Pelit (Finland)'s Scores

  • Games
For 1,823 reviews, this publication has graded:
  • 81% higher than the average critic
  • 4% same as the average critic
  • 15% lower than the average critic
On average, this publication grades 8.4 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 Guitar Hero
Lowest review score: 16 Legacy: Dark Shadows
Score distribution:
1,823 game reviews
    • 72 Metascore
    • 70 Critic Score
    It's clear that the developers didn't have enough time to properly finish the game. As it is now it's ugly and full of bugs and bad gameplay. A shame really, because with some proper polishing it could've been a really good platformer. [Jan 2010]
    • 80 Metascore
    • 70 Critic Score
    Motion Plus tech demo lacks the depth of the real game. Non-gamers loves this though, and you can have a lot of fun with it, if your friends are stupid, drunk or both. [July 2009]
    • 64 Metascore
    • 70 Critic Score
    The last of legendary series and offers an ending that is truly epic. Epic fail. Redesign for the sake of redesign is stupid and lobotomizing is triple stupid. [Apr 2010]
    • 78 Metascore
    • 70 Critic Score
    Fun for a while, but two measly levels is just too little, too late. Especially for a game that's practically made for DLC campaigns. Also the difficulty level is ramped up a bit too much on expert. Yes, expert should be hard, but Crash Course just makes things frustrating whereas the balance between dying a lot and having fun was spot on in the original game. [Nov 2010]
    • 54 Metascore
    • 70 Critic Score
    Fret Nice's downfall is that it forces the player to repeat the same few levels far too many times. The game does have some fresh ideas and its art style is very charming, but the cons nevertheless outweigh the pros. Also, the guitar controls are horrible. [May 2010]
    • 61 Metascore
    • 70 Critic Score
    An average and slightly dated shooter with an interesting background story. [May. 05]
    • 58 Metascore
    • 70 Critic Score
    A pretty average beat 'em up. There are some annoying control and camera issues. And the imperfects? Boring! [Nov 2005]
    • 62 Metascore
    • 70 Critic Score
    Makes both comic book and film fans happy. There are no problems with presentation, but after a million fights you are willing to give peace a chance. [Sept. 05]
    • 68 Metascore
    • 70 Critic Score
    Nothing more than a bunch of minigames that suffer from an awkward camera system. [Dec 2005]
    • 67 Metascore
    • 70 Critic Score
    Some aspects of gameplay are a little rough around the edges. A good choice for beginners, though. [May 05]
    • 74 Metascore
    • 70 Critic Score
    Too linear and short, but it has a nice atmosphere to it and many enjoyable missions. Poor graphics and moronic companions detract from the experience, though. [Jan. 05]
    • 69 Metascore
    • 70 Critic Score
    Nothing more than a bunch of minigames that suffer from an awkward camera system. [Dec 2005]
    • 53 Metascore
    • 70 Critic Score
    Although the art of sniping has transformed into a game quite nicely, the other aspects don't compliment the fine mechanics of long distance shooting. Superhuman AI is the biggest issue, because green-dressed soldiers with x-ray vision mixed in green jungle make it almost impossible to stay alive. [June 2011]
    • 76 Metascore
    • 70 Critic Score
    Aliens: Infestation's beginning is very strong and atmospheric, but unfortunately the same can't be said about the rest of the game. When xenomorphs neither scare nor challenge you, something has gone wrong. Permanent death in an adventure like this is a cool idea, though. [Nov 2011]
    • 45 Metascore
    • 70 Critic Score
    The curse of this crusade is hurry, which can be seen in almost every aspect of the game. The historical premise is interesting and the fundamentals of the fighting system are in order, but there is no finishing touch. Glitches, frustrating level design, dumb AI and screwed up damage modelling are sure signs of unnecessary haste. With proper finishing this crusade would have triumphed. [Nov 2011]
    • 61 Metascore
    • 70 Critic Score
