Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Call of Duty 4: Modern Warfare
Lowest review score: 10 Bad Boys: Miami Takedown
Score distribution:
2,495 game reviews
    • 54 Metascore
    • 65 Critic Score
    The stop-and-go action, the occasional jumps, and the sheer ridiculousness of what you're taking part in lends every race a manic aspect that elicits more giggles than groans. [Holiday 2006, p.78]
    • Official Xbox Magazine
    • 51 Metascore
    • 65 Critic Score
    There's just enough payoff to keep fans trekking through, but it's a shame that this marvelous license wasn't treated better. [Holiday 2009, p.79]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    It feels less like a lost Sergio Leone classic than a simple coin-op shooting gallery. [June 2004, p.82]
    • Official Xbox Magazine
    • 61 Metascore
    • 65 Critic Score
    If you can handle the delivery, though, you're rewarded with some of the best flight mechanics on the 360 - especially if you take the time to master the Simulation controls. While completely unrealistic, the combat is fluid, fast, and fun.
    • 71 Metascore
    • 65 Critic Score
    Battle Fantasia may be a niche game for a specific audience, but otaku will live happily ever after.
    • 59 Metascore
    • 65 Critic Score
    It's probably the game Hobbes' buddy Calvin would have designed had he ever grown up, although it's far too repetitious and simply not challenging enough for grown-ups. [Jan. 2007, p.76]
    • Official Xbox Magazine
    • 74 Metascore
    • 65 Critic Score
    Though sometimes repetitive, combat is tense, frantic, and structured in such a way that a big new boss or new challenge is always around the corner.
    • 74 Metascore
    • 65 Critic Score
    Despite a few flaws and one ill-conceived megamix, these games are treated with the respect they deserve at a price we’re willing to pay. We’re happy to see them on Arcade where they belong.
    • tbd Metascore
    • 65 Critic Score
    Overall, there's not a lot of depth to Country Dance, but it is a pleasant, non-demanding way to spend a few hours kicking up your cowboy-booted heels.
    • 65 Metascore
    • 65 Critic Score
    For DDR newcomers, then, Universe 2 is the complete and definitive package. Longtime fans, on the other hand, will be left wondering how so little extra content can justify so full a price tag.
    • 82 Metascore
    • 65 Critic Score
    Even if there were room to experiment, a few dozen animals aren’t sufficient to lure back veteran gardeners for long, and newcomers are bound to wonder why life on the island is so needlessly difficult. In the end, Trouble in Paradise proves to be aptly named.
    • 74 Metascore
    • 65 Critic Score
    If you don't mind a little aggravation, Capsized has its charms. [Feb 2012, p.72]
    • 70 Metascore
    • 65 Critic Score
    However, Battlefest's plan to play it safe also limits it. No hint of a single-player campaign is included: you're either playing multiplayer matches with humans or simulating them. [March 2011, p.85]
    • 75 Metascore
    • 65 Critic Score
    Next to the content-packed SmackDown series, this workout feels light. [May 2011, p.74]
    • 80 Metascore
    • 65 Critic Score
    Despite its solid on-course action, this franchise is starting to show its age. [May 2011, p.79]
    • 72 Metascore
    • 65 Critic Score
    On the whole, this inspired, if somewhat contrived, tale offers a satisfying close to the season. [Jan 2010, p.81]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    The sorest spot is the game's lack of polish or presentation - two things that pro-wrestling is all about. [Mar 2003, p.81]
    • Official Xbox Magazine
    • tbd Metascore
    • 65 Critic Score
    It's goofy, straightforward fun that's hampered by its occasional lack of responsiveness to your tablet inputs. [Feb 2012, p.78]
    • Official Xbox Magazine
    • 75 Metascore
    • 65 Critic Score
    The game's force variations and library of over 50 maps make it a solid online contender, assuming you can forgive the fact that major battles still reduce an otherwise attractive presentation to a slow and unresponsive slideshow.
    • 70 Metascore
    • 65 Critic Score
    Encore is a decent party game but it sure lacks the depth and gotta-play-it power of "Rock Band". [May 2008, p.72]
    • Official Xbox Magazine
    • 55 Metascore
    • 65 Critic Score
    Still, the writing and voice-overs match the quality of the cartoon. Is that praise? If you answer "yes," then you'll enjoy this game. [Feb 2011, p.76]
    • 63 Metascore
    • 65 Critic Score
    What we really craved, though, were a little more story (beyond quick cutscenes and text) and some interesting puzzles - stuff that might've given us a better connection to the source material. As is, Scarygirl's pretty but feels a bit empty.
