Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 The Elder Scrolls V: Skyrim
Lowest review score: 10 World War II Combat: Road to Berlin
Score distribution:
2,495 game reviews
    • 41 Metascore
    • 60 Critic Score
    Inertial dampers prevent a sense of speed, and our comm link forces pilots to endure commands repeated endlessly in battle. [Dec 2003, p.100]
    • Official Xbox Magazine
    • 60 Metascore
    • 60 Critic Score
    Once non-fans master the rules of laying down the cards and rolling the Bakugan. they'll be dismayed to learn that the actual gameplay boils down to repetitive mini-games and a shallow marble-steering gimmick. [Holiday 2009, p.79]
    • Official Xbox Magazine
    • 67 Metascore
    • 60 Critic Score
    The action is incredibly easy. We rarely had trouble with events, particularly the formal tennis matches.
    • 68 Metascore
    • 60 Critic Score
    But with a story that engages only with a last-minute twist and so many flunkies to fight over 12-or-so hours, JLH feels beneath its godlike protagonists. [Holiday 2006, p.83]
    • Official Xbox Magazine
    • 40 Metascore
    • 60 Critic Score
    Moderately challenging and entertaining, Acme Arsenal is nevertheless far from memorable. [Nov 2007, p.99]
    • Official Xbox Magazine
    • tbd Metascore
    • 60 Critic Score
    The game's at least competent, and that's surely good enough for fans. [Holiday 2008, p.83]
    • Official Xbox Magazine
    • 71 Metascore
    • 60 Critic Score
    Xbox owners get the mediocre 2K6 with new rosters, but nothing else new. [Apr 2007, p.86]
    • Official Xbox Magazine
    • tbd Metascore
    • 60 Critic Score
    But as long as you keep your expectations in line with it's $30 budget price, it's a pretty decent way to spend an afternoon, especially with kids. [Jan 2010, p.77]
    • Official Xbox Magazine
    • 49 Metascore
    • 60 Critic Score
    Sadly, the basic objectives in each level rarely change. [Oct 2008, p.81]
    • Official Xbox Magazine
    • 56 Metascore
    • 60 Critic Score
    Value is also a question, as the game's campaign spans less than two hours; and even with survival stages and a quirky bonus where you can fight up to four friends who plug in controllers, this hardly feels like a $40 game. But if you're willing to shell out for it and deal with the control flubs and brevity, Kung Fu High Impact serves up some good, dumb fun.
    • 60 Metascore
    • 60 Critic Score
    Enough neat touches that speak to diehard Euro-RPG fans. [Apr 2010, p.84]
    • Official Xbox Magazine
    • 60 Metascore
    • 60 Critic Score
    While Kinect Sports Rivals amuses and impresses in spots, the overall package fails to show significant improvement in the realm of motion gaming, making for an ultimately discouraging early showcase for Kinect 2.0.
    • 63 Metascore
    • 60 Critic Score
    The Strike is simply too shallow to hold even the most ardent fisher's attention for long. [Dec 2009, p.69]
    • Official Xbox Magazine
    • 43 Metascore
    • 60 Critic Score
    Still, for anyone with a youngling who loves the Lego Star Wars games, the bang-on look and feel of Clone Wars will be a solid co-op romp. [Holiday 2009, p.80]
    • Official Xbox Magazine
    • 69 Metascore
    • 60 Critic Score
    If you already own MotoGP 08, there just isn't enough here to justify an upgrade. [May 2010, p.77]
    • Official Xbox Magazine
    • 64 Metascore
    • 60 Critic Score
    As a story that up-ends an icon, Testament certainly delivers for the bulk of your adventure, stumbling only in its weaker, latter third. What hurts the game more, unfortunately, are its dicey production values.
    • 76 Metascore
    • 60 Critic Score
    There are too many holes in March Madness to really get crazy about it. [Holiday 2005, p.70]
    • Official Xbox Magazine
    • 53 Metascore
    • 60 Critic Score
    The camera isn't the smartest tool in the box. [Dec 2002, p.118]
    • Official Xbox Magazine
    • 40 Metascore
    • 60 Critic Score
    Flick the fanboy switch off, though, and you're left playing a game in bad need of a little more technical polish and a whole lot of more variety. [Jan 2011, p.73]
    • Official Xbox Magazine
    • 74 Metascore
    • 60 Critic Score
    Despite all its new features, PES 2009 is packed with problems. [Jan 2009, p.75]
    • Official Xbox Magazine
    • 45 Metascore
    • 60 Critic Score
    Multiplayer is where the real action is...Here, stripped of its stealthy pretensions, 007 Legends is finally free to focus on the mindless but consistently enjoyable twitch action it does best.
