PC PowerPlay's Scores
- Games
For 542 reviews, this publication has graded:
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34% higher than the average critic
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5% same as the average critic
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61% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
0
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Score distribution:
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Positive: 219 out of 542
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Mixed: 272 out of 542
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Negative: 51 out of 542
542
game reviews
- By critic score
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Critic Score 50
A combination of DRM and instability ruins what should be an excellent game. Pick this up on console. [Apr 2010, p.58] -
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Critic Score 50
In a post-WIC world, it's hard to consider this much more than average. [Dec 2009, p.60] -
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Critic Score 50
What we have here is a slightly updated version of FIFA, with a couple of additions, and a sackful of seemingly new bugs. [Dec 2009, p.58] -
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Critic Score 50
A realistic, but relatively bland title that's part recruitment poster and part tame FPS. [Sept 2009, p.62] -
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Critic Score 50
Stick to human-on-human multiplayer. There's simply no reason to engage with campaign mode or Skirmish at all. [May 2010, p.60] -
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Critic Score 50
There are far more refined arcade offerings out there than this shallow use of a big-name license. [Feb 2010, p.62] -
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Critic Score 50
An unfortunate step backwards for Bethesda. [Nov 2009, p.58] -
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Critic Score 50
Get it if you're a Prison Break completist. [June 2010, p.62] -
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Critic Score 50
Despite its pretty engine and originality, RUSE's slow pace and tedious control makes it a game with little appeal. [Nov 2010, p.64] -
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Critic Score 50
Unless you feel like paying for an extended beta, wait for patches or an expansion pack to fix FFXIV's myriad problems. [Issue#185, p.71]Posted Dec 25, 2010 -
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Posted Dec 30, 2010
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Critic Score 50
Has solid foundations, but there's not enough there to keep you engaged for the long hours it takes to finish. [Jan 2010, p.65]Posted Dec 30, 2010 -
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Critic Score 50
Absolutely gorgeous visuals are marred with completely uninspired gameplay. Just go watch the film for your Tron hit. [Feb 2011, p.62]Posted Feb 11, 2011 -
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Critic Score 50
An excellent adaptation of the board game that completely forgets to include that all important social aspect. [Feb 2011, p.66]Posted Feb 11, 2011 -
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Critic Score 50
Solid gameplay marred by clunky controls and an almost painfully generic story. [Apr 2011, p.68]Posted Mar 31, 2011 -
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Critic Score 50
Apart from that fairly strong central concept, everything else is distinctly bargain-bin quality. [May 2011, p.60]Posted Apr 18, 2011 -
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Critic Score 50
Awesome idea but amateur execution means it costs an arm and a leg for what it is. [June 2011, p.62]Posted May 22, 2011 -
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Critic Score 50
Not brainy enough to satisfy the hunger of zombified strategy enthusiasts. [June 2011, p.69]Posted May 22, 2011 -
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Critic Score 50
Entertaining, but flawed; just like its mythological counterparts! [June 2011, p.71]Posted May 22, 2011 -
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Critic Score 50
Perhaps the console kiddies might think this is tactical compared to Call of Duty, but no PC gamer will find this satisfying. [July 2011, p.69]Posted Jun 9, 2011 -
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Critic Score 50
A Hobbesian God of War clone: nasty, brutish, and short. [Aug 2011, p.72]Posted Jul 10, 2011 -
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Critic Score 50
Visually sharp, technically accomplished, but hardly memorable. [Aug 2011, p.75]Posted Jul 10, 2011 -
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Critic Score 50
Competent hack-'n'-slash with a few neat ideas wrapped in a package that's remarkably unremarkable. [Sept 2011, p.64]Posted Aug 8, 2011 -
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Critic Score 50
An intriguing gimmick, but neither polished nor entertaining. A tech demo on stilts. [Oct 2011, p.54]Posted Sep 8, 2011 -
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Critic Score 50
A scientific and psychological thriller, involving great characters you will go out of your way not to talk to, but it's over much too soon. [Oct 2011, p.62]Posted Sep 8, 2011 -
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Critic Score 50
A poor interface and repetitive, hard-to-follow action unfortunately limit Sengoku's already niche appeal. [Dec 2011, p.64]Posted Oct 31, 2011 -
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Critic Score 50
Nearly charming and challenging enough to be worth enduring sadistic mission design, bugs, and bad controls. Nearly. [Christmas 2011, p.56]Posted Dec 4, 2011 -
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Critic Score 50
Nothing more than a League of Legends clone, with a few subtle differences that aren't going to win over any genre fans. [Christmas 2011, p.62]Posted Dec 4, 2011 -
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Critic Score 50
A competitive off-road sim that backs away from arcade mechanics, but also from any sense of fun or adventure. [Christmas 2011, p.66]Posted Dec 4, 2011 -
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Critic Score 50
