PC PowerPlay's Scores

  • Games
For 542 reviews, this publication has graded:
  • 34% higher than the average critic
  • 5% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score:
Lowest review score:
Critic Score 0
Score distribution:
  1. Negative: 51 out of 542
542 game reviews
    • Metascore: 86
    • Critic Score 50
    A combination of DRM and instability ruins what should be an excellent game. Pick this up on console. [Apr 2010, p.58]
    • Metascore: 69
    • Critic Score 50
    In a post-WIC world, it's hard to consider this much more than average. [Dec 2009, p.60]
    • Metascore: 72
    • Critic Score 50
    What we have here is a slightly updated version of FIFA, with a couple of additions, and a sackful of seemingly new bugs. [Dec 2009, p.58]
    • Metascore: 70
    • Critic Score 50
    A realistic, but relatively bland title that's part recruitment poster and part tame FPS. [Sept 2009, p.62]
    • Metascore: 64
    • Critic Score 50
    Stick to human-on-human multiplayer. There's simply no reason to engage with campaign mode or Skirmish at all. [May 2010, p.60]
    • Metascore: 50
    • Critic Score 50
    There are far more refined arcade offerings out there than this shallow use of a big-name license. [Feb 2010, p.62]
    • Metascore: 68
    • Critic Score 50
    An unfortunate step backwards for Bethesda. [Nov 2009, p.58]
    • Metascore: 47
    • Critic Score 50
    Get it if you're a Prison Break completist. [June 2010, p.62]
    • Metascore: 76
    • Critic Score 50
    Despite its pretty engine and originality, RUSE's slow pace and tedious control makes it a game with little appeal. [Nov 2010, p.64]
    • Metascore: 49
    • Critic Score 50
    Unless you feel like paying for an extended beta, wait for patches or an expansion pack to fix FFXIV's myriad problems. [Issue#185, p.71]
    • Metascore: 63
    • Critic Score 50
    Cold and expressionless. [Jan 2010, p.57]
    • Metascore: 66
    • Critic Score 50
    Has solid foundations, but there's not enough there to keep you engaged for the long hours it takes to finish. [Jan 2010, p.65]
    • Metascore: 57
    • Critic Score 50
    Absolutely gorgeous visuals are marred with completely uninspired gameplay. Just go watch the film for your Tron hit. [Feb 2011, p.62]
    • Metascore: 55
    • Critic Score 50
    An excellent adaptation of the board game that completely forgets to include that all important social aspect. [Feb 2011, p.66]
    • Metascore: 68
    • Critic Score 50
    Solid gameplay marred by clunky controls and an almost painfully generic story. [Apr 2011, p.68]
    • Metascore: 65
    • Critic Score 50
    Apart from that fairly strong central concept, everything else is distinctly bargain-bin quality. [May 2011, p.60]
    • Metascore: 53
    • Critic Score 50
    Awesome idea but amateur execution means it costs an arm and a leg for what it is. [June 2011, p.62]
    • Metascore: 50
    • Critic Score 50
    Not brainy enough to satisfy the hunger of zombified strategy enthusiasts. [June 2011, p.69]
    • Metascore: 44
    • Critic Score 50
    Entertaining, but flawed; just like its mythological counterparts! [June 2011, p.71]
    • Metascore: 67
    • Critic Score 50
    Perhaps the console kiddies might think this is tactical compared to Call of Duty, but no PC gamer will find this satisfying. [July 2011, p.69]
    • Metascore: 49
    • Critic Score 50
    A Hobbesian God of War clone: nasty, brutish, and short. [Aug 2011, p.72]
    • Metascore: 57
    • Critic Score 50
    Visually sharp, technically accomplished, but hardly memorable. [Aug 2011, p.75]
    • Metascore: 61
    • Critic Score 50
    Competent hack-'n'-slash with a few neat ideas wrapped in a package that's remarkably unremarkable. [Sept 2011, p.64]
    • Metascore: 54
    • Critic Score 50
    An intriguing gimmick, but neither polished nor entertaining. A tech demo on stilts. [Oct 2011, p.54]
