PC Gamer's Scores
- Games
For 1,985 reviews, this publication has graded:
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50% higher than the average critic
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4% same as the average critic
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46% lower than the average critic
On average, this publication grades 4 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: |
Critic Score
98
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| Lowest review score: |
Critic Score
7
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Score distribution:
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Positive: 952 out of 1985
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Mixed: 740 out of 1985
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Negative: 293 out of 1985
1,985
game reviews
- By critic score
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Critic Score 59
It's unfortunate, because this Groundhog Day game design significantly impairs what could have been a diverting and sentimental blast from the past. [Apr 2012, p.79]Posted Feb 23, 2012 -
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Critic Score 59
A bunch of fun new abilities and cool places but Dawnguard is far too glitchy to justify its steep price.- Posted Sep 23, 2012
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Critic Score 59
The core principles are engaging and there's a lot of superficial entertainment--I still smile at the way my crew, the trusty Rigonauts, continue pummeling the remains of my defeated, white-flag-waving opponent while I review the "level complete" summary--but it's missing the mission variety that would coax out the engineering potential Rigonauts should have. [Dec 2012, p.67]Posted Oct 5, 2012 -
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Critic Score 59
This much belated franchise-resurrection trips in execution due to unit pathfinding issues and the lack of multiplayer.- Posted Nov 16, 2012
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Critic Score 59
An accomplished and pretty strategy game, sadly hindered by a handful of questionable design choices.- Posted Apr 1, 2013
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Critic Score 58
Suffers from a case of getsboringquick-itis. [July 2002, p.74] -
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Critic Score 58
While the graphics are very appealing, your progress is utterly railed, which sort of defeats the purpose of all the impressive architectural design. [August 2002, p.69] -
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Critic Score 58
The effort made for new palyers is commendable. [August 2002, p.73] -
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Critic Score 58
A good idea that get tripped up in boring details. [Feb 2001, p.73] -
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Critic Score 58
An "Air Quake" for the masses with no noteworthy features to speak of. [Feb 2001, p.79] -
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Critic Score 58
The online option has potential, but fighting human opponents doesn't improve the core gameplay, which hasn't evolved since I was talking all that college smack 10 years ago. [Mar 2004, p.74] -
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Critic Score 58
It not only brings nothing new to the RTS table - it takes stuff away, too. [Mar 2004, p.70] -
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Critic Score 58
By the time you've learned the mysterious mechanics, you'll be bored with the game. [August 2002, p.71] -
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Critic Score 58
As it stands right now, this game is a mess. [Jan 2002, p.77] -
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Critic Score 58
Definitely an ambitious project, but unfortunately, it's only the floating-island concept and not the actual gameplay that will make it stick in the minds of gamers. [Feb 2003, p.80] -
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Critic Score 58
There always came a rather abrupt moment when city management turned from a challenge into a chore, and the sameness of the battles made it hard to sustain the illusion of waging a genuine "campaign." [Oct 2003, p.106] -
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Critic Score 58
The game's enormous potential is squandered by bad playbalancing. [Jan 2004, p.82] -
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Critic Score 58
Dear Philos: I know we want "hard," but I don't think we asked for "cheap." I guess we're just old-fashioned that way. [Dec 2003, p.97] -
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Critic Score 58
But unless you prefer games that you watch and don't play, there's simply no reason for either history or strategy buffs to waste the coin. [May 2004, p.75] -
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Critic Score 58
The final insult is the atrocious console save-system. The game saves automatically between each level and a couple of times during each level, but if you stop playing, you have to restart teh entire level. [Jan 2005, p.86] -
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Critic Score 58
If you've just taken a course on Greek history, you might appreciate the setting, but for both strategy and visuals, Spartan is very...well, spartan. [Dec 2004, p.106] -