Neither hardcore sim nor arcade fun, Take On Helicopters can't even get in the air. [Jan 2012, p.46]Posted Jan 9, 2012 -
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Critic Score 50
If you own any previous COD, there's little reason to buy MW3. [Jan 2012, p.50]Posted Jan 9, 2012 -
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Critic Score 50
A decent indie effort, but the sims from ten years ago still show how it should be done. Pick up FreeSpace 2 instead. [March 2012, p.65]Posted Mar 1, 2012 -
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Critic Score 50
The real-time combat isn't the problem; it's everything else, which was done with a depth and confidence 13 years ago that this reimagining lacks. [Apr 2012, p.54]- Posted Apr 5, 2012
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Critic Score 50
An amateur effort that comes together well in places, but also one that gives no real incentive to buy it. If only the writing was a little funnier. [Apr 2012, p.67]- Posted Apr 5, 2012
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Critic Score 50
A disjointed approach to play harms The Missing Link's value to Human Revolution's main story arc.- Posted Apr 11, 2012
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Critic Score 50
When it's not going out of its way to be terrible, Syndicate is simply mediocre. [May 2012, p.54]- Posted Apr 27, 2012
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Critic Score 50
A buggy, ultimately dull recreation of a 90s classic. [May 2012, p.62]- Posted Apr 27, 2012
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Critic Score 50
Don't hope to be blown away. Little stirs in this valley. [June 2012, p.56]Posted May 30, 2012 -
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Critic Score 50
A monotonous attempt to relive the glory days of RPG combat. [June 2012, p.62]Posted May 30, 2012 -
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Posted Jul 3, 2012
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Critic Score 50
Too muddled to be a good experiment, but it's still an interesting game. [Aug 2012, p.63]Posted Jul 31, 2012 -
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Critic Score 50
This shoddy console port has cast a shimmering invisible cloak over what would have been a serviceable third-person shooter. [Sept 2012, p.55]Posted Sep 16, 2012 -
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Critic Score 50
Atavistic PC racing for when you want to party like it's 1995. [Sept 2012, p.61]Posted Sep 16, 2012 -
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Critic Score 50
Design and technical implementation issues mar a promising adventure. [Oct 2012, p.83]Posted Oct 11, 2012 -
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Critic Score 50
Admirably essential in its space-tradingness, but should have stayed on the tablets. [Nov 2012, p.80]Posted Oct 28, 2012 -
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Critic Score 50
This gets three bonus points for being less snooty than Agricultural Simulator 2012 which clearly has some kind of underdog issue. [Dec 2012, p.84]Posted Dec 2, 2012 -
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Critic Score 50
An indie platformer that never quite gets past proclaiming "Me too!" It's enjoyable in parts, but also forgettable. [Jan 2013, p.83]Posted Dec 30, 2012 -
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Critic Score 50
While we're left feeling a little cold, it's possible a half-price sale or similar could rekindle the flame once more. [Feb 2013, p.85]Posted Feb 6, 2013 -
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Critic Score 50
A lot of potential with disappointing execution. [March 2013, p.86]Posted Mar 7, 2013 -
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Critic Score 50
Developer Keen Software House has overextended its reach. [March 2013, p.90]Posted Mar 7, 2013 -
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Critic Score 50
A cool concept without much game behind it that's ready to be tossed into the growing pile of Braid-a-likes. [Apr 2013, p.84]Posted Mar 30, 2013 -
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Critic Score 50
Nicely balanced in many ways, but frustrating for the single player. Not detailed/stable enough for interactive, co-operative play yet, either. [May 2013, p.86]Posted May 1, 2013 -
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Critic Score 40
Warriors Orochi is basically a semi-automatic keyboard-wearing-out application. You mash away at the keys while some bad graphics grunt at you and even worse techno grunges its ear-grating way through your speakers. [Jul 2008, p.60] -
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Critic Score 40
So while the basics for a solid sneak-'em-up are here, a lack of polish makes for a dismal experience. [Sept 2009, p.69] -
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Critic Score 40
The world is gorgeous; the gameplay dull and generic. A disappointing waste of potential. [Feb 2010, p.60] -
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Critic Score 40
Love ship sims? This won't actually scratch you niche itch. [Dec 2010, p.62]Posted Oct 27, 2010 -
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Critic Score 40
Medal of Honor is just following the crowd, with no true identity to call its own. [Issue#185, p.70]Posted Dec 25, 2010 -
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Critic Score 40
There are flashes of brilliance in this game that are simply wasted. [Jan 2010, p.58]Posted Dec 30, 2010 -
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Posted Feb 24, 2011
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Critic Score 40
Bland and basic chopper sim which may destroy your PC. [Mar 2011, p.70]Posted Feb 24, 2011 -
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Critic Score 40
Some interesting ideas can't save this dull, sloppy attempt at reinventing the RTS genre. [Apr 2011, p.56]Posted Mar 31, 2011 -
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Critic Score 40
Buy it if you want to see Six Days in Fallujah someday. Though donating to Atomic Games directly would be less painful. [Apr 2011, p.71]Posted Mar 31, 2011 -
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Critic Score 40
