PC Gamer's Scores

  • Games
For 2,211 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 98 Sid Meier's Alpha Centauri
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2,211 game reviews
    • 48 Metascore
    • 42 Critic Score
    A decent adventure game may be lurking beneath The Secrets of Atlantis' tiresome pixel-hunting, nonsensical puzzles, and substandard imagery, but you'll have to work to find it [Sept 2007, p.58]
    • PC Gamer
    • 61 Metascore
    • 42 Critic Score
    Getting from point A to point B doesn't get any more wearisome. [Aug 2008, p.74]
    • PC Gamer
    • 59 Metascore
    • 42 Critic Score
    There's little to recommend. Bad combat, horrible vehicles/animals, a miserably boring missions--yup, it's a game based on a film. [Jan 2010, p.84]
    • PC Gamer
    • 58 Metascore
    • 42 Critic Score
    Under-delivers on the promise of the licence. A middling action-RPG that you’d have to be a Marvel fan to love.
    • 59 Metascore
    • 42 Critic Score
    For $5, it might be worth it on a tablet, but as a PC game Ace Patrol would be hard to recommend even if it were free. [Feb 2014, p.74]
    • PC Gamer
    • 48 Metascore
    • 41 Critic Score
    Just another tiresome and unimaginative RTS. It’s a real shame. [Holiday 2001, p.72]
    • PC Gamer
    • 66 Metascore
    • 41 Critic Score
    What could have been a latter-day "Close Conbat" or a visually splashier "Combat Mission" is instead a tedious and underwrought quagmire. [Sept 2008, p.70]
    • PC Gamer
    • 57 Metascore
    • 41 Critic Score
    For a title like Legend, it's a first class ticket to the recycle bin. [Nov 2008, p.68]
    • PC Gamer
    • 51 Metascore
    • 41 Critic Score
    Whatever charm the campy dialogue provides wears off after about 10 minutes, leaving you with a game that suffers from obstructive camera angles, tedious gameplay, and uninspired combat. [July 2008, p.70]
    • PC Gamer
    • 54 Metascore
    • 41 Critic Score
    Dear interactive movies: Go away, go away, go away. And get eaten by dinosaurs. Thank you very much.
    • 54 Metascore
    • 41 Critic Score
    Unintuitive, uninvolving and overpriced. Not even its satisfying trading system can put the wind in Port Royale 3's sails. [Sept 2012, p.66]
    • PC Gamer
    • 53 Metascore
    • 41 Critic Score
    This clumsy, dated misadventure steals from all over and contributes no ideas of its own. Brilliantly bad dialog though. [March 2014, p.58]
    • PC Gamer
    • tbd Metascore
    • 40 Critic Score
    The performance is nohwere near as smooth as I remember on my mothballed Dreamcast - nor as fun. [Jan 2003, p.104]
    • PC Gamer
    • 45 Metascore
    • 40 Critic Score
    Just a kiddie console racer in PC clothing. [Mar 2002, p.74]
    • PC Gamer
    • 70 Metascore
    • 40 Critic Score
    Where it falls apart is in the game design. [Jan 2003, p.114]
    • PC Gamer
    • 34 Metascore
    • 40 Critic Score
    This gameworld is essentially a bad parody of a David Lynch production. Every scene is draped in “weirdness wallpaper.” It’s weird, all right, but not exactly engaging.
    • 62 Metascore
    • 40 Critic Score
    TalonSoft deserves a good keelhauling for dumping such a buggy game on shelves. [May 2001, p.82]
    • PC Gamer
    • 40 Metascore
    • 40 Critic Score
    We saw plenty of good action/adventures in the year 2000. This wasn't one of them. [Mar 2001, p.82]
    • PC Gamer
    • 39 Metascore
    • 40 Critic Score
    While not a total disaster, [it] barely even offers cosmetic upgrades to the 2000 version's incredibly dull gameplay format. [Oct 2003, p.112]
    • PC Gamer
    • 71 Metascore
    • 40 Critic Score
    A directionless excercise in solving incomprehensible puzzles. [May 2003, p.70]
    • PC Gamer
    • 71 Metascore
    • 40 Critic Score
    As empty-headed a treatment of modern conflict as you’re likely to find on store shelves. [Feb 2002, p.80]
    • PC Gamer
    • 56 Metascore
    • 40 Critic Score
    The bastard twins of sucky AI and sucky pathfinding are both present and accounted for. [Sept 2004, p.66]
    • PC Gamer
    • 83 Metascore
    • 40 Critic Score
    Even if you loved "Myst," you'll have a frustrating time with this sequel. If you do buy it, get your hands on the strategy guide ASAP. [Jan 1998, p.289]
    • PC Gamer
    • 53 Metascore
    • 40 Critic Score
    Recommended only for history buffs on a budget. [July 2006, p.67]
    • PC Gamer
    • 36 Metascore
    • 40 Critic Score
    Road also boasts snore-rific multiplay that adds nothing. Even if the game's selling for less than its $19.99 M.S.R.P., leave it to rot. [Mar 2006, p.51]
    • PC Gamer
    • 78 Metascore
    • 40 Critic Score
    Although Stunts & Effects is an intriguing collection of scraps from Lionhead's cutting-room floor, it just isn't worth the price. [Sep 2006, p.58]
    • PC Gamer
    • 52 Metascore
    • 40 Critic Score
    I need Professor X to wipe the memory of this game from my brain. [Aug 2006, p.85]
    • PC Gamer
    • 52 Metascore
    • 40 Critic Score
    But, even if it were more stable, lackluster controls, awkward camera angles, and a too brief story would still make Via Domus a game fit for fanatical completionists only. [June 2008, p.77]
    • PC Gamer
    • 39 Metascore
    • 40 Critic Score
    This isn't a bad console port--it's a bad game, period. [June 2008, p.74]
    • PC Gamer
    • 57 Metascore
    • 40 Critic Score
    Action-adventures this blah should be sunk to Davy Jones' Locker. [Sept 2007, p.56]
    • PC Gamer