PC Gamer's Scores

  • Games
For 2,214 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 98 Half-Life 2
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2,214 game reviews
    • 68 Metascore
    • 54 Critic Score
    A frustrating action/strategy hybrid where you miss the action while flailing to control the strategy. [Mar 2004, p.67]
    • PC Gamer
    • 65 Metascore
    • 54 Critic Score
    Even with its attractive $20 price, Journey offers more aggravation than enjoyment. [Holiday 2003, p.97b]
    • PC Gamer
    • 72 Metascore
    • 54 Critic Score
    Undulates between periods of manic maintenance and mundane management, with long stretches of ho-hum in between. [Feb 2005, p.58]
    • PC Gamer
    • 67 Metascore
    • 54 Critic Score
    Positioning yourself for combat is more enjoyable than the actual battles. [July 2005, p.58]
    • PC Gamer
    • 53 Metascore
    • 54 Critic Score
    A big-time ripoff of other, better roleplaying games. [Apr 2002, p.73]
    • PC Gamer
    • 29 Metascore
    • 54 Critic Score
    Sure, it has some substance - Omaha and two other poker types supporting the main Texas Hold 'Em - plus multiplay that can be set up over a LAN mixing real and AI players. But its obnoxious personality makes it the fish of the group. [Apr 2005, p.65]
    • PC Gamer
    • 72 Metascore
    • 54 Critic Score
    Another "GTA" clone bites the dust. [Jan 2005, p.56]
    • PC Gamer
    • 45 Metascore
    • 54 Critic Score
    Its gameplay isn't imaginative or original, but if you're looking for a quick fix of destructiveness, Apocalypse gets the job done. [Oct. 2006, p.108]
    • PC Gamer
    • 74 Metascore
    • 54 Critic Score
    Tilted Mill has given us more of an ancient relic than anything new and compelling. [Jan. 2007, p.82]
    • PC Gamer
    • 64 Metascore
    • 54 Critic Score
    I'm sure that coaching in the NFL is one of the world's most grueling desk jobs, but the whole idea behind sports management games is to indulge fans after they get home from work, not make them feel like they've swapped one desk for another. [Oct. 2006, p.106]
    • PC Gamer
    • tbd Metascore
    • 54 Critic Score
    Homely, charmless graphics. [Aug 2006, p.91]
    • PC Gamer
    • 65 Metascore
    • 54 Critic Score
    These offshoots are often rushed out in time for the opening of the film, designed to squeeze extra revenue from tired-eyed parents. They're rarely very good, and Arthur and the Invisibles fails to buck that trend. [Apr 2007, p.59]
    • PC Gamer
    • 67 Metascore
    • 54 Critic Score
    Like a movie you'd only watch when your PC's fried and the cable's out, Fantasy Wars may satisfy a turn-based strategy fix when the well runs dry. [Mar 2008, p.78]
    • PC Gamer
    • 71 Metascore
    • 54 Critic Score
    Combine the inability to skip cut scenes with a checkpoint save system, and you have the straw that broke the panda's back. [Oct 2008, p.67]
    • PC Gamer
    • 53 Metascore
    • 54 Critic Score
    These design flaws--along with some pedestrian puzzles and those aforementioned protagonist miscues--ultimately turn Belief & Betrayal into a servicable but largely forgettable European church tour. [Oct 2008, p.70]
    • PC Gamer
    • 63 Metascore
    • 54 Critic Score
    Blood Stone's short and uneven mission is no more than the sum of its parts. [Feb 2011, p.75]
    • PC Gamer
    • 68 Metascore
    • 54 Critic Score
    The robots blow up good, otherwise this ho-hum shooter fumbles its few ideas and is a shonky port to boot. [Aug 2012, p.58]
    • PC Gamer
    • 56 Metascore
    • 54 Critic Score
    The combat is fun in parts and the characters grew on me, but so much more of Bound by Flame is tedious, frustrating, and unpolished.
    • 62 Metascore
    • 53 Critic Score
    The main problem with Diggles is that all this micro-management take a long time to execute. [July 2002, p.73]
    • PC Gamer
    • 32 Metascore
    • 53 Critic Score
    Its individual parts are pure hit-and-miss, but if you overlook the misses and get on with killing bad guys, you'll have a good time. [July 2003, p.82]
    • PC Gamer
    • tbd Metascore
    • 53 Critic Score
    The shallow management quickly devolves into make-work. Toss in frustrating random hurricanes and fires, and you'll recall why you couldn't wait to graduate. [May 2004, p.73]
    • PC Gamer
    • 58 Metascore
    • 53 Critic Score
    Patience pays dividends, but won't cover these clubhouse fees. [Feb 2006, p.49]
    • PC Gamer
    • 60 Metascore
    • 53 Critic Score
    Toss in some dated graphics, a clunky arcade flight component, and some carryover stability issues, and Pacific Storm: Allies just barely keeps itself afloat. [June 2008, p.72]
    • PC Gamer
    • 71 Metascore
    • 53 Critic Score
    Both Holmes and Lupin deserve better than this middling. [Aug 2008, p.71]
    • PC Gamer
    • 73 Metascore
    • 53 Critic Score
    The game starts explicitly telling you the answers to questions mere moments before asking the questions. [Oct 2009, p.79]
    • PC Gamer
    • 64 Metascore
    • 53 Critic Score
    Two new guns make it a bit too easy to fumigate entire rooms with a few quick blasts, and any hope for an exciting new challenge quickly melts away as I hobble towards the ambiguous, lackluster ending. [April 2011, p.79]
    • PC Gamer
    • 57 Metascore
    • 53 Critic Score
    And that's about all you get, aside from a few new toys, some forgettable items, and another unnecessary boost to the level cap. [Holiday 2011, p.75]
    • 69 Metascore
    • 53 Critic Score
    Tiresome racer that only takes two hours to complete, yet somehow feels longer. That's both impressive and depressing.
    • 68 Metascore
    • 53 Critic Score
    Masochistic stat-chasers will find much to enjoy, but Blackguards’ varied combat is no substitute for a fully-formed RPG.
    • 51 Metascore
    • 52 Critic Score
    Well, there's always the 2004 edition to look forward to. [Nov 2000, p.151]
    • PC Gamer