Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Tony Hawk's Pro Skater 4
Lowest review score: 0 Leisure Suit Larry: Magna Cum Laude
Score distribution:
2350 game reviews
    • 90 Metascore
    • 83 Critic Score
    The game is so fun and addicting, and the environments so brimming with goodness, you'll care not. Too bad the art is lacking. [Jan 2004, p.64]
    • Play Magazine
    • 63 Metascore
    • 83 Critic Score
    All is not perfect in Enter the Matrix, but for its few flaws, the game delivers what it is meant to: a very convincing experience inside The Matrix that looks, smells, and feels like... The Matrix. [July 2003, p.76]
    • Play Magazine
    • 59 Metascore
    • 83 Critic Score
    The angles are fabulous -- never staying in one place too long while framing the action with cinematic flair. [Nov 2003, p.91]
    • Play Magazine
    • 85 Metascore
    • 83 Critic Score
    An eclectic, distinctly Japanese RPG mix that takes us to a place just beyond the fringes of our reality. [Oct 2004, p.72]
    • Play Magazine
    • 77 Metascore
    • 83 Critic Score
    They took out the throttle warble (bah!) but the Zero's still a hero. [Nov 2004, p.89]
    • Play Magazine
    • 71 Metascore
    • 83 Critic Score
    Tak is one of the most detailed platformers I've ever seen, and possesses a measure of style that sets the universe apart, akin to what Michel Ancel accomplished with "Rayman." [Nov 2003, p.82]
    • Play Magazine
    • 66 Metascore
    • 83 Critic Score
    Creating a gamer's game through and through, Traveller's Tales has delivered a 60 fps cartoon epic without sacrificing expanse, dwarfing boss encounters or vivid effects by skillfully balancing model and environment integrity with performance. [Oct 2004, p.69]
    • Play Magazine
    • 89 Metascore
    • 83 Critic Score
    The game is so fun and addicting, and the environments so brimming with goodness, you'll care not. Too bad the art is lacking. [Jan 2004, p.64]
    • Play Magazine
    • 77 Metascore
    • 83 Critic Score
    The lax AI from last year's game has been stepped up...An improved Dynasty Mode and the inclusion of the World Cup of Hockey round out this great hockey title. [Sept 2004, p.84]
    • Play Magazine
    • 67 Metascore
    • 83 Critic Score
    One of the richest, well-laid and detailed action games to come outu of Japan in years. [Nov 2004, p.68]
    • Play Magazine
    • 73 Metascore
    • 83 Critic Score
    You'll use every technical trick in the book to survive, or else degenerate into a frenzy of button-mashing delight. [Dec 2004, p.76]
    • Play Magazine
    • 89 Metascore
    • 83 Critic Score
    The game consistently looks and sounds incredible. [May 2004, p.60]
    • Play Magazine
    • 84 Metascore
    • 83 Critic Score
    The feeling of being cornered, your only weapon an ancient camera that disembodies the spirit of the ghost, is unmatched. [Nov 2004, p.76]
    • Play Magazine
    • 83 Metascore
    • 83 Critic Score
    The challenge can be steep. Running and gunning without taking cover and finding calculated ways of clearing a path is death. [Mar 2004, p.52]
    • Play Magazine
    • 74 Metascore
    • 83 Critic Score
    Seldom have I been so invested in an overal premise; and what beter than a down-and-dirty Western? [June 2004, p.54]
    • Play Magazine
    • 75 Metascore
    • 83 Critic Score
    The lax AI from last year's game has been stepped up...An improved Dynasty Mode and the inclusion of the World Cup of Hockey round out this great hockey title. [Sept 2004, p.84]
    • Play Magazine
    • 69 Metascore
    • 83 Critic Score
    If you're the type of person who likes to get lost in fantasy worlds, Kya is your oyster. [Dec 2003, p.78]
    • Play Magazine
    • 73 Metascore
    • 83 Critic Score
    Other games have tried to slow the pace down a bit, forcing you to strategize with a more real-world instinct, but none have ever been able to do so with this level of intensity and keen sense of design. [Nov 2003, p.64]
    • Play Magazine
    • 82 Metascore
    • 83 Critic Score
    The graphics are stunning and the enemy and boss patterns will have you laughing with delight at their ingenuity and hand/eye stimulation...This one's not to be missed. [Sept 2004, p.72]
