PC Gamer's Scores

  • Games
For 2,645 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 98 Sid Meier's Alpha Centauri
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
2646 game reviews
    • 60 Metascore
    • 45 Critic Score
    The new chapter of the IL-2 Sturmovik series is a dark one--Cliffs of Dover is visually stunning but technically hobbled. [July 2011, p.74]
    • PC Gamer
    • 59 Metascore
    • 45 Critic Score
    But the sad fact remains, the intense experience we craved is just...gone. [May 2006, p.54]
    • PC Gamer
    • 68 Metascore
    • 45 Critic Score
    Little Inferno's argument against games I would never elect to play left me rather cold. [March 2013, p.79]
    • PC Gamer
    • 64 Metascore
    • 45 Critic Score
    A faded shadow of "Jagged Alliance 2," minus all the elements except combat. [May 2001, p.70]
    • PC Gamer
    • 51 Metascore
    • 45 Critic Score
    I spent my first hour in Dead Reefs spinning my character in circles while trying to WASD him through doors. [Oct 2007, p.66]
    • PC Gamer
    • 24 Metascore
    • 45 Critic Score
    Though Terra Wars: NY Invasion is destined for the bargain bin(priced at $19.99, it's actually probably already there), playing through its approximately seven hours of gameplay will at least satiate your natural instinct to kill aliens--but not much else. [Oct. 2006, p.58]
    • PC Gamer
    • 44 Metascore
    • 45 Critic Score
    This short ride's definitely a lemon. [June 2011, p.72]
    • PC Gamer
    • 71 Metascore
    • 45 Critic Score
    The very definition of style over substance. Great art, but boring levels, lightweight combat, and dubious minigames sour the experience.
    • 45 Metascore
    • 44 Critic Score
    The problem with Apocalypse Weekend is that it lacks the cleverness and thoughtful execution that made the original worth laughs. [Oct 2005, p.72]
    • PC Gamer
    • 43 Metascore
    • 44 Critic Score
    MOBA genre conventions are much better executed by Dota 2 and League of Legends. Dragons and Titans just isn’t a worthwhile alternative.
    • 47 Metascore
    • 44 Critic Score
    Repetitive gameplay and an inability to communicate with your co-op teammates will keep Guns of Icarus grounded. [Sept 2010, p.82]
    • PC Gamer
    • 58 Metascore
    • 44 Critic Score
    A miserable blend of flawed game mechanics that's a giant leap backwards from its predecessor.
    • 44 Metascore
    • 44 Critic Score
    A tiny bit of truly awful combat has been thrown in when it should have been thrown out, and this may be the last third-person game in existence that doesn’t support the mouse in any way.
    • 61 Metascore
    • 44 Critic Score
    Tharsis is well made, but not well designed—an attractive, interesting board game idea, but only the first draft.
    • 49 Metascore
    • 44 Critic Score
    Garshasp falls short of genre standards in nearly every way, and its shortcomings are too numerous to compensate for. [Sept 2011, p.75]
    • PC Gamer
    • 65 Metascore
    • 43 Critic Score
    Running around 3D urban locales such as a mall or a corporate office building in the midst of a full-blow riot is sure to hook a few people, but flat gameplay and god-awful controls will make them turn away in disgust. [Dec 2003, p.132]
    • PC Gamer
    • 41 Metascore
    • 43 Critic Score
    A work of sulky blandness that does itself no favors by latching onto better games and cooler vampires. [ Nov 2013, p.68]
    • 74 Metascore
    • 43 Critic Score
    It's far outshined by older flight sims that are available at the same price. [Jan 2004, p.110]
    • PC Gamer
    • 58 Metascore
    • 43 Critic Score
    Unfortunately, the gameplay grows stale real quick, and any joyful fantasies about dropping smoke-jumping firefighters into an inferno are quickly put to rest. [Jan 2005, p.75]
    • PC Gamer
    • 54 Metascore
    • 43 Critic Score
    The control scheme is horrifically oversensitive to any analog input: it's often a huge struggle just to keep the car tracking in a straight line. [June 2003, p.86]
    • PC Gamer
    • 54 Metascore
    • 43 Critic Score
    We suggest you play the original, free, Flash version instead – the full explanation isn’t worth the outlay.
    • tbd Metascore
    • 43 Critic Score
    In summary, 'wrath' was an apt choice of name. [Feb 2015, p.77]
    • PC Gamer
    • 41 Metascore
    • 43 Critic Score
    Even $12 is too much to ask for what feels like a half-hearted community mod. [Apr 2012, p.79]
    • PC Gamer
    • 63 Metascore
    • 43 Critic Score
    It's a poor follow-up: the biggest puzzle is how, with the Layton games to steal ideas from, it gets the basics so wrong. [Oct 2011. p.76]
    • PC Gamer
    • 51 Metascore
    • 43 Critic Score
    The sandbox play that makes up the bulk of Superpower 2 is alternately tedium and lunacy. [Feb 2005, p.70]
    • PC Gamer
    • tbd Metascore
    • 43 Critic Score
    Frustratingly uncooperative controls. [Jun 2006, p.105]
    • PC Gamer
    • 44 Metascore
    • 43 Critic Score
    A beautiful but baffling space strategy game. Bugs and bewildering menus make for a frustrating and very missable experience.
    • 51 Metascore
    • 43 Critic Score
    You can’t just chuck players in a maze with a ghost and tell them to be scared. Unfortunately this is exactly what Daylight does.
    • 33 Metascore
    • 43 Critic Score
    For what it is, The Incredible Hulk isn't too bad. The problem is, it's still bad. [Oct 2008, p.68]
    • PC Gamer
    • 46 Metascore
    • 43 Critic Score
    Awful enough. [Jan 2010, p.80]
    • PC Gamer
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 55 Metascore
    • Critic Score
    I'm enjoying Battlefield 1. It's not a huge departure for the series, despite the period, but it is meaningfully distinct from Battlefield 4. That may disappoint those who simply want progression that mirrors the jump from Battlefield 3 to 4 – more guns, more features and new maps.