Official Xbox Magazine's Scores

  • Games
For 2,504 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Halo 3
Lowest review score: 10 World War II Combat: Road to Berlin
Score distribution:
2,504 game reviews
    • 74 Metascore
    • 80 Critic Score
    Even when your objectives sound about as thrilling as a Sunday-afternoon grocery run, the sheer chaos Heller unleashes upon the distressed and detailed world of New York Zero while completing them keeps Prototype 2 from feeling like a chore. If you can turn off your brain and just enjoy the frenzied carnage, you'll have a blast.
    • 77 Metascore
    • 80 Critic Score
    Awesomenauts' peculiar mix of fast-paced 2D action and ever-shifting strategy plants it in a strange niche, but it also rewards adventurous players with hours of warfare and entertaining experimentation. [June 2012, p.74]
    • 86 Metascore
    • 80 Critic Score
    Seemingly cognizant of how tough it can be, the game gives you an extra bottle of health-restoring painkillers for every few times you restart at the same spot, but the situation is gratingly exacerbated by Max Payne 3's erratic checkpoint system. More often than not, you'll have to replay painfully long stretches of white-knuckle sequences, turning levels into chores, not treats.
    • 75 Metascore
    • 80 Critic Score
    It all feels rather complicated at first, but you'll quickly settle into a satisfying groove.
    • 78 Metascore
    • 80 Critic Score
    With mostly excellent pieces, this seven-pack is an easy pickup for anyone still playing Modern Warfare 3 with pals - or seeking a good reason to dive back in.
    • 60 Metascore
    • 80 Critic Score
    The best thing here is still the three games, which hold up amazingly well after all this time. You could get them by buying the now-very-cheap Ultimate Genesis Collection (which includes dozens of other classics), but for purists, these fully featured versions are a must.
    • 66 Metascore
    • 80 Critic Score
    Though we question these changes to the tried-and-true gameplay, the majority of Tony Hawk's Pro Skater HD works as well as (or better than) the originals did when they first captivated us nearly 15 years ago. This update isn't all it could have been, but it's the best take on those early games we've had yet.
    • 73 Metascore
    • 80 Critic Score
    We wish the developers had included some offline bots instead, though, or allowed players access to so much as the main menu when the servers are down, as they were on launch day. Thankfully, Hybrid's combat is so pleasantly addictive, it's tough to hold a grudge.
    • 78 Metascore
    • 80 Critic Score
    Not only is the couch-friendly design a big shift for Rock Band, but so is the newfound emphasis on score rather than accuracy.
    • 74 Metascore
    • 80 Critic Score
    What's here isn't radical, ending-altering content, so much as a slightly uneven but deeply worthwhile journey that adds intriguing lore to the series' canon - and instills a wide-eyed sense that we're nowhere near done with this universe.
    • 83 Metascore
    • 80 Critic Score
    If NHL 13 has a problem, it's that it feels like a stopgap ahead of a much bigger update. Momentum is a terrific addition, but it doesn't change the fact that the game's animations looks stiff, and that the Be a GM mode lacks increasingly common sports-game elements such as news headlines, RPG elements, and players who have to be kept happy.
    • 82 Metascore
    • 80 Critic Score
    Joe Danger has a potent ace up his sleeve: a flexible level editor that lets you easily build new tracks even as you roll and rocket through them. Joe Danger 2's movie sets don't always know the difference between a joy ride and a death race, but this feature alone is bound to keep fresh, fun new content flowing for ages.
    • 76 Metascore
    • 80 Critic Score
    It's a solid, fun fighter for sure, but it also lacks that special something previous installments had. Dead or Alive is a series known for pushing the envelope in many different ways, and DoA 5 simply doesn't deliver that same sense of daring design that previous titles offered.
    • 67 Metascore
    • 80 Critic Score
    Resident Evil 6 is solid, challenging, and at moments outright amazing, but razzle-dazzle Hollywood production never quite masks a subtle, intangible lack of focus and pacing that pervades its formidable spread of content.
