Official Xbox Magazine's Scores

  • Games
For 2,521 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Call of Duty 4: Modern Warfare
Lowest review score: 10 Pulse Racer
Score distribution:
2,521 game reviews
    • 46 Metascore
    • 40 Critic Score
    Unless you're a Yu-Gi-Oh! master, stay far, far away. [March 2011, p.81]
    • 43 Metascore
    • 40 Critic Score
    The idea of mind hackers who can wear other people's flesh as disposable armor in stop-and-pop firefights has potential, but Mindjack feels lobotomized. [April 2011, p.75]
    • 56 Metascore
    • 40 Critic Score
    Players simply watch the drama unfold with no interaction at all, making Maximum chase a boring plod at best. [Mar 2004, p.81]
    • Official Xbox Magazine
    • 50 Metascore
    • 40 Critic Score
    Curious why you haven't heard Quentin Tarantino promoting Reservoir Dogs, considering it's the first game adapted from one of his movies? Easy: It's junk. [Holiday 2006, p.74]
    • Official Xbox Magazine
    • 56 Metascore
    • 40 Critic Score
    It does almost nothing to capitalize on the power of the Xbox. Sadly, the gameplay is no better than the graphics. [Apr 2002, p.80]
    • Official Xbox Magazine
    • 65 Metascore
    • 40 Critic Score
    Mind-numbingly repetitive. [Jan 2006, p.75]
    • Official Xbox Magazine
    • 56 Metascore
    • 40 Critic Score
    It's not even half tubular, much less totally. [Holiday 2005, p.84]
    • Official Xbox Magazine
    • 69 Metascore
    • 40 Critic Score
    It's largely the same game with the bonus elements of online play, voice-commandable teammates, and a map editor. Nothing more, nothing less. [Mar 2006, p.78]
    • Official Xbox Magazine
    • 49 Metascore
    • 40 Critic Score
    Realistically, Eragon's appeal won't expand beyond its Potter-like fan base. [Feb. 2007, p.78]
    • Official Xbox Magazine
    • 51 Metascore
    • 40 Critic Score
    Terrific music and some fun moments can't save Spy Hunter from feeling bargain-bin. [Dec. 2006, p.76]
    • Official Xbox Magazine
    • tbd Metascore
    • 40 Critic Score
    Even if hunting is about communing with nature, Trophy Hunter reduces it to boredom. [Feb. 2007, p.80]
    • Official Xbox Magazine
    • 45 Metascore
    • 40 Critic Score
    Unless ghostbusting is in your very marrow, Sanctum isn't worth the headaches. [June 2011, p.88]
    • 46 Metascore
    • 40 Critic Score
    Do yourself a favor and download the far superior Torchlight instead. It's not D&D, but it's a heck of a lot more fun to play. [Aug 2011, p.82]
    • 37 Metascore
    • 40 Critic Score
    It's sloppy, boring, and inauthentic.
    • 45 Metascore
    • 40 Critic Score
    But the only words this adaptation brings to mind are "suck my b*lls." [Dec 2011, p.68]
    • Official Xbox Magazine
    • 49 Metascore
    • 40 Critic Score
    As clever as its core concept is, the Yoostar series still struggles to be more than a half-baked party trick - and it's one that's losing appeal with each lackluster performance.
    • 58 Metascore
    • 40 Critic Score
    We believe Duke still has at least one good game left in him, but regrettably, this DLC isn't it.
    • 25 Metascore
    • 40 Critic Score
    AMY
    Its novel setup could've made Amy an exciting, emotionally charged adventure. Instead, it's a grueling death-march through a gauntlet of poor design choices and feckless player punishment.
    • 67 Metascore
    • 40 Critic Score
    Shoot Many Robots seemed like a sure thing, and its extensive and amusingly described weapon and gear options - which directly affect stats - are a standout feature; really, they're the only one that feels fully developed here. Nearly everything else around it is as unremarkable as a pile of bolts.
    • 54 Metascore
    • 40 Critic Score
    Hard Lock relies on these barely interactive sequences to the point of absurdity.