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Critic Score 58
The challenge isn't necessarily soliving puzzles, but making sure you've examined every single bit of every screen. [Dec 2004, p.89] -
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Critic Score 58
You can probably find single-player games that are just as fun. [Jan 2005, p.84] -
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Critic Score 58
With improved AI, reworked story and dialogue, and less restrictive level design, this game could've been stellar. [Jan. 2007, p.71] -
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Critic Score 58
This one will move a few units at Wal-Mart, but no more. [July 2005, p.69] -
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Critic Score 58
Lacking the tension of jungle warfare and adding deathmatch multiplay that's utterly bland, Vietcong 2 ends up being just another passable effort that neither flops nor inspires. [Mar 2006, p.51] -
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Critic Score 58
It's debatable whether making players responsible for creating content is genius of laziness--doing so helps bond players to the game, but since Faces as few players to being with, you'll likely end up bored. [Sep 2006, p.70] -
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Critic Score 58
Unfortunately, the platform physics are as bipolar as the hero, turning the game's excellent animation into a veneer for unpolished gameplay. [Sep 2006, p.96] -
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Critic Score 58
The visuals may not be pretty, but what else are you going to do off-season. [Sep 2006, p.96] -
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Critic Score 58
While not an objectionable gaming experience, it's not something you should go out of your way to try, either. [Feb 2008, p.70] -
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Critic Score 58
Lifestyle simming is engaging for a little while, but its sluggish pacing and repetitive tasks do irreparable damage to the game's fun quotient. [Jan. 2007, p.78] -
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Critic Score 58
Tunguska's lush, atmospheric background art and slick FMV cut-scenes add measurable value to the experience, but its terrible English voice dubbing--Nina sounds like a teenage Nancy Drew--and the puerile(and occasionally sexist)dialog are often excruciating. [Feb. 2007, p.70] -
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Critic Score 58
This phlegmatic Poirot caper will likely appeal to hardcore adventure game and Agatha Christie fans, but for the rest of us, Evil Under the Sun is all talk and no action. [Jan 2008, p.80] -
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Critic Score 58
Space Siege isn't a bad game; it's just a very ordinary one with an inordinately large amount of squandered potential. [Oct 2008, p.58] -
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Critic Score 58
A first-person mode adds some intensity, but Vancouver 2010's not going to offer more than a few hours' fun. [July 2010, p.79 -
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Posted Jul 14, 2011
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Critic Score 58
Hard Reset isn't just a reference to what you're expected to do to the killer robots infesting the city, but what the developer tries to do to the shooter design itself. [Holiday 2011, p.80]- Posted Nov 9, 2011
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Critic Score 58
Held back by a difficulty that isn't satisfying to overcome, but annoying for its fiddly controls and cheating AI. [May 2012, p.77]Posted Mar 21, 2012 -
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Critic Score 58
Far from the RPG that Game of Thrones deserves, but still better than its components have the right to be. [Sept 2012, p.58]- Posted Jul 12, 2012
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Critic Score 58
Disappointingly old-fashioned. Nostalgia isn't enough to save this boring shooter from stagnant FPS limbo.- Posted Dec 9, 2012
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Critic Score 57
Few games have had me scratching my head over design decisions like this one, and yet I'm still avidly playing it nearly three weeks later. [May 2003, p.64] -
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Critic Score 57
Nightfire has some of the worst AI I've ever seen in a big-budget game release. [Feb 2003, p.61] -
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Critic Score 57
Shockingly un-shocking, it's too much mood and little "boo." [Mar 2004, p.73] -
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Critic Score 57
If you can turn off your brain, Enforcer can be fun for 20-minute sessions. [July 2001, p.73] -
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Critic Score 57
Nearly every game I played (via a cable-modem connection) was hindered by lag issues at some point, and "network disconnects" were common. [July 2003, p.80] -
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Critic Score 57
Finding opponents (on the internet) proved a chore given that there's no central lobby or matchmaking service - you have to know the IP address of another player. [Feb 2004, p.67] -