    • 82 Metascore
    • 80 Critic Score
    As with top TV shows like Breaking Bad or Mad Men, a merely good chapter of Telltale's Walking Dead game feels like a great chapter of anything else.
    • 90 Metascore
    • 80 Critic Score
    On the whole, XCOM will keep fans spellbound with its depth, but it could've used a little more time in the cooker to add that something extra.
    • 72 Metascore
    • 80 Critic Score
    NiGHTS is like the dreams it's based on: it's easy to dismiss as silly nonsense, but when you dig deeper into it, you'll find something beautiful and revelatory.
    • 77 Metascore
    • 80 Critic Score
    If you're looking to change up your workout, Zumba Fitness Core will noticeably kick things into high gear: with a broader selection of dance types and music genres, and an extremely focused approach in its routines, it'll help you tone your body without having to do a single drill or lifting any kind of weight.
    • 78 Metascore
    • 80 Critic Score
    WWE '13 is another great match from Yuke's, but calling it better than WWE '12 is tough. If you're hoping to re-ignite a wrestling addiction, WWE '13 is a great gateway, but the organization's more ardent fans (like us) will enjoy this year's effort while still clinging to their copies of WWE '12 like an Anaconda Vice.
    • 75 Metascore
    • 80 Critic Score
    Considering you're getting two good mecha shooters at a reasonable price, we heartily recommend this package.
    • 79 Metascore
    • 80 Critic Score
    A top-notch physics-simulation engine convincingly handles even the most outlandish shots, while concise tutorials and cleverly rendered aiming aids help you get comfortable with everything from backspin to jump shots. You can even lock in how much power to use, or rewind time if you make a mess.
    • 81 Metascore
    • 80 Critic Score
    Laggy texture pop-in dulls some of the shine, and some of the more minor goofball characters are more intriguing than Scarlett herself. But you'll find enough charm, loot, and gritty challenge to merit getting some sand in your boots.
    • 85 Metascore
    • 80 Critic Score
    Perhaps the biggest change is the addition of a BMX bike, which gives you a new way to attack courses. Sadly, you can't ride it in the main game, but it's still a welcome addition, as it controls drastically different than the other bikes and looks totally ridiculous with the rider constantly pedaling.
    • 82 Metascore
    • 80 Critic Score
    Does Sonic's latest racing romp transform the genre? Not really. But it is an enjoyable mishmash of many elements, and a delightful treat that does much more with the Mario Kart template than even Mario Kart itself has managed to do in a long time.
    • 72 Metascore
    • 80 Critic Score
    Warlords is feel-good nostalgic fun, especially played against other humans - though it's missing one key ingredient: those spinner paddle controllers that let you block with fast, pinpoint accuracy in the game's original Atari 2600 version. That rush is something an analog stick just can't replicate.
    • 71 Metascore
    • 80 Critic Score
    With just one map for each lane approach (split between two play styles), Guardians' limited scope left us itching for just a bit more variety. But the game rewards obsessive, repeated play with extensive tactical depth, making such a streamlined approach remarkably effective.
    • 80 Metascore
    • 80 Critic Score
    There's a gentle magic in Giants' cunning formula, but it's a spell that collectible-minded gamers of all ages will find incredibly hard to resist.
    • 83 Metascore
    • 80 Critic Score
    The jokes alone make flaming skags worth weathering.
    • 77 Metascore
    • 80 Critic Score
    It's been a long time since we've been reminded of how fun it is to just cut loose without caring how you look--and Just Dance 4 gives every opportunity to recall that carefree joy. [Feb 2013, p.85]
    • 75 Metascore
    • 80 Critic Score
    Revolution definitely punches up the Black Ops II multiplayer experience with fantastic maps and an SMG, while the exciting new "Die Rise" sweetens the deal.