    • tbd Metascore
    • 65 Critic Score
    This expansion’s biggest problem: the woeful lack of people with whom to play. Days and even a couple of weeks after Lost Island’s release, finding even a single match often felt like an endurance trial, which is a shame — this add-on’s neither truly spectacular nor a fantastic value, but it is worth playing.
    • 72 Metascore
    • 65 Critic Score
    Even at $40, it's tough to recommend the meager additions Off the Record delivers. Diehard Dead Rising fans will like the callbacks, and series newcomers won't mind the recycling, but everyone in the middle will wish the new material was more abundant.
    • 65 Metascore
    • 65 Critic Score
    Like Dawn, Contrast sometimes misses the leaps it strives to make, but when its simple, quiet story and uncomplicated platforming perform in balance, it transforms into a beautiful indie experience that manages to stand on its own. [Feb 2014, p.71]
    • Official Xbox Magazine
    • 48 Metascore
    • 65 Critic Score
    You still get a decent value for your $10, though, including fun (if simple) combat, a several-hour career mode, engaging character customization, and serviceable online matches. Plus, minor hiccups are easy to overlook when you're Marcus Fenix flying off the top rope.
    • 51 Metascore
    • 65 Critic Score
    Now, the circle of Velveeta is complete: Jaws Unleashed is as gruesome as it is cheesy. [Aug 2006, p.81]
    • Official Xbox Magazine
    • 51 Metascore
    • 65 Critic Score
    Not being able to save during missions is a pain, as a single poorly tossed grenade or unseen enemy tank might cripple your crew. But find your sweet spot among the five difficulty levels, and suddenly ambushes and rolling heavy artillery feel like reasonably fun challenges instead of backbreakers.
    • 70 Metascore
    • 65 Critic Score
    NCAA Basketball 09 is a serviceable showcase for basic hoops traits, but without a flagship feature to lead it, it fels more like a pro-flavored tilt without a few of the raw ingredients that make the collegiate sport special. [Jan 2009, p.76]
    • Official Xbox Magazine
    • 74 Metascore
    • 65 Critic Score
    Nice gameplan, poor execution. [June 2009, p.79]
    • Official Xbox Magazine
    • 52 Metascore
    • 65 Critic Score
    Over-indulge, and you'll get sick of it quickly. [Nov. 2006, p.79]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    Foul Play won't tempt you to heave tomatoes at its cast, but you won't find yourself crying out for an encore, either.
    • 65 Metascore
    • 65 Critic Score
    For double-agent wannabes, we suggest renting a copy. Playing through Casino Royale is worth the thrill despite the game’s many flaws. But if you wanted an interactive version of the newest Bond fl ick or a game to replace the Call of Duty experience, Quantum just doesn’t make the cut.
    • 71 Metascore
    • 65 Critic Score
    A poor framerate, bland textures, awful character models, clipping bugs, and a messy interface all suck the fun out of what should be a solid RPG. [Jan 2004, p.76]
    • Official Xbox Magazine
    • 57 Metascore
    • 65 Critic Score
    So what's missing? Replayability. Using unlimited continues (an option we do appreciate), both one- and two-player games top out at just under 30 minutes. [June 2007, p.73]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    Blackgate succeeds in channeling Arkham's open-world structure into a 2.5D format, but runs into pacing issues and hackneyed dialogue along the way. [July 2014, p.70]
    • Official Xbox Magazine
    • 64 Metascore
    • 65 Critic Score
    The laundry list of annoying little problems is too substantial. [Apr 2009, p.76]
    • 67 Metascore
    • 65 Critic Score
    Rabbids loses some of its originality and innovation in its move to Xbox 360, and bafflingly, it fails to adopt many of the console's strengths. [June 2007, p.73]
    • Official Xbox Magazine
    • 72 Metascore
    • 65 Critic Score
    Most maddening is the game's unstable framerate. [Oct 2004, p.76]
    • Official Xbox Magazine
    • 67 Metascore
    • 65 Critic Score
    The graphics tend to give it the look of a first-generation Dreamcast game, rather than a second-generation Xbox title – which may turn off those accustomed to the visual bells and whistles of, say, "Wreckless." [Apr 2002, p.84]
    • Official Xbox Magazine
    • 72 Metascore
    • 65 Critic Score
    Clunky controls. [July 2010, p.79]
    • Official Xbox Magazine
    • 72 Metascore
    • 65 Critic Score
    Narnia lovers will enjoy taking part in the classic story, but you'll likely play it once and put it away like a childhood toy. [Holiday 2005, p.83]
    • Official Xbox Magazine
    • 70 Metascore
    • 65 Critic Score
    From its leaden, cheap-shots-aplenty combat to its wild-goose chase through gray, same-y hallways filled with useless, placebo doorways to a story that takes much too long to get off the ground, its entire first half feels like a death march through a clunky hot mess. [Nov 2008, p.73]
    • 63 Metascore
    • 65 Critic Score
    Despite clocking in at around 2.5 hours, The Redemption rushes you through the final paces of the three-part Tyranny of King Washington saga so doggedly — and with such gaping holes throughout the narrative — that we were left with a sense of nagging unfulfillment, not closure.
