PCGamesN's Scores

  • Games
For 114 reviews, this publication has graded:
  • 39% higher than the average critic
  • 8% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sunless Sea
Lowest review score: 20 CastleMiner Z
Score distribution:
  1. Positive: 55 out of 114
  2. Negative: 12 out of 114
114 game reviews
    • 96 Metascore
    • 100 Critic Score
    For those coming fresh to the experience, you’re about to play one of the best games ever made. It’s still very much the Grand Theft Auto you’ve known and loved since the series transitioned to 3D open worlds in GTA3, but it has been enhanced and improved to dizzying heights.
    • PCGamesN
    • 81 Metascore
    • 100 Critic Score
    It is a game crafted by those with an irrepressible love, and possibly hunger, for words and tales.
    • tbd Metascore
    • 100 Critic Score
    It is the final exam of Unity of Command, and a perfect capstone to one of the finest entry-level PC wargames since Panzer General 2.
    • 90 Metascore
    • 100 Critic Score
    Obsidian had a daunting task before them: to make a spiritual successor to a series of games that are inextricably tangled up in nostalgia, over a decade after the height of those games’ popularity. This is not the Baldur’s Gate of 2015, it’s Baldur’s Gate, Planescape: Torment, Icewind Dale, the best parts of the lot of them wrapped up in something new and brilliant.
    • 89 Metascore
    • 100 Critic Score
    To review it is to appraise the enormity of the human spirit of exploration, to rate the drive that spurred us to flop up out of the ocean and then up a tree and then back down again and then over some mountains and through some deserts and then off up into the heavens...I love space and Kerbal Space Program.
    • 85 Metascore
    • 100 Critic Score
    Where other South Park games have utterly failed to capture the crude, offensive, absurdly entertaining spark that has kept the cartoon running for 16 years, The Stick of Truth succeeds utterly. Not only is it series creators Matt Stone and Trey Parker - who co-wrote the game - firing on all cylinders, it’s Obsidian’s most polished RPG. Not just a great South Park game, the Stick of Truth is simply a great game.
    • 87 Metascore
    • 90 Critic Score
    You have to admire Blizzard's approach to Diablo III. They fixed it. The game itself now absolutely superb. Reaper of Souls finishes the job.
    • 78 Metascore
    • 90 Critic Score
    Amid the Ruins feels like the peak of the pint-sized survivor’s development. After the brutal trauma of the previous episode, we get to decide, or at least influence, what she will be like in the finale and how she’s been transformed by the events of this second season. Every moment is a struggle between Darwinism and kindness.
    • 84 Metascore
    • 90 Critic Score
    Telltale’s trip back to its comedy roots is a triumph. Rhys and Fiona are a duo I want to spend more time with. Baker and Bailey do a phenomenal job of bringing them to life, with spot-on comic timing and just enough humanity so they don’t simply feel like vehicles for jokes.
    • 81 Metascore
    • 90 Critic Score
    An exceedingly complex, infinitely rewarding space strategy game. It’s made me more excited about the genre than any other game of its kind since Galactic Civilizations II.
    • 81 Metascore
    • 90 Critic Score
    Wolfenstein is a masterpiece of its genre. It does good shooting men. But it's more than that, it's an effortlessly melancholy adventure that doesn't drown in its own bombast. It's like finding out that a superstar footballer is a poet, or finding your dog pressing flowers. It's a game with hidden depths that you're invited to explore, but ones that never overshadow the thing it's best at...Which is shooting all the men so that all their blood comes out.
    • 77 Metascore
    • 90 Critic Score
    It’s the most purely fun, accessible RTS I’ve played in years.
    • 85 Metascore
    • 90 Critic Score
    Cities: Skylines is absolutely the best city-builder I’ve played since SimCity 4. From macro to micro, from the sprawling transport networks and city-wide policies to the fine-tuned districts and street-level detail, it impresses.
    • 85 Metascore
    • 90 Critic Score
    I’m hooked in the same way I was with the last game, and not because it’s stayed the same, but because it’s managed to strike that balance between the comfortingly familiar and the refreshingly new.