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Critic Score 57
If party trivia is your thing, buying the Trivial Pursuit board game is a better investment. [Nov 2004, p.87] -
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Critic Score 57
The initially exciting novelty of seeing those plastic men go to war starts to wear thin in short order. [July 2002, p.66] -
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Critic Score 57
MM4 is what a game about toy cars shouldn't be--boring. [Oct. 2006, p.108] -
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Critic Score 57
The end result is just to routine to be scary. [Holiday 2007, p.84] -
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Critic Score 57
But it seems that developer Frogwares spent more time attending to the genre's flaws than crafting an engaging adventure game. [Sept 2008, p.72] -
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Critic Score 57
Art of Murder gets most of the fundamentals right, but after spending an hour or so with its grating characters, banal dialogue, and inept plot, you probably won't care. [Oct 2008, p.63] -
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Critic Score 57
Reloaded has recreated APB, but reined in its ambition. Most of the same problems are here, but for a better price. [Mar 2012, p.70]Posted Jan 26, 2012 -
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Critic Score 57
For all its awkwardness and self-regard, we need more games like this, that try to broaden the medium and aspire to better it. Eventually, we'll get one that succeeds. [Apr 2013, p.109]Posted Mar 30, 2013 -
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Critic Score 56
A rush-job, and certainly not worth your time if you already own "FIFA 2002." [August 2002, p.67] -
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Critic Score 56
Trade Empires simply isn’t much fun. It’ll appeal only to fans of maddeningly dense economics sims "with a twist." -
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Critic Score 56
The dinosaurs just don't do much, whether you plop them down in their own cages or mix them in with modern animals. [Sept 2002, p.88] -
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Critic Score 56
Despite all the ongoing updates and patches, the most critical element is missing: The game hasn't received a fun patch. [May 2004, p.68] -
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Critic Score 56
While the idea of creating a more "realistic" sci-fi shooter is a good one, Chrome never rises above some bad design decisions and an overall lack of polish... The next mediocre shooter. [Jan 2004, p.115] -
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Critic Score 56
It's just that not enough of the missions stand out, and the majority feel like sleepwalks through pirate lore that would bore a pre-teen. [June 2007, p.60] -
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Critic Score 56
If BlackSite were merely bland, it might be a good time waster, but it has a large helping of technical issues, too. [Feb 2008, p.76] -
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Critic Score 56
It rips my heart in a spray of gore to have to say it, since the weapons and animations are wonderful and the attack combos have their moments, but Shank's awkward controls really hold it back from being a more satisfying, edgier game. [Jan 2011, p.81]Posted Dec 13, 2010 -
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Critic Score 56
As soon as the novelty of elemental attacks wears off so does EoW's appeal. [Sept 2011, p.75]Posted Jul 14, 2011 -
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Critic Score 56
WRC3's excellent track design counts for little when burdened with unnatural car handling and uninspired design.- Posted Jan 2, 2013
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Critic Score 55
If you don't ahve high expectations for a Trek RTS, then you won't be disappointed. [Nov 2000, p.160] -
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Critic Score 55
A conspicuously mediocre chapter in a perpetually flaccid series of arcade-racing games. [Apr 2003, p.95] -
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Critic Score 55
A game that really is unlike any other, in both good ways and bad ways. [Oct 2000, p.134] -
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Critic Score 55
There's not an original idea in this competent but dull game's pretty little pre-programmed head. [June 2002, p.61] -
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Critic Score 55
Unfortunately, after a two-stage porting job, all that's really left is some third-hand game code that won't even work properly on many current-generation PC setups. [Sept 2002, p.72] -
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Critic Score 55
Though the puzzles are usually more frustrating than challenging, the game art is quite creative and the voice-acting pretty solid. [May 2003, p.94] -
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Critic Score 55
A potentially solid game design desperately in need of a good patch-up job. TalonSoft, are you listening? [Nov 1999, p.180] -
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Critic Score 55
Take away the Matrix setting, and you're left with an action game that really does nothing new - and looks pretty average doing it. [Aug 2003, p.64] -
