PCGamesN's Scores

  • Games
For 177 reviews, this publication has graded:
  • 43% higher than the average critic
  • 6% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Pillars of Eternity
Lowest review score: 20 CastleMiner Z
Score distribution:
  1. Positive: 93 out of 177
  2. Negative: 15 out of 177
182 game reviews
    • 68 Metascore
    • 70 Critic Score
    A bit skinny for a wargame. I can’t deny that I’ve missed getting stressed about logistics or big picture strategy, and it certainly hasn’t set my heart aflutter in the way that I hoped a Warhammer wargame would. But there aren’t very many wargames that are this easy to dip into, either. It’s got a focus and simplicity that’s often lacking elsewhere, and it could be indispensable for anyone looking to dip their toes into the genre.
    • 78 Metascore
    • 70 Critic Score
    Wargame: Red Dragon is more of the same excellent, very serious strategy that experienced players have come to expect. If you’ve exhausted AirLand Battle and still want more, it would be silly to ignore Red Dragon. But if you’re looking for an entry point into the series, then this is not it. Pick up AirLand Battle instead. It’s still one of the best modern RTS titles you could have the good fortune to play.
    • 64 Metascore
    • 70 Critic Score
    If you normally struggle with the multiple complexities of a 4x strategy game, Starships is a great introduction to the genre.
    • 77 Metascore
    • 70 Critic Score
    It is Open World: The Game, and as such, struggles to find an identity of its own beyond its entertaining hacking hook and the inspired multiplayer. But those two elements make up a sizeable portion of the game. There are moments of genuine brilliance buried in the game that elevates it above mediocrity, but its reliance on increasingly tired design does it a disservice.
    • 72 Metascore
    • 70 Critic Score
    When you first boot it up it feels surprisingly robust, and there’s never a sense that it was created on the cheap to cash in. The matchmaking can certainly make or break the experience from match to match, but when the going’s good Block N Load is a smile-generating shooter.
    • 84 Metascore
    • 70 Critic Score
    It’s loaded with some of the best adventure game one liners; a gripping, winding plot that only slips up three quarters of the way through the game, and then improves drastically afterward; and a vibrant, bizarre world that, for all its weirdness, is extremely easy to get attached to. It’s just not a very impressive remaster.
    • 82 Metascore
    • 70 Critic Score
    A bold and fascinating story. But the story is something that’s revealed, not something that’s lived through. I was a tourist, a witness, a reader, and that left less room for being a player. Yet I expect the game to stay with me for a good long time, and its grisly, gorgeous world alone makes the trek worthwhile.
    • 86 Metascore
    • 70 Critic Score
    Total War games past have expanded, changed and morphed over time and this will doubtless be similar. As it stands, Warhammer is a worthy addition to the series, particularly as a melding of two universes we’ve long wanted to see collide. And before long, as the patches roll in, it could be even more than that.
    • 68 Metascore
    • 70 Critic Score
    None of the separate parts – the platforming, the construction, the light strategy – stand out as particularly refined or able to stand toe to toe with games that just focus on one of those things, but Q-Games has put them all together in a package that is much more than the sum of its parts, hiding its flaws under the satisfying pace and multitude of unlockable rewards and newly discovered recipes.
    • 75 Metascore
    • 70 Critic Score
    This is a big planet and there are a lot of caves needing clearing, think of raids as housekeeping.
    • 78 Metascore
    • 70 Critic Score
    A scrappy, unpolished stealth shooter that nevertheless snipes at the heartstrings through its slapstick thirst for gory kills and open-ended maps.
    • 70 Metascore
    • 70 Critic Score
    The Sims 4 is good, if a bit plain when compared with the exploding circus of colourful content that festoons previous games in the series, expansion packs littered with dogs and ghosts and hobbies and holidays that are now nowhere to be found...We're back to a clean sheet, and it's arguably the cleanest, most stable and most ready-to-be-built upon sheet Maxis have yet laid down.
    • 70 Metascore
    • 70 Critic Score
    Lumino City really has only one flaw: its cracking puzzles and amazing architecture aren't matched by a similarly memorable story.
    • 86 Metascore
    • 70 Critic Score
    It’s fast, explosive and completely ridiculous, and it’s horribly frustrating when whole days go by without it working.
    • 78 Metascore
    • 70 Critic Score
    Rivals puts a spin on its predecessor’s formula, but doesn’t really improve on it. For the yet to be initiated, the original is simply bolder, represents a more unique take on the 4X genre, and is thus the one to pick up. The ability to choose how to take on the Sorcerer King, directly or indirectly, is still a welcome addition though. Indeed, I wish it could be added to the original game as a mode or optional victory path. With that not happening, the standalone is the only way to get that extra choice and experience the apocalyptic war from a different perspective.