    • 81 Metascore
    • 90 Critic Score
    By opening it up and providing countless meaningful choices and random events, Relic has put the war in the players’ hands. It’s not a directed journey through a bunch of scenarios where winning is all that matters; it’s a persistent struggle where failure is always nipping at the Americans’ heels, where an entire company can be lost in battle, making the war seem even more desperate. It’s exhausting, and the best game in the Company of Heroes series.
    • 78 Metascore
    • 90 Critic Score
    Chapter Two was worth the two year wait. It’s comfortingly traditional if you pine for the old days, but not laden down with overly elaborate multi-layered puzzles that’ll keep you bashing your head against the wall for hours.
    • 82 Metascore
    • 90 Critic Score
    Endless Legend combines fantastic fiction with compelling strategy. Underpinning it all is a strong design philosophy that connects the tenets of the 4X genre together seamlessly, while providing a plethora of options without being overwhelming. Even during a time when we’re seeing a lot of 4X offerings, it sets itself apart, promising something different from its contemporaries.
    • 93 Metascore
    • 90 Critic Score
    Perhaps The Witcher 3 could have done with another month or so of extra development to work out the kinks, but even without the extra time it’s an enormously impressive game that proves, in case there was any doubt, that gargantuan games don’t need to be stuffed with forgettable filler guff.
    • 81 Metascore
    • 90 Critic Score
    Once I start a scenario, I find it almost impossible to quit until I’ve seen it through to the end. Fast, approachable, and challenging, it is everything I want in a wargame.
    • 75 Metascore
    • 90 Critic Score
    Grow Home is utterly lovely. It’s welcoming and sweet, and its simplicity is as elegant as BUD is adorably clumsy. Little experimental treats like this are worth a dozen Far Creeds and Assassin’s Crys.
    • 81 Metascore
    • 90 Critic Score
    Any doubts I had during the first episode have been washed away. This is Telltale’s storytelling ability at its very best. Filled with emotionally resonant dialogue, painful scenes and a cast that’s quickly matured, A House Divided makes it seem possible for The Walking Dead Season Two to eclipse its celebrated predecessor.
    • 91 Metascore
    • 90 Critic Score
    It’s a marriage of phenomenal world design and impressively tight mechanics.
    • 88 Metascore
    • 90 Critic Score
    Hearthstone is a wonderful game. Nostalgic, simple and best of all: fun. This is the best online collectible card game you can play. Just be careful how much you spend in it.
    • 82 Metascore
    • 90 Critic Score
    I’m completely invested now. I worry about Bigby. I’m pointlessly going through the decisions he made, I made, attempting to figure out how they will change the way the rest of the fables’ view their protector. But most of all I want to finish this case and catch whoever is responsible for this titanic mess, and then rip his limbs off. Bigby’s indignation and quest for vengeance is infectious.
    • 87 Metascore
    • 90 Critic Score
    The influence of the classics, Ultima VII, Baldur’s Gate II, they’re in there, but Original Sin is very much its own, unique grand adventure.
    • 84 Metascore
    • 90 Critic Score
    It’s not just a great, surprisingly insightful game. It’s also true to the literary genre that inspired it and Bill Willingham’s Fables comics.
    • 86 Metascore
    • 90 Critic Score
    And that’s maybe Titanfall’s biggest, and most forgivable flaw: it looks less interesting and novel than it actually is. It’s such a fresh take on the military shooter, splitting the difference between the more deliberate pace of games like Battlefield and Call of Duty and the kinetic excitement of games like Tribes or even Counter-Strike. It just takes a while to see that, because Titanfall’s presentation is so conservative.
    • 77 Metascore
    • 80 Critic Score
    There’s not a huge amount of content in Evolve compared to many unlock-led games, but by keeping things tight the game always stays focused on what’s important: the thrill of the hunt. The almost absence of variety in the map design may well hack down Evolve’s lasting appeal, but what’s here in the main game is perfect for many great hours.
    • 82 Metascore
    • 80 Critic Score
    But Vietnam ‘65 is really closer to great board game design than traditional PC wargame design. It’s a single scenario that operates according to very special rules. But it holds up under repeated play.
    • 72 Metascore
    • 80 Critic Score
    Loadout is throwaway, silly entertainment. It gets you into a game, raises a smile, and spits you back out again. It’s scrappy, with a few rough edges in the level design and art. But it’s endearingly dumb, and I really think you should, at least, have a try.