    • 78 Metascore
    • 80 Critic Score
    Even in its best moments, Dead Space 3 never quite reaches the highs of Dead Space 2: there's nothing as unforgettable as the gym battle, as beautiful as fixing the solar array, or as jaw-dropping as watching a mother and her necromorph baby explode. But this sequel's pulse-pounding action, epic scope, clever co-op play, and (mostly) absorbing story still deliver hours of fun.
    • 68 Metascore
    • 80 Critic Score
    This add-on’s best parts — its boss battle and final fight — might be better than DmC’s biggest brawls, but the surrounding content is overshadowed by a superior sibling.
    • 82 Metascore
    • 80 Critic Score
    This package is great for old and new players alike. It’s just hard to shake the feeling that it could’ve been a smidge more monstrous.
    • 79 Metascore
    • 80 Critic Score
    Its engrossing multiplayer modes make Judgment easy to recommend, even if we found its main story campaign weaker than its predecessors’.
    • 77 Metascore
    • 80 Critic Score
    Tiger Woods PGA Tour 14 doesn’t deliver the presentational kick in the pants that the series still needs, but the Legends of the Majors mode serves as a superb centerpiece to perhaps the most expansive entry to date.
    • 70 Metascore
    • 80 Critic Score
    Besides delivering the roots-respecting experience seasoned demon-slayers demanded, it’s brimming with enough replayability (via Chapter and Tests of Valor challenges, competitive Clan Battles, co-op Ninja Trials, and all of Ninja Gaiden 3’s DLC) to keep players butchering away long after the blood’s dried in the main campaign.
    • 81 Metascore
    • 80 Critic Score
    A fun game unlike anything we’ve seen on Xbox. Don’t be surprised if it sneaks off with your time and money.
    • 77 Metascore
    • 80 Critic Score
    While the game feels rough around the edges, the core is so entertaining that such flaws don’t dominate the experience. Whether you play solo or with pals, solving Sanctum 2’s many challenges proves deeply absorbing.
    • 86 Metascore
    • 80 Critic Score
    It's truly a wonder what could've fizzled into a pat, saccharine-sweet puddle of a tale ends up being much more, making Brothers an experience definitely worth having. [July 2013, p.70]
    • 76 Metascore
    • 80 Critic Score
    What is surprising, however, is that content of this quantity and quality costs just $15. With its meaty eight- to ten-hour campaign and near AAA-caliber execution (plus an endlessly replayable arcade mode), this game could have easily been a full-priced offering just two or three years ago.
    • 78 Metascore
    • 80 Critic Score
    Naturally, this mortality will drive some players nuts, while others will relish the undeniably heightened sense of danger.
    • 62 Metascore
    • 80 Critic Score
    The goofy ending shenanigans are worth the trouble, of course, but it’s always a shame to see a runner stumble just before the finish line. Luckily, the rest of Deadpool is so light on its feet and so steadfastly amusing that you’re bound to remember all of the pleasure and none of the pain.
    • 80 Metascore
    • 80 Critic Score
    And however you play each story, Telltale’s seemingly simple presentation reveals its writers’ skill in surfacing humanity in even the most inhumane acts. (After all, in the zombie apocalypse, does “doing what’s right” even matter anymore?) Action segments come slightly faster and more furious in some of these stories than they did in most of Season One, with rudimentary gunplay and weapon-handling conveying a more grisly side of survival, but decision-making remains the game’s biggest challenge — and draw.
    • 74 Metascore
    • 80 Critic Score
    It's easy and incredibly fun to use, but also powerful, and content can be shared with friends. Even as additional play sets and figures are released in the coming months, it'll be the Toy Box that keeps us hooked, and it's how Disney Infinity remains so endearing even as it commands ample cash.
    • 81 Metascore
    • 80 Critic Score
    As a whole, you’ll find the roughly 4 hour Dishonored finale enjoyable, but not quite as thrilling as what came before it.
