PC PowerPlay's Scores

  • Games
For 647 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Battlefield 3: Armored Kill
Lowest review score: 0 Infestation: Survivor Stories
Score distribution:
  1. Negative: 58 out of 647
647 game reviews
    • 72 Metascore
    • 80 Critic Score
    Familiar design that's thankfully still thoroughly unsettling. You'll never look at bacon the same way gain. [Oct 2013, p.78]
    • 83 Metascore
    • 80 Critic Score
    Delightful and thoroughly addictive genre-blending fun teetering on the cusp of greatness. [Oct 2013, p.80]
    • 76 Metascore
    • 80 Critic Score
    Inventive, funny and a whole lot of fun. An excellent way to break up the over-serious grind of most strategy titles. [Oct 2013, p.82]
    • 85 Metascore
    • 80 Critic Score
    As much as it can wear you out, Papers, Please is a game to reflect upon and cherish. [Oct 2013, p.90]
    • 82 Metascore
    • 80 Critic Score
    Though it lacks the subdued intelligence of Chaos Theory, there's still some cracking good sneaking to be had. [Oct 2013, p.92]
    • 74 Metascore
    • 80 Critic Score
    If the online performance issues can be fixed, Arma III will be the finest military simulation ever created. [Nov 2013, p.78]
    • 69 Metascore
    • 80 Critic Score
    Versatile, detailed play combines with alternative history to provide hours of squishing little men under heavy automatons. [Nov 2013, p.84]
    • 76 Metascore
    • 80 Critic Score
    Volgarr does difficulty really well - but there's nothing here for anyone who doesn't like the taste of their own tears. [Nov 2013, p.87]
    • 72 Metascore
    • 80 Critic Score
    Devoid of plot, yet highly recommended on the strength of its combat. Beautifully balanced, complex and challenging. [Nov 2013, p.96]
    • 74 Metascore
    • 80 Critic Score
    You can't go wrong with sticking to Rocksteady's Bat-formula, however it is starting to feel a little played out. [December 2013, p.93]
    • 86 Metascore
    • 80 Critic Score
    It doesn't fix larger flaws, but it's still a solid expansion. [Jan 2014, p.80]
    • 68 Metascore
    • 80 Critic Score
    It's exactly what fans of the franchise have grown to expect. No surprises here, folks. [Jan 2014, p.90]
    • 67 Metascore
    • 80 Critic Score
    Derivative but really well implemented, which gives the game a personality of its very own. [March 2014, p.61]
    • 79 Metascore
    • 80 Critic Score
    A thoroughly enjoyable fighter that marks out NeverRealm as a brawler developer to watch. [March 2014, p.63]
    • 83 Metascore
    • 80 Critic Score
    Thrilling, exciting, and fun as hell, but still a few steps away from true greatness. Nonetheless - it's pure Platinum. [March 2014, p.64]
    • 70 Metascore
    • 80 Critic Score
    A thoroughly enjoyable, if somewhat diluted return to a cult favourite franchise. [Apr 2014, p.50]
    • 71 Metascore
    • 80 Critic Score
    While it's clearly not a game for everyone, fans of the original series will find a lot to fall in love with, and at a bargain price to boot. [Apr 2014, p.54]
    • 75 Metascore
    • 80 Critic Score
    It may not impress with clever mechanics, but Jazzpunk is a genuinely funny comedy romp that will put a smile on your face. [Apr 2014, p.55]
    • 86 Metascore
    • 70 Critic Score
    WAR is not about redefining the genre, and to complain it resembles WoW is to criticize it for being a fantasy MMO. Where it excels is group-based gameplay. [Dec 2008, p.64]
    • 70 Metascore
    • 70 Critic Score
    It bothers me that it seems to think it’s an update, not a rehash, of the dungeon crawl formula. It bothers me that it could have been so much more. But it is what it is: a good game which doesn’t bother with the bits it thinks we don’t care about. [Jan 2008, p.49]
    • 78 Metascore
    • 70 Critic Score
    Conquest of the Aegean has the niche market cornered when it comes to simulating the German attacks on Greece and Crete, and the impressive Pausable Continuous Time engine strikes a reasonable balance between moving symbols around on maps and real-time play. [May 2008, p.63]
    • 70 Metascore
    • 70 Critic Score
    Mercenaries 2 put me off from the get go, however it has an ace up its sleeve. Yep – explosions. Right at the start of the game you pick up a grenade launcher, and start gleefully blowing stuff away. [Dec 2008, p.74]
    • 67 Metascore
    • 70 Critic Score
    Lame multiplayer and disappointing weapons aside, The Club is a solid enough singleplayer shooter whose self-improvement-with-guns gameplay will keep you coming back until you hit that perfect score. Go hard! [Jun 2008, p.58]
    • 63 Metascore
    • 70 Critic Score
    Marketed more towards newbies than the hardcore SimCity veteran, Tilted Mill has found an amiable balance between dumbing down some of the more difficult aspects of the classic game and creating an interesting new system of city management. [Jan 2008, p.59]
    • 79 Metascore
    • 70 Critic Score
    The game suffers from a major lack of restraint - next time they should focus on a smaller, more varied city with a limited set of better-balanced powers. [Sept 2009, p.70]
    • 77 Metascore
    • 70 Critic Score
    This isn’t the greatest expansion in the series, but it remains 100% Command & Conquer and that counts for a lot. EA knows their fan-base and with Kane’s Wrath have dished up more of the same to ensure you get your recommended daily dose of the franchise. [Jun 2008, p.55]
    • 73 Metascore
    • 70 Critic Score
    Not for the casual gamer, Europa Universalis: Rome requires patience, the ability to micromanage and, quite possibly, post-graduate qualifications in ancient history. And if you don’t have them before you start playing, you will after. [Jul 2008, p.57]
    • 79 Metascore
    • 70 Critic Score
    So without trying to sound too overjoyed by a game which satirises, and celebrates, a culture of nonchalant melancholia, it would be very difficult to hate this episode. In the words of Max: “You have a castle and a zombie army. What do you have to be so down about?” [Apr 2008, p.68]
    • 87 Metascore
    • 70 Critic Score
    Overall, Grid is an impressive racer, slick enough to forgive its obvious console origins and deep enough to forgive the frustrating AI. [Aug 2008, p.59]
    • 71 Metascore
    • 70 Critic Score
    Pretend you’re buying it for your kid brother, or spare your blushes and order online because there is a surprising amount of fun to be had in loading this chubby bad boy up and thrashing the hell out of pigs with sticks for an hour or two. [Sept 2008, p.61]