Play Magazine's Scores

  • Games
For 2,364 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 2.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Halo 2
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2,364 game reviews
    • 71 Metascore
    • 95 Critic Score
    You'll find yourself unable to stop. Monster Hunter Freedom is just that addictive, and just that dangerous. [May 2006, p.56]
    • Play Magazine
    • 94 Metascore
    • 95 Critic Score
    The amount of content spread across these three discs is truly staggering, and Persistence is a quick, pick-up-and-play online experience that offers tremendous variety. [Apr 2006, p.52]
    • Play Magazine
    • 75 Metascore
    • 95 Critic Score
    A long and riveting story, plenty of freedom and a fantastic battle system have earned it a spot on my all-time Playstation 2 top 10 list. [Sept 2006, p.52]
    • Play Magazine
    • 89 Metascore
    • 95 Critic Score
    In the very opening, when Bowser surreptitously swipes the Princess, any Mario fan will smile in newfound satisfaction, ready to re-live, perhaps for the first time since that first time, what it's like to play a gem of a Nintendo game. [Jun 2006, p.52]
    • Play Magazine
    • 74 Metascore
    • 95 Critic Score
    It's the new high-water mark for road racing. [May 2006, p.54]
    • Play Magazine
    • 72 Metascore
    • 95 Critic Score
    Ultimate Ghosts 'n Goblins is "2D" but it's also a highly-produced, meticulously planned, big-budget release. This is no throwback to side-scrollers gone by, this is 2D handheld gaming. [Aug 2006, p.16]
    • Play Magazine
    • 73 Metascore
    • 95 Critic Score
    It feels postmodern and classic all in the same heartbeat. [Oct. 2006, p.62]
    • Play Magazine
    • 84 Metascore
    • 95 Critic Score
    Never have I seen a concept so perfectly implemented that a relatively tiny patch of land has me utterly captivated. [Jan. 2007, p.60]
    • Play Magazine
    • 93 Metascore
    • 95 Critic Score
    There is not a game out there that takes you this close to an expression of rage. [Apr 2007, p.44]
    • Play Magazine
    • 85 Metascore
    • 95 Critic Score
    In many ways, Rising is a spiritual successor to Capcom's "Resident Evil." This zombie epic, however, has brains and a heart to go with its blood and gore. [Sept 2006, p.55]
    • Play Magazine
    • 85 Metascore
    • 95 Critic Score
    I think Virtua Fighter 5 was the game that the AM2 development team was dreaming of when they created Virtua Fighter. [Mar 2007, p.48]
    • Play Magazine
    • 75 Metascore
    • 95 Critic Score
    Thoroughly engaging. [Nov 2007]
    • Play Magazine
    • 95 Metascore
    • 95 Critic Score
    I don’t think Legend of Zelda: Twilight Princess will manage to duplicate the legendary status of its predecessor, but it has already managed to accomplish a similarly impressive feat: hundreds of thousands of people bought a $250 Wii just to play it three weeks early, and no one seems to regret it.
    • 68 Metascore
    • 95 Critic Score
    Backbone could have just tightened things up and given us more of the same for the sequel but instead have completely reworked the formula and created one of the PSP's finest games in the process. [Nov. 2006, p.96]
    • Play Magazine
    • 96 Metascore
    • 95 Critic Score
    The first-person shooter is, simply, one of the best games ever made. [Oct 2007, p.86]
    • Play Magazine
    • 92 Metascore
    • 95 Critic Score
    Everybody who frequents the game knows the feeling when the prompts melt away and you find yourself actually playing the music; that's why Guitar Hero is the best music and/or mainstream game to hit these United States. [Mar 2007, p.56]
    • Play Magazine
    • 84 Metascore
    • 95 Critic Score
    This is why you risked your life and went into debt: For a game console. [JPN Import; Feb 2007, p.80]
    • Play Magazine
    • 86 Metascore
    • 95 Critic Score
    Games like Persona 3 are the reason we play games. So, I can't say this enough. Play it. [Aug 2007, p.62]
    • Play Magazine
    • 96 Metascore
    • 95 Critic Score
    There are many reasons to praise Half-Life 2 that reach well beyond the surface of its gameplay and into the expression of its complete world of fantasy. [Nov 2007, p.66]
    • Play Magazine
    • 78 Metascore
    • 95 Critic Score
    If you're a race fan, break out the adult diapers. [Sept 2007, p.76]
    • Play Magazine
    • 91 Metascore
    • 95 Critic Score
    The presentation is extraordinary, but the layers of what draws us most firmly to gameplay are so skillfully applied. [July 2007, p.62]
