Pelaaja (Finland)'s Scores

  • Games
For 135 reviews, this publication has graded:
  • 25% higher than the average critic
  • 5% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 6.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Lumines
Lowest review score: 20 Boiling Point: Road to Hell
Score distribution:
  1. Positive: 40 out of 135
  2. Negative: 13 out of 135
135 game reviews
    • 54 Metascore
    • 50 Critic Score
    The problems of the game are uh, rooted in its arcade roots. The content is worthless and clumsily executed. [July 2005, p.61]
    • 64 Metascore
    • 50 Critic Score
    The developers have shamelessly ripped off elements from more successful street racing games, like "Midnight Club" and "Need for Speed Underground." Unfortunately they haven't been able to make them work along with their own mediocre ideas. [May 2005, p.82]
    • 54 Metascore
    • 40 Critic Score
    The mediocre Astro Boy can’t really be recommended to anybody else than hardcore fan’s of Astro Boy. [May 2005, p.70]
    • 69 Metascore
    • 40 Critic Score
    Even if the worst mistakes and bugs would be fixed via patches, Imperial Glory would still only be mediocre. [July 2005, p.71]
    • 69 Metascore
    • 40 Critic Score
    At first, The Matrix Online is like a dream come true: your own Matrix. But then the cold, cold flames of its boring concrete hell, known as a game world start to get to you. Authentic, constantly developing storyline and one the best combat systems in the genre just don’t save the game from being monotonous and simply not fun to play. It’s as soulless as the world it tries to emulate. [June 2005, p.76]
    • 58 Metascore
    • 40 Critic Score
    The new Settlers has abandoned everything that used to make a good Settlers-game. The new direction has made the game into mediocre and dated RTS with an unappealing storyline. [May 2005, p.88]
    • 63 Metascore
    • 40 Critic Score
    Ridge Racer’s touch screen debut ain't what it’s cranked up to be. It could have been much better. As it’s now, it doesn’t utilize the DS’s capabilities in any useful or fun kinda way. [July 2005, p.77]
    • 48 Metascore
    • 40 Critic Score
    Sprung has the entertainment value of a soulless, digitalized version of Beverly Hills 90210. [May 2005, p.83]
    • 65 Metascore
    • 40 Critic Score
    The unique capabilities of DS’s dual screens are not used very well. Touch screen serves only as a map, and as touch activation for nitro boost. As a driving game, NFSU 2 DS does not feed the need for speed. Driving simply feels too slow paced. [August 2005, p.68]
    • 51 Metascore
    • 40 Critic Score
    Ape Academy tries to ape Nintendo's brilliant "Wario Ware" –series, but fails almost completely. There are 47 different mini games, and most of them are not that good. That combined with frustratingly long loading times make this a game easily forgotten. [Sept 2005, p. 67]
    • 54 Metascore
    • 40 Critic Score
    Due to its colorful graphics and kid-friendly atmosphere this could have been an entertaining game for kids, but the lacking production and the language-barrier (if you don't know English that is) are problems. [July 2005, p.75]
    • 63 Metascore
    • 30 Critic Score
    For golf fans, Outlaw Golf 2 doesn’t offer anything besides frustration due to lacklustre controls. If you are into such a thing other games, like "Rumble Roses" and "DOA"-series, offer more in the breast- and crass-departments. [May 2005, p.80]
    • 56 Metascore
    • 30 Critic Score
    When you are playing Wrestlemania XXI, the first question that comes to mind is that have the designers ever played a wrestling game before? Of all the recent WWE-games, this one is by far the worst. Just wait for the next one, which is hopefully done by Yuke's. [June 2005, p.67]
    • 61 Metascore
    • 20 Critic Score
    On paper Boiling Point has been designed as an expansive simulation and RPG with its complex weapon’s upgrading system. However, all the elements are very unpolished and most of them barely work. The game’s potential strengths such as the openly structured missions and the massive gameworld are rendered meaningless because of this. [July 2005, p.55]
    • 46 Metascore
    • 20 Critic Score
    The best thing the game has to offer for even the most hardcore of Pokémon-fans is the title screen, where you can use the stylus to pull Pikachu’s ears. Avoid. [May 2005, p.88]