    • 65 Metascore
    • 65 Critic Score
    A fascinating diversion you could spend the rest of your life pursuing, but this presentation of it is disappointingly short on frills.
    • 69 Metascore
    • 65 Critic Score
    Both games are perfect reproductions that add Live co-op. Sadly, though, their record-scratching soundtracks and exaggerated early-'90s urban culture have aged as well as an MC Hammer lunchbox.
    • 64 Metascore
    • 65 Critic Score
    But as it is, for the sequel to the forefather of online console RPG's--a game we happily sank hundreds of hours into on everything from Dreamcast to original Xbox--Phantasy Star Universe does only due dilligence without pushing the series past, say, 2003. [Jan. 2007, p.83]
    • Official Xbox Magazine
    • 51 Metascore
    • 65 Critic Score
    It's far from the best brawler on XBLA, but Saga is fun enough to warrant a look. [Feb 2011, p.78]
    • 77 Metascore
    • 65 Critic Score
    Suffers from linear gameplay, ridiculously difficult challenges, bad graphics, and a lead voice actor who sounds like an utter twit. [Jan 2006, p.75]
    • Official Xbox Magazine
    • 59 Metascore
    • 65 Critic Score
    For nostalgic fans who can hang in there--or first-time players--earning "crazzzzy money" still has its mome4nts. [Feb 2011, p.81]
    • 70 Metascore
    • 65 Critic Score
    Numbers aside, though, the game's old-style simplicity is both charming and, well, kinda boring. Some barely smoothed visuals are the only real upgrade here, so what you get is pretty much the original arcade game.
    • 67 Metascore
    • 65 Critic Score
    Storywise, The Betrayal is a shade sillier than The Infamy, and a few moments in its missions are strange to the point of absurdity... If you’re invested in its alternate-universe narrative, though, The Betrayal is an important piece of the puzzle, and its ending hints at something potentially amazing for the final chapter.
    • 59 Metascore
    • 65 Critic Score
    The frenzied pace makes for a pleasant enough co-op diversion, but it's also one that's devoid of meaning or longevity. [Feb 2008, p.79]
    • Official Xbox Magazine
    • 68 Metascore
    • 65 Critic Score
    Despite its flashy razzle-dazzle, Ninja Blade feels surprisingly shallow.
    • 53 Metascore
    • 65 Critic Score
    It's less enjoyable, more difficult, and at times blatantly creepy. [Jan. 2007, p.68]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    Every arcade needs a good pinball game, and Pinball FX fills and obvious hole in Live Arcade. We just wish our 10 bucks got us more variety. [May 2007, p.79]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    Not a notable upgrade over Number One Hits. [May 2010, p.83]
    • Official Xbox Magazine
    • 65 Metascore
    • 65 Critic Score
    Newcomers will find its plodding pace and lifeless visuals tedious, but old-school tacticians will happily breathe vintage moon dust for days. [Holiday 2009, p.81]
    • Official Xbox Magazine
    • 64 Metascore
    • 65 Critic Score
    Level designs lack the magic of "Splinter Cell," the fighting and stealth can't compete with "Everything or Nothing," and the story follows its plot progression by the numbers. [June 2004, p.76]
    • Official Xbox Magazine
    • 53 Metascore
    • 65 Critic Score
    It's a decent experience for core genre fans, but not consistently sharp enough to stand out from the competition.
    • 74 Metascore
    • 65 Critic Score
    It's fine for the PS2, but we would have liked a little more polish for the Xbox. [Feb 2002, p.73]
    • Official Xbox Magazine
    • 60 Metascore
    • 65 Critic Score
    A lot of us are baffled that snowboarding has been so deathly quiet on 360, and if you’re dying for the next SSX or Amped, Shaun White Snowboarding won’t be the game you’re hoping for. If you’re a serious boarding fan, the mini- MMO multiplayer is totally worth a look, but otherwise, you have better games to play.
