PC Gamer's Scores

  • Games
For 2,341 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 98 Sid Meier's Alpha Centauri
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2,341 game reviews
    • 52 Metascore
    • 48 Critic Score
    The saddest part about Spider-Man: Web of Shadows is that the only people willing to endure such a sloppy port are hard-core Spider-Man fans--the same group to whom the plot will make the least sense. [Jan 2009, p.59]
    • PC Gamer
    • 45 Metascore
    • 48 Critic Score
    Deeply underwhelming. Neither staged carefully enough to be scary nor dynamic enough to be exciting, it succeeds only where other players are capable of breathing life into it. There are better linear shooters, better asymmetrical multiplayer games, and better Aliens sequels, and your love of the motion tracker and pulse rifle would need to be profound to surmount those obstacles.
    • 45 Metascore
    • 48 Critic Score
    This point-and-click adventure should have stayed in Italy. [July 2006, p.99]
    • PC Gamer
    • 50 Metascore
    • 48 Critic Score
    History Buffs may consider this "Age of Empires" clone if it's cheap, but all else leave it be. [Apr 2001, p.84]
    • PC Gamer
    • 68 Metascore
    • 48 Critic Score
    It just doesn't measure up to the imagination and potential of the setting, and you feel like little more than a jumped=up errand boy. [Holiday 2014, p.66]
    • PC Gamer
    • 68 Metascore
    • 48 Critic Score
    This game has the imaginative spark of a wet napkin. [Jan 2002, p.76]
    • PC Gamer
    • 70 Metascore
    • 48 Critic Score
    Unless you're jonesing for an adventure game fix, your time's better spent rearranging your Netflix queue. [Aug 2008, p.72]
    • PC Gamer
    • 52 Metascore
    • 48 Critic Score
    Darkness Within oversells its Lovecraftian theme because there's just way too much reading and not enough adventuring to keep our interest up. [Mar 2008, p.81]
    • PC Gamer
    • 59 Metascore
    • 48 Critic Score
    With about 5 more updates, PSU might be capable of holding one's attention. [Feb. 2007, p.72]
    • PC Gamer
    • 56 Metascore
    • 48 Critic Score
    Only diehard "Blair Witch" fans are going to want this one, and then only because it's cheap. [Feb 2001, p.88]
    • PC Gamer
    • 65 Metascore
    • 48 Critic Score
    Parts of Final Fantasy XIII are worth the absurd amount of time it takes to properly open up, but this port is a big letdown.
    • 46 Metascore
    • 48 Critic Score
    Rome seems rushed and poorly realized. [Apr 2008, p.70]
    • PC Gamer
    • 50 Metascore
    • 48 Critic Score
    Its generic plot and presentation are so bland, the game's few inventive features are very likely to be lost on most who play it. [Holiday 2004, p.94]
    • PC Gamer
    • 53 Metascore
    • 48 Critic Score
    The Chosen is single-player only, which is probably for the best--you'd be hard-pressed to find many other people playing it. [Mar 2008, p.74]
    • PC Gamer
    • 57 Metascore
    • 48 Critic Score
    It's too bad Firestarter is executed so poorly because the graphics engine is fantastic, packed with reflections, great textures, and all manner of flashy high-tech visual doo-dads. [May 2004, p.67]
    • PC Gamer
    • 66 Metascore
    • 48 Critic Score
    More yawn than yarr, sadly. [Feb 2011, p.80]
    • PC Gamer
    • 51 Metascore
    • 48 Critic Score
    Nostalgic "bookshelf value" aside, this collection isn't really worth the time or money. [August 2002, p.67]
    • PC Gamer
    • 59 Metascore
    • 47 Critic Score
    Enough "StarCraft" clones. Stop the madness and offer some innovation. [June 2001, p.62]
    • PC Gamer
    • 62 Metascore
    • 47 Critic Score
    Stick with GTA for your gangsta fix. [Mar 2008, p.80]
    • PC Gamer
    • 60 Metascore
    • 47 Critic Score
    Makes you work a lot for very little. The repetitive churn of missions and activities further spoil an only occasionally entertaining shooter.
    • 49 Metascore
    • 47 Critic Score
    Infuriating, buggy, and ultimately boring. [Oct 2003, p.96]
    • PC Gamer
    • 55 Metascore
    • 47 Critic Score
    Sane people. however--folks who don't take their new Leader Class Optimus Prime to bed with them--should probably play something else. [Oct 2007, p.72]
    • PC Gamer
    • 62 Metascore
    • 47 Critic Score
    If the rest of this Nazi shooting galllery had as much flair as its between-level vignettes, UberSoldier II could have secured an uber-spot at the top of the bargain bin. As is, it's much closer to the bottom. [Dec 2008, p.58]
    • PC Gamer
    • 65 Metascore
    • 47 Critic Score
    Burning villages and abducting princesses for ransom as a loot-hungry, fire-breathing dragon might be fun on the PS3 version, but Hoards PC port is riddled with beastly bugs that'll make you wish you'd hoarded your money. [Aug 2011, p.76]
    • PC Gamer
    • 50 Metascore
    • 47 Critic Score
    Sadly, developer Volatile misses the mark. [Jan. 2007, p.63]
    • PC Gamer
    • tbd Metascore
    • 46 Critic Score
    There's only one good co-op map and a few middling deathmatch ones. The price is obscene for what you get.
    • 70 Metascore
    • 46 Critic Score
    A good idea executed without a trace of wit, energy, or style. About as dull as dishwater. [Sept 1996, p.138]
    • PC Gamer
    • 61 Metascore
    • 46 Critic Score
    Though it looks gorgeous and is entertaining to play at times, it's conspicuously underpowered in three critical areas: physics, AI, and gameplay depth. [Holiday 2002, p.110]
    • PC Gamer
    • 44 Metascore
    • 46 Critic Score
    Factor in BMT 2's dated graphics, clumsy truck physics, and lack of multiplay, and even liquored-up yokels will have a tough time finding any play value with this tiresome retread. [Jan 2005, p.110]
    • PC Gamer
    • tbd Metascore
    • 46 Critic Score
    But LocoCycle is unchallenging, unengaging, and chronically unfunny, and when ideas start to repeat themselves, the game drags along like Pablo himself. [May 2014, p.74]
    • PC Gamer