PC Gamer's Scores
- Games
For 1,985 reviews, this publication has graded:
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50% higher than the average critic
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4% same as the average critic
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46% lower than the average critic
On average, this publication grades 4 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: |
Critic Score
98
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| Lowest review score: |
Critic Score
7
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Score distribution:
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Positive: 952 out of 1985
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Mixed: 740 out of 1985
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Negative: 293 out of 1985
1,985
game reviews
- By critic score
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Critic Score 45
You know you've got problems when the feature meant to enlighten a game makes it more tedious. [Sep 2006, p.94] -
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Critic Score 45
In short, Blitzkrieg II just doesn't cut the mustard. [May 2007, p.66] -
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Critic Score 45
I spent my first hour in Dead Reefs spinning my character in circles while trying to WASD him through doors. [Oct 2007, p.66] -
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Critic Score 45
Prizefighting in this simple action game looks like rock'em-sock'em robots disguised as cartoon humans. [Aug 2006, p.91] -
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Critic Score 45
Though Terra Wars: NY Invasion is destined for the bargain bin(priced at $19.99, it's actually probably already there), playing through its approximately seven hours of gameplay will at least satiate your natural instinct to kill aliens--but not much else. [Oct. 2006, p.58] -
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Critic Score 45
The finished game doesn't live up to expectations. [Sept 2007, p.64] -
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Critic Score 45
It's all by-the-numbers stuff that gets old quickly, and the game's muddy graphics, slim single-player options, and comically mistranslated dialog certainly don't help. [Oct 2007, p.57] -
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Critic Score 45
Crashes booted me to the desktop a dozen times. And a save corruption resulted in the loss of a level-17 garden and my last shred of patience. [Feb 2008, p.83] -
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Critic Score 45
GWN: Sparta offers little desides gameplay as ancient as the Spartans themselves, and should probably fall on its sword. [Aug 2008, p.72] -
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Critic Score 45
Jigsaw's game are meant to be cruel, barbaric, horrific and pedantic, but this game is just plain tedious. [Jan 2010, p.79] -
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Critic Score 45
MUD TV's detail is swamped in white noise, and no amount of fiddling with the antennae will help a game so poorly tuned. [Jun 2010, p.85] -
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Posted Apr 21, 2011
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Critic Score 45
Finding good matches is not easy in APOX's sluggish community, however, and I cannot fathom why anyone should play this instead of the exponentially better games that it tries to emulate. [June 2011, p.77]Posted Apr 21, 2011 -
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Critic Score 45
The new chapter of the IL-2 Sturmovik series is a dark one--Cliffs of Dover is visually stunning but technically hobbled. [July 2011, p.74]Posted May 18, 2011 -
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Critic Score 45
It feels like a four-hour tutorial to a game that might have used its mechanics better, never trusting its players enough to present them with a thoughtful challenge. [Oct 2011, p.77]Posted Aug 11, 2011 -
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Critic Score 45
As it exists now, however, Solar 2 is a simple space physics simulation with just a hint of a game, and building disposable arrangements of revolving circles quickly loses its novelty. [Oct 2011, p.79]Posted Aug 11, 2011 -
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Critic Score 45
A promising enough idea, Lucius shoots for the depths of hell – but poor execution lands it merely six feet under.- Posted Nov 13, 2012
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Critic Score 45
Little Inferno's argument against games I would never elect to play left me rather cold. [March 2013, p.79]Posted Feb 1, 2013 -
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Critic Score 45
Ace of Spades contains some good ideas and tries hard to ape its influences, but it lacks their charm and stability.- Posted Feb 11, 2013
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Critic Score 45
An apocalyptic disappointment that never rises above mediocrity, but often sinks into tedium. [July 2013, p.72]Posted May 21, 2013 -
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Critic Score 44
A tiny bit of truly awful combat has been thrown in when it should have been thrown out, and this may be the last third-person game in existence that doesn’t support the mouse in any way. -
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Critic Score 44
The problem with Apocalypse Weekend is that it lacks the cleverness and thoughtful execution that made the original worth laughs. [Oct 2005, p.72] -
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Critic Score 44
Repetitive gameplay and an inability to communicate with your co-op teammates will keep Guns of Icarus grounded. [Sept 2010, p.82] -
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Critic Score 44
Garshasp falls short of genre standards in nearly every way, and its shortcomings are too numerous to compensate for. [Sept 2011, p.75]Posted Jul 14, 2011 -
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Critic Score 43
The control scheme is horrifically oversensitive to any analog input: it's often a huge struggle just to keep the car tracking in a straight line. [June 2003, p.86] -
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Critic Score 43
Running around 3D urban locales such as a mall or a corporate office building in the midst of a full-blow riot is sure to hook a few people, but flat gameplay and god-awful controls will make them turn away in disgust. [Dec 2003, p.132] -
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Critic Score 43
It's far outshined by older flight sims that are available at the same price. [Jan 2004, p.110] -
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Critic Score 43
The sandbox play that makes up the bulk of Superpower 2 is alternately tedium and lunacy. [Feb 2005, p.70] -
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Critic Score 43
Unfortunately, the gameplay grows stale real quick, and any joyful fantasies about dropping smoke-jumping firefighters into an inferno are quickly put to rest. [Jan 2005, p.75] -
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