PC Gamer's Scores

  • Games
For 1,985 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score:
Critic Score 98
Lowest review score:
Critic Score 7
Score distribution:
1,985 game reviews
    • Metascore: 53
    • Critic Score 45
    You know you've got problems when the feature meant to enlighten a game makes it more tedious. [Sep 2006, p.94]
    • Metascore: 55
    • Critic Score 45
    In short, Blitzkrieg II just doesn't cut the mustard. [May 2007, p.66]
    • Metascore: 51
    • Critic Score 45
    I spent my first hour in Dead Reefs spinning my character in circles while trying to WASD him through doors. [Oct 2007, p.66]
    • Metascore: tbd
    • Critic Score 45
    Prizefighting in this simple action game looks like rock'em-sock'em robots disguised as cartoon humans. [Aug 2006, p.91]
    • Metascore: 24
    • Critic Score 45
    Though Terra Wars: NY Invasion is destined for the bargain bin(priced at $19.99, it's actually probably already there), playing through its approximately seven hours of gameplay will at least satiate your natural instinct to kill aliens--but not much else. [Oct. 2006, p.58]
    • Metascore: 50
    • Critic Score 45
    The finished game doesn't live up to expectations. [Sept 2007, p.64]
    • Metascore: tbd
    • Critic Score 45
    It's all by-the-numbers stuff that gets old quickly, and the game's muddy graphics, slim single-player options, and comically mistranslated dialog certainly don't help. [Oct 2007, p.57]
    • Metascore: 78
    • Critic Score 45
    Crashes booted me to the desktop a dozen times. And a save corruption resulted in the loss of a level-17 garden and my last shred of patience. [Feb 2008, p.83]
    • Metascore: 52
    • Critic Score 45
    GWN: Sparta offers little desides gameplay as ancient as the Spartans themselves, and should probably fall on its sword. [Aug 2008, p.72]
    • Metascore: 55
    • Critic Score 45
    Saw
    Jigsaw's game are meant to be cruel, barbaric, horrific and pedantic, but this game is just plain tedious. [Jan 2010, p.79]
    • Metascore: 53
    • Critic Score 45
    MUD TV's detail is swamped in white noise, and no amount of fiddling with the antennae will help a game so poorly tuned. [Jun 2010, p.85]
    • Metascore: 44
    • Critic Score 45
    This short ride's definitely a lemon. [June 2011, p.72]
    • Metascore: 48
    • Critic Score 45
    Finding good matches is not easy in APOX's sluggish community, however, and I cannot fathom why anyone should play this instead of the exponentially better games that it tries to emulate. [June 2011, p.77]
    • Metascore: 60
    • Critic Score 45
    The new chapter of the IL-2 Sturmovik series is a dark one--Cliffs of Dover is visually stunning but technically hobbled. [July 2011, p.74]
    • Metascore: 55
    • Critic Score 45
    It feels like a four-hour tutorial to a game that might have used its mechanics better, never trusting its players enough to present them with a thoughtful challenge. [Oct 2011, p.77]
    • Metascore: 72
    • Critic Score 45
    As it exists now, however, Solar 2 is a simple space physics simulation with just a hint of a game, and building disposable arrangements of revolving circles quickly loses its novelty. [Oct 2011, p.79]
    • Metascore: 59
    • Critic Score 45
    A promising enough idea, Lucius shoots for the depths of hell – but poor execution lands it merely six feet under.
    • Metascore: 68
    • Critic Score 45
    Little Inferno's argument against games I would never elect to play left me rather cold. [March 2013, p.79]
    • Metascore: 49
    • Critic Score 45
    Ace of Spades contains some good ideas and tries hard to ape its influences, but it lacks their charm and stability.
    • Metascore: 68
    • Critic Score 45
    An apocalyptic disappointment that never rises above mediocrity, but often sinks into tedium. [July 2013, p.72]
    • Metascore: 44
    • Critic Score 44
    A tiny bit of truly awful combat has been thrown in when it should have been thrown out, and this may be the last third-person game in existence that doesn’t support the mouse in any way.
    • Metascore: 45
    • Critic Score 44
    The problem with Apocalypse Weekend is that it lacks the cleverness and thoughtful execution that made the original worth laughs. [Oct 2005, p.72]
    • Metascore: 47
    • Critic Score 44
    Repetitive gameplay and an inability to communicate with your co-op teammates will keep Guns of Icarus grounded. [Sept 2010, p.82]
    • Metascore: 49
    • Critic Score 44
    Garshasp falls short of genre standards in nearly every way, and its shortcomings are too numerous to compensate for. [Sept 2011, p.75]
    • Metascore: 54
    • Critic Score 43
    The control scheme is horrifically oversensitive to any analog input: it's often a huge struggle just to keep the car tracking in a straight line. [June 2003, p.86]
    • Metascore: 65
    • Critic Score 43
    Running around 3D urban locales such as a mall or a corporate office building in the midst of a full-blow riot is sure to hook a few people, but flat gameplay and god-awful controls will make them turn away in disgust. [Dec 2003, p.132]
    • Metascore: 74
    • Critic Score 43
    It's far outshined by older flight sims that are available at the same price. [Jan 2004, p.110]
    • Metascore: 51
    • Critic Score 43
    The sandbox play that makes up the bulk of Superpower 2 is alternately tedium and lunacy. [Feb 2005, p.70]
    • Metascore: 58
    • Critic Score 43
    Unfortunately, the gameplay grows stale real quick, and any joyful fantasies about dropping smoke-jumping firefighters into an inferno are quickly put to rest. [Jan 2005, p.75]
    • Metascore: tbd
    • Critic Score 43
    Frustratingly uncooperative controls. [Jun 2006, p.105]