    • 80 Metascore
    • 80 Critic Score
    A wide-ranging and entertaining beast of a simulation, but it's showing its age. Issues we've seen for years now — like garish sideline details, poor transitions, and incorrect stadium surroundings — remain untouched, with new ones added to the mix (like odd facial texture glitching).
    • 67 Metascore
    • 80 Critic Score
    Even if you don’t harbor the slightest hint of nostalgia for the original, Castle of Illusion offers up a great experience. It’s a fun update to yesteryear’s classic, but also a solid platformer in its own right.
    • 80 Metascore
    • 80 Critic Score
    PES 2014 shows its strengths in the most important places, but ultimately could be more appealing to a wider audience with some polish in the right places. Even so, it's a strong entry in the series that proves there's definitely room for two on the pitch.
    • 79 Metascore
    • 80 Critic Score
    Graphically gorgeous, especially when you crank up its brilliant dynamic weather effects, F1 2013 reproduces every car and track from the current season in stunning detail (making the game’s short, non-savable replays even more perplexing).
    • 82 Metascore
    • 80 Critic Score
    If Episode 1’s satisfying twists and gut-punch of a cliffhanger are any indication, a pitch-black journey into fairytale land lies ahead. Count us in for the long haul.
    • 79 Metascore
    • 80 Critic Score
    Unlike 2011’s installment, though, multiplayer excellence can't completely compensate for a misguided and rote single-player campaign, which makes BF4 an unsatisfying choice for those looking for the total package.
    • 73 Metascore
    • 80 Critic Score
    We wish Infinity Ward had been bolder with their design decisions, sure, but everything from the campaign to the competitive multiplayer to the alien-battling version of Treyarch’s zombie mode remains outright fun. Imperfect and unsurprising maybe, but fun nonetheless.
    • 75 Metascore
    • 80 Critic Score
    Despite issues regarding its distribution method, DoA5 Ultimate remains a fun, gorgeous, and accessible fighter, made sweeter by the wealth of new content. There's no better time to hop into the ring.
    • 75 Metascore
    • 80 Critic Score
    Obviously the best-looking the series has been, thanks to the advent of new console hardware, but it's not definitively the best-feeling game in the series. It'll be tough to weather another pre-race lobby in other driving games after experiencing Rivals' seamless single-player/multiplayer mix, but it comes at the expense of a cohesive career mode, which might be slightly too chaotic for some.
    • 72 Metascore
    • 80 Critic Score
    The “a-ha” moments when you successfully combine your various marker powers to navigate a pitch-black cave, escape the clutches of a pursuing beast, or access a seemingly out-of-reach ledge made us feel like Mensa members.
    • 71 Metascore
    • 80 Critic Score
    If you've already finished State of Decay and want more, Breakdown is a hugely addicting excuse to dive back into Trumbull County and spend endless hours strip-mining it.
    • 76 Metascore
    • 80 Critic Score
    Combining classic action with a tried-and-true exploration-based formula, Strider is a fine update to Capcom’s long-ignored brand with plenty to recommend it to nostalgia hounds and newcomers.
    • 92 Metascore
    • 80 Critic Score
    From Software’s latest creation is a completely unique experience with no real analogue, even if it only occasionally surpasses its predecessor. For players new to the series, it’s a much better entry point than the first game, but Dark Souls grognards who proudly bear their scars will find it a touch too familiar and/or streamlined.
    • 85 Metascore
    • 80 Critic Score
    A slightly uneven but still arresting journey back to BioShock’s past, future, and present that makes a worthy protagonist out of Elizabeth, while introducing some downright cool new gameplay into the series’ mix.
    • 81 Metascore
    • 80 Critic Score
    Punishing but fair, Trials Fusion is a fast-paced platformer with fantastic level design and a few new ideas. It’s just a shame that the new ideas aren’t implemented better.