    • Play Magazine
    • 88 Metascore
    • 95 Critic Score
    Instead of a series of self-contained challenges, Paradise offers up an open world where players are free to explore their inner vehicular homocidal maniac to their hearts' content. [Mar 2008, p.56]
    • Play Magazine
    • 87 Metascore
    • 95 Critic Score
    Instead of a series of self-contained challenges, Paradise offers up an open world where players are free to explore their inner vehicular homocidal maniac to their hearts' content. [Mar 2008, p.56]
    • Play Magazine
    • 80 Metascore
    • 95 Critic Score
    Not only is this the best first-person adventure I've played but it's the most brutal, skillfully detailed and paced as well. [Apr 2008, p.50]
    • Play Magazine
    • 82 Metascore
    • 95 Critic Score
    Not only is this the best first-person adventure I've played but it's the most brutal, skillfully detailed and paced as well. [Apr 2008, p.50]
    • Play Magazine
    • 96 Metascore
    • 95 Critic Score
    There are many reasons to praise Half-Life 2 that reach well beyond the surface of its gameplay and into the expression of its complete world of fantasy. [Nov 2007, p.66]
    • Play Magazine
    • 68 Metascore
    • 95 Critic Score
    Easy to manage hot keys, intuitive controls, a great map that doubles as an objective outline...everything here is spot on. [Apr 2008, p.55]
    • Play Magazine
    • 65 Metascore
    • 95 Critic Score
    Easy to manage hot keys, intuitive controls, a great map that doubles as an objective outline...everything here is spot on. [Apr 2008, p.55]
    • Play Magazine
    • 90 Metascore
    • 95 Critic Score
    What makes Okami so timeless is an art style that trancends technology. It looks as new today as it did in 2006. [Apr 2008, p.40]
    • Play Magazine
    • 72 Metascore
    • 95 Critic Score
    Smart, unothordox, creepy as hell. I can’t recommend Deadly Creatures enough. One of the rare few third-party Wii games you should be proud to add to your collection.
    • 83 Metascore
    • 95 Critic Score
    It's so beautiful--so far superior visually to anything on the DS--that it's the kind of game that makes it worth buying the system for. [Apr 2008, p.68]
    • Play Magazine
    • 70 Metascore
    • 95 Critic Score
    The gameplay is sheer perfection, the score is superb and the detail for a game this size is plain crazy.
    • 71 Metascore
    • 95 Critic Score
    The gameplay is sheer perfection, the score is superb and the detail for a game this size is plain crazy.
    • 96 Metascore
    • 95 Critic Score
    An extraordinary video-game. It’s polished, entertaining, and unrelenting. The animation, the dialogue, and every environment is stunning. Video-games, as they are now, don’t get any better than this.
    • 82 Metascore
    • 95 Critic Score
    A definite departure from rail-shooters of old, Extraction prioritizes storytelling and atmospheric pacing as much as alien slaying. However, if you just enjoy spilling extraterrestrial entrails, it does that really well, too.
    • 73 Metascore
    • 95 Critic Score
    The feature-rich, action-packed gameplay—co-op and solo—is a blast, but it’s the explosive presentation, that literally sees Shanghai falling to flaming pieces all around you, that steals the show and will have you watching your—and your buddy’s—back.
    • 74 Metascore
    • 95 Critic Score
    The feature-rich, action-packed gameplay—co-op and solo—is a blast, but it’s the explosive presentation, that literally sees Shanghai falling to flaming pieces all around you, that steals the show and will have you watching your—and your buddy’s—back.
    • 94 Metascore
    • 95 Critic Score
    But value and longevity be damned, it’s the emotional impact Modern Warfare 2 brings to the table that in the end deserves the highest of praise.
    • 94 Metascore
    • 95 Critic Score
    But value and longevity be damned, it’s the emotional impact Modern Warfare 2 brings to the table that in the end deserves the highest of praise.
    • 66 Metascore
    • 95 Critic Score
    You want Bikes, ATVs, Muscle Cars, SUVs, Buggies, Trucks…they’re all in here, along with every conceivable type of race set across thousands of miles of populated ultra-realistic topography, complete with dynamic weather. And it all looks and plays spectacularly. Unless you’re looking for an authentic hard core sim, there’s no reason you shouldn’t leave right now, and even if you are, a little FUEL might just change your mind.