    • 64 Metascore
    • 60 Critic Score
    It has some excellent bits, but we're exhausted by the series' rapid-fire release schedule. [Oct 2011, p.82]
    • tbd Metascore
    • 60 Critic Score
    True, Monster Jam isn't much more than big trucks messing stuff up, but sometimes that's all you need. [Jan 2011, p.75]
    • Official Xbox Magazine
    • 66 Metascore
    • 60 Critic Score
    Skip all that and go straight to the Facts & Friends mode, a madcap battle where you share one wheel and take turns competing for wedges. It’s too complicated to fully explain here, but there’s betting, mini-games, cool power-ups, and a duel-to-the death finish. It essentially modernizes Trivial Pursuit in an ingenious way, and it’s really the only reason to spend an excessive $40 for this game now, instead of waiting for the inevitable Xbox Live Arcade version.
    • 66 Metascore
    • 60 Critic Score
    If you absolutely must skip one DLC case, make it this one.
    • 56 Metascore
    • 60 Critic Score
    We're sure some of the more masochistic shooter fans will bask in Death By Cube's tough-as-nails difficulty level, but all others should move along. [Apr 2010, p.83]
    • Official Xbox Magazine
    • 53 Metascore
    • 60 Critic Score
    Though Spartan Assault boasts many of the aliens, armaments, and well-worn plot wrinkles we associate with the Halo universe, it lacks the polished sheen that just about every other game in the series enjoys.
    • 62 Metascore
    • 60 Critic Score
    Somewhat unresponsive, sluggish controls. [Nov 2009, p.78]
    • Official Xbox Magazine
    • 47 Metascore
    • 60 Critic Score
    The game's biggest issue, however, is still iffy core gameplay. Compared to Mark of the Ninja and Dishonored, which let you perform greater acts of stealth against enemies that react more naturally, Panic's fodder is a bit too brain-dead and the stages don't make kills as rewarding.
    • 66 Metascore
    • 60 Critic Score
    With clunky controls and no real deterrent from dying--for a Game Over, you simply lose all the points gained so far in the current level--Shred Nebula seems a bit too easy. [Dec 2008, p.73]
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    For anyone who enjoys tossing cards, this game is a relaxing experience, and worth chilling out to. [Sept 2008, p.79]
    • Official Xbox Magazine
    • 62 Metascore
    • 60 Critic Score
    The game is hamstrung by long, dull stretches. [Aug 2010, p.79]
    • Official Xbox Magazine
    • 72 Metascore
    • 60 Critic Score
    Only diehard fans will spend more than a couple hours with the Wonder Boys, but Monster World IV is worth a look all by itself.
    • tbd Metascore
    • 60 Critic Score
    Ultimately, the strength of this game lies in how it draws on the movie soundtrack: the catchy covers carry the routines, the karaoke, and even the mini-games you unlock. Lifelong fans of the Grease movie, this one's solely for you.
    • 63 Metascore
    • 60 Critic Score
    But any $20 game that lets you butt-stomp bad guys as a neon-green elephant earns props from me. [Feb. 2007, p.77]
    • Official Xbox Magazine
    • 70 Metascore
    • 60 Critic Score
    Mortal Kombat is finally in the Arcade--too bad it's in the form of Ultimate MK3. [Jan. 2007, p.75]
    • Official Xbox Magazine
    • 72 Metascore
    • 60 Critic Score
    Haven't played Arkham City yet? By all means rush out and buy the Batman Arkham City Game of the Year Edition, which includes Revenge and the rest of the game's DLC. On its own, though, this revenge isn't cold - it's a reheated dish of bland bat.
    • 60 Metascore
    • 60 Critic Score
    The engaging story kept us interested through the end, but, as in the park itself, there are technical difficulties.
    • 46 Metascore
    • 60 Critic Score
    Traditional baseball-sim junkies will recoil at the ease and simplicity, but kids and casual fans might enjoy stepping up to this plate.
