PC PowerPlay's Scores

  • Games
For 647 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Fez
Lowest review score: 0 Infestation: Survivor Stories
Score distribution:
  1. Negative: 58 out of 647
647 game reviews
    • 72 Metascore
    • 60 Critic Score
    The type of player that will enjoy the gratuitous space battles might well be put off by al the number crunching and preparation involved in just getting an effective fleet together. [Feb 2010, p.63]
    • 72 Metascore
    • 60 Critic Score
    Zero-gravity combat is both fun and disorienting, but the underlying game is too shallow for long-term entertainment. [Feb 2010, p.61]
    • 70 Metascore
    • 60 Critic Score
    An astounding story wrapped in frustrating, illogical adventure gameplay. [July 2010, p.59]
    • 66 Metascore
    • 60 Critic Score
    Perfectly good puzzle design and art direction let down by haphazard writing and animation. Decent, but nothing great. [Aug 2010, p.60]
    • 76 Metascore
    • 60 Critic Score
    Borrows so much but pays back so little. Seems to learn nothing from games half a decade old. Fun for a weekend. [Sept 2010, p.54]
    • 55 Metascore
    • 60 Critic Score
    Budget purchase at best. [Sept 2010, p.58]
    • 68 Metascore
    • 60 Critic Score
    Richly detailed graphics don't make up for the shallow, simplistic trading and combat. [Nov 2010, p.60]
    • 56 Metascore
    • 60 Critic Score
    This isn't a total disaster, but it does not feel like much love or effort has gone into it either. [Dec 2010, p.64]
    • 70 Metascore
    • 60 Critic Score
    Beautiful graphics don't make up for the oddly empty feeling inside. [Issue#185, p.68]
    • 70 Metascore
    • 60 Critic Score
    Evochron gives you the tools and the universe, but it's up to you to find a purpose. [Issue#185, p.66]
    • 67 Metascore
    • 60 Critic Score
    Shank - like the hero - is a pleasure to watch, but there's not much going on inside. [Jan 2010, p.64]
    • 66 Metascore
    • 60 Critic Score
    Fun without the fundamentals, a simpering sim with irritating copy protection. [Feb 2011, p.58]
    • 64 Metascore
    • 60 Critic Score
    Better options available, but not a write-off. [Feb 2011, p.67]
    • 63 Metascore
    • 60 Critic Score
    A surprisingly compelling indie gem. Flawed, but fun for the stalwart adventure fan. [Feb 2011, p.69]
    • 72 Metascore
    • 60 Critic Score
    Hit the cap in the free month, then come back in six. [Mar 2011, p.62]
    • 56 Metascore
    • 60 Critic Score
    Clever, endearing and fun to play, probably slightly overpriced. Beware of the ending, though. [Apr 2011, p.57]
    • 72 Metascore
    • 60 Critic Score
    Jensen can weave a fine tale, but she's forgotten what it takes to craft an enjoyable point-and-click puzzle. [Apr 2011, p.67]
    • 72 Metascore
    • 60 Critic Score
    Brings innovation to a stagnant genre, but not perfection. [Apr 2011, p.69]
    • 82 Metascore
    • 60 Critic Score
    Bulletstorm is perfectly designed to appeal to the 14 year old boys who can't buy it because it's rated MA15+. [May 2011, p.64]
    • 65 Metascore
    • 60 Critic Score
    An original concept and deceptively complex time-waster. [June 2011, p.73]
    • 70 Metascore
    • 60 Critic Score
    Complex without being deep, Brink is a hollow interpretation of Splash Damage's classic teamplay formula that speaks to the very core of what is wrong with multiplayer FPS today. [July 2011, p.58]
    • 65 Metascore
    • 60 Critic Score
    Solid enough, if not a candidate for natural selection. [July 2011, p.68]
    • 75 Metascore
    • 60 Critic Score
    A fun, light-hearted romp, but one that pales in light of its predecessors. [Aug 2011, p.68]
    • 60 Metascore
    • 60 Critic Score
    Too much effort required to get to the good stuff, for war-gaming aficionados only. [Sept 2011, p.67]
    • 70 Metascore
    • 60 Critic Score
    Unique, arty, and ambitious, yet awkward. [Sept 2011, p.68]
    • 70 Metascore
    • 60 Critic Score
    Minor gameplay changes mark this as one for fans only. [Sept 2011, p.69]
    • 77 Metascore
    • 60 Critic Score
    Great card game, and dangerously addictive, but fails to realise the potential of both the Magic system and platform. [Sept 2011, p.70]
    • 76 Metascore
    • 60 Critic Score
    Another agreeable indie diversion. [Dec 2011, p.66]
    • 80 Metascore
    • 60 Critic Score
    Family-friendly smash-ups and a goofy concept. There's something refreshing in this game's profanity-free self-confidence. [Christmas 2011, p.64]
    • 59 Metascore
    • 60 Critic Score
    A great idea with strong visuals hampered by half-realised mechanics and barely functioning online connectivity. [Jan 2012, p.54]