PC PowerPlay's Scores

  • Games
For 656 reviews, this publication has graded:
  • 36% higher than the average critic
  • 5% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Far Cry 2
Lowest review score: 0 Infestation: Survivor Stories
Score distribution:
  1. Negative: 59 out of 656
656 game reviews
    • 69 Metascore
    • 60 Critic Score
    Intriguing idea but in terms of execution: this ain't no SimCity! [Christmas 2009, p.60]
    • 60 Metascore
    • 60 Critic Score
    Shaun White Snowboarding is at once the unfortunate victim of our towering expectations and the hapless result of a sloppy port. We've been waiting so long now for some decent snow, hopefully a more polished sequel will see us back on the slopes next season. [February 2009, p.60]
    • 80 Metascore
    • 60 Critic Score
    Chalk this one up as another PC adaptation hemmed-in by the need to make it all work on the PlayStation 3 If Lara's got a saving grace, it's that she's the archetypal 'pub game' girl. To the sozzled, life isn't an intricate cornucopia of detail and possibility, it's a pinball machine one gets hurled through, head first; linear and idiot-proof. [January 2009, p.53]
    • 48 Metascore
    • 60 Critic Score
    In the end, PCM will be of little interest to most people. It has a few reasonable, sometimes even interesting ideas, but manages to execute very few to the level of similar games on the market. [Oct 2008, p.65]
    • 77 Metascore
    • 60 Critic Score
    Where it all falls down is in the core game. The reality is that this is more or less the same FIFA we've had for the last couple of years. While all of PC FIFA's console brethren have married and moved into nice engines, our favourite platform is left with the gaming equivalent of a washed out, beaten up trailer. [Christmas 2008, p.81]
    • 63 Metascore
    • 60 Critic Score
    Some will be fascinated by its near-impenetrable story, but it is incredibly backwards in puzzle design and interface. [Feb 2010, p.61]
    • 70 Metascore
    • 60 Critic Score
    The question is, will user created content be enough to keep the less hardcore Spore fan interested? [Sept 2009, p.66]
    • 72 Metascore
    • 60 Critic Score
    The type of player that will enjoy the gratuitous space battles might well be put off by al the number crunching and preparation involved in just getting an effective fleet together. [Feb 2010, p.63]
    • 72 Metascore
    • 60 Critic Score
    Zero-gravity combat is both fun and disorienting, but the underlying game is too shallow for long-term entertainment. [Feb 2010, p.61]
    • 70 Metascore
    • 60 Critic Score
    An astounding story wrapped in frustrating, illogical adventure gameplay. [July 2010, p.59]
    • 66 Metascore
    • 60 Critic Score
    Perfectly good puzzle design and art direction let down by haphazard writing and animation. Decent, but nothing great. [Aug 2010, p.60]
    • 76 Metascore
    • 60 Critic Score
    Borrows so much but pays back so little. Seems to learn nothing from games half a decade old. Fun for a weekend. [Sept 2010, p.54]
    • 55 Metascore
    • 60 Critic Score
    Budget purchase at best. [Sept 2010, p.58]
    • 68 Metascore
    • 60 Critic Score
    Richly detailed graphics don't make up for the shallow, simplistic trading and combat. [Nov 2010, p.60]
    • 56 Metascore
    • 60 Critic Score
    This isn't a total disaster, but it does not feel like much love or effort has gone into it either. [Dec 2010, p.64]
    • 70 Metascore
    • 60 Critic Score
    Beautiful graphics don't make up for the oddly empty feeling inside. [Issue#185, p.68]
    • 70 Metascore
    • 60 Critic Score
    Evochron gives you the tools and the universe, but it's up to you to find a purpose. [Issue#185, p.66]
    • 67 Metascore
    • 60 Critic Score
    Shank - like the hero - is a pleasure to watch, but there's not much going on inside. [Jan 2010, p.64]
    • 66 Metascore
    • 60 Critic Score
    Fun without the fundamentals, a simpering sim with irritating copy protection. [Feb 2011, p.58]
    • 64 Metascore
    • 60 Critic Score
    Better options available, but not a write-off. [Feb 2011, p.67]
    • 63 Metascore
    • 60 Critic Score
    A surprisingly compelling indie gem. Flawed, but fun for the stalwart adventure fan. [Feb 2011, p.69]
    • 72 Metascore
    • 60 Critic Score
    Hit the cap in the free month, then come back in six. [Mar 2011, p.62]
    • 56 Metascore
    • 60 Critic Score
    Clever, endearing and fun to play, probably slightly overpriced. Beware of the ending, though. [Apr 2011, p.57]
    • 72 Metascore
    • 60 Critic Score
    Jensen can weave a fine tale, but she's forgotten what it takes to craft an enjoyable point-and-click puzzle. [Apr 2011, p.67]
    • 72 Metascore
    • 60 Critic Score
    Brings innovation to a stagnant genre, but not perfection. [Apr 2011, p.69]
    • 82 Metascore
    • 60 Critic Score
    Bulletstorm is perfectly designed to appeal to the 14 year old boys who can't buy it because it's rated MA15+. [May 2011, p.64]
    • 65 Metascore
    • 60 Critic Score
    An original concept and deceptively complex time-waster. [June 2011, p.73]
    • 70 Metascore
    • 60 Critic Score
    Complex without being deep, Brink is a hollow interpretation of Splash Damage's classic teamplay formula that speaks to the very core of what is wrong with multiplayer FPS today. [July 2011, p.58]
    • 65 Metascore
    • 60 Critic Score
    Solid enough, if not a candidate for natural selection. [July 2011, p.68]
    • 75 Metascore
    • 60 Critic Score
    A fun, light-hearted romp, but one that pales in light of its predecessors. [Aug 2011, p.68]