PC Gamer's Scores

  • Games
For 2,602 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2603 game reviews
    • 73 Metascore
    • 69 Critic Score
    Space Run is a fairly fun twist on tower defense, but it lacks much of the genre’s interesting experimentation.
    • 76 Metascore
    • 69 Critic Score
    A peculiar experience that’s personal, sincere, and full of questions to unpack, though it asks them far too bluntly.
    • 71 Metascore
    • 69 Critic Score
    A handful of changes don't go far enough to differentiate East from West. [April 2011, p.77]
    • PC Gamer
    • 73 Metascore
    • 69 Critic Score
    A cool new twist on a grand strategy, hampered by technical problems. [July 2004, p.74]
    • PC Gamer
    • 58 Metascore
    • 69 Critic Score
    Lacks the polish of a quality title. It's not a bad game - it's just got nothing under it's kilt. [Apr 2003, p.108]
    • PC Gamer
    • 64 Metascore
    • 69 Critic Score
    As a simulator, SimCity advances the achievements of SimCity 4, SimCity 3000, and SimCity 2000, but as a product, it is inferior to all of them. Constant connectivity does have benefits, such as leaderboards, worldwide challenges, and the Global Market, but it’s not even close to being worth the hassle for those features, and hardly touches the essence of what makes SimCity so diabolically addictive and engrossing.
    • 72 Metascore
    • 68 Critic Score
    Rail Simulator only offers a handful of structured scenarios in its four routes, and once these are complete, there's little else to do but muck around the sandbox mode or develop your own routes and content. [May 2008, p.58]
    • PC Gamer
    • 65 Metascore
    • 68 Critic Score
    Remember Me is a third-person action-adventure teenager. It tries to act insouciant, and tells its story with the breathless zeal of a youngster flushed with first love. But ironically for a game that requires you to build ‘Focus’ in order to achieve great things, it feels greatly lacking in that department.
    • 61 Metascore
    • 68 Critic Score
    This game was just meant to be single-player. [Feb 2003, p.75]
    • PC Gamer
    • 72 Metascore
    • 68 Critic Score
    You only get one chance to make a first impression, and Ubisoft Romania's Blazing Angels 2: Secret Missions of WWII executes an awkward face-plant immediately upon take-off. [Holiday 2007, p.84]
    • PC Gamer
    • 79 Metascore
    • 68 Critic Score
    The Division is a challenging co-op cover shooter and a gorgeous open world diminished by bloated and unnecessary RPG tropes.
    • tbd Metascore
    • 68 Critic Score
    Two great maps and a poor one make Expedition an over-expensive proposition. Respawn also squander a great chance to extend Titanfall’s fiction.
    • tbd Metascore
    • 68 Critic Score
    Barely noticeable differences to Black Flag make Freedom Cry an inessential add-on to Assassin's Creed IV. [April 2014, p.66]
    • PC Gamer
    • 59 Metascore
    • 68 Critic Score
    It takes slightly longer to finish the game than to watch the movie -- I got through it in about severn hours. [Holiday 2002, p.96]
    • PC Gamer
    • 69 Metascore
    • 68 Critic Score
    Generic Shooter # 7,491, but with some cool weapon upgrades. [July 2005, p.70]
    • PC Gamer
    • 73 Metascore
    • 68 Critic Score
    A moderately entertaining, albeit retrograde, arcade driving experience. [Jan 2003, p.112]
    • PC Gamer
    • 75 Metascore
    • 68 Critic Score
    EoW fans should pick up this expansion for its space battles and new multiplayer units, but the campaign is forgettable. [Jan. 2007, p.83]
    • PC Gamer
    • tbd Metascore
    • 68 Critic Score
    For $19.99, you get 25 different Vegas-quality one-armed bandits(plus video poker)for solo or online multiplayer competitions. [Jun 2006, p.105]
    • PC Gamer
    • 62 Metascore
    • 68 Critic Score
    A promising concept that needs better graphics, camera controls, and AI to really shine. [Feb 2004, p.70]
    • PC Gamer
    • 64 Metascore
    • 68 Critic Score
    It's a little shy on realism, challenge, and gameplay depth but Attack on Pearl Harbor still delivers an accessible and diversionary ride in some terrific old WWII warbirds. [Oct 2007, p.60]
    • PC Gamer
    • 55 Metascore
    • 68 Critic Score
    The story's perplexing, the AI is unimaginative, and the Predator and Predalien missions just aren't that interesting. [Nov 2002, p.146]
    • PC Gamer
    • 72 Metascore
    • 68 Critic Score
    I can't recommend NHL 07 to anyone who owns NHL 2001 or later. [Dec. 2006, p.126]
    • PC Gamer
    • tbd Metascore
    • 68 Critic Score
    Wurm Online is one of the most innovative MMOs around, but damn, will it make you work to appreciate that fact.
    • 70 Metascore
    • 68 Critic Score
    If you're a new player, this is not the expansion you're looking for. [Aug 2005, p.56]
    • PC Gamer
    • 68 Metascore
    • 68 Critic Score
    For it's user-friendly interface alone, Galactic Assault is a noteworthy entry in the genre and serves as a good starting point for anyone looking to cautiously dip a toe into war gaming. [Dec 2007, p.66]
    • PC Gamer
    • 71 Metascore
    • 68 Critic Score
    The PC game is actually a late-to-the-table port of a 2005 Xbox and PS2 release, and it shows. [Apr 2006, p.98]
    • PC Gamer
    • 74 Metascore
    • 68 Critic Score
    Realm of Shadows indicates that it might tell an interesting Batman story, but takes time to get there and suffers from Telltale’s tired design and engine limitations.
    • 53 Metascore
    • 68 Critic Score
    It's not the most ambitious game ever, but All-Stars can become oddly addictive. [Sept 2002, p.81]
    • PC Gamer
    • 83 Metascore
    • 68 Critic Score
    Starseed Pilgrim is composed of interesting elements and neat twists, but suffers from the assumption that you can encourage exploration simply by refusing to tell the player what to do. [Aug 2013, p.73]
    • PC Gamer
    • tbd Metascore
    • 68 Critic Score
    I love the new snowy setting, and there are some fun moments here, but ultimately Valley of the Yetis plays it too safe.