    • 67 Metascore
    • 95 Critic Score
    You want Bikes, ATVs, Muscle Cars, SUVs, Buggies, Trucks…they’re all in here, along with every conceivable type of race set across thousands of miles of populated ultra-realistic topography, complete with dynamic weather. And it all looks and plays spectacularly. Unless you’re looking for an authentic hard core sim, there’s no reason you shouldn’t leave right now, and even if you are, a little FUEL might just change your mind.
    • 67 Metascore
    • 95 Critic Score
    You want Bikes, ATVs, Muscle Cars, SUVs, Buggies, Trucks…they’re all in here, along with every conceivable type of race set across thousands of miles of populated ultra-realistic topography, complete with dynamic weather. And it all looks and plays spectacularly. Unless you’re looking for an authentic hard core sim, there’s no reason you shouldn’t leave right now, and even if you are, a little FUEL might just change your mind.
    • 89 Metascore
    • 95 Critic Score
    The word of mouth on this game is going to be great, unless your friends only play WiiFit. Demon’s Souls is what an 8-Bit game would play like if it were popped open and dumped out in your lap. Gorgeous, thoughtful, and complete unto itself, it’s the second-best title I’ve played this year. Maybe even better.
    • 92 Metascore
    • 95 Critic Score
    Turn 10’s done a phenomenal job of crafting an experience that’ll appeal to all race fans. Whether you’re a car porn addict or just a gamer looking for a joy ride, Forza 3’s accessibility—anchored by fantastic difficulty scaling—depth, and breathtaking presentation put it neck and neck alongside the season’s other genre definers Need for Speed: SHIFT and Dirt 2.
    • 87 Metascore
    • 95 Critic Score
    The pinnacle of everything that's made the series great from day one pulled together with sheer mastery and polished to a blinding sheen. Insomniac's finest work to date, and that's saying something. You're gonna love the way it looks, I guarantee it.
    • 75 Metascore
    • 95 Critic Score
    It’s finally here. Big-time motocross and off-road racing with REAL dirt and separate bike and rider control... Rainbow Studios deliver a pot of pure gold.
    • 74 Metascore
    • 95 Critic Score
    It’s finally here. Big-time motocross and off-road racing with REAL dirt and separate bike and rider control... Rainbow Studios deliver a pot of pure gold.
    • 79 Metascore
    • 95 Critic Score
    Scribblenauts is a game that will be remembered for a long time. It’s a genesis event. In the history of games, there are few moments where a new genre appears; few dates where something truly novel is given to gamers. Scribblenauts is a birth. It’s Wolfenstein 3D. It’s Mario 64. Scribblenauts is Street Fighter.
    • 84 Metascore
    • 95 Critic Score
    Half-Minute Hero is an example of what gaming can be when games are at their best; simple in concept, carefully crafted in design, and utterly excellent in execution.
    • 94 Metascore
    • 95 Critic Score
    In all things small and epic, from the palpable graininess of the game's predominantly poorly lit environments, to the endlessly thrilling second installment of the spies vs. mercenaries online competitions, Theory does not disappoint. [May 2005, p.44]
    • Play Magazine
    • 90 Metascore
    • 95 Critic Score
    Player animations and transitions are seamless; it will astound you how versatile the movements are in the game. [Apr 2005, p.77]
    • Play Magazine
    • 89 Metascore
    • 95 Critic Score
    Every wreck is a visual affair to be savored and a delightful treat for a job nastily done. [Oct 2005, p.66]
    • Play Magazine
    • 94 Metascore
    • 95 Critic Score
    It is arguably without peer, the ultimate game for the audience open to its madness. [Oct 2005, p.56]
    • Play Magazine
    • 96 Metascore
    • 95 Critic Score
    As close as games have yet to get to a true masterpiece - a towering achievement in artistic design, technical mastery and emotion-driven gamemaking. [March 2005, p.58]
    • Play Magazine
    • 81 Metascore
    • 95 Critic Score
    In all things small and epic, from the palpable graininess of the game's predominantly poorly lit environments, to the endlessly thrilling second installment of the spies vs. mercenaries online competitions, Theory does not disappoint. [May 2005, p.44]
    • Play Magazine
    • 79 Metascore
    • 91 Critic Score
    Take everything you could possibly desire from a manic downhill assault and amplify it by 10. [Aug 2003, p.76]
    • Play Magazine
    • 91 Metascore
    • 91 Critic Score
