PC Games' Scores

  • Games
For 534 reviews, this publication has graded:
  • 65% higher than the average critic
  • 7% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 3.3 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 95 Portal 2
Lowest review score: 12 Ride to Hell: Retribution
Score distribution:
  1. Negative: 15 out of 534
535 game reviews
    • 61 Metascore
    • 70 Critic Score
    The new action-RPG takes place in the classic Dark-Eye-Setting. The story is one of the best features in the game. Fans of the franchise will experience much lore. Especially the voice-acting guarantees a nice atmosphere. Unfortunately the gameplay itself and the overall presentation is not satisfying that much. Poor textures and lack of good animations comes along with a combat-system, that isn’t quite challenging.
    • 55 Metascore
    • 70 Critic Score
    An entertaining, tactical dungeon crawler with a lot of different classes and a steady supply of items. The cash shop is mildly annoying though, thankfully you don’t really need it.
    • 72 Metascore
    • 70 Critic Score
    Tormentum is downright depressing. In a good way.
    • 58 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 71 Metascore
    • 70 Critic Score
    If you put stealth elements from the thief-, splinter cell- and MGS-series together, and mix them up with a classic fantasy setting, you’ll get an idea, of what it feels like playing the green-skinned goblin-master-thief Styx. While the plot focusing on the amber-drug, cloning, lost memories and the war between Elves and Humans is getting more and more weird through the game, you’ll get a nice stealth-experience with cool game-mechanics, mixed with some rpg-elements. Though the game is fun overall, the AI behaves insufficiently and the jump-and-climb-issue based on the imprecise controls can drive you nuts.
    • 78 Metascore
    • 69 Critic Score
    While Baldur's Gate is still a great game, the Enhanced Edition doesn't do it justice. Neither the new content nor the few minor changes to graphics and interface aren't enough to justify paying another 20 bucks for a game that is, in essence, 14 years old.
    • 56 Metascore
    • 69 Critic Score
    The Technomancer has some interesting approaches but lacks a lot of polish at many points. Especially the constant back tracking gets really annoying with time. The lack of budget definitely take their toll on many game aspects.
    • 73 Metascore
    • 69 Critic Score
    The game that calls itself a military simulation does a lot better than its predecessor Arma 2 (which was crawling with bugs). The missions are varied, the bugs less common and the grafics (having a top notch pc) superb. But it´s still the old Arma, with all the AI failures (never let them drive!), cumbersome controls and flair from the 90s.
    • 68 Metascore
    • 69 Critic Score
    Solid combat mechanics get bogged down by lackluster story, poor A.I. and an overbearing reliance on luck, that destroys any sort of achievement. It's not tactics that decide who wins, but the roll of the dice.
    • 71 Metascore
    • 69 Critic Score
    The Lost Crown – A Ghosthunting Adventure is an adventure game the opinions of which will differ. Spooky Atmosphere is great due to the sound design and the thrilling story. But given the stale technology with really poor character animations and the idiosyncratic look, players of graphic delights such as The Book of Unwritten Tales will be difficult to convince to this independent adventure.
    • 72 Metascore
    • 68 Critic Score
    After a less than awe-inspiring beginning Serious Sam 3 slowly gathers speed and delivers in its second half the fast-paced fun of shooting things the predecessors introduced. But even in its best moments the game never brings anything new to the table and the few innovations there are like the melee combat are poorly implemented. Furthermore Serious Sam 3 lacks the frivolity of the former games, often taking itself, ironically, too serious.
    • 75 Metascore
    • 68 Critic Score
    I do not want to imagine how good the game would have been with a fixed level layout. Hopefully Chasm and Deadcells - both Metroidvanias with random levels - will get better soon.
    • 76 Metascore
    • 68 Critic Score
    For a few fast-paced games Lawbreakers is always good, but interested parties are better advised to wait for the more promising Quake Champions. Until that appears, the current mini-player base of lawbreakers should already have moved forward.
    • 69 Metascore
    • 68 Critic Score
    The combat-system is working nicely and intuitively. Creating thousands of spells is quite fun – for a while. The levels often seem to be just never ending corridors, filled with hundreds of the same type of monsters. Boss-fights are challenging but can be very frustrating as well because of the complex mechanics the game uses for damage and control.
    • 65 Metascore
    • 68 Critic Score
    The new farming-simulator-game is overall more of the same. You'll expand your farm, buy new vehicles and go for random missions like lawn mowing at the golf-court. Unfortunately the time-limit in those missions is horrible. The farming-gameplay is easy to learn and there are more than 100 vehicles to buy, modeled with rich detail. The game could be much better, if the developer would have focused on a smooth interface and more realistic physics.
