PC PowerPlay's Scores

  • Games
For 670 reviews, this publication has graded:
  • 36% higher than the average critic
  • 5% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 4.6 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Fez
Lowest review score: 0 Infestation: Survivor Stories
Score distribution:
  1. Negative: 59 out of 670
670 game reviews
    • 86 Metascore
    • 70 Critic Score
    WAR is not about redefining the genre, and to complain it resembles WoW is to criticize it for being a fantasy MMO. Where it excels is group-based gameplay. [Dec 2008, p.64]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    It bothers me that it seems to think it’s an update, not a rehash, of the dungeon crawl formula. It bothers me that it could have been so much more. But it is what it is: a good game which doesn’t bother with the bits it thinks we don’t care about. [Jan 2008, p.49]
    • PC PowerPlay
    • 78 Metascore
    • 70 Critic Score
    Conquest of the Aegean has the niche market cornered when it comes to simulating the German attacks on Greece and Crete, and the impressive Pausable Continuous Time engine strikes a reasonable balance between moving symbols around on maps and real-time play. [May 2008, p.63]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    Mercenaries 2 put me off from the get go, however it has an ace up its sleeve. Yep – explosions. Right at the start of the game you pick up a grenade launcher, and start gleefully blowing stuff away. [Dec 2008, p.74]
    • PC PowerPlay
    • 67 Metascore
    • 70 Critic Score
    Lame multiplayer and disappointing weapons aside, The Club is a solid enough singleplayer shooter whose self-improvement-with-guns gameplay will keep you coming back until you hit that perfect score. Go hard! [Jun 2008, p.58]
    • PC PowerPlay
    • 63 Metascore
    • 70 Critic Score
    Marketed more towards newbies than the hardcore SimCity veteran, Tilted Mill has found an amiable balance between dumbing down some of the more difficult aspects of the classic game and creating an interesting new system of city management. [Jan 2008, p.59]
    • PC PowerPlay
    • 79 Metascore
    • 70 Critic Score
    The game suffers from a major lack of restraint - next time they should focus on a smaller, more varied city with a limited set of better-balanced powers. [Sept 2009, p.70]
    • PC PowerPlay
    • 77 Metascore
    • 70 Critic Score
    This isn’t the greatest expansion in the series, but it remains 100% Command & Conquer and that counts for a lot. EA knows their fan-base and with Kane’s Wrath have dished up more of the same to ensure you get your recommended daily dose of the franchise. [Jun 2008, p.55]
    • PC PowerPlay
    • 73 Metascore
    • 70 Critic Score
    Not for the casual gamer, Europa Universalis: Rome requires patience, the ability to micromanage and, quite possibly, post-graduate qualifications in ancient history. And if you don’t have them before you start playing, you will after. [Jul 2008, p.57]
    • PC PowerPlay
    • 79 Metascore
    • 70 Critic Score
    So without trying to sound too overjoyed by a game which satirises, and celebrates, a culture of nonchalant melancholia, it would be very difficult to hate this episode. In the words of Max: “You have a castle and a zombie army. What do you have to be so down about?” [Apr 2008, p.68]
    • PC PowerPlay
    • 87 Metascore
    • 70 Critic Score
    Overall, Grid is an impressive racer, slick enough to forgive its obvious console origins and deep enough to forgive the frustrating AI. [Aug 2008, p.59]
    • PC PowerPlay
    • 71 Metascore
    • 70 Critic Score
    Pretend you’re buying it for your kid brother, or spare your blushes and order online because there is a surprising amount of fun to be had in loading this chubby bad boy up and thrashing the hell out of pigs with sticks for an hour or two. [Sept 2008, p.61]
    • PC PowerPlay
    • 77 Metascore
    • 70 Critic Score
