PC Games' Scores

  • Games
For 534 reviews, this publication has graded:
  • 65% higher than the average critic
  • 7% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 3.3 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 95 Grand Theft Auto V
Lowest review score: 12 Ride to Hell: Retribution
Score distribution:
  1. Negative: 15 out of 534
535 game reviews
    • 86 Metascore
    • 73 Critic Score
    This clever finger exercise in storytelling satisfies our joy of searching through the lives of others. But its narrative is not strong enough to let us overlook the simple graphics or limited depth of gameplay. But it is an enjoyable experience – especially for gaming-crowd over 30.
    • 84 Metascore
    • 73 Critic Score
    Spore’s creatures look terrific and the editor is one of the finest tool in gaming history. But Maxis forgot to build a game around it: The mixture of simulation and strategy just isn’t deep enough to attract more than a few hours attention. Instead of experiencing enthralling missions or a more intimate relation to your creature, you get shooed through five draggy phases of evolution.
    • 83 Metascore
    • 72 Critic Score
    This story-driven combo-slasher is with approximately 5 hours very short, including cut-scenes, which take up more than 2 hours and tend to interrupt gameplay constantly. Combo mechanics are satisfying, the story is not worth mentioning. Lots of senseless violence, the game takes itself way too serious. Merely a port from consoles, mouse controls are awful and the graphics do not meet modern standards.
    • 81 Metascore
    • 70 Critic Score
    Falling down has never been this hard. Or this pixelated.
    • 81 Metascore
    • 72 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 72 Critic Score
    Wasteland 2 invokes the spirit of its predecessor as well as the old Fallout games, yet it probably won’t have the same impact. Poor AI, bugs and annoying waiting times while using skills require a lot of patience from players. Still, there are many wondrous sights to see and interesting people to meet. In terms of atmosphere, dialogue and quest design, Wasteland 2 truly shines. Too bad there is so much grime to wipe away first.
    • 80 Metascore
    • 62 Critic Score
    Quotation forthcoming.
    • 80 Metascore
    • 74 Critic Score
    Interesting decisions and clever dialogue make up for the short length and sometimes tedious exploration. As long as they don't expect traditional puzzles from Oxenfree, fans of adventure games will find an intriguing new take on the genre.
    • PC Games
    • 79 Metascore
    • 70 Critic Score
    While a fun enough shooter in its own right, Gunslinger is in almost every way inferior to the similar Bulletstorm. Yet its new and unique approach to telling a story is certainly something I would like to see in a lot of other games.
    • 79 Metascore
    • 56 Critic Score
    A bare bones port that embodies everything PC gamers hate about lazy console conversions. Capcom should have let this one rest in peace.
    • 79 Metascore
    • 74 Critic Score
    The development team did a good job in transferring the typical Homeworld-feeling and gameplay from Space onto a planet’s surface. The campaign is designed pretty well and is entertaining, combined with a fantastic soundtrack and nice effects. Unfortunately the AI isn’t acting as clever as it should be. Skirmish and multiplayer, though disappointing, offer little content and are just poorly designed.
    • 78 Metascore
    • 69 Critic Score
    While Baldur's Gate is still a great game, the Enhanced Edition doesn't do it justice. Neither the new content nor the few minor changes to graphics and interface aren't enough to justify paying another 20 bucks for a game that is, in essence, 14 years old.
    • 78 Metascore
    • 62 Critic Score
    There are two sides to That Dragon, Cancer. There is the tragedy of small Joel Green, who was killed by one of the most insidious sicknesses on the planet. I feel for him and his parents. But then there is also the game that was born from this tragedy. And it is simply and quite literally too much of a pain to play.
    • 78 Metascore
    • 73 Critic Score
    A fantastic concept that is hindered by unbalanced randomization and monotonous combat.
    • 78 Metascore
    • 73 Critic Score
    Deadlight makes good use of its premise, even though the whole zombie apocalypse thing has been done one too many times. And it's nice to see a game that bears resemblance to classics like Flashback or Another world. Sadly, the good atmosphere and beautiful visuals cannot fully compensate for some frustrating level design, short length and the occasional control issues.
    • 78 Metascore
    • 72 Critic Score
    Quotation forthcoming.
