PC Gamer's Scores

  • Games
For 2,325 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 98 Sid Meier's Alpha Centauri
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2,325 game reviews
    • 53 Metascore
    • 45 Critic Score
    The main problem is, there isn't enough new here to maintain interest. [Mar 2002, p.64]
    • PC Gamer
    • 55 Metascore
    • 45 Critic Score
    It feels like a four-hour tutorial to a game that might have used its mechanics better, never trusting its players enough to present them with a thoughtful challenge. [Oct 2011, p.77]
    • PC Gamer
    • 72 Metascore
    • 45 Critic Score
    As it exists now, however, Solar 2 is a simple space physics simulation with just a hint of a game, and building disposable arrangements of revolving circles quickly loses its novelty. [Oct 2011, p.79]
    • PC Gamer
    • 69 Metascore
    • 45 Critic Score
    An apocalyptic disappointment that never rises above mediocrity, but often sinks into tedium. [July 2013, p.72]
    • PC Gamer
    • 55 Metascore
    • 45 Critic Score
    Saw
    Jigsaw's game are meant to be cruel, barbaric, horrific and pedantic, but this game is just plain tedious. [Jan 2010, p.79]
    • PC Gamer
    • 45 Metascore
    • 45 Critic Score
    So much squandered potential, it's mind-boggling. Needs serious patching. [Aug 2005, p.66]
    • PC Gamer
    • 49 Metascore
    • 45 Critic Score
    Ace of Spades contains some good ideas and tries hard to ape its influences, but it lacks their charm and stability.
    • 43 Metascore
    • 45 Critic Score
    It's a pity this game wasn't given more time to come together. [May 2005, p.60]
    • PC Gamer
    • 59 Metascore
    • 45 Critic Score
    And really, Lineage isn’t much fun. [Feb 2002, p.80]
    • PC Gamer
    • 55 Metascore
    • 45 Critic Score
    Hektor's level design mind games are cool, but its 90 minutes of jump scares would be better spent on so many other horror games.
    • 51 Metascore
    • 45 Critic Score
    It deserves some credit for its realistic physics and attempts at creativity, but it's just not a whole lot of fun. We still await the "Virtua Tennis" of bowling games. [Apr 2004, p.78]
    • PC Gamer
    • 52 Metascore
    • 45 Critic Score
    GWN: Sparta offers little desides gameplay as ancient as the Spartans themselves, and should probably fall on its sword. [Aug 2008, p.72]
    • PC Gamer
    • 59 Metascore
    • 45 Critic Score
    A promising enough idea, Lucius shoots for the depths of hell – but poor execution lands it merely six feet under.
    • 41 Metascore
    • 45 Critic Score
    As a $20 retail product, it's a slap in the face. Games like this one make a mockery of Darwin's theories. [May 2004, p.69]
    • PC Gamer
    • 48 Metascore
    • 45 Critic Score
    If 20 bucks is burning a hole in your pocket, spend it on "Need For Speed: Most Wanted" instead. You'll thank me later. [Dec. 2006, p.122]
    • PC Gamer
    • 53 Metascore
    • 45 Critic Score
    You know you've got problems when the feature meant to enlighten a game makes it more tedious. [Sep 2006, p.94]
    • PC Gamer
    • tbd Metascore
    • 45 Critic Score
    Prizefighting in this simple action game looks like rock'em-sock'em robots disguised as cartoon humans. [Aug 2006, p.91]
    • PC Gamer
    • 69 Metascore
    • 45 Critic Score
    Starts out funny, but quickly becomes frustrating. A wonderfully weird and original concept that falls flat like its jelly-limbed hero.
    • 78 Metascore
    • 45 Critic Score
    Crashes booted me to the desktop a dozen times. And a save corruption resulted in the loss of a level-17 garden and my last shred of patience. [Feb 2008, p.83]
    • PC Gamer
    • 60 Metascore
    • 45 Critic Score
    The new chapter of the IL-2 Sturmovik series is a dark one--Cliffs of Dover is visually stunning but technically hobbled. [July 2011, p.74]
    • PC Gamer
    • 59 Metascore
    • 45 Critic Score
    But the sad fact remains, the intense experience we craved is just...gone. [May 2006, p.54]
    • PC Gamer
    • 68 Metascore
    • 45 Critic Score
    Little Inferno's argument against games I would never elect to play left me rather cold. [March 2013, p.79]
    • PC Gamer
    • 64 Metascore
    • 45 Critic Score
    A faded shadow of "Jagged Alliance 2," minus all the elements except combat. [May 2001, p.70]
    • PC Gamer
    • 51 Metascore
    • 45 Critic Score
    I spent my first hour in Dead Reefs spinning my character in circles while trying to WASD him through doors. [Oct 2007, p.66]
    • PC Gamer
    • 24 Metascore
    • 45 Critic Score
    Though Terra Wars: NY Invasion is destined for the bargain bin(priced at $19.99, it's actually probably already there), playing through its approximately seven hours of gameplay will at least satiate your natural instinct to kill aliens--but not much else. [Oct. 2006, p.58]
    • PC Gamer
    • 44 Metascore
    • 45 Critic Score
    This short ride's definitely a lemon. [June 2011, p.72]
    • PC Gamer
    • 71 Metascore
    • 45 Critic Score
    The very definition of style over substance. Great art, but boring levels, lightweight combat, and dubious minigames sour the experience.
    • 45 Metascore
    • 44 Critic Score
    The problem with Apocalypse Weekend is that it lacks the cleverness and thoughtful execution that made the original worth laughs. [Oct 2005, p.72]
    • PC Gamer
    • 43 Metascore
    • 44 Critic Score
    MOBA genre conventions are much better executed by Dota 2 and League of Legends. Dragons and Titans just isn’t a worthwhile alternative.
    • 47 Metascore
    • 44 Critic Score
    Repetitive gameplay and an inability to communicate with your co-op teammates will keep Guns of Icarus grounded. [Sept 2010, p.82]
    • PC Gamer