    • 72 Metascore
    • 79 Critic Score
    Imagine if "Hot Shots Golf" had been developed by Larry Flynt Publications, and you might have an idea of the humor and content included in this otherwise sharp-yet-strangely-normal golf game. [August 2002, p.81]
    • 63 Metascore
    • 79 Critic Score
    What it lacks in style or personality, Gun Metal more than makes up in gameplay and action.[Sept 2002, p.90]
    • 83 Metascore
    • 79 Critic Score
    A damned fun game...[but] its pre-rendered backgrounds, "Resident Evil"-style "forward, backward, swivel" control scheme, and static camera angles just can’t compare to the real time environments, dynamic camera, and elegant analog controls of more modern fare like Capcom’s own "Devil May Cry." [Mar 2002, p.74]
    • 84 Metascore
    • 79 Critic Score
    The controls scream "simulation," but the action skews heeavily toward the side of the arcade camp. [July 2002, p.83]
    • 76 Metascore
    • 79 Critic Score
    Despite a wide array of team-specific offensive plays, you can't call specific defensive formations and the new zone defense that was legalized in the NBA this year is nowhere to be found. [Apr 2002, p.79]
    • 71 Metascore
    • 79 Critic Score
    A fun and absorbing game. Shallow, noisy, and still slightly cool. [May 2002, p.72]
    • 70 Metascore
    • 79 Critic Score
    The controls are spot on and the levels offer a lot of variety with tons of entertaining objectives, making this a solid overall game. [Apr 2003, p.77]
    • 79 Metascore
    • 79 Critic Score
    The game is missing a dose of innovation that could've helped it become stunning. [July 2002, p.77]
    • 71 Metascore
    • 79 Critic Score
    The Snowboarder mode...is simply the deepest and best career mode we've seen in any snowboarding game – or any sports game, for that matter. [May 2002, p.74]
    • 72 Metascore
    • 79 Critic Score
    The graphics are pretty drab and there are some pretty nasty glitches that take it down. [Dec 2002, p.108]
    • 75 Metascore
    • 79 Critic Score
    It's not the best racing game on Xbox, but every racing fan should try it just for its unique approach and tense chase action. [Dec 2002, p.92]
    • 64 Metascore
    • 79 Critic Score
    Although there's a lot of play time available, this mostly comes as a result of playing the same levels over and over with loads of characters. [Sept 2003, p.82]
    • 80 Metascore
    • 79 Critic Score
    The look of the game is quite stylized, and it works very well, while learning the controls takes little time. [Oct 2002, p.108]
    • 69 Metascore
    • 79 Critic Score
    With a good combat system and a high smash factor, The Hulk is a winner. [Aug 2003, p.77]
    • 46 Metascore
    • 79 Critic Score
    A much more enjoyable, involving game than its predecessor. [Feb 2003, p.80]
    • 71 Metascore
    • 79 Critic Score
    Combat in G:DAMM is both slow and simple when compared to smooth, combo-heavy fighters like "Tekken" or "Street Fighter." Giant monsters can't be bothered with fancy combos, juggles, reversals, or counters. [May 2003, p.80]
    • 77 Metascore
    • 79 Critic Score
    It's hard not to be pleased with these improvements and additions, but when it comes to BGDA2's plot and level design, it doesn't quite match up to our expectations. [Feb 2004, p.72]
    • 69 Metascore
    • 79 Critic Score
    There is still plenty of variety in gameplay and the AI makes for a more than decent opponent. [Dec 2003, p.92]
    • 74 Metascore
    • 79 Critic Score
    Feels bare-boned and unrefined compared to the other two. [Oct 2003, p.74]
    • 71 Metascore
    • 79 Critic Score
    There are definitely better b-ball games on Xbox. [Dec 2003, p.94]
    • 83 Metascore
    • 79 Critic Score
    The graphics aren't the greatest, the core gameplay doesn't deliver great innovation, but there are so many game types, mini games, and little pieces to play with that it doesn't seem to matter. You'll have fun, whether you intended to or not. [Apr 2005, p.86]
