Pelaaja (Finland)'s Scores

  • Games
For 135 reviews, this publication has graded:
  • 25% higher than the average critic
  • 5% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 6.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Tom Clancy's Splinter Cell: Chaos Theory
Lowest review score: 20 Pokemon Dash
Score distribution:
  1. Positive: 40 out of 135
  2. Negative: 13 out of 135
135 game reviews
    • 92 Metascore
    • 100 Critic Score
    Sam Fisher, the western equivalent of Solid Snake, shines brightly in his third game as did his Japanese counterpart in his third game. As a whole, Chaos Theory is by far the best instalment in the Splinter Cell -series. The game does more than just recycle old ideas. [May 2005, p.60]
    • 89 Metascore
    • 100 Critic Score
    If you consider Lumines to be just another puzzle game or a modern successor to "Tetris," you miss half of the games charm. You don’t see the forest from the trees, as the saying goes. It’s more than a innovative and addictive puzzle game. It lives though it’s incredible soundscape and visuals. It challenges your senses as well as your brain. Not a step, but a leap forward for the puzzle game genre. [Sept 2005, p 56]
    • 94 Metascore
    • 100 Critic Score
    Sam Fisher, the western equivalent of Solid Snake, shines brightly in his third game as did his Japanese counterpart in his third game. As a whole, Chaos Theory is by far the best instalment in the Splinter Cell -series. The game does more than just recycle old ideas. [May 2005, p.60]
    • 94 Metascore
    • 90 Critic Score
    Even if God of War has a Pandora's box worth of small glitches, at it’s core it’s a supremely smoothly rolling action game. The game succeeds in everything it tries to achieve: there’s a constant onslaught of visually stunning action on the screen – and shameless amount of bare breasts and gratuitous violence too. [June 2005, p.54]
    • 89 Metascore
    • 90 Critic Score
    Guild Wars is a beautiful product on every level. It’s technically faultless, the plot is exciting and the many small improvements to the genre, which are too many to name here, help make this a game that comes highly recommended to all fans of online RPGs. And there’s not even a monthly fee to pay! [July 2005, p 73]
    • 84 Metascore
    • 90 Critic Score
    The game transforms simple demon slaughtering into a higher art in a way that simply cannot be put into words. [May 2005, p.58]
    • 83 Metascore
    • 90 Critic Score
    Fahrenheit heralds the renaissance in adventure games. The puzzles are logical and use common sense. The cinematic feeling, excellent voice acting, gripping action sequences and excellent audiovisual elements complement the tightly woven plot. The story and scene’s change according to the players choices and actions, which has often been talked about, but rarely implemented as well as in Fahrenheit. The game proves that adventure games are not dead, they just needed to find a way to adjust. [Sept 2005, p.52]
    • 91 Metascore
    • 90 Critic Score
    Team-based combat has been attempted in many games before, but it’s never been as well pulled of as in Battlefield 2. If this game doesn’t create some great team-play action on public servers, then nothing will. [July 2005, p.70]
    • 88 Metascore
    • 90 Critic Score
    Tekken 5 really has almost no faults, it’s simply the best game in the series. Perhaps the only real flaw is that it won’t convert the fans of other fighting games, if you can think of that as a flaw. [June 2005, p.50]
    • 82 Metascore
    • 90 Critic Score
    Did you play with Scaletrix as a kid? And did you have wild fantasies about tracks with loops and jumps? Do you have the reflexes of a hyperactive weasel? If you answered ‘yes’ on all the afore-mentioned questions, Trackmania Sunrise is a game made just for you. [May 2005, p.84]
    • 93 Metascore
    • 90 Critic Score
    Despite the niggles and the fact that the game could be so much more expansive and technically improved on the new platforms, Carl Johnson and his homeboys epic odyssey is something everyone interested in games should check out. [July 2005, p.74]
    • 88 Metascore
    • 90 Critic Score
    PSP's WipEout Pure has one fault: bad AI, but that can be forgiven since the game pretty much excels in all other areas. WipEout Pure is, as the name suggests, a return to the roots of the series and this has been a excellent design choice. The gameâ??s fast and smooth featuring great visual design and also the best use of the PSPâ??s wireless functionality. Users can download loads of new tracks, craft and skins to expand the game experience. WipEout Pure is the perfect Zen practice. [Sept 2005, p.54]
    • 90 Metascore
    • 90 Critic Score