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Critic Score 55
A mildly entertaining but distinctly clumsy attempt at a Formula One game. [Oct 2000, p.127] -
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Critic Score 55
A beautiful universe with a sophisticated interface, but it's essentially a desolate wilderness of constellations, space debris, and guesses. [Sept 2003, p.92] -
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Critic Score 55
Earns faint praise for being the best-looking, best-playing version of the lot. [Holiday 2002, p.114] -
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Critic Score 55
I really wanted to like this game, but its repetitiveness and frustration make it an island to skip. [July 2004, p.69] -
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Critic Score 55
Some glaring shortcomings make even the low price a bit too much. [May 2004, p.65] -
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Critic Score 55
Fans of the Cthulhu Mythos may go straight to heaven with such a faithful adaptation of Lovecraft's spine-chilling years. Others may find that <i>Call of Cthulhu</i> drives them to the mountains of madness. [July 2006, p.55] -
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Critic Score 55
Huge engagements that should run several times as long feel more like football downs, and you can easily swing a half-dozen matches in less time than it takes most NFL teams to inch forward 10 yards. [Mar 2006, p.63] -
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Critic Score 55
Ultima fanatics might stick with it, but most players will give up in frustration. [Jan 1998, p.262] -
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Critic Score 55
The strategy in Supremacy has all the depth of a wading pool. [June 2005, p.65] -
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Critic Score 55
While I am all for a rousing 2D game, Dofus gets old way too fast. [Apr 2006, p.78] -
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Critic Score 55
Still, if EA Sports wants to release yearly updates to its sports games, that's all well and good, but it had better make sure the new versions are worth the "new release" price or more gamers will wise up and just pick up an older model at a fraction of the cost. [Dec. 2006, p.126] -
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Critic Score 55
I apologize for the inconvenience, sir, but Call of Heroes doesn't come with any multi-player, though it does have 15 single-player levels and a few boss battles added for extra flavor. [Oct 2007, p.70] -
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Critic Score 55
Burdened with dreary, murky visuals, this Atlantis is better left sunken. [Nov. 2006, p.120] -
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Critic Score 55
Also disturbing is how readily the game plays itself, with little to no input necessary from the player. [July 2008, p.64] -
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Critic Score 55
Although likely to be modded to perfection, SH5's release version is an incomplete, buggy disappointment. [Jun 2010, p.68] -
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Critic Score 55
An imperfect port of an unambitious sequel, TFU2 joins a growing list of Star Wars games that don't live up to their potential. [Jan 2011, p.72]- Posted Dec 13, 2010
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Critic Score 55
Even with the generous free-to-play model factored in, it's hard imagine why anyone would want to deal with the basic combat and utterly forgettable lore of this world. [Aug 2011, p.63]Posted Jun 18, 2011 -
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Critic Score 55
It's still better than the first episode, but its weaknesses will leave you wishing you could go back in time to stop yourself from playing it--space time continuum be damned. [Sept 2011, p.73]Posted Jul 14, 2011 -
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Critic Score 55
Ultimately, TPM might give you the odd chuckle, but you're not really looking forward to it running for a second term in your office. [Dec 2012, p.67]Posted Oct 5, 2012 -
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Critic Score 55
Slightly better than it was before, Sword of the Stars II is finally playable, but still hobbled by bizarre design decisions.- Posted Jan 2, 2013
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Critic Score 55
Primordia starts abruptly and ends just as suddenly, and the good story that we’re teased with doesn’t quite ever get told.- Posted Feb 6, 2013
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Critic Score 54
Hardcore D&D fans looking to fill the gap before the next Black Isle or BioWare release should avoid this one like a high-level beholder. [Apr 2002, p.72] -
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Critic Score 54
I had to grit my teeth to put in enough play time for a quality review. [June 2002, p.77] -
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Critic Score 54
A mediocre romp through a muddied story, with acceptable breaks for engaging combat. [Nov 2002, p.140] -
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Critic Score 54
JetFighter V may have the looks, but it's just way too air-headed to register as a serious contender in this genre. [Holiday 2003, p.112] -
