PC Gamer UK's Scores

  • Games
For 976 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 5.4 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score:
Critic Score 95
Lowest review score:
Score distribution:
976 game reviews
    • Metascore: 86
    • Critic Score 91
    This is the biggest and best combat flight sim money can buy, but it's by no means flawless. [Jan 2007, p.70]
    • Metascore: 86
    • Critic Score 91
    A beautifully animated, brilliantly scored, exquisitely judged platformer, equally modern and classic. [May 2012, p.92]
    • Metascore: 82
    • Critic Score 90
    It's warm, deep, intricate beyond belief, so very funny (just wait until you meet the gnome bard), and opulently involving... A marvellous RPG with stunning tools. [Dec 2006, p.68]
    • Metascore: 87
    • Critic Score 90
    Episode One is full of sophisticated visual effects. [July 2006, p.64]
    • Metascore: 86
    • Critic Score 90
    A remarkable piece of work, and a worthy successor to "Total Annihilation." Strategy games don't come this big, and this ambitious, and they never demand <I>this</I> much from you. Take command - if you think you can handle it. [Feb 2007, p.62]
    • Metascore: 85
    • Critic Score 90
    There's almost no reason not to mount your horse and charge through the doors of PC World, beheading the security guard with a Zweihander and screaming blood-oaths as you enter your pin number, to get hold of a copy of Kingdoms. Only the weak will not be buying this expansion pack, and frankly, the weak are there to be trampled. [Sept 2007, p.82]
    • Metascore: 86
    • Critic Score 90
    Improved but basically the same, The Sims remains a joyful simulation, and celebration, of life and all its dramas.
    • Metascore: 83
    • Critic Score 90
    A wonderful toy that easily justifies the price. [Sept 2008, p.82]
    • Metascore: 91
    • Critic Score 90
    Thrillingly dark, gruesomely adult and one of the most atmospheric games ever. [Dec 2008, p.66]
    • Metascore: 92
    • Critic Score 90
    A dramatic and ingenious rethink. [July 2008, p.78]
    • Metascore: 94
    • Critic Score 90
    Where Mass Effect 2 completely won me over was in the amazing climactic mission, easily one of the best game endings I've played in recent years.
    • Metascore: 87
    • Critic Score 90
    Frighteningly compelling. [May 2009, p.74]
    • Metascore: 81
    • Critic Score 90
    Broken Steel enhances the entire Fallout 3 world with new items, quests and monsters, extending an awesome experience. [July 2009, p.88]
    • Metascore: 87
    • Critic Score 90
    More accessible, still daunting for newcomers, life-swallowing for anyone with an interest in the beautiful game. [Christmas 2009, p.102]
    • Metascore: 87
    • Critic Score 90
    Stunning graphics and excellent voice acting. [Sept 2010, p.86]
    • Metascore: 86
    • Critic Score 90
    How DLC should be done. A chunk of game almost as substantial as the full release for a third of the price. [Feb 2011, p.94]
    • Metascore: 87
    • Critic Score 90
    A delightfully challenging platformer, and the most fun you'll have by dying repeatedly. [Feb 2011, p.98]
    • Metascore: 73
    • Critic Score 90
    A huge and exciting new mission riddled with creative possibilities. And it ends on the boss fight the main game deserved.
    • Metascore: 83
    • Critic Score 90
    An amazing blend of high stakes and comedic timing, one that will leave you hungry for constant four-player action.
    • Metascore: 83
    • Critic Score 89
    This is UT3's contribution to the formula: spectacle, drama, mad heroics. Hurling yourself on the enemy Orb like it's a live grenade, dodging bullets on the hoverboard as you escape with the flag, bailing from an explosive bike aimed at the enemy's star player, and yeah, hanging from a flying metal octopus. That's why it's essential, even in spite of the AI shortcomings.
    • Metascore: 84
    • Critic Score 89
    Something of a triumph...Simply the best Guild wars yet. [Christmas 2006, p.76]
    • Metascore: 91
    • Critic Score 89
    It's just the kind of intelligent silliness that's always made GalCiv a joy to play, and worthy of even the most discriminating Space Miner's downtime. [June 2007, p.86]
    • Metascore: 87
    • Critic Score 89
    Despite the 'semi-sequel' tag, there's as much here as the original game. This isn't like the expansion packs we knew in the past. This is World War, Too. [Dec 2007, p.64]
    • Metascore: 89
    • Critic Score 89
    Large, engrossing and exquisite. [July 2008, p.68]
    • Metascore: 91
    • Critic Score 89
    The most satisfying brawler ever coupled with an uncommonly creative stealth game. Only the bosses drag it down. [Nov 2009, p.94]
    • Metascore: 83
    • Critic Score 89
    An addictive, attractive, thoughtfully made dungeon crawler. But it could have taken some risks. [Christmas 2009, p.114]
    • Metascore: 84
    • Critic Score 89
    As much mental workout as excellent puzzle game, SpaceChem challenges and entertains, plus it has an engaging story.
    • Metascore: 85
    • Critic Score 89
    An elegant game of pure tactics and psychology, won by wits instead of reflexes. Good against AI, great with friends.
    • Metascore: 86
    • Critic Score 88
    Whether your preference is for PvP or PvE, the frustrations of aimless wandering and vague directions are gone.
    • Metascore: 84
    • Critic Score 88
    It's a game with relentless pace, but where flanking, careful sniping, and support actions are all a part of a successful co-operative experience.