    Visually, ESPN NFL Football is top notch, especially the tackle and running animations. No other football game comes close in this area. Coupled with tight controls and great online play, ESPN NFL Football is a fine success. [Sept 2003, p.86]
    • Play Magazine
    • 83 Metascore
    • 91 Critic Score
    Phatty houses, cars, jewelry...women - if you've seen it on MTV Cribs, you're going to see it here. [May 2004, p.68]
    • Play Magazine
    • 84 Metascore
    • 91 Critic Score
    The initial feeling in the first mission is one of uncanny newness. I can't remember ever being so quickly immersed or captivated by a world. [Oct 2003, p.75]
    • Play Magazine
    • 92 Metascore
    • 91 Critic Score
    With the grace, speed and precision of a great 2D fighter placed exactly in a 3D mold, Soul Calibur 2 is the only fighter I'll need for a very long time. [Oct 2003, p.72]
    • Play Magazine
    • 78 Metascore
    • 91 Critic Score
    This game is, simply put, brilliant. The music is intoxicating, the locales magical and the overall vibe decidedly dreamy. [Dec 2003, p.77]
    • Play Magazine
    • 93 Metascore
    • 91 Critic Score
    It's a game that's just incredible fun, mixing in all sorts of gaming ideas with the thrill of the real sport, painting a final touch of extreme excess and color for scintillating effect. [Nov 2003, p.86]
    • Play Magazine
    • 85 Metascore
    • 91 Critic Score
    It's a sweeping, exquisitely crafted, hopelessly addictive adventure that ignites a wondrous spirit of gaming past...A magnificent action-RPG and a terrifically fun video game. [Feb 2004, p.44]
    • Play Magazine
    • 81 Metascore
    • 91 Critic Score
    The detail spent on each and every droid is amazing, as are the physics applied, and the locales, from the underground tunnels to the ravaged cityscapes topside, are splendid. [Nov 2003, p.89]
    • Play Magazine
    • 85 Metascore
    • 91 Critic Score
    Square has taken a risk with Final Fantasy X-2, and even if they don't always hit the mark, when they do, it's a glorious cupid shot right through our FF-Loving hearts. [Dec 2003, p.67]
    • Play Magazine
    • 89 Metascore
    • 91 Critic Score
    When you face a player, it's almost like a fighting game: who will execute the proper move first? [Nov 2003, p.104]
    • Play Magazine
    • 87 Metascore
    • 91 Critic Score
    For what it is - the Jak universe plugged into a juiced "GTA" mold - Jak II is damn close to being a perfect game. You just have to want <I>this</I> game. I took some convincing, but the way has been opened. I'll live with the boogie. [Oct 2003, p.64]
    • Play Magazine
    • 86 Metascore
    • 91 Critic Score
    The survive-as-long-as-you-can "Dead Man Walking" mode, however, can make a second or third go-round worthwhile. [Dec 2003, p.87]
    • Play Magazine
    • 85 Metascore
    • 91 Critic Score
    Few games are as excitingly presented, as gorgeously constructed, as intensely visceral as the extraordinary The Lord of the Rings: The Return of the King. [Dec 2003, p.52]
    • Play Magazine
    • 83 Metascore
    • 91 Critic Score
    Best of all, the song list, spanning over three decades worth of popular American music, contains easily recognizable and fun songs for anyone raised here in the States. [Dec 2003, p.82]
    • Play Magazine
    • 73 Metascore
    • 91 Critic Score
    If rich visuals, stunning environments, and the most diversity-packed gameplay of this year or any other sound good to you, I have a ninja for you to meet. [Dec 2003, p.81]
    • Play Magazine
    • 85 Metascore
    • 91 Critic Score
    Pulling it all together is razor-sharp presentation, incredible city construction and track design, and a use of sound and mixed tunes that is unrivaled in the genre; praise to EA for bypassing the numbing of ill-placed techno. [Dec 2003, p.62]
    • Play Magazine
    • 85 Metascore
    • 91 Critic Score
    If they fix the play balance and are able to add that last bit of audio polish (and adjust that Steph model...she was <I>hot</> in the preview build), the next iteration could be perfection. [Dec 2003, p.101]
    • Play Magazine
    • 87 Metascore
    • 91 Critic Score
    Fastidiously laid down, inventirely presented, established with a keen eye for detail. [Aug 2004, p.57]
    • Play Magazine
    • 72 Metascore
    • 91 Critic Score
    Franchise mode is by far the deepest of any baseball game out there - including"MVP." [Apr 2004, p.73]
    • Play Magazine
    • 77 Metascore
    • 91 Critic Score
    Where Left Field shine, and do they ever shine, is in course design, AI and control. MTX is a gas to see and play. [Mar 2004, p.66]
    • Play Magazine
    • 87 Metascore
