PC Gamer's Scores

  • Games
For 2,692 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2694 game reviews
    • 68 Metascore
    • 70 Critic Score
    Adorable, amusing, colorful and well-animated, but the combat is too simplistic and repetitive to remain interesting throughout the game.
    • 72 Metascore
    • 70 Critic Score
    Another beef: no tutorial levels, which would have been a good idea, given the cryptic story. [Holiday 2006, p.78]
    • PC Gamer
    • 71 Metascore
    • 70 Critic Score
    Poker Night is weak on the fundamentals of card playing, but it's worthwhile for several hours of comedy dialog. [Feb 2011, p.78]
    • PC Gamer
    • 66 Metascore
    • 70 Critic Score
    A good value-priced game saddled with a clumsy interface. [Mar 2002, p.72]
    • PC Gamer
    • 70 Metascore
    • 70 Critic Score
    Both land and space combat lack punch, but there's a fun if predictable 4X game waiting underneath.
    • 69 Metascore
    • 70 Critic Score
    Brevity is the main drawback here: you can beat the whole game in just a few hours. But it's funny while it lasts. [Nov 2003, p.126]
    • PC Gamer
    • 83 Metascore
    • 70 Critic Score
    Repetition and trial-and-error learning can be numbing. Only dedicated explorers will unearth its interesting gameplay. [Sept 2011, p.80]
    • PC Gamer
    • 74 Metascore
    • 70 Critic Score
    Even with these improvements, it's held back by n incredibly small game world that too frequently revisits its few sets, and makes being stuck in the '20's for a second episode monotonous. [July 2011, p.77]
    • PC Gamer
    • 79 Metascore
    • 70 Critic Score
    A solid game that feels like an add-on. This series needs a 3D overhaul. [Jan 2001, p.157]
    • PC Gamer
    • 62 Metascore
    • 70 Critic Score
    The whole thing feels a bit bland. [March 2013, p.73]
    • PC Gamer
    • 71 Metascore
    • 70 Critic Score
    Heretic's innovative design deserves applause. [July 2005, p.73]
    • PC Gamer
    • tbd Metascore
    • 70 Critic Score
    Some flaws in design, but playing heroes with a limited lifespan provides interesting decisions and choices.
    • 82 Metascore
    • 70 Critic Score
    Offers some definite innovation in terms of unit creation and resource management, but the wretched unit AI and lackluster missions left me wondering what we were waiting all this time for. [Feb 2002, p.78]
    • PC Gamer
    • 85 Metascore
    • 70 Critic Score
    True, few games let you play as a soldier, tank commander, and pilot in the same sitting, but in order to enjoy yourself you must be able to feel comfortable with your controls and navigate the in-game menus intuitively.
    • 71 Metascore
    • 70 Critic Score
    It's a lot of fun. [August 2002, p.72]
    • PC Gamer
    • 80 Metascore
    • 70 Critic Score
    While better than its predecessor on almost all counts, SOF II still does little to turn heads in the genre. Instead, it blows them clean off. [August 2002, p.66]
    • PC Gamer
    • 72 Metascore
    • 70 Critic Score
    What we do get are new levels in North Africa and Italy, in which we slog through the same old objectives and firefights we've been executing since January '02. [Dec 2003, p.108]
    • PC Gamer
    • 71 Metascore
    • 69 Critic Score
    An intricate, beautiful playground for some enjoyably open-ended assassinations.
    • 74 Metascore
    • 69 Critic Score
    It's lovely to look at, but the process of puzzle-solving feels pedestrian. [May 2013, p.61]
    • PC Gamer
    • 74 Metascore
    • 69 Critic Score
    FATE has all the touchstones of a BIT.TRIP game--the hunt for flawless execution, the grueling score optimization. It serves up the same boiled-down punishing appeal. [Nov 2013, p.74]
    • PC Gamer
    • tbd Metascore
    • 69 Critic Score
    Many of the game's varied track environments are on par with those in A-list arcade racers. [Mar 2004, p.80]
    • PC Gamer
    • 73 Metascore
    • 69 Critic Score
    A rehash with a flawed engine, but its sense of battlefield tactics is appealing. [Feb 2005, p.53]
    • PC Gamer
    • 73 Metascore
    • 69 Critic Score
    Gears of War is fun as ever, but the technical flaws and limitations of Ultimate Edition are disappointing.
    • 66 Metascore
    • 69 Critic Score
    The one major card it brings to the table is its size - I've never experienced levels as expansive as these. Many of them can take a couple of hours to blast through. [Nov 2003, p.130]
    • PC Gamer
    • 68 Metascore
    • 69 Critic Score
    Sadly, I can't score the game based on what it might become. Right now, Vanguard requires that you turn a blind eye to too many nagging issues to fully enjoy it. [May 2007, p.68]
    • PC Gamer
    • 69 Metascore
    • 69 Critic Score
    A wonderfully detailed and terrifying sim. Expanded and slightly improved, but still an opaque and cruel game. [Apr 2012, p.78]
    • 75 Metascore
    • 69 Critic Score
    If interacting with it weren't such a pain, it would be a tremendous achievement. [Apr 2012, p.73]
    • 74 Metascore
    • 69 Critic Score
    The weak combat and MMO padding hurt the experience, but The Secret World has innovation, atmosphere and charm.
    • 77 Metascore
    • 69 Critic Score
    Most interesting when you're diddling with the terrain, but it gets old fast when the missiles start flying. Not the breakthrough it could've been, it'll appeal only to experimental-RTS fans. [July 2004, p.62]
    • PC Gamer
    • 71 Metascore
    • 69 Critic Score
    I was pleasantly surprised at the simplicity of the hunt. [Holiday 2003, p.105]
    • PC Gamer

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