Holiday 2010, p.87]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    The world won't be able to resist comparing Kinect Sports to Nintendo's Wii Sports gold standard, and the newcomer doesn't disappoint. Bowling and boxing are the two overlapping sports, and in the Kinect edition they're just as responsive and immediately accessible as you'd expect after four years of playing the Wii-mote version.
    • 68 Metascore
    • 75 Critic Score
    Active 2 delivers a solid workout to anyone content with basic exercises. [Holiday 2010, p.59]
    • Official Xbox Magazine
    • 64 Metascore
    • 75 Critic Score
    Nail'd may lack the polish of our favorite off-road racer, Pure, but thankfully, its thrills still trump its flaws. Well, most of the time.
    • 75 Metascore
    • 75 Critic Score
    It's not for everyone, but with patience, Uprising can become an incredible experience, with plenty of giant bosses and insane, over-the-top action set-pieces. [Jan 2011, p.74]
    • Official Xbox Magazine
    • 74 Metascore
    • 75 Critic Score
    But as long as you can withstand a bit of busywork here and there for the sake of an endearing comrade and a satisfying conclusion to his 15-hour adventure, you'll easily forgive Majin its foibles.
    • 61 Metascore
    • 75 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 47 Metascore
    • 75 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 74 Metascore
    • 75 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 74 Metascore
    • 75 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 68 Metascore
    • 75 Critic Score
    Throw in a few surprise touches--like a flooded compartment and a spacewalk on the ship's hull--and Descent manages to provide the suspense that its predecessors didn't. [Feb 2011, p.79]
    • 69 Metascore
    • 75 Critic Score
    If only Swarm played to its quirky strengths instead of working against them, its maddening obstacles would be much more enjoyable. [April 2011, p.80]
    • 77 Metascore
    • 75 Critic Score
    DB2's 2D-platforming segments evoke memories of Shadow Complex and Limbo at times, but unlike those(much cheaper)classics, this game can be too frustrating for its own good. [April 2011, p.83]
    • 75 Metascore
    • 75 Critic Score
    A good, solid, and fun title that is great for blowing off steam and packs some multiplayer fun. [Dec 2002, p.103]
    • Official Xbox Magazine
    • 49 Metascore
    • 75 Critic Score
    A solid if shallow BMX racer that actually uses a story as an impetus for pulling off tricks. [Jan 2003, p.70]
    • Official Xbox Magazine
    • 64 Metascore
    • 75 Critic Score
    Hardcore realism and all kinds of cool real-world weapons and vehicles. [Holiday 2005, p.83]
    • Official Xbox Magazine
    • 62 Metascore
    • 75 Critic Score
    There's no end to the action in Alter Echo, and the game succeeds in its deep fighting system... Unfortunately, the game stumbles with PS2-style graphics as well as repetitive and linear play. [Nov 2003, p.102]
    • Official Xbox Magazine
    • 77 Metascore
    • 75 Critic Score
    Controlling Harry is easy enough - however, the in-game camera can be a bit rough. [Feb 2003, p.75]
    • Official Xbox Magazine
    • 63 Metascore
    • 75 Critic Score
    Definitely worth trying, and legitimately funny in places. [Dec 2003, p.154]
    • Official Xbox Magazine
    • 72 Metascore
    • 75 Critic Score
    Serves up a piping hot platter of punishment, free of the FPS cliche's that mire other titles. [Dec 2005, p.115]
    • Official Xbox Magazine
    • 75 Metascore
    • 75 Critic Score
    The game plays well, handles easily, and provides plenty of slapstick humor. It's just too bad that its flaws restrict it to a merely enjoyable distraction. [Jan 2004, p.84]
    • Official Xbox Magazine
    • 71 Metascore
    • 75 Critic Score
    Though the inclusion of sometimes mind-numbing "climb the tower" segments in Story Mode, as well as occasional enemy AI that ranges from stupid to cheap, keep it from mass-scale beat-'em-up greatness, Samurai Warriors satisfies an appetite for destruction in a way that few other games can. [Aug 2004, p.80]
    • Official Xbox Magazine
    • 80 Metascore
    • 75 Critic Score
    The controls are not as tight as you want when your virtual life is on the line. [Jan 2006, p.64]
    • Official Xbox Magazine