    Silent Hunter III is the "Das Boot" of gaming. An undeniable classic. [May 2005, p 86]
    • 88 Metascore
    • 90 Critic Score
    Whereas "Lumines" is like a concert played by superb musicians, who you listen to in deep concentration and standing in quiet admiration, Meteos is like a gig full of furious aggression and noise which want to make you boogie down. Meteos may not be as sophisticated and multifaceted as "Lumines," but it’s often much more fun. If these comments don’t make any sense, just go out, buy it and play it. You won’t be disappointed. [Sept 2005, p.76]
    • 89 Metascore
    • 90 Critic Score
    An excellent console action RPG, but Bioware has raised the bar so high with their previous games, that you just can't help to feel a bit disappointed with the end result. Or maybe that's just the relatively short length of the game. [May 2005, p 74]
    • 92 Metascore
    • 90 Critic Score
    Forza Motorsport doesn't leave much room for improvement. It's without the question the best choice for a real driving simulation on Xbox, or on any console platform for that matter. [May 2005, p.76]
    • 93 Metascore
    • 90 Critic Score
    Despite the niggles and the fact that the game could be so much more expansive and technically improved on the new platforms, Carl Johnson and his homeboys epic odyssey is something everyone interested in games should check out. [July 2005, p.74]
    • 84 Metascore
    • 90 Critic Score
    Fahrenheit heralds the renaissance in adventure games. The puzzles are logical and use common sense. The cinematic feeling, excellent voice acting, gripping action sequences and excellent audiovisual elements complement the tightly woven plot. The story and scene's change according to the players choices and actions, which has often been talked about, but rarely implemented as well as in Fahrenheit. The game proves that adventure games are not dead, they just needed to find a way to adjust. [Sept 2005, p.52]
    • 85 Metascore
    • 80 Critic Score
    A genuine, tactical police action shooter, in which a loose trigger finger only causes problems. [May 2005, p 82]
    • 66 Metascore
    • 80 Critic Score
    Stand Alone Complex lives on its good looks and famous anime licence only. As a game, it’s so average in every other aspect that it’s not even funny. [May 2005, p 80]
    • 86 Metascore
    • 80 Critic Score
    Heroes from the game can just as well be imagined to appear in real superhero comic books doing the same things they are doing in the game. [May 2005, p.87]
    • 85 Metascore
    • 80 Critic Score
    The game’s unique style, off-beat humour and memorable characters give it enough strength to rise above the bland Final Fantasy –clones and stand on its own merits. [May 2005, p.73]
    • 87 Metascore
    • 80 Critic Score
    Brothers in Arms is a good start for Ubisoft WWII franchise. The drama of the story, frantic fire fights and well implemented squad command system makes other WWII shooters feel, well, just like your average shooters. Brothers in Arms is more of an authentic WWII combat experience. [May 2005, p.66]
    • 85 Metascore
    • 80 Critic Score
    Even if the game is basically a rehash of old ideas, something this lively and stylish is well worth repeating. It’s good to have a bit of henshin a gogo amongst all the fps- and stealth action game clones. [May 2005, p.76]
    • 81 Metascore
    • 80 Critic Score
    Phantom Brave is an excellent follow up in Nippon Icchi Software’s European conquest and it can easily be recommended to fans of tactical, turn-based battles, who are not intimidated by it’s rough visuals. [May 2005, p.70]
    • 75 Metascore
    • 80 Critic Score
    Still Life is a deep game. It’s a splendid adventure with stylish visuals and a shockingly realistic take on detective thrillers. [May 2005, p.85]
    • 82 Metascore
    • 80 Critic Score
    As a whole, Act of War doesn’t deviate from the tried and true gameplay mechanics of it’s genre, but it manages to deliver a solid, modern day warfare RTS-experience with nice visuals. [May 2005, p.86]
    • 78 Metascore
    • 80 Critic Score
    Lego Star Wars is really fun, friendly and colourful little game. It’s not too complicated, but still very entertaining. You have to be a hardened cynic or a Star Wars hater not to like this game. The Force is indeed with the blocks. [June 2005, p.59]
    • 77 Metascore
    • 80 Critic Score
    Lego Star Wars is really fun, friendly and colourful little game. It’s not too complicated, but still very entertaining. You have to be a hardened cynic or a Star Wars hater not to like this game. The Force is indeed with the blocks. [June 2005, p.59]
    • 78 Metascore
    • 80 Critic Score
    A fantastic package of painfully difficult single player experiences and exciting multiplayer goodness. [May 2005, p 78]