PC Gamer's Scores

  • Games
For 2,546 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 98 Sid Meier's Alpha Centauri
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2546 game reviews
    • 89 Metascore
    • 74 Critic Score
    It still feels like PC gamers are getting short-changed, especially since the multiplayer game is still so weak. [Nov 2002, p.114]
    • PC Gamer
    • 87 Metascore
    • 68 Critic Score
    More ambitious than its predecessors, but ultimately less balanced. [Jan 2001, p.148]
    • PC Gamer
    • 87 Metascore
    • 67 Critic Score
    All of the money management amounts to nothing, because the ongoing saga of a single-player dynansty is built on a foundation of unrealistic and unsatisfying gameplay. [Holiday 2003, p.97a]
    • PC Gamer
    • 86 Metascore
    • 70 Critic Score
    Still, Bionic Commando is packed with enough challenges and modes to woo even the most suicidal Spencer back into battle. [Dec 2008, p.58]
    • PC Gamer
    • 85 Metascore
    • 70 Critic Score
    True, few games let you play as a soldier, tank commander, and pilot in the same sitting, but in order to enjoy yourself you must be able to feel comfortable with your controls and navigate the in-game menus intuitively.
    • 85 Metascore
    • 73 Critic Score
    Two Princes may not double your fun, but they will satisfy fans of the series. [Mar 2006, p.98]
    • PC Gamer
    • 85 Metascore
    • 74 Critic Score
    Not everything it should've been, but sporadically brilliant and usually fun. [July 2004, p.56]
    • PC Gamer
    • 84 Metascore
    • 73 Critic Score
    No FPS diehard should miss it, but I say that more for the Team Instant Action multiplayer than the enjoyable but forgettable single-player campaign. [Dec 2008, p.54]
    • PC Gamer
    • 84 Metascore
    • 70 Critic Score
    Toca Race Driver 3 offers advancement over its predecessors, but until Codemasters recognizes and repairs the game's physics and AI weaknesses, this franchise will continue losing track position to the superior offerings from either side of the Atlantic that currently steer this game. [Apr 2006, p.98]
    • PC Gamer
    • 83 Metascore
    • 73 Critic Score
    The fighting is BG&E's weakest element, and there's a bit too much of it for the game's own good. [Mar 2004, p.71]
    • PC Gamer
    • 83 Metascore
    • 72 Critic Score
    Climb aboard if your system has the juice. [Mar 2002, p.58]
    • PC Gamer
    • 83 Metascore
    • 64 Critic Score
    Pretty visuals and fun multiplay aren't enough, though, and ultimately Zero Hour is cut off at the knees by a surprisingly long list of problems...There's simply no excuse for this expansion's bug-riddled state. [Holiday 2003, p.102]
    • PC Gamer
    • 83 Metascore
    • 70 Critic Score
    Repetition and trial-and-error learning can be numbing. Only dedicated explorers will unearth its interesting gameplay. [Sept 2011, p.80]
    • PC Gamer
    • 83 Metascore
    • 68 Critic Score
    Starseed Pilgrim is composed of interesting elements and neat twists, but suffers from the assumption that you can encourage exploration simply by refusing to tell the player what to do. [Aug 2013, p.73]
    • PC Gamer
    • 83 Metascore
    • 73 Critic Score
    In fact, World at War is a deeply symmetrical reapplication of CoD4's brilliant design, though executed with noticeably less polish. [Jan 2009, p.44]
    • PC Gamer
    • 83 Metascore
    • 73 Critic Score
    The crappy force-feedback effects and poor controller support (both my FF joysticks proved useless for playing the game) are sharp reminders of CMR 2005's console roots. [Holiday 2004, p.96]
    • PC Gamer
    • 83 Metascore
    • 70 Critic Score
    The new design focus has created a schizophrenic game in which neither single-play nor multiplay is successful. [Holiday 2004, p.90]
    • PC Gamer
    • 83 Metascore
    • 70 Critic Score
    Sworcery is worth a look for the presentation and music, but despite the upgrade to HD the mobile version is still the one to go for. [Aug 2012, p.77]
    • PC Gamer
    • 83 Metascore
    • 64 Critic Score
    The Prince's royale style-makers may have done their job, but the programmers needed to take another run at it. [March 2005, p.64]
    • PC Gamer
    • 82 Metascore
    • 73 Critic Score
    An excellent extension of "City of Heroes" with a too-mild mean streak. [Jan 2005, p.80]
    • PC Gamer
    • 82 Metascore
    • 70 Critic Score
    Wonky mission design and technical issues drag down a solid stealth game that still has enjoyable multiplayer.
    • 82 Metascore
    • 72 Critic Score
    Good but not great, it's sweetly bland adventure porridge. [Feb 2004, p.79]
    • PC Gamer
    • 82 Metascore
    • 71 Critic Score
    A comfortable adventure on a noble path, but wearing spurs of a squire instead of the crown of a king.
    • 82 Metascore
    • 73 Critic Score
    Expanding a fine franchise, FT is the king of tactical combat games. [June 2001, p.72]
    • PC Gamer
    • 82 Metascore
    • 70 Critic Score
    Offers some definite innovation in terms of unit creation and resource management, but the wretched unit AI and lackluster missions left me wondering what we were waiting all this time for. [Feb 2002, p.78]
    • PC Gamer
    • tbd Metascore
    • 68 Critic Score
    Great physics and blood effects give fights more depth and oomph than many arcade beat-em-ups, but tutorials and more options are needed to enhance its gut-kicking goodness. [Mar 2007, p.65]
    • PC Gamer
    • 82 Metascore
    • 68 Critic Score
    If you're already hooked, pick it up. Otherwise, the benefits aren't worth the investment. [Mar 2001, p.68]
    • PC Gamer
    • 82 Metascore
    • 72 Critic Score
    The one design flaw I can't forgive is the lack of in-mission saves. [May 2002, p.65]
    • PC Gamer
    • 81 Metascore
    • 70 Critic Score
    This old-school shooter suffers from a lack of 21st-century game design. [Nov 2005, p.72]
    • PC Gamer
    • 81 Metascore
    • 70 Critic Score
    The best Shadowrun to date, but the series is starting to go grey.