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Critic Score 54
A frustrating action/strategy hybrid where you miss the action while flailing to control the strategy. [Mar 2004, p.67] -
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Critic Score 54
Even with its attractive $20 price, Journey offers more aggravation than enjoyment. [Holiday 2003, p.97b] -
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Critic Score 54
Undulates between periods of manic maintenance and mundane management, with long stretches of ho-hum in between. [Feb 2005, p.58] -
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Critic Score 54
Positioning yourself for combat is more enjoyable than the actual battles. [July 2005, p.58] -
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Critic Score 54
A big-time ripoff of other, better roleplaying games. [Apr 2002, p.73] -
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Critic Score 54
Sure, it has some substance - Omaha and two other poker types supporting the main Texas Hold 'Em - plus multiplay that can be set up over a LAN mixing real and AI players. But its obnoxious personality makes it the fish of the group. [Apr 2005, p.65] -
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Critic Score 54
Another "GTA" clone bites the dust. [Jan 2005, p.56] -
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Critic Score 54
Its gameplay isn't imaginative or original, but if you're looking for a quick fix of destructiveness, Apocalypse gets the job done. [Oct. 2006, p.108] -
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Critic Score 54
Tilted Mill has given us more of an ancient relic than anything new and compelling. [Jan. 2007, p.82] -
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Critic Score 54
I'm sure that coaching in the NFL is one of the world's most grueling desk jobs, but the whole idea behind sports management games is to indulge fans after they get home from work, not make them feel like they've swapped one desk for another. [Oct. 2006, p.106] -
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Critic Score 54
These offshoots are often rushed out in time for the opening of the film, designed to squeeze extra revenue from tired-eyed parents. They're rarely very good, and Arthur and the Invisibles fails to buck that trend. [Apr 2007, p.59] -
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Critic Score 54
Like a movie you'd only watch when your PC's fried and the cable's out, Fantasy Wars may satisfy a turn-based strategy fix when the well runs dry. [Mar 2008, p.78] -
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Critic Score 54
Combine the inability to skip cut scenes with a checkpoint save system, and you have the straw that broke the panda's back. [Oct 2008, p.67] -
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Critic Score 54
These design flaws--along with some pedestrian puzzles and those aforementioned protagonist miscues--ultimately turn Belief & Betrayal into a servicable but largely forgettable European church tour. [Oct 2008, p.70] -
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Critic Score 54
Blood Stone's short and uneven mission is no more than the sum of its parts. [Feb 2011, p.75]Posted Jan 7, 2011 -
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Critic Score 54
The robots blow up good, otherwise this ho-hum shooter fumbles its few ideas and is a shonky port to boot. [Aug 2012, p.58]Posted Jun 19, 2012 -
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Critic Score 53
The main problem with Diggles is that all this micro-management take a long time to execute. [July 2002, p.73] -
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Critic Score 53
Its individual parts are pure hit-and-miss, but if you overlook the misses and get on with killing bad guys, you'll have a good time. [July 2003, p.82] -
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Critic Score 53
The shallow management quickly devolves into make-work. Toss in frustrating random hurricanes and fires, and you'll recall why you couldn't wait to graduate. [May 2004, p.73] -
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Critic Score 53
Patience pays dividends, but won't cover these clubhouse fees. [Feb 2006, p.49] -
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Critic Score 53
Toss in some dated graphics, a clunky arcade flight component, and some carryover stability issues, and Pacific Storm: Allies just barely keeps itself afloat. [June 2008, p.72] -
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Critic Score 53
Both Holmes and Lupin deserve better than this middling. [Aug 2008, p.71] -
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Critic Score 53
The game starts explicitly telling you the answers to questions mere moments before asking the questions. [Oct 2009, p.79] -
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Critic Score 53
Two new guns make it a bit too easy to fumigate entire rooms with a few quick blasts, and any hope for an exciting new challenge quickly melts away as I hobble towards the ambiguous, lackluster ending. [April 2011, p.79]Posted Feb 26, 2011 -
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Critic Score 53