    • Metascore: 52
    • Critic Score 50
    A scientific and psychological thriller, involving great characters you will go out of your way not to talk to, but it's over much too soon. [Oct 2011, p.62]
    • Metascore: 70
    • Critic Score 50
    A poor interface and repetitive, hard-to-follow action unfortunately limit Sengoku's already niche appeal. [Dec 2011, p.64]
    • Metascore: 47
    • Critic Score 50
    Nearly charming and challenging enough to be worth enduring sadistic mission design, bugs, and bad controls. Nearly. [Christmas 2011, p.56]
    • Metascore: 54
    • Critic Score 50
    Nothing more than a League of Legends clone, with a few subtle differences that aren't going to win over any genre fans. [Christmas 2011, p.62]
    • Metascore: 60
    • Critic Score 50
    A competitive off-road sim that backs away from arcade mechanics, but also from any sense of fun or adventure. [Christmas 2011, p.66]
    • Metascore: 70
    • Critic Score 50
    Neither hardcore sim nor arcade fun, Take On Helicopters can't even get in the air. [Jan 2012, p.46]
    • Metascore: 78
    • Critic Score 50
    If you own any previous COD, there's little reason to buy MW3. [Jan 2012, p.50]
    • Metascore: 57
    • Critic Score 50
    A decent indie effort, but the sims from ten years ago still show how it should be done. Pick up FreeSpace 2 instead. [March 2012, p.65]
    • Metascore: 62
    • Critic Score 50
    The real-time combat isn't the problem; it's everything else, which was done with a depth and confidence 13 years ago that this reimagining lacks. [Apr 2012, p.54]
    • Metascore: 56
    • Critic Score 50
    An amateur effort that comes together well in places, but also one that gives no real incentive to buy it. If only the writing was a little funnier. [Apr 2012, p.67]
    • Metascore: 73
    • Critic Score 50
    A disjointed approach to play harms The Missing Link's value to Human Revolution's main story arc.
    • Metascore: 69
    • Critic Score 50
    When it's not going out of its way to be terrible, Syndicate is simply mediocre. [May 2012, p.54]
    • Metascore: 49
    • Critic Score 50
    A buggy, ultimately dull recreation of a 90s classic. [May 2012, p.62]
    • Metascore: 54
    • Critic Score 50
    Don't hope to be blown away. Little stirs in this valley. [June 2012, p.56]
    • Metascore: 51
    • Critic Score 50
    A monotonous attempt to relive the glory days of RPG combat. [June 2012, p.62]
    • Metascore: 58
    • Critic Score 50
    Martin's world deserves better than this. [July 2012, p.64]
    • Metascore: 52
    • Critic Score 50
    Too muddled to be a good experiment, but it's still an interesting game. [Aug 2012, p.63]
    • Metascore: 71
    • Critic Score 50
    This shoddy console port has cast a shimmering invisible cloak over what would have been a serviceable third-person shooter. [Sept 2012, p.55]
    • Metascore: 58
    • Critic Score 50
    Atavistic PC racing for when you want to party like it's 1995. [Sept 2012, p.61]
    • Metascore: 55
    • Critic Score 50
    Design and technical implementation issues mar a promising adventure. [Oct 2012, p.83]
    • Metascore: 63
    • Critic Score 50
    Admirably essential in its space-tradingness, but should have stayed on the tablets. [Nov 2012, p.80]
    • Metascore: 65
    • Critic Score 50
    This gets three bonus points for being less snooty than Agricultural Simulator 2012 which clearly has some kind of underdog issue. [Dec 2012, p.84]
    • Metascore: 63
    • Critic Score 50
    Pid
    An indie platformer that never quite gets past proclaiming "Me too!" It's enjoyable in parts, but also forgettable. [Jan 2013, p.83]
    • Metascore: 51
    • Critic Score 50
    While we're left feeling a little cold, it's possible a half-price sale or similar could rekindle the flame once more. [Feb 2013, p.85]
    • Metascore: 44
