PC Master (Greece)'s Scores

  • Games
For 206 reviews, this publication has graded:
  • 68% higher than the average critic
  • 4% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 93 Star Wars: The Old Republic
Lowest review score: 15 Hoodwink
Score distribution:
  1. Negative: 7 out of 206
206 game reviews
    • 52 Metascore
    • 76 Critic Score
    Mixed emotions… Krater tries to be a squad-based action RPG, but ultimately it does not fully deliver, neither as squad-based, nor as action-hack/slash, nor even as an RPG- and that is truly a shame, for there was something really brilliant here. Still, it remains a fun way to pass many game-hours. [August 2012]
    • PC Master (Greece)
    • 60 Metascore
    • 76 Critic Score
    A.I. problems and hollow FPS segments aside, CC:GM offers a kind of gameplay that we don’t see that much these days. It remains faithful to the original Carrier Command, modernizing the basic recipe with an improved interface and meticulous tutorial, and grants complete freedom to the player, in game-changing decisions. [November 2012]
    • PC Master (Greece)
    • 77 Metascore
    • 75 Critic Score
    Mafia and dark forces: check. Guns, violence and gore: check. Overwhelming lust and unfulfilled romance: check. The recent sequel manages to maintain satisfactory production values while paying homage to the cult status of the original game; however, it still falls victim to the inevitable design faults of recent first-person shooters and goes no further. [April 2012]
    • PC Master (Greece)
    • 76 Metascore
    • 75 Critic Score
    Jeff Vogel's ability to conjure interesting settings is really brought forward in this game. It is extremely interesting to wander Avernum's world, collecting information about the inhabitants that managed to build a new society from zero. [May 2012]
    • PC Master (Greece)
    • 71 Metascore
    • 75 Critic Score
    Warlock does not offer something truly new to the genre and the components borrowed from Civilization far outnumber its renovations. The gameplay options offered may feel many, but are in fact, very limited: combat is over-simplified, diplomacy is poor, the religious element is non-existent and the actions you take in one turn are 90% the same. Despite that, the 'one more turn' magical effect can be felt at times. [July 2012]
    • PC Master (Greece)
    • 77 Metascore
    • 75 Critic Score
    Definitely superior to its predecessors. The, admittedly few, improvements are more than welcome, as is the case with the new Planechase mode ('Archenemy' will be missed, however). [August 2012]
    • PC Master (Greece)
    • 81 Metascore
    • 75 Critic Score
    This is not a pure-blooded adventure game with strong puzzles and great challenges. Kentucky Route Zero can be best described as a well-written novel, with strong narrative elements, offering a different gaming experience. [February 2013]
    • PC Master (Greece)
    • 83 Metascore
    • 75 Critic Score
    Short in duration, witty in its black humor, with intelligent –not pretentiously- riddles and not too expensive: Mutant Blobs is an exquisite challenge for your free time. [October 2012]
    • PC Master (Greece)
    • 69 Metascore
    • 74 Critic Score
    Obviously, Syndicate does have the eye-candy factor, as well as interesting battle features, a large number of available weapons and palm-sweating moments of action. But its lack of personality betrays it, as does the completely predictable finale, the absence of remarkable opponents, the colorless locales and the lacking multiplayer mode. [April 2012]
    • PC Master (Greece)
    • 75 Metascore
    • 74 Critic Score
    The first Edna & Harvey was weird, unique and original. The second attempted to be more weird, unique and original, but went too far and overdid it. Furthermore, one can’t ignore the complete lack of challenge and it’s a shame really, as there were some amazing ideas here…[December 2012]
    • PC Master (Greece)
    • 66 Metascore
    • 74 Critic Score
    Dawnguard basically adds a storyline/side quest of roughly ten hours, that introduces the Vampire Hunters regime of Skyrim, the notorious Dawnguards and a royal fraction of Vampires that could care less about this whole fuss. More of what we like, but hardly worth the 20 euros. [November 2012]
    • PC Master (Greece)
    • 65 Metascore
    • 74 Critic Score
    A great example of what horror can bring to gaming- especially when not even a handgun is used. [May 2013]
    • PC Master (Greece)
    • 61 Metascore
    • 74 Critic Score
    The old-school approach of the gameplay is not that fresh anymore and the steep price cannot justify the overpriced sentimentality. [May 2013]
    • PC Master (Greece)
    • 75 Metascore
    • 73 Critic Score
    Each aspect is well-executed, but there’s no soul, none of that extra, zany magic stuff that made Plants vs Zombies so lovable. If you are a fan of Tower Defense, with an inclination towards cooperation and social relations, you’re in for a treat. [October 2012]
    • PC Master (Greece)
    • 61 Metascore
    • 72 Critic Score
