PC Gamer's Scores

  • Games
For 2,341 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 98 Sid Meier's Alpha Centauri
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2,341 game reviews
    • 74 Metascore
    • 51 Critic Score
    The entire game is just one big jumping puzzle... Right from the get-go, Rayman 3's puzzles are irritatingly difficult. [May 2003, p.78]
    • PC Gamer
    • 74 Metascore
    • 51 Critic Score
    Some of the puzzle solutions...are frustratingly hint-free and unintuitive. [Holiday 2003, p.109]
    • PC Gamer
    • 67 Metascore
    • 51 Critic Score
    Solid tactical engine. Now, if it only had a brain to back it up. [Feb 2006, p.52]
    • PC Gamer
    • 40 Metascore
    • 51 Critic Score
    Driv3r's broken gameplay mechanics are just too significant to overlook. Ultimately, they turn this high-budget vehicular shooter into a mediocre "GTA" clone with two flat tires. [June 2005, p.69]
    • PC Gamer
    • 53 Metascore
    • 51 Critic Score
    A free massively multiplayer tactical first-person shooter in the vein of "Counter-Strike" and the "Battlefield" games? Sounds too good to be true! And, guess what? It is! [June 2007, p.66]
    • PC Gamer
    • 55 Metascore
    • 51 Critic Score
    The 3D graphics all look positively amateurish. [July 2002, p.62]
    • PC Gamer
    • 45 Metascore
    • 50 Critic Score
    LA Cops has some cool ideas, but the frustratingly shoddy execution works completely at odds with the experience the game is trying to create.
    • 52 Metascore
    • 50 Critic Score
    A massive overworld combined with a playful lick of humor doesn't mask Krater's wasted promise and grindy design. [Oct 2012, p.66]
    • PC Gamer
    • 55 Metascore
    • 50 Critic Score
    SP2: Faith in Destiny is a mess. [Oct 2012, p.69]
    • PC Gamer
    • 68 Metascore
    • 50 Critic Score
    An achievement in cramming as many puzzles into a game as possible. [Apr 2001, p.81]
    • PC Gamer
    • 53 Metascore
    • 50 Critic Score
    Staving off complete suckage, multiplay is where Thrones actually works. [May 2004, p.69]
    • PC Gamer
    • tbd Metascore
    • 50 Critic Score
    If you demand a high amount of polish, you'll probably want to pass on <i>Minions</i>. [July 2006, p.78]
    • PC Gamer
    • 60 Metascore
    • 50 Critic Score
    Despite its stability problems, impenetrable plot, localization issues, and repetitive missions, Tarr Chronicles will likely still find an audience with long-suffering space simulation fans. [Jan 2008, p.87]
    • PC Gamer
    • 49 Metascore
    • 50 Critic Score
    After a promising start, Light's simplistic take on stealth quickly plateaus and then abruptly stops, falling well short of its potential.
    • 49 Metascore
    • 50 Critic Score
    With a title like Wacky Worlds, I expected this first add-on for "RollerCoaster Tycoon 2" to be a little, well, wackier. [Aug 2003, p.67]
    • PC Gamer
    • 60 Metascore
    • 50 Critic Score
    Pirates of the Caribbean Online is only good for those who want to feel tangentially connected to the movies. [Feb 2008, p.82]
    • PC Gamer
    • tbd Metascore
    • 50 Critic Score
    However, it's telling that the best of the Black Ops DLC packs is 80 percent recycled material. [Holiday 2011, p.75]
    • 63 Metascore
    • 50 Critic Score
    Pid
    Beautiful game, with some nice puzzles, ruined by your character's inability to perform the platforming as well as you need.
    • 66 Metascore
    • 50 Critic Score
    With its simplistic and repetitive gameplay, Glory of the Roman Empire neglected my needs as a hardcore strategy gamer. [Oct. 2006, p.71]
    • PC Gamer
    • 63 Metascore
    • 50 Critic Score
    Overly simplified combat. [July 2008, p.60]
    • PC Gamer
    • 53 Metascore
    • 50 Critic Score
    It's unfortunate that the same level of fun didn't make it into the single-player campaign. [July 2004, p.73]
    • PC Gamer
    • 56 Metascore
    • 50 Critic Score
    Regrettably, BOS is an FPS that's a POS. You can definitely do better. [Holiday 2005, p.68]
    • PC Gamer
    • tbd Metascore
    • 50 Critic Score
    Normally, a weak narrative isn't necessarily a deal-breaker, but in this case, where the technology is so horribly dated, the reason you play Spiderweb's games is for a great story and memorable characters. And Blades fails in that regard, instead using rehashed gameplay, leveling mechanics, and inventory management. [Oct 2004, p.96]
    • PC Gamer
    • 69 Metascore
    • 50 Critic Score
    I wanted to like Getting Up, but flawed game mechanics and a hip-flop plot send this Trane off its tracks. [May 2006, p.98]
    • PC Gamer
    • 50 Metascore
    • 50 Critic Score
    Those seeking a PvP-based massively multiplayer game may want to wait for "Guild Wars," which will offer PvP straight out of the gate as opposed to 70 levels in. [July 2005, p.61]
    • PC Gamer
    • 54 Metascore
    • 50 Critic Score
    If you want to learn Hold 'Em strategies, I recommend one of the many free poker websites over Stacked. [Oct. 2006, p.104]
    • PC Gamer
    • 68 Metascore
    • 50 Critic Score
    Neither a good Lego game nor tribute to the movieā€”at best, The Lego Movie Videogame is enough fun to be called a functioning promotional product.
    • 66 Metascore
    • 50 Critic Score
    A poor man's take on the franchise's 16-bit salad days. [March 2005, p.72]
    • PC Gamer
    • 69 Metascore
    • 50 Critic Score
    Disposable content. [Jan 2005, p.85]
    • PC Gamer
    • 56 Metascore
    • 50 Critic Score
    Here's an oddity: there's no auto-save after each level, or even manual saves. With 30 single-player levels, including bosses, it sure would've been nice to load any level you'd completed. [Mar 2002, p.64]
    • PC Gamer