    • Critic Score 50
    A lot of potential with disappointing execution. [March 2013, p.86]
    • Metascore: 51
    • Critic Score 50
    Developer Keen Software House has overextended its reach. [March 2013, p.90]
    • Metascore: 73
    • Critic Score 50
    A cool concept without much game behind it that's ready to be tossed into the growing pile of Braid-a-likes. [Apr 2013, p.84]
    • Metascore: 64
    • Critic Score 50
    Nicely balanced in many ways, but frustrating for the single player. Not detailed/stable enough for interactive, co-operative play yet, either. [May 2013, p.86]
    • Metascore: 51
    • Critic Score 40
    Warriors Orochi is basically a semi-automatic keyboard-wearing-out application. You mash away at the keys while some bad graphics grunt at you and even worse techno grunges its ear-grating way through your speakers. [Jul 2008, p.60]
    • Metascore: 61
    • Critic Score 40
    So while the basics for a solid sneak-'em-up are here, a lack of polish makes for a dismal experience. [Sept 2009, p.69]
    • Metascore: 59
    • Critic Score 40
    The world is gorgeous; the gameplay dull and generic. A disappointing waste of potential. [Feb 2010, p.60]
    • Metascore: 59
    • Critic Score 40
    Charming and child-like yet frustrating and flawed. [Christmas 2009, p.64]
    • Metascore: 60
    • Critic Score 40
    Flawed and monotonous. [Mar 2010, p.75]
    • Metascore: 49
    • Critic Score 40
    Love ship sims? This won't actually scratch you niche itch. [Dec 2010, p.62]
    • Metascore: 72
    • Critic Score 40
    Medal of Honor is just following the crowd, with no true identity to call its own. [Issue#185, p.70]
    • Metascore: 59
    • Critic Score 40
    There are flashes of brilliance in this game that are simply wasted. [Jan 2010, p.58]
    • Metascore: 69
    • Critic Score 40
    Try again after a few months of patches. Maybe. [Mar 2011, p.67]
    • Metascore: 64
    • Critic Score 40
    Bland and basic chopper sim which may destroy your PC. [Mar 2011, p.70]
    • Metascore: 48
    • Critic Score 40
    Some interesting ideas can't save this dull, sloppy attempt at reinventing the RTS genre. [Apr 2011, p.56]
    • Metascore: 61
    • Critic Score 40
    Buy it if you want to see Six Days in Fallujah someday. Though donating to Atomic Games directly would be less painful. [Apr 2011, p.71]
    • Metascore: 60
    • Critic Score 40
    Look, just play Magicka. Because it at least makes some kind of sense. [July 2011, p.65]
    • Metascore: 60
    • Critic Score 40
    Should never have been released in its current state - simple as that. [July 2011, p.72]
    • Metascore: 52
    • Critic Score 40
    Another free-to-play MMO in an over-saturated market. [Aug 2011, p.64]
    • Metascore: 64
    • Critic Score 40
    Proof that gleeful surrealism does not automatically indicate arthouse brilliance. [Aug 2011, p.74]
    • Metascore: 49
    • Critic Score 40
    This is one storm-chasing RTS that can't escape The Suck Zone. [Sept 2011, p.60]
    • Metascore: 50
    • Critic Score 40
    Might not have been built in a day, but sure feels like it at times. [Sept 2011, p.66]
    • Metascore: 66
    • Critic Score 40
    Dull combat, pointless dialogue wheel, overly scripted and plagued with connection issues. Avoid. [Jan 2012, p.64]
    • Metascore: 62
    • Critic Score 40
    An intriguing exercise in interactive fiction, let down by shaky writing and a major lack of emotional engagement. [Apr 2012, p.50]
    • Metascore: 67
    • Critic Score 40
    Scant new features of gameplay are unsatisfying and unbalanced. Suitable for the stalwart fan, who doesn't mind repetitive tasks. [May 2012, p.60]
    • Metascore: 69
    • Critic Score 40
    Like finding out your happy childhood home was full of asbestos. [Sept 2012, p.60]
    • Metascore: 54
    • Critic Score 40