And that's about all you get, aside from a few new toys, some forgettable items, and another unnecessary boost to the level cap. [Holiday 2011, p.75]- Posted Nov 9, 2011
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Critic Score 53
Tiresome racer that only takes two hours to complete, yet somehow feels longer. That's both impressive and depressing.- Posted Dec 27, 2011
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Critic Score 52
Well, there's always the 2004 edition to look forward to. [Nov 2000, p.151] -
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Critic Score 52
This series is beginning to look less like a unique PC off-road racer and more like a console-port knockoff with each incarnation. [Mar 2002, p.74] -
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Critic Score 52
Enjoy it while it lasts, because I doubt it'll last long. [Apr 2002, p.76] -
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Critic Score 52
Shabby joystick support also contributes to a number of annoying control issues. [Apr 2002, p.71] -
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Critic Score 52
Better "Half-Life" fixes can be dowloaded for free. [Feb 2001, p.71] -
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Critic Score 52
Heritage of Kings unceremoniously abandons the heritage of Settlers. [May 2005, p.62] -
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Critic Score 52
The videogame equivalent of a bad Vietnam B-movie. [Jan 2005, p.88] -
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Critic Score 52
At its core, it's a simplistic console game with all the usual trappings - brainless combat, lame puzzles, and shoddy controls. [Oct 2005, p.70] -
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Critic Score 52
Delivers the bare minimum for an expansion pack. [Jan 2005, p.71] -
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Critic Score 52
The latest in The Adventure Company's point-and-click offerings, <i>Keepsake</i> is billed as "part mystery, part <i>Harry Potter</i>." In reality, it's part boring and part really boring. [July 2006, p.99] -
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Critic Score 52
Building options are severely limited--with only five attractions possible, I would hardly call this a diver's paradise. [Sep 2006, p.96] -
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Critic Score 52
Once installed, the Seawolves mod bundle will certainly improve your "SH3" experience, but if you have a broadband conncetion, you're much better off with the vastly superior Grey Wolves supermod from Subsim.com. It outperforms Seawolves on every measurable level and it won't cost you a dime. [Dec. 2006, p.128] -
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Critic Score 52
A sophomore effort that should have been held back a grade. [July 2008, p.66] -
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Critic Score 52
Ghost in the Sheet is an original, if low-budget take on the mystery/adventure genre, but poor narration and low-quality visuals make it a challenge to finish. [May 2008, p.64] -
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Critic Score 52
The mid-game settings--a warehouse and a cloning plant--are dull to explore, the script contains few memorable gags and the puzzles don't impress. [Nov 2010, p.79] -
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Critic Score 52
While not broken, ugly or terrible, SOL: Exodus settles into a mediocre rut, making it impossible to recommend when games like X3 and Evochron Mercenary offer a bigger, better spacefaring experience for a bit more money. [May 2012, p.81]Posted Mar 21, 2012 -
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Critic Score 52
Inversion is a heavily linear by-the-numbers cover shooter that fails to make the most of its few high points. [Nov 2012, p.72]- Posted Sep 10, 2012
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Critic Score 51
The 3D graphics all look positively amateurish. [July 2002, p.62] -
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Critic Score 51
You're left with the feeling that someone decided that an add-on was a good way to get you to pay more for "Empire Earth"'s bounteous content overflow. [Holiday 2002, p.102] -
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Critic Score 51
It's too shallow for gamers, and the stars' lackluster effort may disappoint the show's fans. [July 2003, p.78] -
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Critic Score 51
The entire game is just one big jumping puzzle... Right from the get-go, Rayman 3's puzzles are irritatingly difficult. [May 2003, p.78] -
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Critic Score 51
When you insult your audience by coughing up some of the weakest physics and AI ever coded for a PC racer, then kudos quickly turns into Bronx cheers. [May 2003, p.62] -
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Critic Score 51
If you like "military authenticity" but prefer button-mashing to tactical squad work, CDS is for you. [Jan 2003, p.110] -
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Critic Score 51
Some of the puzzle solutions...are frustratingly hint-free and unintuitive. [Holiday 2003, p.109] -
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Critic Score 51
Being forced to tap the left/right keys to navigate every corner makes for some decidedly non-fun gaming. [Holiday 2003, p.113] -