    • 77 Metascore
    • 73 Critic Score
    The new Holmes adventure looks better than ever and plays well, too. However, while the six self-contained stories are smartly written, they also lack suspense, drama and an overall feeling of progression. The modest difficulty is making it easy for newcomers to settle in - which is fine, as long as you are not expecting a deep detective experience.
    • 77 Metascore
    • 72 Critic Score
    A solid designed strategy-RPG-mixture in an unused historical setting. You’ll leading a spanish expedition on an Caribbean island. The gameplay is turn-based and reminds to Heroes of Might & Magic. Same for the combat-system. But it’s not that much complex and the technical presentation of the game is just average quality.
    • 77 Metascore
    • 72 Critic Score
    Revelations hits a lot of right chords with long-time Resident Evil fans who pine for a return to the good old survival horror days of the franchise. But technical flaws, clumsy controls and too much action in the second half of its campaign ultimately prevent it being an excellent horror game, instead rendering it simply a fun ride with lots of minor issues.
    • 77 Metascore
    • 74 Critic Score
    Tindalos Interactive did a good job of injecting atmosphere and setting from the fine tabletop-game into a great visual and entertaining RTS on PC. There are tons of options to develop your Battlefleet in the Warhammer 40k-Gothic-Universe. The campaign’s plot is a nice adaption of the 12th Black Crusade and the battles are based on tactical decisions. Unfortunately there is lack of mission-variety and often the time-limits during the missions can be frustrating. Units/Factions are not well balanced so far, so you often have no idea, why you win or lose a battle. Skirmish and Multiplayer is quite entertaining for a while, but it offers not that many options and only the same scenarios as in the campaign mode.
    • 77 Metascore
    • 72 Critic Score
    The puzzles and the forward and rewinding function have been implemented too half-heartedly, for which the action ends too often in predictable and unconstrained paths.
    • 77 Metascore
    • 72 Critic Score
    While Grey Goo is a solid and enjoyable RTS at its core, it simply lacks depth, fresh ideas and most importantly unit variety to have an impact on the genre.
    • 76 Metascore
    • 68 Critic Score
    For a few fast-paced games Lawbreakers is always good, but interested parties are better advised to wait for the more promising Quake Champions. Until that appears, the current mini-player base of lawbreakers should already have moved forward.
    • 76 Metascore
    • 73 Critic Score
    The game features good writing, interesting characters and a charming retro style. It's fine for a couple of hours, but don't expect a lot of depth or variety: For a roleplaying game, Shadowrun Returns is exceptionally linear. Most levels consist of confined rooms or streets with no exploration elements to speak of. Character interaction is limited and most quests don't offer any freedom of choice. We have high hopes for the future though: The game ships with a powerful editor and the passionate community is already at work.
    • 76 Metascore
    • 74 Critic Score
    Act 2 may be longer and a little more tricky, but it is composed of mostly recycled areas and familiar characters, which is a bit of a letdown. In the end, the whole package may not be the new classic we were hoping for, but it is still a charming and highly original adventure game that is easy to recommend.
    • 75 Metascore
    • 71 Critic Score
    Challenging and clever, Reus asks that you make the most of its rather small toolset. Gratuitous repetition and the absence of a fast forward button take some of the fun out of its demanding formula after a dozen hours or so. While there aren’t enough possibilities here to influence and care for the people of your planet as would befit a true god game, Reus certainly is an impressive effort and puts indie developer Abbey Games on the map.
    • 75 Metascore
    • 74 Critic Score
    One can only wonder just what GSC Gameworld was thinking: Clear Sky brings nothing revolutionarily new to the original play, but adds a fair portion of game disrupting bugs and lifts the difficulty to a new level of hardness, brutally so. To sum it all up, the developers maim the few novel features with dubious design decisions, such as the annoying search for artefacts.
    • 75 Metascore
    • 70 Critic Score
    I had a good time with The Maw. It is a first-class independent product with great production values and two adorable main characters. Of course, the level design and the overall challenge of the game are aiming primarily at casual players. But even if the game turns out to be simplistic at times, it still shines being a neat action adventure that is greatly suited for kids.
    • 75 Metascore
    • 74 Critic Score
    Quotation forthcoming.
    • 75 Metascore
    • 74 Critic Score
    This game may tell a pretty banal story, it may tackle you with some moronic puzzles and the decepticon bots may sound as evil as Winnie The Pooh on amphetamines, but the bombastic, continuous action of this third person shooter lets you beg for a break.

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