    If you haven't played any of the franchise games and are looking for a recent sim city game, this will keep you busy for a while. To the rest, Cities XL 2012 will probably feel more of an expansion (fully priced though), than a new, independent addition to your collection. [March 2012]
    • PC Master (Greece)
    • 73 Metascore
    • 72 Critic Score
    Despite limited environments and unstable puzzle design, Critter Chronicles is saved by the subtle charm of its characters and by some witty ideas. [February 2013]
    • PC Master (Greece)
    • 68 Metascore
    • 72 Critic Score
    The addition of Team Dynamics is the face of the new FIFA Manager series. We now have full control of team interactions- we can not only talk to each player, but to interfere as well, either peacefully or aggressively, within the whole hierarchy of the team. [January 2013]
    • PC Master (Greece)
    • 50 Metascore
    • 72 Critic Score
    Tryst will not win an originality award but it’s a ‘solid’ RTS, catering to those that yearn for an old-fashioned game, sporting a decent single-player mode and robust multiplayer features to keep them, and their online friends, entertained. [January 2013]
    • PC Master (Greece)
    • 69 Metascore
    • 72 Critic Score
    An interesting experiment of an “intellectual” action game, with unique protagonists, a story with strokes of magnificence and dilemmas. Alas, its launch is badly-timed (many blockbusters around this time of year). Of Orcs and Men is not for everyone, but at least all fantasy fans should have a peek. [December 2012]
    • PC Master (Greece)
    • 74 Metascore
    • 72 Critic Score
    Super Meat Boy fans will relish the insane challenge, while the rest will have their temper and keyboards destroyed. [December 2012]
    • PC Master (Greece)
    • 85 Metascore
    • 72 Critic Score
    The irony is that the PC version could have been much better than the PS3/360 ones, with higher resolutions to make the textures look better, a cornucopia of mods and/or an active (in theory at least) community. But FROM ruined it all (with the assistance of Games for Windows Live). It’s a shame really, if we at least had just a decent port (or a better infrastructure for a less appalling multiplayer mode), Dark Souls could have been one of the best RPG for the PC. [November 2012]
    • PC Master (Greece)
    • 61 Metascore
    • 72 Critic Score
    This is a world so crazy, so original and eerily psychedelic, you will often wonder what you’re actually looking at. [June 2013]
    • PC Master (Greece)
    • 74 Metascore
    • 72 Critic Score
    The basic premise is original and the physics-based gameplay looks interesting but it’s also a bit clumsy: more often than not, you get the impression that chance and insistence are more important than skill and intelligence. [May 2013]
    • PC Master (Greece)
    • 52 Metascore
    • 72 Critic Score
    Fans of the old Descent games will go mental, no doubt about it. Miner Wars 2081 will also be a blast for gamers that want a sci-fi space shooter with an interesting story, charming setting and solid gameplay. [March 2013]
    • PC Master (Greece)
    • 63 Metascore
    • 71 Critic Score
    Underperforming in crucial (for its genre) aspects, Blades of Time is nevertheless a decent suggestion for action game fans, when it inevitably finds its way to the bargain bin. [June 2012]
    • PC Master (Greece)
    • 80 Metascore
    • 71 Critic Score
    Certainly not for newcomers in the genre; but it’s a blast for hardcore gamers that crave for action instead of the classic FPS mechanics and want matches that last something between a Counter-Strike and Battlefield 3 battle. [March 2013]
    • PC Master (Greece)
    • 57 Metascore
    • 70 Critic Score
    Nitpicking aside, the fact remains: SOL Exodus is a first decent try from a new developer, especially if we consider the complete lack of titles in the story-driven, space combat sim genre. The game is entertaining, holds our interest until the ending of the campaign and the developers seem determined to support their game for a long time, given its initial commercial success. [April 2012]
    • PC Master (Greece)
    • 65 Metascore
    • 70 Critic Score
    The first gaming slap in the face of the year. Expectations grew as we learned news during its development as well as the early gaming experience. Alas, we are let down by a very low difficulty level, a very short gaming duration as well as bad story narration. All the major plot elements are revealed too soon, the game rushes to its finale and we are not met with the anticipated climax. [May 2012]
    • PC Master (Greece)
    • 82 Metascore
    • 70 Critic Score
    It could have been enriched with puzzles and endowed with a different interface, thus prolonging the experience and branding it a full-blooded adventure game. [June 2012]
    • PC Master (Greece)
    • 59 Metascore
    • 70 Critic Score
    The potential for something strong was here- but the mediocre level design and the repetition of the mechanics, hold Inversion back from 'diamond' status. That's not to say that it's a bad game: the 9 or 10 hours of gameplay are fun, but only that… there's not enough thrill and excitement to hold you from other games. [September 2012]
    • PC Master (Greece)