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Critic Score 51
Simply missing too many features to justify the purchase. Collectible-card-game fans should opt for "Magic: The Gathering Online" instead, so they can face truly challenging opponents: other human players. [Apr 2004, p.83] -
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Critic Score 51
Driv3r's broken gameplay mechanics are just too significant to overlook. Ultimately, they turn this high-budget vehicular shooter into a mediocre "GTA" clone with two flat tires. [June 2005, p.69] -
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Critic Score 51
It's just another in the crowd of well-meaning but ultimately pointless games that offer more tedium than entertainment. [Jan 2005, p.83] -
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Critic Score 51
Solid tactical engine. Now, if it only had a brain to back it up. [Feb 2006, p.52] -
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Critic Score 51
I'm still so amazed over Mortyr II's playability that I'm not thinking straight. [June 2005, p.72] -
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Critic Score 51
The ride is quite fleeting, however, and most experienced PC prop-jocks will whip through Battle of Europe in a single afternoon. [Aug 2006, p.90] -
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Critic Score 51
A free massively multiplayer tactical first-person shooter in the vein of "Counter-Strike" and the "Battlefield" games? Sounds too good to be true! And, guess what? It is! [June 2007, p.66] -
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Critic Score 50
Here's an oddity: there's no auto-save after each level, or even manual saves. With 30 single-player levels, including bosses, it sure would've been nice to load any level you'd completed. [Mar 2002, p.64] -
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Critic Score 50
Shoot stuff, it explodes. Repeat as desired until you either blow up or get tired of it, whichever comes first. [Oct 2000, p.129] -
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Critic Score 50
Since it liberally cribs from better games that are now selling for $20 or less themselves, you'd be a fool not to check them out first. [Mar 2002, p.63] -
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Critic Score 50
The impressive 3D graphics lose their luster because of the lack of interaction, and the actual gameplay falls short because of its spreadsheet mentality. [Dec 2003, p.124] -
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Critic Score 50
An achievement in cramming as many puzzles into a game as possible. [Apr 2001, p.81] -
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Critic Score 50
With a title like Wacky Worlds, I expected this first add-on for "RollerCoaster Tycoon 2" to be a little, well, wackier. [Aug 2003, p.67] -
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Critic Score 50
It's unfortunate that the same level of fun didn't make it into the single-player campaign. [July 2004, p.73] -
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Critic Score 50
Staving off complete suckage, multiplay is where Thrones actually works. [May 2004, p.69] -
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Critic Score 50
A poor man's take on the franchise's 16-bit salad days. [March 2005, p.72] -
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Critic Score 50
Normally, a weak narrative isn't necessarily a deal-breaker, but in this case, where the technology is so horribly dated, the reason you play Spiderweb's games is for a great story and memorable characters. And Blades fails in that regard, instead using rehashed gameplay, leveling mechanics, and inventory management. [Oct 2004, p.96] -
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Critic Score 50
Now this part’s whack. Carson isn’t even in the game! Ohmigod, they so totally got this other MTV himbo, Brian McFayden, to do the talking. And you don’t even see him. What is up with that, y’all? -
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Critic Score 50
Regrettably, BOS is an FPS that's a POS. You can definitely do better. [Holiday 2005, p.68] -
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Critic Score 50
Unfortunately, this ambitious new step for gaming turns out to be dead on arrival. [Feb 2002, p.60] -
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Critic Score 50
If you want to learn Hold 'Em strategies, I recommend one of the many free poker websites over Stacked. [Oct. 2006, p.104] -
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Critic Score 50
Those seeking a PvP-based massively multiplayer game may want to wait for "Guild Wars," which will offer PvP straight out of the gate as opposed to 70 levels in. [July 2005, p.61] -
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Critic Score 50
Pirates of the Caribbean Online is only good for those who want to feel tangentially connected to the movies. [Feb 2008, p.82] -
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Critic Score 50
I wanted to like Getting Up, but flawed game mechanics and a hip-flop plot send this Trane off its tracks. [May 2006, p.98] -
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Critic Score 50