    Apart from the three player co-op, there's not much to recommend about War in the North. Fighting the same enemies over and over again gets old fast, especially as they take way too much damage for the combat to feel satisfying. [Dec 2011]
    • 79 Metascore
    • 70 Critic Score
    Final Fantasy XIII-2 doesn't really improve on its predecessor. The story is weaker, the side quests are half-arsed and the monster catching has no noticeable effect on combat. A completely unnecessary sequel. [Feb 2012]
    • 65 Metascore
    • 70 Critic Score
    Normally Free 2 Play games don't force you to buy the game first. Awful matchmaking, without dedicated servers GCI will sink without a trace. Or players. [March 2012]
    • 57 Metascore
    • 70 Critic Score
    A decent minigame collection with no proper multiplayer elements. The characters are quite dull, also. [Apr 2012]
    • 59 Metascore
    • 70 Critic Score
    From Ashes offers interesting new lore for the fans, but little anything else. The only new mission is very short shooter, which hardly justifies the price. The new squadmate does have a lot of things to say during the gameplay, if you carry him with you to every mission. Still, From ashes is only worth getting if you really want to see everything Mass Effect universe has to offer. [Apr 2012]
    • 68 Metascore
    • 70 Critic Score
    Looks great, but plays in a way that proves that iPad is not an action games device. [Apr 2012]
    • 55 Metascore
    • 70 Critic Score
    Lionhead's attempt to make the Fable franchise accessible to younger generations doesn't hit the goal spot on. Clunky controls, boring combat and a character system that solely relies on luck aren't the best building blocks for a game for kids. If a parent take's part as an wingman, Fable Heroes offers relatively good fun for couple of hours. [June 2012]
    • 58 Metascore
    • 70 Critic Score
    A good story gets swallowed by a lot of bad gameplay. It's a shame really, since Martin's amazing novels would make a great game in the right hands. [June 2012]
    • 55 Metascore
    • 70 Critic Score
    Iron Front – Liberation 1944 will be a new, evolving paint canvas for the multiplayer Arma-crowd. For other gamers it is mostly a confusing mess. [June 2012]
    • 75 Metascore
    • 70 Critic Score
    Amazing Alex has a nice idea, but the levels are far too easy. Most of them can be completed without any thought whatsoever. Alex itself is one of the most annoying know-it-alls in recent memory and the game would be more enjoyable without his smug little face. [Sept 2012]
    • 64 Metascore
    • 70 Critic Score
    The latest offering in the Ratchet & Clank series fails to innovate, instead opting to blend overused formulas that other games have done better. The current road for the series seems bleaker with every passing installment. [Jan 2013]
    • 54 Metascore
    • 70 Critic Score
    Strategic part is about as exiting as Excel, but that's what you get when you have no enemies and no fear of losing. The idea on turn-based combat is to create a system of many variables, not a turn based version of simplistic real time battle. The new XCOM got it wrong, too, so please copy the old masters, don't please the simpletons. [March 2013]
    • 54 Metascore
    • 70 Critic Score
    A prime example of a gamified action film from the eighties. The story is only an excuse for bloodshed and the game is far from unconventional. Yes, I've seen this before at least dozens of times, but then again, there's always room for some good old-fashioned pointless violence. [May 2013]
    • 61 Metascore
    • 70 Critic Score
    Evoland is a frustrating affair. Its premise is great and it has potential to spare, but instead of an inspired retro journey all you get is a combination of lazy jokes, bland Zelda-esque gameplay and numbingly tedious JRPG battles. [June 2013]
    • 63 Metascore
    • 70 Critic Score
    If you ever played an fps game, you've seen almost everything that Fuse offers. Co-op for four players is a nice idea and in theory the futuristic weaponry offers you four different ways to play the game. Unfortunately the dull level design, generic enemies and the basic setting that has been seen at least thousand times make sure, that this summer shooter is quickly forgotten. [Aug 2013]