    • 58 Metascore
    • 68 Critic Score
    An all too ordinary action game about Michael Bay’s Hollywood Blockbuster. Although the fight sequences offer a lot of fun, Transformers suffers from a miserable AI, almost no atmosphere and rough controls.
    • 61 Metascore
    • 68 Critic Score
    While the PC port features the same shallow gameplay from the console version, its visual quality is boosted to incredible heights. Ryse may not be a great game, but as a blunt spectacle with impeccable graphics, costly cut-scenes and brutal combat it still can be quite satisfying.
    • 57 Metascore
    • 68 Critic Score
    Unfortunately, Dark Void does not meet any of our expectations. What could have been an interesting shooter with seamlessly integrated flight combat turns out to be a mediocre looking action game without outstanding moments. Besides the uninspired look and the boring level design, the biggest problem is, that there are just not enough possibilities to use the jetpack in a cool way. Most of the time you are either flying or walking. Only in a handful of situations it’s really useful to fire up your turbines during an on-foot-fight and show the enemies what death from above really means.
    • 69 Metascore
    • 68 Critic Score
    A classical build up strategy game in tradition of The Settlers- and Cultures-Series from Funatics. You’ll have to conquer procedural-made islands, leading you Vikings to a portal, that leads to Valhalla. The tiny look of the toon-like characters and their animations are charming, as well as watching your folk building houses, farms and stuff. Unfortunately the transport of goods is unnecessary complicated and the AI is just acting automatically. There is no way to give precise orders, same as for the military-part of the game.
    • 61 Metascore
    • 68 Critic Score
    Quotation forthcoming.
    • 56 Metascore
    • 68 Critic Score
    Leisure Suit Larry: Reloaded is pretty much the same game as the original with improved graphics, sound and speech. The kickstarter project still provides you with the typical humor of the Larry Laffer-series and nearly the same puzzles, but also comes with some very uncomfortable game mechanics and lack of usability like its original version.
    • 71 Metascore
    • 68 Critic Score
    This interesting strategy-mix combines elements from turnbased classics, like Might & Magic: Heroes, King's Bounty, Disciples and Expeditions: Conquistador. Though the overall game-experience can be quite satisfying, there are some issues, that lowers the fun.
    • 65 Metascore
    • 68 Critic Score
    Based on the simplistic structure of Crimes and Punishments, but with the addition of clunky action sequences, QTEs and even more skippable mini-games. In short: The Devil's Daughter takes a big step in the wrong direction.
    • 75 Metascore
    • 68 Critic Score
    While Telltale's first foray into Westeros certainly nails the grimdark atmosphere of this fascinating world, poor story, wordy dialogue and unlikeable characters hamper the game. It really is bewildering why Telltale chose to rehash the all too familiar story of House Stark instead of actually building something new and exciting.
    • 75 Metascore
    • 68 Critic Score
    The Night of the Rabbit is an adventure that creates a wonderful magic world around it’s held Jeremia Haselnuss and brings nice characters to virtual life. But as wonderful as Daedalic Entertainment built the fantasy world with lots of details around the little boy Jeremias who wants to become a magician, they present the dialogues in a boring way and they sometimes even confuse story itself. The game also lacks hints for the puzzles which often only allow the one solution that even is the most digressive. The player doesn’t get sufficient feedback while trying to solve the puzzles, whatever there are from hints or out of dialogues with other characters. Because of this the game sometimes gets really frustrating and forces you into trial and error. Players expecting a game with the usual quality of Daedalic adventures such as the Deponia-series will be disappointed.
    • 66 Metascore
    • 68 Critic Score
    Quotation forthcoming.
    • 55 Metascore
    • 67 Critic Score
    Sadly Sniper stays behind all expectations – which actually weren't too high – and although it's quite good looking we encountered a load of technical problems throughout the game.
    • 73 Metascore
    • 67 Critic Score
    A robust, yet deeply uninspired top-down shooter that is fun for a couple of hours, but loses its charm rather quickly.
    • 62 Metascore
    • 66 Critic Score
    Surprisingly, the new, controversial real-time-combat isn't the expected game breaker for Back in Action. Its much too aggressive, oftentimes stupid AI is. Add to that a bulky interface and cumbersome inventory and soon the liberation of Arulco becomes more of a chore than an enjoyable trip, motivating level-ups and non-linear gameplay notwithstanding.
    • 68 Metascore
    • 65 Critic Score
    It’s not the shortness of its campaign that makes Trine 3 a bad investment. It’s the abruptness of its ending and the distinct feeling, both plot-wise and in terms of glitches and bugs: this game is not finished.

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