    • 45 Metascore
    • 60 Critic Score
    The separate online co-op stages can be fun--both Maze and Survival help level up your characters--but the strange blandness of the overall proceedings keeps N3 II from appealing to anyone not mesmerized by constant slaughter. [Oct 2010, p.83]
    • Official Xbox Magazine
    • 42 Metascore
    • 60 Critic Score
    Fans of the flick or of heroic tales will find a fair bit to like here, but uncovering it all can be a serious chore. [Oct 2010, p.83]
    • Official Xbox Magazine
    • 75 Metascore
    • 60 Critic Score
    Much like the main character's chest cavity, this RPG ultimately feels hollow, with no real heart. [July 2012, p.76]
    • 75 Metascore
    • 60 Critic Score
    Whether we were playing one of the entertaining mini-games or tooling around in Free Ride with 11 other riders, we really enjoyed the experience and didn’t experience a hint of lag. It may be the only part of MX vs. ATV Reflex that seems more timeless than retread, but it’s just enough to salvage this otherwise unremarkable racer.
    • 48 Metascore
    • 60 Critic Score
    Tries too hard to imitate the big boys and is a few Shaq-sized steps behind in nearly every respect. [Jan 2003, p.74]
    • Official Xbox Magazine
    • 59 Metascore
    • 60 Critic Score
    But with wonky, counterintuitive controls and nothing really new or compelling to add, Soltrio Solitaire doesn't give you a good reason to spend your solitaire time or money in the Arcade. [July 2007, p.79]
    • Official Xbox Magazine
    • 61 Metascore
    • 60 Critic Score
    The biggest bummer for retro enthusiasts is this package's complete lack of special features.
    • 60 Metascore
    • 60 Critic Score
    If only the price of unlocking new skills - a minimum stat combined with a hefty fee - wasn't unreasonably steep.
    • 59 Metascore
    • 60 Critic Score
    This time around, Dynasty Warriors’ horde-slaughtering action is complemented by a greater emphasis on strategy as you attempt to conquer China in Empire mode, the game’s meatiest offering.
    • 63 Metascore
    • 60 Critic Score
    Raiden IV could’ve been a genre godsend for a devoted fanbase; instead, it proves merely adequate.
    • 59 Metascore
    • 60 Critic Score
    The target audience is gaming kiddies, and Open Season manages an attractive string of 25 short and bloodless missions for the prepubescent set, plus a few basic minigames. [Holiday 2006, p.86]
    • Official Xbox Magazine
    • 62 Metascore
    • 60 Critic Score
    The one aspect of BlackSite that stands out from the crowd is its not-so-subtle political commentary — for example, every mission is titled with a Bush-ism, like “Stay the Course,” “Mission Accomplished,” and “Regime Change,” and the game leaves nothing to the imagination regarding its designers’ political viewpoints. Whether that’s a good thing or a bad thing is up to you, but we just wish they’d woven it in a little better — no one likes being preached at when they’re trying to kill alien scum.
    • tbd Metascore
    • 60 Critic Score
    If you don't care so much for story and just want grindy, hard-as-nails combat, the Tower pack features a succession of difficult shootouts against waves of enemies in diverse areas, with a combat-simulator conceit that allows for deviations from realism. [Jan 2014, p.70]
    • Official Xbox Magazine
    • 56 Metascore
    • 60 Critic Score
    It could've been soon much more. [Aug 2009, p.70]
    • Official Xbox Magazine
    • 62 Metascore
    • 60 Critic Score
    Strike Force is an unusual departure for the series--one that will undoubtedly disappoint fans who loved directing their tiny heroes around lushly detailed isometric maps. [May 2006, p.83]
    • Official Xbox Magazine
    • 67 Metascore
    • 60 Critic Score
    Like Live 06, it has some core goodness, but it just needs some TLC. [Feb. 2007, p.79]
    • Official Xbox Magazine
    • 57 Metascore
    • 60 Critic Score
    What makes matters worse is the bizarre targeting scheme: there is none. Players merely steer their car in the right direction and hope their reticules cross over an enemy. [Feb 2004, p.78]
    • Official Xbox Magazine
    • 64 Metascore
    • 60 Critic Score
    Online multiplayer and tournaments liven up the competition, but London 2012's uneven gameplay makes it more of a sampler plate than a main course.
    • 44 Metascore
    • 60 Critic Score
    The game still falls far short of modern shooters, and the boss battles often fail to add new gameplay tactics to the mix. But when the game rises to the occasion - like during the battle against giants, and in a sniping section set on a bridge - it's a fine conclusion to the franchise.
    • 61 Metascore
    • 60 Critic Score
    Two-player action(over Live, even)is a nice modern addition, but odds are, you'll feel tapped out after just a few minutes. [Mar 2007, p.81]
    • Official Xbox Magazine
    • 64 Metascore
    • 60 Critic Score
    The fun factor varies wildly. The story mode is mostly a snooze, composed of 31 short missions ranging from rescuing survivors and clearing out zombie lairs to destroying zombie bosses.