    • 66 Metascore
    • 65 Critic Score
    Gearbox piles on the wit and humor more thoroughly than it has with its other holiday-themed DLC, but the lack of Valentine's Day-themed environs leaves it feeling too much like the base game. [May 2014, p.77]
    • Official Xbox Magazine
    • 36 Metascore
    • 65 Critic Score
    The individual layers of variation don't run terribly deep, and offline exhibitions only cast a harsh light on amateurish A.I. flaws, but Double D Dodgeball's offbeat mix of arcade action and online sporting teamwork still packs enough fast-paced intensity and simple strategy to be worth inviting to recess. [Sept 2008, p.77]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    It's a decent port to 360 with some key changes to the controls to make it work better on a console, but this recipe of Diner Dash lacks some spice. [July 2009, p.77]
    • Official Xbox Magazine
    • 61 Metascore
    • 65 Critic Score
    Blood Bowl's disjointed real-time mode is hard to control and keep track of, making it a complete waste of time. [Apr 2010, p.81]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    The game is fun in short bursts, but won't hold your attention for too long. [July 2008, p.66]
    • 65 Metascore
    • 65 Critic Score
    Obvious problems (the shaky camera, poor targeting system, and inconsistent frame rate) match up with sheer annoyances (the 25-second-long, unskippable death sequences) to degrade the expectedly repetitive experience, but that’s not all that stuck in our craw. Capping the enjoyable online co-op at just two players (with no local play) seems ludicrous in this day and age; even PSO was rocking four players on a 56K connection in 2001!
    • 37 Metascore
    • 65 Critic Score
    Instead of Gears' gritty realism, Quantum employs flamboyant machismo, with less impressive graphics. [Nov 2010, p.79]
    • Official Xbox Magazine
    • 52 Metascore
    • 65 Critic Score
    It’s over far too fast (we explored a bit and finished in roughly 90 minutes) and it’s missing two major Dead Rising staples by omitting co-op play and "psycho" battles. While the single-player focus applies to all Untold Stories, we’re left hoping the other three heroes of Los Perdidos have longer, crazier adventures in store.
    • 65 Metascore
    • 65 Critic Score
    Armored Core 4 might be uninspired and forgettable, but beggars can't be choosers. [May 2007, p.74]
    • Official Xbox Magazine
    • 63 Metascore
    • 65 Critic Score
    Problem is, the aesthetics are disconcerting. [Aug 2009, p.76]
    • 64 Metascore
    • 65 Critic Score
    It's a solid approach in both concept and execution, but the game just doesn't offer enough to keep you interested for long. [Mar 2010, p.81]
    • Official Xbox Magazine
    • 55 Metascore
    • 65 Critic Score
    Demolishing a city may make for a fun weekend rental, but not quite an incredible one.
    • 68 Metascore
    • 65 Critic Score
    It basically boils down to Marble Madness with guns. [Oct 2009, p.80]
    • Official Xbox Magazine
    • 57 Metascore
    • 65 Critic Score
    The combat sequences feel like afterthoughts and the story is ultimately a bore, boasting no memorable bosses or a reason to be told other than to bring the two Spideys together...sorta.
    • 55 Metascore
    • 65 Critic Score
    With washed-out textures and an overall lack of detail, the visual impact doesn't match up to Xbox standards - and unfortunately, neither does the rest of the game. [June 2003, p.84]
    • Official Xbox Magazine
    • 74 Metascore
    • 65 Critic Score
    While executing attacks is refreshingly easy, Generations lacks depth: bouts often devolve into who can escape and button-mash to counter first. Likewise, fighting the CPU - especially in Story Mode's later stages - can feel frustrating and unfair. Meanwhile, the online-versus options are bare-bones, with the only frill being a replay-recording feature.
    • 67 Metascore
    • 65 Critic Score
    After 20 minutes of watching people run around crazily and aimlessly, you realize that they're mostly just window dressing for very basic, uninspired, beat-'em-up gameplay that we've all played before. [May 2003, p.74]
    • Official Xbox Magazine
    • 75 Metascore
    • 65 Critic Score
    It's just not fresh enough to warrant a purchase if your dance pad is already getting a good workout. [Holiday 2005, p.70]
    • Official Xbox Magazine
    • 63 Metascore
    • 65 Critic Score
    The visuals and consciously retro soundtrack show a sense of style, but Sacred Citadel lacks the heart that defines the greatest brawlers. Use it to scratch an itch if you must, but if you’re new to action-RPGs, XBLA games like Castle Crashers and Guardian Heroes will prove far more rewarding.