    • 71 Metascore
    • 70 Critic Score
    Visceral have created a perfectly good functioning Battlefield game in Hardline. It shoots as good as the best of them, the car-chases are fun, and the small tweaks made to the core formula are very welcome. But a little refinement does not mask that this is a very similar game to what we bought in 2013; despite the strong efforts to make a variety of new game modes, you can’t shake the feeling of playing classic Battlefield.
    • 75 Metascore
    • 70 Critic Score
    At number 5, we’re still seeing iteration rather than revolution. Everything that’s great about Tropico 5 is built on the same foundation that all the previous games have built on. That’s a solid foundation, of course, but it’s become a bit too familiar.
    • 77 Metascore
    • 70 Critic Score
    After quite a bit of meandering, Life is Strange offers revelations, along with dialogue that isn’t trying to ape how a teenager might sound. Or maybe the awkwardness is just drowned out by Chloe and Max’s sincerity. And, in the tradition of all good TV pilots - it owes as much to TV and cinema as it does to other games - there’s a cliffhanger that’s going to force me to come back.
    • 69 Metascore
    • 70 Critic Score
    Star Hammer’s combat systems are truly exceptional, but they’re trapped in a bland, forgettable campaign.
    • 74 Metascore
    • 70 Critic Score
    Mirror’s Edge Catalyst is an exceptional sandbox. There’s nothing in the entire medium that feels quite as unique as being able to sprint, duck, and dive towards the horizon, making the most of the many varied paths on offer in this superbly sculpted playground. But when the game tries to be more than that, it begins to fall apart. Catalyst is certainly a step forward for Mirror’s Edge, but not the leap that it could be. If this is the return of Faith on a regular basis though, DICE have created the foundations for a very strong sequel indeed.
    • 81 Metascore
    • 70 Critic Score
    Though the natives still feel underdeveloped and the colonies don’t really become interesting until they attempt to gain independence, Conquest of Paradise is still a welcome addition to Europa Universalis IV. It adds more than it takes away.
    • 70 Metascore
    • 70 Critic Score
    A bombastic but simplified RTS with great set-pieces and interesting new ideas in Blitz mode, but a lack of depth that'll shorten its longevity with PC players.
    • 83 Metascore
    • 70 Critic Score
    A handsome, thoughtful blend of shooting and stealth that delights with its choice-driven play. Though it can feel painfully rushed at times, which is a shame.
    • 81 Metascore
    • 70 Critic Score
    That’s the thing about Beyond Earth: I feel like for every considered, clever addition to Civ’s formula, there’s always a near miss. War is fun, but the AI is not. Aliens are novel, but humans are dreary. I enjoyed playing it, I’m still playing, but it just hasn’t gripped me like previous games. I want it to be better, more interesting, than it is.
    • 71 Metascore
    • 70 Critic Score
    I think criticising it for being ugly and short is to miss the point. This is a no holds barred novelty amusement. It is stupid and dumb and very, very fun.
    • 70 Metascore
    • 70 Critic Score
    Democracy 3 demands a particular mindset to appreciate, where one’s eye is not constantly fixed on winning elections, but it’s a grand political adventure for those willing to experience a story told by numbers and polls. There’s also a surprising, understated beauty about how everything is seamlessly tied together, with every decision echoing throughout the elegant spiderweb.
    • 77 Metascore
    • 70 Critic Score
    If you’ve been away from the F1 series for a year or longer, or just want the definitive F1 game from this hardware generation, F1 2013 is an easy pick. It is the best this series has ever been in all the ways that count, and historical cars and tracks are a wonderful bonus.
    • 78 Metascore
    • 70 Critic Score
    Unfortunately, Heat Signature’s structure lets it down somewhat. It becomes a repetitive grind, broken up by the occasional amazing moment. The procedural generation makes it feel special, randomly creating an environment for these unique anecdotes, but it is a double-edged sword as there are a multitude of uneventful missions in-between. Still, it all feels worth it for those moments when there are a few seconds left on the clock and you are forced to take desperate action.
    • 76 Metascore
    • 70 Critic Score
    And here’s the rub: every addition, every sub-system, every mechanic is subservient to War. War is what Total War is really about. Everything else not directly related to conflict comes across as ancillary. Rome II is a game for warmongers, on both the campaign map and, obviously, on the battlefield. When peace is happening, nothing is happening. When war is happening, Rome comes alive.
    • 75 Metascore
    • 70 Critic Score
    Despite taking cues from other open world games, ones nobody could ever accuse of being fresh, Techland has molded these borrowed parts into something that is occasionally formidable. Dying Light never quite shakes off the spectre of these other games, but it doesn’t play it as safe, presenting a world that is infinitely more deadly and fraught with tension.

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