    • 38 Metascore
    • 40 Critic Score
    Poor value is the real deal-breaker, though. Because Battleship weighs in at just seven single-player missions and zero multiplayer (seriously???), it's only a few hours of mindless fun, and you can easily beat it in a long afternoon. For $60, we deserve a game that sinks battleships, not wallets.
    • 51 Metascore
    • 40 Critic Score
    You're better off just buying a puzzle magazine at the airport.
    • 43 Metascore
    • 40 Critic Score
    The occasional turn-based tactical shootout could’ve injected some much-needed verve, but the arbitrarily frugal placement of cover points too often forces your thugs to stand out in the open, and questionable line-of-sight will make you curse the inability to save in the middle of an engagement.
    • 49 Metascore
    • 40 Critic Score
    These bloodless battles just aren’t very exciting; they’re more likely to elicit yawns than trash-talk. Dollar Dash might briefly amuse younger gamers, but everyone else will feel robbed.
    • 54 Metascore
    • 40 Critic Score
    An annoying feature that requires you to “buy” unlocked events with earned points adds unwelcome repetition, and 12-person multiplayer only means sharing the pain with others. Steer clear.
    • 22 Metascore
    • 40 Critic Score
    Showdown may have slick cars, death-defying moments, and corny dialogue like the films, but it lacks the punch and precision that’s made the top Fast & Furious films so darn fun.
    • 65 Metascore
    • 40 Critic Score
    Dynasty Warriors 8 should be the pristine, refined culmination of a long-running franchise, but instead it’s a reminder of how much a series can deteriorate when it coasts on its success.
    • 39 Metascore
    • 40 Critic Score
    Do yourself a favor: leave R.I.P.D. in its grave.
    • 66 Metascore
    • 40 Critic Score
    Dedicated fans of punishing classics like Mega Man might’ve relished the sense of accomplishment, but even they’ll grow tired of the drudgery, despite some tense boss battles against huge machines.
    • 46 Metascore
    • 40 Critic Score
    A few tough boss battles drag on way too long, and at least one suffers from a game-breaking glitch that might force you to restart the entire level. That sort of crap is nobody’s idea of a good time. Truly dedicated soldiers might power through, but most will leave this contested rock to drift through space.
    • 54 Metascore
    • 40 Critic Score
    Enduring the samey mission types 20 or more times apiece makes the mundane quest feel like a dull grind, and the challenging boss showdowns and resource-gathering minigames don’t stand out enough to offset the tedium.
    • 50 Metascore
    • 40 Critic Score
    Even with our expectations lowered, Yaiba still managed to disappoint. It’s even more sexist than we presumed, uglier than some 360 launch titles, and feels budget-y without the accompanying charm. Hayabusa deserves better.
    • 33 Metascore
    • 39 Critic Score
    Unless you're a complete Shrek enthusiast, or a party-game addict, file this one under "don't bother." [Feb 2003, p.80]
    • Official Xbox Magazine
    • 51 Metascore
    • 39 Critic Score
    It tries so hard to keep it real that it comes off hilariously fake. [Nov 2005, p.130]
    • Official Xbox Magazine
    • 39 Metascore
    • 39 Critic Score
    This third-person adventure had a lot of potential, but the bugs and overall sloppy design make this sweet treat leave a bad taste in our mouths. [Oct 2005, p.102]
    • Official Xbox Magazine
    • 39 Metascore
    • 38 Critic Score
    The result is a brutally slow pace and a game that doesn't pack much of anything for anybody. The AI is horrendous, the control is abysmal, and the announcing... [Jan 2004, p.73]
    • Official Xbox Magazine
    • 50 Metascore
    • 38 Critic Score