    • 91 Critic Score
    The most enthralling and disturbing atmosphere seen or heard on the PC so far this year. [Oct 2004, p.84]
    • Play Magazine
    • 81 Metascore
    • 91 Critic Score
    The fantastic level design, precise control and underlying weapon-swiping game theory are second to none. [Aug 2004, p.53]
    • Play Magazine
    • 88 Metascore
    • 91 Critic Score
    The art direction, cinemas, sound design and control schemes are masterful, and the levels never stop giving. [Oct 2004, p.76]
    • Play Magazine
    • 84 Metascore
    • 91 Critic Score
    What's important here is the execution and level of player involvement, not that we haven't done all this before, because we have. And believe me, I was involved. [Dec 2004, p.78]
    • Play Magazine
    • 78 Metascore
    • 91 Critic Score
    The presentation and bonus features are top notch - Capcom even included the entire SFII anime movie. [Aug 2004, p.57]
    • Play Magazine
    • 83 Metascore
    • 91 Critic Score
    An amazingly involving adventure from spirit to atmosphere to richness of setting and exploration. [Dec 2004, p.65]
    • Play Magazine
    • 76 Metascore
    • 91 Critic Score
    Fantastic little touches abound, adding up to a firmly cohesive, engagingly structured, marvelously imagined setting to explore. [Oct 2004, p.67]
    • Play Magazine
    • 88 Metascore
    • 91 Critic Score
    By far the best college football game to date. [Aug 2004, p.74]
    • Play Magazine
    • 83 Metascore
    • 91 Critic Score
    One of the best-looking and certainly best-playing rally games ever. You will be astounded by the car models and amaze to the incredibly realistic way they take damage, right down to paint being flicked off. [Nov 2004, p.56]
    • Play Magazine
    • 90 Metascore
    • 91 Critic Score
    This is the definitive version of Viewtiful Joe. [Sept 2004, p.73]
    • Play Magazine
    • 87 Metascore
    • 91 Critic Score
    Thankfully, they took it upon themselves to overhaul the game and create a NASCAR racing experience unlike any other before it. [Oct 2004, p.88]
    • Play Magazine
    • 80 Metascore
    • 91 Critic Score
    Some of the changes are hits, others are misses, but the bottom line is that this is another quality effort from Yuke's and THQ. [Dec 2004, p.102]
    • Play Magazine
    • 57 Metascore
    • 91 Critic Score
    For 2D fighting bliss, look no further than Capcom Fighting Evolution. [Dec 2004, p.64]
    • Play Magazine
    • 87 Metascore
    • 91 Critic Score
    Addictive in the most traditional gaming sense, Final Fantasy Tactics Advance insidiously traps you in its strategy-game mechanics, and there's no way you want to get free. [Sept 2003, p.80]
    • Play Magazine
    • 84 Metascore
    • 91 Critic Score
    With its wonderfully satisfying mini-RPG elements that bring welcome depth and structure to its lovingly detailed Nintendo world, this is a game that just loves to be played. [Aug 2004, p.59]
    • Play Magazine
    • 90 Metascore
    • 91 Critic Score
    The bold visuals, mechanics, story, and characters are brought together with a seemingly effortless charm. [Dec 2003, p.94]
    • Play Magazine
    • 89 Metascore
    • 91 Critic Score
    They've taken a beloved classic game, reinvented it, rethought it, retooled it, and come up with a new game that is not only better, but vastly superior in almost every way. [Feb 2004, p.52]
    • Play Magazine
    • 85 Metascore
    • 91 Critic Score
    The shooter stages offer some nice variety, while a surprisingly sophisticated story and a nice character growth feature add further depth. [Aug 2004, p.59]
    • Play Magazine
    • 78 Metascore
    • 91 Critic Score
    Easily the best isometric shooter available for the system, it's amazing just how much a tiny GBA cartridge can hold. [Feb 2004, p.53]
    • Play Magazine
    • 84 Metascore
    • 91 Critic Score
    Still infinitely playable and impeccably designed. [Aug 2004, p.61]
    • Play Magazine
    • 84 Metascore
    • 91 Critic Score
    More than any other game in the Classic NES series, The Legend of Zelda is just as good now as it was back in the '80s. [Aug 2004, p.61]
    • Play Magazine
    • 73 Metascore
    • 91 Critic Score
    A great adventure. It's this combination of unique elements that creates and action-RPG experience unlike any other, and it still holds up well today. [Dec 2004, p.100]
    • Play Magazine
    • 85 Metascore
    • 91 Critic Score
    Once you leave the guild to embark on your personal journey, Fable becomes dependant on you...and let me tell you, this is the wave of the future. [Nov 2004, p.66]
    • Play Magazine