If you demand a high amount of polish, you'll probably want to pass on <i>Minions</i>. [July 2006, p.78] -
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Critic Score 50
With its simplistic and repetitive gameplay, Glory of the Roman Empire neglected my needs as a hardcore strategy gamer. [Oct. 2006, p.71] -
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Critic Score 50
Even diehard grognards may be turned off by its complex interface and esoteric control panels, and newbies will be frustrated to no end. [Nov 2007, p.70] -
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Critic Score 50
Despite its stability problems, impenetrable plot, localization issues, and repetitive missions, Tarr Chronicles will likely still find an audience with long-suffering space simulation fans. [Jan 2008, p.87] -
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Critic Score 50
You'll need a great deal of patience to have fun with this one, though. [Sept 2008, p.73] -
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Critic Score 50
An attempt at delivering four imaginative Spider-Man games at once ends up delivering a single disappointing one. [April 2011, p.68]Posted Feb 26, 2011 -
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Critic Score 50
Like a dinosaur skeleton in your local museum, Dino D-Day is barebones, missing some pieces, and ancient-looking. [July 2011, p.78]Posted May 18, 2011 -
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Critic Score 50
A massive overworld combined with a playful lick of humor doesn't mask Krater's wasted promise and grindy design. [Oct 2012, p.66]Posted Aug 8, 2012 -
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Posted Aug 8, 2012
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Critic Score 50
Beautiful game, with some nice puzzles, ruined by your character's inability to perform the platforming as well as you need.- Posted Oct 30, 2012
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Critic Score 49
Remains saddled with enough broken parts to guarantee this title a quick trip to the slag heap in the sky. [Sept 2002, p.78] -
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Critic Score 49
Given the material, Away Team fails to reach its potential - or even come close. [June 2001, p.69] -
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Critic Score 49
A botched opportunity for what could have been a cool game. [Mar 2001, p.49] -
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Critic Score 49
A failed attempt at a cross-genre historical hybrid. [May 2004, p.70] -
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Critic Score 49
Bionicle's horrible controls and confusing camera angles (which shift at inopportune times) make it a terribly frustrating experience. [Feb 2004, p.77] -
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Critic Score 49
Only for hardcore fans of Halle Berry or aficionados of softcore porn. [Nov 2004, p.96] -
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Critic Score 49
The controls are awful...L.A. is nowhere near fully modeled. [July 2004, p.60] -
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Critic Score 49
Ultimately, like so many franchise tie-ins, it's just criminally mediocre. [Feb 2005, p.68] -
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Critic Score 49
This game is terminal. Let it find the peace it deserves. [Mar 2006, p.50] -
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Critic Score 49
But it's the game's many bugs and glitches, not mere repetition, which sap Dark Messiah's might and magic. [Feb. 2007, p.77] -
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Critic Score 49
As it stands, it's an almost-there game that you can't stop playing in the hope that it eventually gets better. It doesn't, but that might change if developer Koios Works goes back to the drawing board in a few areas. [Nov. 2006, p.76] -
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Critic Score 49
Instead of spending $50 on Beowulf the game, read the poem instead; this game isn't epic, it's just epically tedious. [Feb 2008, p.74] -
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Critic Score 49
Dull combat, countless boring gray rooms and an abandoned story make Cryostasis as appealing as frozen dog droppings. [Aug 2009, p.76] -
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Critic Score 49
Many great games have been built on the concept of expanding your space empire through diplomacy, trade and war. Armada 2526 is not one of them. [Nov 2010, p.83] -
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Critic Score 49
A dumb shooter that feels like a rubbish stealth section dragged out across the length of an entire game.- Posted Apr 9, 2013
- Read full review
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Critic Score 48
Only diehard "Blair Witch" fans are going to want this one, and then only because it's cheap. [Feb 2001, p.88] -
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Critic Score 48
While it's an ambitious and lengthy adventure, the game is spoiled by an overly confusing story, many ambiguous puzzles, and a flawed interface. [July 2002, p.73] -
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Critic Score 48
History Buffs may consider this "Age of Empires" clone if it's cheap, but all else leave it be. [Apr 2001, p.84] -