    • 68 Metascore
    • 75 Critic Score
    Surprisingly challenging in an enjoyable, old-school way. [Holiday 2005]
    • Official Xbox Magazine
    • 69 Metascore
    • 75 Critic Score
    The game still has looks to kill for and offers up the identical Xbox Live modes and challenge of the 360 version. [May 2006, p.71]
    • Official Xbox Magazine
    • 46 Metascore
    • 75 Critic Score
    Played out against a great backbeat with tracks from San Quinn, Turf Talk, and Rhymefest, And 1 reminds us that basketball isn't just a game; it's a way of life. [Aug 2006, p.78]
    • Official Xbox Magazine
    • 62 Metascore
    • 75 Critic Score
    It's hard to fault the small roster (14 games) when so many of them are true "classics." [Nov 2005, p.124]
    • Official Xbox Magazine
    • 63 Metascore
    • 75 Critic Score
    Fortunately you can also go online and play against humans in what is definitely one of the Xbox's better poker offerings. [Holiday 2005, p.73]
    • Official Xbox Magazine
    • 80 Metascore
    • 75 Critic Score
    The feature that's sadly missing is the PS2 version's EyeToy-enabled face-mapping mode where your superstar can look like you. [Holiday 2005, p.89]
    • Official Xbox Magazine
    • 77 Metascore
    • 75 Critic Score
    It's just not that scary anymore. [Holiday 2005, p.78]
    • Official Xbox Magazine
    • 69 Metascore
    • 75 Critic Score
    If you have the personal motivation, joining the ranks of coaching legends could be incredibly satisfying. [Aug 2006, p.76]
    • Official Xbox Magazine
    • 71 Metascore
    • 75 Critic Score
    All told, MLB 2K6 get two out of three major systems right....not bad in baseball numbers. More important, it's a recommendable offering and finally moves the series in the right direction. [May 2006, p.78]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    Following the action and its muddle of player bodies is the only real issue, and a tighter, less far-flung camera could have fixed it. [Apr 2006, p.77]
    • Official Xbox Magazine
    • 78 Metascore
    • 75 Critic Score
    Still, the big missions get a bit too big by the end, especially when you keep thinking you're going to fight the last guy, only to be forced to endure one tedius jumping puzzle after the next. [Jun 2006, p.83]
    • Official Xbox Magazine
    • 53 Metascore
    • 75 Critic Score
    Still, you've got to be a real fanboy to want to mash your way through all two dozen or so of its missions. [July 2006, p.84]
    • Official Xbox Magazine
    • 78 Metascore
    • 75 Critic Score
    Much like Sony's old "FaceOff" series, the gameplay itself is super-fast and floaty(by default; sliders let you tweak this), and the skates never really feel attached to the ice the way they should. [Nov. 2006, p.84]
    • Official Xbox Magazine
    • 69 Metascore
    • 75 Critic Score
    Factor in the up-and-down, run-and-gun dunk-a-thons that are fun but arcade-y--a trait tougher to stomach after "2K7's" more impressive showing--and Live 07 is like a windmill jam in the Dunk Contest: nice, but we've seen it before. [Dec. 2006, p.86]
    • Official Xbox Magazine
    • 74 Metascore
    • 75 Critic Score
    But what's really a labor of love is all the bonus material - historical info, original poster and advertising art, and behind-the-scenes videos with the games' creators. [Nov 2004, p.85]
    • Official Xbox Magazine
    • 75 Metascore
    • 75 Critic Score
    When Lego Star Wars III sticks to the basics, it's still a crowd-pleaser. [May 2011, p.76]
    • 84 Metascore
    • 75 Critic Score
    It's good, solid fun, but it offers very little that we haven't experienced before. [May 2011, p.68]
    • 77 Metascore
    • 75 Critic Score
    But for now, you're buying what feels like an early beta test. [June 2011, p.77]
    • 70 Metascore
    • 75 Critic Score
    Ultimately, Virtua Tennis 4 tries to please everyone by walking a fine line between sim and arcade, but regrettably, it never commits to either camp. [June 2011, p.80]
    • 56 Metascore
    • 75 Critic Score
    Fortunately, these stumbles won't keep you from enjoying most of Carnival's offerings, especially if you play it with friends. [June 2011, p.83]
    • 73 Metascore
    • 75 Critic Score
    Jack might be the star, but you'll have more fun with the supporting cast once his spotlight dims.