    Mostly, it's recipe for frustration. [July 2005, p.85]
    • Official Xbox Magazine
    • 43 Metascore
    • 38 Critic Score
    Not even cel-shaded reptiles can save a game cursed with tissue-thin design, weak AI, and repetitive gameplay. [June 2005, p.78]
    • Official Xbox Magazine
    • 52 Metascore
    • 37 Critic Score
    This game drops the ball in every conceivable way, providing a wholly lackluster experience. [Feb 2002, p.74]
    • Official Xbox Magazine
    • 53 Metascore
    • 37 Critic Score
    The graphics look like polished PSOne visuals, the physics are awful, the trick system is one of the worst I've ever seen in an extreme sports game, and the audio is only saved by a semi-decent soundtrack. [Sept 2003, p.83]
    • Official Xbox Magazine
    • 38 Metascore
    • 35 Critic Score
    Watching a B-movie can be cheesy good fun. Playing and paying money for one...that's a nightmare. [Sept 2007, p.79]
    • Official Xbox Magazine
    • 55 Metascore
    • 35 Critic Score
    The result is a techno-soundtracked, particle-effects-spewing mess that's no more fun to watch than it is to play. [Aug 2007, p.83]
    • Official Xbox Magazine
    • 38 Metascore
    • 35 Critic Score
    You'd think it would be hard to mess up a samurai game, but developer Genki has managed to deliver a royal swordplay stinker with Kengo: Legend of the 9. [Dec 2007, p.76]
    • Official Xbox Magazine
    • 45 Metascore
    • 35 Critic Score
    Even with the Quest Mode’s extra goals, the game felt too simple for its own good. Extra value should’ve come from the online modes, but horrific lag rendered them unplayable, and there’s no offline multiplayer.
    • 37 Metascore
    • 35 Critic Score
    Keying on the show's rudimentary (and universally derided) animation instead of its wonderful writing and goofy humor demonstrates an atrocious error in judgment. [May 2008, p.76]
    • 42 Metascore
    • 35 Critic Score
    This new Cabela's entry is more like "Most Boringest Wanders," thanks to a shoddy objective marker that either randomnly disappears or leads you in circles. [Holiday 2008, p.74]
    • Official Xbox Magazine
    • 45 Metascore
    • 35 Critic Score
    Some games baffle us by merely existing, and yes, Interpol, you are one of those games.
    • 56 Metascore
    • 35 Critic Score
    Do yourself a favor and stick to Street Fighter IV. [Jan 2010, p.75]
    • Official Xbox Magazine
    • 35 Metascore
    • 35 Critic Score
    Overly linear levels, repetitive fights, and a distinct lack of polish. [Oct 2009, p.75]
    • Official Xbox Magazine
    • 51 Metascore
    • 35 Critic Score
    Straightforward, button-mashing combat through the game's Quest mode with up to three friends may clutter up the screen during heated duels against an onslaught of bad guys, but it provides the otherwise muddled Fairytale Fights with its only true high point. [Jan 2010, p.78]
    • Official Xbox Magazine
    • tbd Metascore
    • 35 Critic Score
    Sure, Game Time functions fine, Jeff Foxworthy is still vaguely funny, and the rules of the original show are in place. The multi-player, on the other hand, never gets going. [Jan 2010, p.81]
    • Official Xbox Magazine
    • 41 Metascore
    • 35 Critic Score
    A poor-quality marketing tie-in. [July 2010, p.81]
    • Official Xbox Magazine
    • 26 Metascore
    • 35 Critic Score
    Stay far, far away. [Holiday 2010, p.58]
    • Official Xbox Magazine
    • 35 Metascore
    • 35 Critic Score
    As a pre-order freebie, Ignition isn't bad, but it isn't worth paying for or playing through otherwise. [Jan 2011, p.69]
    • Official Xbox Magazine
    • 40 Metascore
    • 35 Critic Score
    Spend your $50 on something--anything--else. [Jan 2011, p.81]
    • Official Xbox Magazine
    • 36 Metascore