    • 74 Metascore
    • 79 Critic Score
    An amazing-looking sports sim backed by great commentary, improved animations, and better tactical awareness of the AI-players. If you missed "FIFA 2004," this will tide you over admirably until, well, next year! [Aug 2004, p.82]
    • 84 Metascore
    • 79 Critic Score
    Solid shooter fun; it's just not the mind-altering experience we've grown accustomed to seeing out of this studio. [Sept 2004, p.76]
    • 80 Metascore
    • 79 Critic Score
    For 2006, soccer fans will get the most complete representation of the top leagues, best players, and fanciest skills, but will still be waiting for the total killer app package. This one is a good step in that direction. [Nov 2005, p.118]
    • 80 Metascore
    • 79 Critic Score
    It's everything you'd expect from NHL 2003, except - isn't it time you expected more? [Dec 2002, p.133]
    • 73 Metascore
    • 79 Critic Score
    The most glaring fault is that the twitchy controls and the sometimes less-than-perfect camera angles can lead to frustrating falls, especially on the vertigo-inducing rail levels. [Feb 2004, p.80]
    • 70 Metascore
    • 78 Critic Score
    Fast, furious, four-player party action that satisfies the old-school gamer and casual gamer alike. [Dec 2001]
    • 64 Metascore
    • 78 Critic Score
    A massive, fun, diverse, challening single-player shooter that requires you to use a bit of your brain as well as your brawn, and will keep you coming back for more. [Aug 2003, p.82]
    • 65 Metascore
    • 78 Critic Score
    A near-exact port of a dated game, and as such is not impressive visually. [June 2003, p.84]
    • 58 Metascore
    • 78 Critic Score
    It's not very original. However, it still manages to capture that oddly addictive quality that every puzzle game must have, especially as a two-player game. [Dec 2002, p.118]
    • 57 Metascore
    • 78 Critic Score
    Although the drift is especially forgiving, as is the collision penalty, the lateral sway on the vehicles is some of the best ever put in a game. [Sept 2003, p.84]
    • 66 Metascore
    • 78 Critic Score
    The entire career mode can be beaten in a single sitting, and the AI offers little or no threat from its racing skills or its use of the game's fifteen weapons. [Dec 2003, p.160]
    • 73 Metascore
    • 78 Critic Score
    The graphics range from okay to great and the colorful cast of characters inject infrequent doses of levity into the proceedings, even if some of the dialogue is two monkey jokes beyond eye-rollingly lame. [May 2004, p.82]
    • 71 Metascore
    • 78 Critic Score
    The game's one weakness is that it's simply not a lot of fun for a lone combatant. [July 2003, p.80]
    • 54 Metascore
    • 78 Critic Score
    Doesn't last long enough to feel like anything more than a bunch of tasty side dishes lacking a main course. [Sept 2003, p.81]
    • 75 Metascore
    • 78 Critic Score
    What you end up with is a solid but average action game with only truly great concept. Sure, it's a one-trick pony, but at least the pony's cute and doesn't smell. [Dec 2003, p.156]
    • 61 Metascore
    • 78 Critic Score
    If you want an action-packed ride that finally allows you to cut loose as Darth Vader, then you've come to the right galaxy. [July 2005, p.84]
    • 75 Metascore
    • 78 Critic Score
    For 20 bucks, this is almost a must-have for the old-school Sega nut inside us all. [Holiday 2004, p.67]
    • 69 Metascore
    • 77 Critic Score
    The AI isn't so good. The perps never move or run away - they just stand and fight to the death or give up. [Dec 2003, p.124]
    • 74 Metascore
    • 77 Critic Score
    What kills ASB '04 is simply how it plays. Hitting is incredibly difficult and pitching doesn't "feel" very good. [Apr 2003, p.81]