    Not serious to be legit, not funny enough to be, well, fun. [Oct 2012, p.78]
    • Metascore: 66
    • Critic Score 40
    I may be alive, but I am completely dead inside. [Nov 2012, p.82]
    • Metascore: 80
    • Critic Score 40
    Bloated and hubristic, Assassin's Creed III is a shocking disappointment. If you adored Assassin's Creed II, you would be better served replaying that and forgetting this even exists. [Jan 2013, p.77]
    • Metascore: 54
    • Critic Score 40
    Omerta's 1920s mobster charm quickly wears away to show its shallowness, and any hope of mob-boss stardom dies with it. [Apr 2013, p.94]
    • Metascore: 26
    • Critic Score 30
    The lesson I learned from The Golden Compass is that children these days can be viewed less as imaginative, problem solving young beings who deserve to be inspired by well made games, and more as an extension of the parental wallet. [Mar 2008, p.60]
    • Metascore: 39
    • Critic Score 30
    In the final analysis, Ford Off-Road is a shambles. Even without the numerous glitches and bugs the underlying game is so poorly realised that we find it hard to recommend this to even the most die-hard of Ford fans. [Jul 2008, p.58]
    • Metascore: 49
    • Critic Score 30
    None of this is enough to save this game from being anything but the mediocre rubbish big development companies with lucrative movie licenses seem to think we want to play. [Aug 2009, p.60]
    • Metascore: 70
    • Critic Score 30
    Terrible pings, no servers and a tiny player base. [July 2010, p.58]
    • Metascore: 54
    • Critic Score 30
    Not only fails to live up to the legacy of Duke Nukem, it even fails to be a decent shooter. Don't ruin your precious memories. [Aug 2011, p.60]
    • Metascore: 53
    • Critic Score 30
    Revisit the Stupid Ned Stark meme instead. It's much more entertaining. [Christmas 2011, p.68]
    • Metascore: 54
    • Critic Score 30
    The mechanics are competent but in no way fun. [July 2012, p.67]
    • Metascore: 36
    • Critic Score 30
    An impenetrable mess with almost nothing to recommend it. Cast this one into the void. [Oct 2012, p.73]
    • Metascore: 62
    • Critic Score 30
    Looking for the greatest pick-up-and-play top-down car-combat game ever? This isn't it. [Oct 2012, p.80]
    • Metascore: 50
    • Critic Score 30
    Tryst makes you wonder what it is about StarCraft II that makes Blizzard's game at all tolerable. [Nov 2012, p.76]
    • Metascore: 44
    • Critic Score 30
    An unfinished game that requires much more attention before it can realise its incredible promise. [Dec 2012, p.82]
    • Metascore: 55
    • Critic Score 30
    Plot holes, broken scripting and offensive self-contradiction makes Warfighter one of the worst games we've played all year. [Dec 2012, p.85]
    • Metascore: 45
    • Critic Score 30
    Impiously impractical in implementation, impressive only to the impetuous. [Apr 2013, p.88]
    • Metascore: 40
    • Critic Score 20
    Boring and repetitive, even in multiplayer. [Sept 2009, p.68]
    • Metascore: 49
    • Critic Score 20
    Being unable to execute the obvious solution to a problem because of poor design and implementation is simply inexcusable. [Mar 2010, p.70]
    • Metascore: 36
    • Critic Score 20
    A crime. Send this one to the colonies. [Feb 2011, p.65]
    • Metascore: 46
    • Critic Score 20
    Pretty screenshots are the only thing salvaged from this space debris. [Apr 2011, p.63]
    • Metascore: 34
    • Critic Score 10
    A terrible shooter and a terrible stealth game all in one! [July 2011, p.62]
    • Metascore: 27
    • Critic Score 10
    Broken in nearly every single aspect, Fray fails to meet any criteria that would qualify it as a game. Do not buy. [Sept 2012, p.57]
    • Metascore: 20
    • Critic Score 0
    Its mechanical foundation - like this Foundation Release - crumbles at the lightest touch. [March 2013, p.94]