    • 35 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 48 Metascore
    • 35 Critic Score
    Death would have been better than lifeless mess. [Aug 2004, p.80]
    • Official Xbox Magazine
    • 60 Metascore
    • 35 Critic Score
    The cars don't handle realistically, the audio and visuals are weak, and races all feel same-ish, regardless of the track. [Jan 2003, p.74]
    • Official Xbox Magazine
    • 25 Metascore
    • 35 Critic Score
    It's ultimately dragged down by erratic control, sloppy design, and wildly jarring changes in camera angle. [June 2003, p.82]
    • Official Xbox Magazine
    • 35 Metascore
    • 35 Critic Score
    A couple hours of this, and even staunch drag-racing fans will evacuate the scene as fast as they can peel rubber. [Oct. 2006, p.81]
    • Official Xbox Magazine
    • 42 Metascore
    • 35 Critic Score
    There's a decent--heck, maybe even somewhat fun--fighting engine burried somewhere beneath the GTA-clone templated debris, but it never has the chance, or find the energy, to rise above the ashes. [May 2006, p.74]
    • Official Xbox Magazine
    • 52 Metascore
    • 35 Critic Score
    No matter how fon you are of "WinBack", a Nintendo 64 third-person shooter released in the previous millennium, you're going to be gravely disappointed with this long-in-the-making sequel. [Jun 2006, p.78]
    • Official Xbox Magazine
    • 44 Metascore
    • 35 Critic Score
    Unless you're a six-year-old yearning to take every concievable model of Hummer for a spin in a simplistic, arcadey race, this game isn't worth your time. [July 2006, p.82]
    • Official Xbox Magazine
    • 53 Metascore
    • 35 Critic Score
    Here's the problem with splitting up a game into three distinct parts: if two of them suck, the third doesn't stand a chance, even with a cult hit TV-show license to lend a hand. [Jan. 2007, p.76]
    • Official Xbox Magazine
    • 66 Metascore
    • 35 Critic Score
    As a cheap, on-the-go timewaster, this game might work. But at $1[5], forget it. [Aug 2011, p.83]
    • 50 Metascore
    • 35 Critic Score
    It's a bit muddled, but the action is positively debilitating.
    • 21 Metascore
    • 35 Critic Score
    Avoid this game like a darkened alley.
    • 57 Metascore
    • 35 Critic Score
    Wrecked sabotages itself at every turn.
    • 41 Metascore
    • 35 Critic Score
    Unfortunately, the major addition for its XBLA debut - Kinect integration - is poorly implemented, leaving an otherwise shallow and dated experience.
    • 46 Metascore
    • 35 Critic Score
    A soul-crushing farce that even dedicated strategy junkies should avoid.
    • 58 Metascore
    • 35 Critic Score
    The worst, most persistent problem is the ridiculous and unalterable helicopter-style chase view, which lazily swoops from side to side as you tear through each turn.
    • 40 Metascore
    • 35 Critic Score
    Predictably, you’ll have a much better time blasting away in by-the-numbers deathmatch, team deathmatch, and capture-the-flag engagements — well, if you can find any other players in the ghost town that passes for Scourge’s multiplayer lobby. Given the game’s crippling problems, it’s hard to blame folks for staying away in droves.
    • 50 Metascore
    • 35 Critic Score
    Even when functional, however, Narco Terror lacks intrigue or interest, and feels like a lazy take on a well-worn blueprint.
    • 34 Metascore
    • 35 Critic Score
    For a game that plays up its characters’ sex appeal, Girl Fight is stupefyingly unattractive. The character models look like last-gen remnants, and their complete lack of personality and combat pizazz makes them utterly forgettable.
    • 33 Metascore
    • 35 Critic Score
    At 30 bucks, Farming Simulator 2013 mainly reminds us why the expression “bought the farm” has such negative connotations.