    • 63 Metascore
    • 65 Critic Score
    A collection like this should be extremely quick, easy fun, and Museum's quirks detract too much from that. [Holiday 2008, p.74]
    • Official Xbox Magazine
    • 78 Metascore
    • 65 Critic Score
    Old-schoolers will appreciate the effort put into Origins, even if it reinforces the progress fighters have made since that late-'90s Silver Age.
    • 70 Metascore
    • 65 Critic Score
    With too much backtracking between locations..., short play time, and a frustratingly inconclusive ending (closure be damned), Still Life limits its appeal to the already converted. [June 2005, p.81]
    • Official Xbox Magazine
    • 73 Metascore
    • 65 Critic Score
    None of these issues ruin the tried-and-true fun of four-way deathmatch, but after so many years, we expected more refinement.
    • 59 Metascore
    • 65 Critic Score
    Technical things like weak AI that lets you take down enemies around corners without them reacting, and below-average animation that makes what should be a terrifying boss battle laughable. [Mar 2004, p.80]
    • Official Xbox Magazine
    • 71 Metascore
    • 65 Critic Score
    You’ll also have no one to remind you to leave your brain at the door and enjoy this game as it was meant to be taken - as a fairly well-built, over-the-top testosterone fantasy without all the fancy polish or (dare we say it?) smarts of, say, Gears of War, but still an incredibly satisfying shot in the arm for co-op addicts like us.
    • 72 Metascore
    • 65 Critic Score
    Strip away the campaign's half-baked tower-defense elements, and you're finally free to focus entirely on the heady business of hauling ass and getting air. [Dec 2011, p.71]
    • Official Xbox Magazine
    • 60 Metascore
    • 65 Critic Score
    Sonic Unleashed is a game that feels schizophrenic in its execution. Unfortunately, you deal with the fun, easy-going personality for less than half the time.
    • 62 Metascore
    • 65 Critic Score
    Even local co-op doesn't add much fun, and Rearmed 2 costs 50% more than its predecessor to boot. [April 2011, p.81]
    • 51 Metascore
    • 65 Critic Score
    Runs on pretty graphics and an implausibly irresistable storyline alone. It's a shame that the gameplay hasn't evolved as well. [Nov 2003, p.118]
    • Official Xbox Magazine
    • tbd Metascore
    • 65 Critic Score
    Nicktoons MLB is fun but frivolous, which should work just fine for kids and families. [Dec 2011, p.75]
    • 64 Metascore
    • 65 Critic Score
    Sometimes it ends up feeling like a chore. [Oct 2009, p.77]
    • Official Xbox Magazine
    • 77 Metascore
    • 65 Critic Score
    Though these simple action relics aren't for everyone, we applaud the respectful approach taken for this reasonably priced release. [Jun 2010, p.83]
    • Official Xbox Magazine
    • 65 Metascore
    • 65 Critic Score
    The confusing narrative, poor voice acting, and lackluster puzzles make the game hard to love, but if “weird” is your niche, this trip offers some solid entertainment.
    • 77 Metascore
    • 65 Critic Score
    It's all beautifully violent yet terminally one-dimensional once the story wraps. [May 2006, p.73]
    • Official Xbox Magazine
    • 66 Metascore
    • 65 Critic Score
    Like the hordes of Deadites through which you chainsaw a bloody swath, Regeneration's animated, but it's got no soul. [Nov 2005, p.131]
    • Official Xbox Magazine
    • 66 Metascore
    • 65 Critic Score
    While Double Dragon Neon is definitely entertaining (and priced perfectly), it's unfortunate that a few design quirks weaken it. The promised online play should make it more beatable, but the poorly balanced soloplay does dim Neon's shine.
    • 77 Metascore
    • 65 Critic Score
    So if you pick up Coast 2 Coast, don't expect any sort of significant evolution of the arcade experience. [Jun 2006, p.87]
    • Official Xbox Magazine
    • 43 Metascore
    • 65 Critic Score
    Against similarly matched opponents, it's a tense, fast-paced contest, and it delivers an experience that's fairly unique to the digital format. For this mode, we'd pay the $10. [Nov 2007, p.94]
    • Official Xbox Magazine