    • 72 Metascore
    • 75 Critic Score
    Cars 2 isn't quite gripping or original enough to top the more notable racers that inspired it, and regrettably, its aimless career mode and lack of online play are slight downers. But kids' games and movie games are rarely this polished and entertaining, so we commend Disney for doing this one right.
    • 74 Metascore
    • 75 Critic Score
    Even if you just want an occasional hectic diversion, Galaga Legions DX is an absorbing enough reinvention of the coin-op classic.
    • 77 Metascore
    • 75 Critic Score
    But it's certainly easier to grit your teeth through some frustration when almost every level has an intriguing new wrinkle.
    • 67 Metascore
    • 75 Critic Score
    We'd have appreciated a thicker campaign, more visually diverse missions, and especially the option to play co-op over Xbox Live, but as-is, this hors d'oeuvre is still an entertaining treat.
    • 75 Metascore
    • 75 Critic Score
    Between the stages' constantly changing art style, the strange story, the unforgettable cast, and the novel take on action combat, this game is definitely worth checking out for people seeking something new. [Sept 2011, p.74]
    • 76 Metascore
    • 75 Critic Score
    You may tire of the basic gimmick before you're skilled enough to succeed on elaborate, brutally competitive four-player online maps, but Half-Minute Hero's charms still last a surprisingly long time.
    • 81 Metascore
    • 75 Critic Score
    Improves on the first game in almost every way.
    • 80 Metascore
    • 75 Critic Score
    Driver: San Francisco hasn't got much in the way of cutting-edge visual pizzazz or precision physics, but it gets enough online mileage out of the body-snatching gimmick to make up for some offline disappointments.
    • 67 Metascore
    • 75 Critic Score
    The rough edges of 11-year-old game design will keep you from losing yourself in the experience, but there's more than enough substance to make this acclaimed adventure from another age worth a fresh look. [Nov 2011, p.85]
    • 66 Metascore
    • 75 Critic Score
    It's a tasty appetizer that, while offering plenty of meat for the $10 asking price, only serves to intensify our hunger for the real thing.
    • 62 Metascore
    • 75 Critic Score
    Finding an opponent online is easy, although newbies will find little mercy and even less help. Otherwise, this Kollection is an appealing, if never mind-blowing, package.
    • 81 Metascore
    • 75 Critic Score
    Puzzlingly, Rage even lacks a competitive FPS multiplayer mode - the very thing id Software is best known for. Instead, you get nine two-player co-op side stories (they're decent 20-minute missions worth rolling through once) and a suite of lackluster six-player buggy-racing modes in which you shoot at someone for a while before someone else swoops in and steals the kill at the last second.
    • 70 Metascore
    • 75 Critic Score
    It's goofy, deeply involving fun.
    • 76 Metascore
    • 75 Critic Score
    After spending most of your time in Dragon Age II confined to the cramped, dingy corners of the politically scrambled seaport of Kirkwall, the wide-open greenery and lush palatial estate of Mark of the Assassin are refreshing.
    • 61 Metascore
    • 75 Critic Score
    War in the North is hardly the most memorable adventure through Middle-earth, but you won't regret any of the time you spend fighting across its grim battlegrounds.