    • 61 Metascore
    • 33 Critic Score
    It looks like Capcom basically cut and pasted the sprites from the five earlier games, so there's no visual consistency between the characters. [July 2005, p.88]
    • Official Xbox Magazine
    • 50 Metascore
    • 32 Critic Score
    We don't really need video versions that make the game ridiculously more difficult. [Jan 2003, p.80]
    • Official Xbox Magazine
    • 35 Metascore
    • 32 Critic Score
    Many courses are so pointlessly complex and poorly laid out it's imossible to tell which way to turn. [Dec 2002, p.92]
    • Official Xbox Magazine
    • 51 Metascore
    • 31 Critic Score
    Even at $20, this is a mess. [May 2005, p.80]
    • Official Xbox Magazine
    • 44 Metascore
    • 30 Critic Score
    If you're not gnashing your teeth trying to make Totem Ball work, then you're gritting them in pain because your arms are killing you. [Holiday 2006, p.80]
    • Official Xbox Magazine
    • 38 Metascore
    • 30 Critic Score
    Some subjects will just never translate well into videogames--like anything related to proctology, Paris Hilton, or, yes, MTV shows. [Feb. 2007, p.79]
    • Official Xbox Magazine
    • 63 Metascore
    • 30 Critic Score
    This limping Track & Field deserves no medals, let alone any of your Microsoft Points. [July 2007, p.81]
    • Official Xbox Magazine
    • 39 Metascore
    • 30 Critic Score
    Though the real world environments aren't ugly, this Cabela's, ptarmigans and all, is simply pterrible. [Jan 2008, p.69]
    • Official Xbox Magazine
    • 29 Metascore
    • 30 Critic Score
    It's painfully repetitive, and though you play as anti-hero Griffin, the added backstory just isn't that interesting. [May 2008, p.72]
    • Official Xbox Magazine
    • 35 Metascore
    • 30 Critic Score
    When a game's only achievement is that it's a better World War II shooter than "Hour of Victory"--and just barely--it's time to pack it up and just go home. [Feb 2008, p.79]
    • Official Xbox Magazine
    • 50 Metascore
    • 30 Critic Score
    Unless your nostalgia borders on masochism, let this pointless war rage without you.
    • 56 Metascore
    • 30 Critic Score
    What a colossal mistake! [Dec 2008, p.93]
    • Official Xbox Magazine
    • 28 Metascore
    • 30 Critic Score
    Good luck ffinding a game on Live, anyway--the servers are barren, and with cut-rate production values like this, it's not hard to see why. [Holiday 2008, p.83]
    • Official Xbox Magazine
    • 25 Metascore
    • 30 Critic Score
    For the Hannah fan in your household, pick up Disney's Sing It instead. [July 2009, p.84]
    • Official Xbox Magazine
    • 44 Metascore
    • 30 Critic Score
    As a gigantic fan of cycling, I'm absolutely crushed to report that this game is atrocious. [Oct 2009, p.80]
    • Official Xbox Magazine
    • 38 Metascore
    • 30 Critic Score
    Less than 60 minutes of uninspired gameplay for $30. [Aug 2010, p.81]
    • Official Xbox Magazine
    • 46 Metascore
    • 30 Critic Score
    Perhaps it's most critical element is deceptive: Samurai Shodown: Sen is so unfamiliar that even the franchise's most dedicated fans won't recognize it. [Jun 2010, p.83]
    • Official Xbox Magazine
    • 55 Metascore
    • 30 Critic Score
    Unless you're dying for a lightgun game at any costs, you're best advised to set your sights elsewhere. [Jan 2011, p.75]
    • Official Xbox Magazine
    • 33 Metascore
    • 30 Critic Score
    Even if Game Party was the only party-oriented Kinect game, we still wouldn't recommend it. [Feb 2011, p.73]
    • 44 Metascore
    • 30 Critic Score
    With Kinect Sports hosting way better bowling, you should avoid this at all costs. [Feb 2011, p.75]
    • 33 Metascore
    • 30 Critic Score
    We've reached the point in the 360's lifecycle where even movie tie-ins have decent graphics. Too bad that the only part of Megamind: Ultimate Showdown that doesn't totally suck. [Feb 2011, p.83]
    • 32 Metascore
    • 30 Critic Score
    Exceptionally poor: we imagine Bruce is rolling in his grave right now. [Oct 2002, p.109]
    • Official Xbox Magazine
    • 36 Metascore
    • 30 Critic Score
    After playing through it, I can safely say that there's nothing redeeming about this dud. [Jan 2004, p.79]
    • Official Xbox Magazine
    • 55 Metascore
    • 30 Critic Score
    Mindless shooting of repetitive baddies and unlocking doors across 10 practically identical levels is not fun, and that is pretty much all you do here. [Feb 2004, p.82]
    • Official Xbox Magazine