    • 60 Metascore
    • 60 Critic Score
    Because all three characters play the same despite stylistic differences, and only the final battle proves much of a challenge, there's little reason to get excited about shaving seconds off speed runs or climbing scoreboards. Karateka is fun and beautiful while it lasts, but it's over all too soon.
    • 48 Metascore
    • 59 Critic Score
    It both gets old quickly and also feels frustratingly similar to plaing a Roadrunner cartoon in which your target is the fleet-footed bird and you're the poor, starving schlub strapped to the rocket and headed straight for the cliff. [Apr 2003, p.86]
    • Official Xbox Magazine
    • 57 Metascore
    • 59 Critic Score
    All we're left with is an arena full of great classic wrestlers, still wishing they were in a better game. [Aug 2004, p.83]
    • Official Xbox Magazine
    • 55 Metascore
    • 59 Critic Score
    The game itself is only slightly evolved from previous versions. [Nov 2002, p.138]
    • Official Xbox Magazine
    • 64 Metascore
    • 59 Critic Score
    Easily the biggest problem with the game is the lack of interaction with the game's environment. [Oct 2002, p.102]
    • Official Xbox Magazine
    • 59 Metascore
    • 59 Critic Score
    Blend a super-cool license familiar to hardcore and casual gamers (and anime fans) with pedestrian gameplay and run-of-the-mill graphics, and you'll upset both fans attracted by the storied name and those hoping for a game that stands on its own merits. [Nov 2004, p.84]
    • Official Xbox Magazine
    • 59 Metascore
    • 59 Critic Score
    Stumbles because of sloppy, annoying controls. [Dec 2004, p.96]
    • Official Xbox Magazine
    • 58 Metascore
    • 59 Critic Score
    There's a split-second delay between button-press and action, and Wolvie is as agile as a sack of potatoes. Enemy AI is spotty, there are no in-level saves, and boss battles can be puzzling. [July 2003, p.78]
    • Official Xbox Magazine
    • 61 Metascore
    • 59 Critic Score
    The second major problem is that the game is unbalanced. [Jan 2004, p.63]
    • Official Xbox Magazine
    • 62 Metascore
    • 59 Critic Score
    The whole point of Olympic-style games is for multiplayer fun and it is absolutely unforgivable that this game only supports two-players. [Mar 2002, p.78]
    • Official Xbox Magazine
    • 32 Metascore
    • 59 Critic Score
    A strangely bland fighting game. [Jan 2002]
    • Official Xbox Magazine
    • 57 Metascore
    • 59 Critic Score
    Hampered by mediocrity. [Mar 2002, p.79]
    • Official Xbox Magazine
    • 53 Metascore
    • 58 Critic Score
    The entire point of the Yu-Gi-Oh! franchise is to incite adolescent jealousy, gamesmanship and spending, and while fans of the series might find something to appreciate in this title, casual gamers will not. Skip it. [June 2004, p.80]
    • Official Xbox Magazine
    • 52 Metascore
    • 58 Critic Score
    This isn't a horrible game, but with the movie long since forgotten and better games ("LOTR") out there, we can't recommend it to anyone but the biggest of Crouching Tiger fans. [Mar 2004, p.80]
    • Official Xbox Magazine
    • 62 Metascore
    • 58 Critic Score
    The structure isn't terrible, it's just not very good...same goes for depth and the game as a whole. [Jan 2004, p.63]
    • Official Xbox Magazine
    • 60 Metascore
    • 58 Critic Score
    With bland graphics, unremarkable sound, and a too-fake feel for the high-speed bikes, it just doesn't come close to THQ's two-wheel racer - which now than ever is the real Xbox speed king. [Sept 2003, p.81]
    • Official Xbox Magazine
    • 44 Metascore
    • 58 Critic Score
    The gameplay, however, suffers from severe redundancy. [Jan 2003, p.83]
    • Official Xbox Magazine
    • 68 Metascore
    • 57 Critic Score
    There's no career mode; no Royal Rumble mode; no cage matches, table matches, or ladder matches; no storylines or character interaction; no tag-team moves; no backstage areas; an no other arenas. [Apr 2002, p.76]
    • Official Xbox Magazine
    • 57 Metascore
    • 57 Critic Score
    Only satisfying for those gamers eager to take a trip back down memory lane. [Dec 2003, p.100]
    • Official Xbox Magazine
    • 58 Metascore
    • 57 Critic Score
    Like in the movies, not even an appearance by super-hottie Elektra can save you from the frustration and repetition. [Dec 2005, p.108]
    • Official Xbox Magazine
    • 71 Metascore
    • 57 Critic Score
