PC Gamer UK's Scores

  • Games
For 1,024 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 5.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 95 BioShock
Lowest review score: 9 Day Watch
Score distribution:
1,024 game reviews
    • 80 Metascore
    • 86 Critic Score
    Short but sweet - a relentlessly imaginative adventure from Double Fine that never wears out its welcome. [June 2012, p.98]
    • 87 Metascore
    • 86 Critic Score
    It's the best add-on so far, playing to all the series' strengths. [Sept 2013, p.97]
    • PC Gamer UK
    • 80 Metascore
    • 85 Critic Score
    A great sticky glob of gaming goodness.
    • PC Gamer UK
    • 82 Metascore
    • 85 Critic Score
    There's so much to do and see in this game, so many possibilities. It suits the careful player, but caters for the psychopath in you as well. You simply won't find a better executed execution game. [June 2006, p.86]
    • PC Gamer UK
    • 75 Metascore
    • 85 Critic Score
    It's a game that has a Nazi in a gyrocopter as one of your enemies: that's all I really need to say. [Nov 2006, p.82]
    • PC Gamer UK
    • 75 Metascore
    • 85 Critic Score
    SiN is actually something of a guilty pleasure. It's over far too quickly and feels rather unsophisticated, but I enjoyed it anyway, a bit like I enjoy...eating hotdog. [June 2006, p.62]
    • PC Gamer UK
    • 84 Metascore
    • 85 Critic Score
    Manages to repeat Civ IV's trick of delivering something that's hugely playable and yet dares to be profound and intelligent. It's an invigorating complement to the original and adds some essential refinements. [Sept 2006, p.86]
    • PC Gamer UK
    • 72 Metascore
    • 85 Critic Score
    When was the last time you played a game where you could make your horse slide down the face of a cliff, shooting with the six-gun in your left hand while reading from the Bible in your right? [Oct 2006, p.84]
    • PC Gamer UK
    • 79 Metascore
    • 85 Critic Score
    Grippnig small scale stories of WWII. [Nov 2008, p.84]
    • PC Gamer UK
    • 84 Metascore
    • 85 Critic Score
    It forms a natural companion to "Richard Burns Rally," which will likely remain the more technical racer's weapon of choice. In many ways, DiRT supersedes it, the sheer viscerality of hte roads putting the shoe to anything the older game can offer. [Aug 2007, p.78]
    • PC Gamer UK
    • 72 Metascore
    • 85 Critic Score
    A sturdy series well rethought, but it needs a gamepad. [Dec 2006, p.114]
    • PC Gamer UK
    • 92 Metascore
    • 85 Critic Score
    A beautifully crafted first-person shooter, but without a compelling context. How much does that matter? To me, a little. Not a lot, but it nags. [Dec 2007, p.73]
    • PC Gamer UK
    • 85 Metascore
    • 85 Critic Score
    A blissful union of game and music.
    • 87 Metascore
    • 85 Critic Score
    With a clearer incentive to progress, Paradise would have the cohesion it lacks. But it's still a stupendous amount of fun to play. It doesn't offer a challenge for hardcore racing fans, but instead presents you with a giant island of opportunities for mucking about and enjoying yourself. Which is just fine. [J.Walker]
    • 82 Metascore
    • 85 Critic Score
    Remarkably detailed, but desperately needs a tutorial. [Sept 2008, p.95]
    • PC Gamer UK
    • 80 Metascore
    • 85 Critic Score
    The best Lego game yet. Utter fun. [Dec 2008, p.90]
    • PC Gamer UK
    • 80 Metascore
    • 85 Critic Score
    A virtuoso display of strategy game creation, and a splendid experience for gamers with a modicum of patience. [Apr 2009, p.72]
    • PC Gamer UK
    • 72 Metascore
    • 85 Critic Score
    Satisfying combat and interesting mission structure saves this from the yawns of a thousand identikit space marines. [Nov 2009, p.102]
    • PC Gamer UK
    • 77 Metascore
    • 85 Critic Score
    A brilliant redesign of Supreme Commander's robot armies, ironically limited by a lack of artificial intelligence. [Apr 2010, p.90]
    • PC Gamer UK
    • 79 Metascore
    • 85 Critic Score
    More fun than a barrel of monkeys, and a fine follow-up to at least the last couple of Monkey Island sequels. [Sept 2009, p.73]
    • PC Gamer UK
    • 74 Metascore
    • 85 Critic Score
    Showing Sims at work gives us more simple but enjoyable ways to play, though it still needs help from our imaginations. [July 2010, p.92]
    • PC Gamer UK
    • 79 Metascore
    • 85 Critic Score
    A joyous and addictive action puzzler. [Sept 2010, p.102]
    • PC Gamer UK
    • 80 Metascore
    • 85 Critic Score
    It's a delight, a near-perfect example of a populist combat sim. It's a rare battle passes some nailbiting duel or pulse-propelling advance. [June 2011, p.96]
    • PC Gamer UK
    • 79 Metascore
    • 85 Critic Score
    This imaginative, thrillingly fast racer is better than it has any right to be. [Apr 2013, p.107]
    • PC Gamer UK
    • 75 Metascore
    • 84 Critic Score
    A sturdy sense of humour, and canny logic to its proceedings, raise Evil Genius above a noisy crowd. [Apr 2006, p.95]
    • PC Gamer UK
    • 83 Metascore
    • 84 Critic Score
    The combat is a bit rubbish. [June 2006, p.96]
    • PC Gamer UK
    • 69 Metascore
    • 84 Critic Score
    One of the most refreshing things about Rogue is how powerful you feel, and how well equipped you are. [June 2006, p.66]
    • PC Gamer UK
    • 86 Metascore
    • 84 Critic Score
    It might sound trivial to criticise the lack of a good in-game tutorial, but when each game takes hours to play out, discovering which technologies are most useful by trial and error can be a painful and tedious process. [Apr 2006, p.76]
    • PC Gamer UK
    • 80 Metascore
    • 84 Critic Score
    A smooth operator. [Christmas 2006, p.86]
    • PC Gamer UK
    • 77 Metascore
    • 84 Critic Score
    The interface is mostly excellent, but it doesn't properly tell you why a train can't reach a station. That can drive any player to distraction. [Dec 2006, p.88]
    • PC Gamer UK