    • 72 Metascore
    • 75 Critic Score
    Fortunately, nostalgic fans can indulge in four-player split-screen, which - while offering a third as many match types - still manages to recapture some of the fun Bond games have been grasping at for the past 14 years.
    • 66 Metascore
    • 75 Critic Score
    With 30 tracks and only a few dance locations, The Black Eyed Peas Experience feels lightweight compared to the similarly priced Dance Central 2, plus it's not breaking much ground. But once the beat dropped, we couldn't help but dance like fools and have a lot of fun. And damn if those songs aren't catchy.
    • 77 Metascore
    • 75 Critic Score
    Be prepared for a bit of disappointment, though. While Years 1–4 had something new hiding behind every doorway, much of this sequel feels too familiar.
    • 77 Metascore
    • 75 Critic Score
    Overall, YSFE 2012 mixes together components from EA Sports Active 2, UFC Personal Trainer, and the first Your Shape mostly well, but its polish and depth can't hide its irksome design flaw.
    • 66 Metascore
    • 75 Critic Score
    The game is solidly entertaining, especially when four competitive players get to whacking each other, racing for powerups, and tossing each other off ledges.
    • 85 Metascore
    • 75 Critic Score
    Trine 2 is easily the most beautiful Xbox Live Arcade game we've seen. Charming voiceovers and an evocative sound design work small wonders, but the stunning scenery is suitable for framing.
    • 78 Metascore
    • 75 Critic Score
    We're not quite ready to hail it as an MVP between the pylons, but NFL Blitz is a fine $15 reboot. Nevertheless, our fingers remain crossed for a bolder On Fire Edition (à la NBA Jam) next season.
    • 52 Metascore
    • 75 Critic Score
    Even if NeverDead isn't quite the quirky prize it might have been, it's certainly an idiosyncratic (and often one-legged) dance through entertainingly outlandish territory.
    • 73 Metascore
    • 75 Critic Score
    Warp's upgrade system isn't explained or implemented well: you're never reminded to use your currency at the innocuous upgrade stations, and we still don't know how we earn skill points. Plus, physics become a greater enemy than the puzzles in the final stage, resulting in a lot of frustration near the end.
    • 73 Metascore
    • 75 Critic Score
    Gangstas is a grand time reminiscent of the main game. It's not a must-play, but it is a good way to keep the Saints Row fun going.
    • 82 Metascore
    • 75 Critic Score
    SSX
    Mind-bogglingly inconsistent difficulty. [Apr 2012, p.74]
    • 64 Metascore
    • 75 Critic Score
    Nexuiz can't hold a candle to full-priced war games, but its mix of constant speed and occasional silliness make it just the thing for when you've got only 10 minutes to kill. [Apr 2012, p.80]
    • 69 Metascore
    • 75 Critic Score
    For apocalypse buffs, much of I Am Alive is riveting stuff; we'd love to see a follow-up that improves on its framework.
    • 68 Metascore
    • 75 Critic Score
    At times, the game's many puzzles and open-world areas did leave us aimlessly wondering and wandering. But varied gameplay, solid combat, and an effective mix of psychological scares and freaky encounters make Downpour a worthwhile trip to Silent Hill's haunted 'hood.
    • 83 Metascore
    • 75 Critic Score
    It's a solid package, but we have some gripes: ship movement often feels slightly oversensitive, and it's sometimes difficult to tell why you took damage, especially if the environment isn't clear on what is and isn't a hazard. Dropping powerups when you take damage is also incredibly irritating, as you'll likely take more hits struggling to retrieve them.
    • 77 Metascore
    • 75 Critic Score
    Unfortunately, it all feels very hollow. Minimal Jim Nantz commentary and crowd noise, limited facial emotions or post-shot reactions, and an overriding... silence makes Tiger 13 feel lifeless. We know golf is supposed to be serene, but it all feels unfinished here, as if the developers meant to take another pass on the audio, animation, and overall presentation.