    The videogame equivalent of all-you-can-eat shrimp week at Sizzler. [June 2005, p.86]
    • Official Xbox Magazine
    • 61 Metascore
    • 57 Critic Score
    The pace is slow - even for a tactical title - and once you figure out that "strategy" here consists entirely of shooting something, then finding a place to hide, you've pretty much cracked the whole enchilada. [June 2004, p.81]
    • Official Xbox Magazine
    • 58 Metascore
    • 57 Critic Score
    An experience that is haphazzard at best, and incredibly mediocre at worst. [Jan 2003, p.80]
    • Official Xbox Magazine
    • 64 Metascore
    • 56 Critic Score
    Ordinary. [Jan 2002]
    • Official Xbox Magazine
    • 62 Metascore
    • 56 Critic Score
    Exploration is usually a big part of the enjoyment of games like this, and unfortunately, you never get the sense that you can do this here. [Oct 2002, p.112]
    • Official Xbox Magazine
    • 44 Metascore
    • 56 Critic Score
    It's the same as "Gauntlet: Dark Legacy." And by "the same," we mean "virtually identical." [Jan 2003, p.92]
    • Official Xbox Magazine
    • 65 Metascore
    • 55 Critic Score
    Crash of the Titans makes a solid, if uninspiring, choice for younger fans of the series, but everyone else should head for more enjoyable all-ages fare like "Beautiful Katamari" or even--yes--"Surf's Up". [Holiday 2007, p.82]
    • Official Xbox Magazine
    • 52 Metascore
    • 55 Critic Score
    Admittedly, the game is gorgeous. But because the narrative is as linear and rigid as a steel pipe, it's a shallow sort of beauty. [Sept 2007, p.83]
    • Official Xbox Magazine
    • 66 Metascore
    • 55 Critic Score
    Strania isn't horrible, but its garden-variety blasting is too many light years away from memorable. [July 2011, p.77]
    • 67 Metascore
    • 55 Critic Score
    The game's dull, repetitive missions drive home the harsh truth: it's an aggressively average action-RPG that's here far too late for anyone to care. [Mar 2011, p.76]
    • 61 Metascore
    • 55 Critic Score
    It's a wise parent that rents, as those tiny gamers will make short work of this fun but brief experience. [Aug 2007, p.81]
    • Official Xbox Magazine
    • 59 Metascore
    • 55 Critic Score
    As Mass Effect DLC goes, From Ashes isn't as spectacular or impactful as ME2's Lair of the Shadow Broker; it's more a carbon copy of Kasumi - Stolen Memory, the companion DLC for ME2's thief character, Kasumi Goto.
    • 47 Metascore
    • 55 Critic Score
    The premise is full of universe-expanding potential, but ultimately, it's undermined by mind-numbing gameplay.
    • 51 Metascore
    • 55 Critic Score
    A lightly entertaining diversion - but only when played with a controller. The optional Kinect controls can be extremely fussy: using your right hand to aim the reticle works okay, but triggering spells with your left hand often requires multiple exaggerated movements. Having to flail around to launch even the simplest attack is the very opposite of god-like.
    • 35 Metascore
    • 55 Critic Score
    Aging starfighters might be grateful to have a new galaxy to save, but mostly they'll be left pining for the lost glory days of Wing Commander IV and Privateer 2. [July 2011, p.81]
    • 72 Metascore
    • 55 Critic Score
    A few titles(including Knights of the Round)support offline three-player fun, but even for $20, we say pass. [Holiday 2006, p.76]
    • Official Xbox Magazine
    • 64 Metascore
    • 55 Critic Score
    You might grab it if you're new to space shooters, but don't expect to remember it in the morning. [Oct 2007, p.78]
    • Official Xbox Magazine
    • 58 Metascore
    • 55 Critic Score
    Unfortunately, the majority of the game is spent hacking completely brainless enemies who literally turn their backs and wait for you to deliver the coup de grace once you've hit the A button enough times. [July 2007, p.81]
    • Official Xbox Magazine
    • 65 Metascore
    • 55 Critic Score
    Unfortunately, Kinect problems abound: the fussy, imprecise motion-reading is frustrating(especially when you're blocking and deflecting attacks), and some of your physical actions require exaggerated movements. [Oct 2012, p.79]
    • 70 Metascore
    • 55 Critic Score
    Cars with guns should equal good times, but Full Auto’s skin-deep thrills last only as long as it takes for a quick easy test drive. [Mar 2006, p.77]
    • Official Xbox Magazine

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