    The kind of eccentric humour and senseless attention to detail makes this worth a look, even if it can seem somewhat short, repetitive and claustrophobic. [Aug 2008, p.61]
    • PC PowerPlay
    • 84 Metascore
    • 70 Critic Score
    It doesn’t really push the genre any further forward in terms of gameplay, and as such loses some of the jaw-drop factor that Crysis brought to the market in spades. But then, it isn’t designed to be groundbreaking. It’s designed to preach to the choir. [Dec 2008, p.69]
    • PC PowerPlay
    • 86 Metascore
    • 70 Critic Score
    Despite its by-the-numbers storyline, the game grabs you into its sucking chest wound of a world and keeps you there until the last chitinous spike has been blasted from the final suppurating torso. [Dec 2008, p.67]
    • PC PowerPlay
    • 74 Metascore
    • 70 Critic Score
    A schizophrenic shooter, equal parts entertaining and tedious. [Nov 2009, p.50]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    The take down system is cool, and the hacking has its heart in the right place. But the developer has been told: this game accompanies the film. Bond can't change the story. It's play it like you saw it on the silver screen, or reload from the last checkpoint. Fortunately, the production, the gestalt of this new-era Bond is strong enough to make QOS a pile of fun. [January 2009, p.49]
    • PC PowerPlay
    • 79 Metascore
    • 70 Critic Score
    The basic feel of this instalment is that it’s a slightly better than normal football yearly re-release, than a drastic overhaul of the game play. [Dec 2008, p.7]
    • PC PowerPlay
    • 65 Metascore
    • 70 Critic Score
    Without pursuits, this game would be an overly-easy, bland rehash of earlier racing titles, devoid of any actual plot. As it stands, it could be attractive to any PC gamer looking for a new racing game. But with Burnout Paradise coming to the PC in February, some may find it prudent to wait. [January 2009, p.57]
    • PC PowerPlay
    • 73 Metascore
    • 70 Critic Score
    Terran Conflict is not everybody's game. It may be more accessible than previous entries but that is not to suggest much headway has been made in this area. I would have loved to have scored this game higher but it can't be ignored that this a difficult recommendation to make to most people. [January 2009, p.55]
    • PC PowerPlay
    • 73 Metascore
    • 70 Critic Score
    Despite its less than stellar story and struggling engine, Storm of Zehir is still an easy recommendation for the right RPG gamer. In many ways it is a more strategic game than the previous titles, just as Icewind Dale was to Baldur's Gate. [February 2009, p.57]
    • PC PowerPlay
    • 78 Metascore
    • 70 Critic Score
    More "Young Guns" than "Unforgiven" but still worth it. [Sept 2009, p.64]
    • PC PowerPlay
    • 87 Metascore
    • 70 Critic Score
    Modern Warfare plus squads and vehicles, and minus the stick up its arse. A solid multiplayer FPS. [May 2010, p.66]
    • PC PowerPlay
    • 71 Metascore
    • 70 Critic Score
    With an impressive AI, clever campaign and focus on gameplay, Elven Legacy is well worth the asking price. [Aug 2009, p.59]
    • PC PowerPlay
    • 76 Metascore
    • 70 Critic Score
    Smaller in scope than its predecessor, but still a competent psuedo-sim. [Christmas 2009, p.56]
    • PC PowerPlay
    • 76 Metascore
    • 70 Critic Score
    An innovative genre bending game with loads of replay value. [Aug 2009, p.56]
    • PC PowerPlay
    • 79 Metascore
    • 70 Critic Score
    Surprisingly deep city-building sim with lots of neat quirks. [Christmas 2009, p.62]
    • PC PowerPlay
    • 72 Metascore
    • 70 Critic Score
    This is what Battlefield 2142 should have been. [Dec 2009, p.52]
    • PC PowerPlay
    • 68 Metascore
    • 70 Critic Score
    Proves not every game needs to innovate to be entertaining. [Mar 2010, p.66]
    • PC PowerPlay
    • 77 Metascore
    • 70 Critic Score
    For now, though, Bohemia's opus is a boy that would be king; the potential is there, but it's just not ready yet. [Oct 2009, p.70]
    • PC PowerPlay