Look, just play Magicka. Because it at least makes some kind of sense. [July 2011, p.65]Posted Jun 9, 2011 -
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Critic Score 40
Should never have been released in its current state - simple as that. [July 2011, p.72]Posted Jun 9, 2011 -
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Posted Jul 10, 2011
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Critic Score 40
Proof that gleeful surrealism does not automatically indicate arthouse brilliance. [Aug 2011, p.74]Posted Jul 10, 2011 -
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Critic Score 40
This is one storm-chasing RTS that can't escape The Suck Zone. [Sept 2011, p.60]Posted Aug 8, 2011 -
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Critic Score 40
Might not have been built in a day, but sure feels like it at times. [Sept 2011, p.66]Posted Aug 8, 2011 -
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Critic Score 40
Dull combat, pointless dialogue wheel, overly scripted and plagued with connection issues. Avoid. [Jan 2012, p.64]Posted Jan 9, 2012 -
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Critic Score 40
An intriguing exercise in interactive fiction, let down by shaky writing and a major lack of emotional engagement. [Apr 2012, p.50]- Posted Apr 5, 2012
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Critic Score 40
Scant new features of gameplay are unsatisfying and unbalanced. Suitable for the stalwart fan, who doesn't mind repetitive tasks. [May 2012, p.60]- Posted Apr 27, 2012
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Critic Score 40
Like finding out your happy childhood home was full of asbestos. [Sept 2012, p.60]Posted Sep 16, 2012 -
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Critic Score 40
Not serious to be legit, not funny enough to be, well, fun. [Oct 2012, p.78]Posted Oct 11, 2012 -
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Posted Oct 28, 2012
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Critic Score 40
Bloated and hubristic, Assassin's Creed III is a shocking disappointment. If you adored Assassin's Creed II, you would be better served replaying that and forgetting this even exists. [Jan 2013, p.77]Posted Dec 30, 2012 -
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Critic Score 40
Omerta's 1920s mobster charm quickly wears away to show its shallowness, and any hope of mob-boss stardom dies with it. [Apr 2013, p.94]Posted Mar 30, 2013 -
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Critic Score 30
The lesson I learned from The Golden Compass is that children these days can be viewed less as imaginative, problem solving young beings who deserve to be inspired by well made games, and more as an extension of the parental wallet. [Mar 2008, p.60] -
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Critic Score 30
In the final analysis, Ford Off-Road is a shambles. Even without the numerous glitches and bugs the underlying game is so poorly realised that we find it hard to recommend this to even the most die-hard of Ford fans. [Jul 2008, p.58] -
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Critic Score 30
None of this is enough to save this game from being anything but the mediocre rubbish big development companies with lucrative movie licenses seem to think we want to play. [Aug 2009, p.60] -
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Critic Score 30
Terrible pings, no servers and a tiny player base. [July 2010, p.58] -
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Critic Score 30
Not only fails to live up to the legacy of Duke Nukem, it even fails to be a decent shooter. Don't ruin your precious memories. [Aug 2011, p.60]Posted Jul 10, 2011 -
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Critic Score 30
Revisit the Stupid Ned Stark meme instead. It's much more entertaining. [Christmas 2011, p.68]Posted Dec 4, 2011 -
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Critic Score 30
The mechanics are competent but in no way fun. [July 2012, p.67]Posted Jul 3, 2012 -
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Critic Score 30
An impenetrable mess with almost nothing to recommend it. Cast this one into the void. [Oct 2012, p.73]Posted Oct 11, 2012 -
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Critic Score 30
Looking for the greatest pick-up-and-play top-down car-combat game ever? This isn't it. [Oct 2012, p.80]Posted Oct 11, 2012 -
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Critic Score 30
Tryst makes you wonder what it is about StarCraft II that makes Blizzard's game at all tolerable. [Nov 2012, p.76]Posted Oct 28, 2012 -
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Critic Score 30
An unfinished game that requires much more attention before it can realise its incredible promise. [Dec 2012, p.82]Posted Dec 2, 2012 -
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Critic Score 30
Plot holes, broken scripting and offensive self-contradiction makes Warfighter one of the worst games we've played all year. [Dec 2012, p.85]Posted Dec 2, 2012 -
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Critic Score 30
Impiously impractical in implementation, impressive only to the impetuous. [Apr 2013, p.88]Posted Mar 30, 2013 -
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Critic Score 20
Being unable to execute the obvious solution to a problem because of poor design and implementation is simply inexcusable. [Mar 2010, p.70] -
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Critic Score 20
A crime. Send this one to the colonies. [Feb 2011, p.65]Posted Feb 11, 2011 -
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Critic Score 20
Pretty screenshots are the only thing salvaged from this space debris. [Apr 2011, p.63]Posted Mar 31, 2011 -
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Critic Score 10
A terrible shooter and a terrible stealth game all in one! [July 2011, p.62]Posted Jun 9, 2011 -
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Critic Score 10
Broken in nearly every single aspect, Fray fails to meet any criteria that would qualify it as a game. Do not buy. [Sept 2012, p.57]Posted Sep 16, 2012 -
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Critic Score 0
Its mechanical foundation - like this Foundation Release - crumbles at the lightest touch. [March 2013, p.94]Posted Mar 7, 2013 -