    • Play Magazine
    • 72 Metascore
    • 83 Critic Score
    Not only does the game look better than its predecessor but it outperforms it in nearly every way: the puzzles are even more intelligent..., the fighting is on par and benefits from multiple characters, the difficulty scale has been skillfully balanced. [Sept 2003, p.70]
    • Play Magazine
    • 81 Metascore
    • 83 Critic Score
    Essentially the show in real time, Hit & Run is so grandiose in its expanse and artisitic rendering it appears altogether more appealing than TV allows - the mark of a truly great cross-over product. [Sept 2003, p.78]
    • Play Magazine
    • 80 Metascore
    • 83 Critic Score
    If the name of the game is immersion, fun and a connection with the environment, Spidey wins the prize in my book. [Aug 2004, p.52]
    • Play Magazine
    • 72 Metascore
    • 83 Critic Score
    Every level offers new challenges and new abilities, so the quest continues evolving and new areas are continuously unlocked. [Nov 2003, p.100]
    • Play Magazine
    • 66 Metascore
    • 83 Critic Score
    A smorgasbord of visual bliss, superb animation and a level of arcade-style design that channels the spirit and fun of Smash TV, bringing that stickiness into the modern era - and what could be cooler than that? [Dec 2003, p.82]
    • Play Magazine
    • 68 Metascore
    • 83 Critic Score
    Engaged me more heavily than any FPS I've played this year. [Dec 2003, p.54]
    • Play Magazine
    • 69 Metascore
    • 83 Critic Score
    Through some clever design, the Pelican Silent Scope Light Rifle replicates fairly well the experience of playing Silent Scope in the arcade. [Feb 2004, p.41]
    • Play Magazine
    • 81 Metascore
    • 83 Critic Score
    How impressive it is to see a game feed off restraint and subtlety for its power. [Jan 2004, p.48]
    • Play Magazine
    • 81 Metascore
    • 83 Critic Score
    Although the single-player campaign is relatively short (only eight missions), the heart and soul of Island Thunder is the Xbox Live gameplay. [Sept 2003, p.81]
    • Play Magazine
    • 68 Metascore
    • 83 Critic Score
    If only Goblin Commander's visuals matched the majesty of its design... I absolutely love it, though. [Dec 2003, p.83]
    • Play Magazine
    • 71 Metascore
    • 83 Critic Score
    I've been following Demon Stone for months now, watching it transform from a gorgeous looker with decent sword-and-magic hack-and-slash gameplay to a superbly complete D&D-based package. [Oct 2004, p.74]
    • Play Magazine
    • 75 Metascore
    • 83 Critic Score
    Not only does the game look better than its predecessor but it outperforms it in nearly every way: the puzzles are even more intelligent..., the fighting is on par and benefits from multiple characters, the difficulty scale has been skillfully balanced. [Sept 2003, p.70]
    • Play Magazine
    • 82 Metascore
    • 83 Critic Score
    Absolutely spectacular to look at - and I'm not just talking about the voluptuous 3D Nico. [Feb 2004, p.48]
    • Play Magazine
    • 63 Metascore
    • 83 Critic Score
    The fighting manages to feel nimble while still providing a sense of awesome scale, which had to be an extremely hard balance to strike. [Nov 2004, p.60]
    • Play Magazine
    • 65 Metascore
    • 83 Critic Score
    Graduating from story mode into Grand Battle, you can lost yourself in the game's meticulous art of fighting if you so desire, via a level of give-and-take that knows no bounds (this game could last you months.) [July 2004, p.73]
    • Play Magazine
    • 56 Metascore
    • 83 Critic Score
    I haven't seen environments and vehicles this outstanding since "Wreckless," and the replays rank among the most stunning ever. [Jan 2004, p.66]
    • Play Magazine
    • 68 Metascore
    • 83 Critic Score
    Tak is one of the most detailed platformers I've ever seen, and possesses a measure of style that sets the universe apart, akin to what Michel Ancel accomplished with "Rayman." [Nov 2003, p.82]
    • Play Magazine
    • 61 Metascore
    • 83 Critic Score
    You find yourself waist-deep in a Zelda-style action/adventure, with a larger emphasis on stealth and platforming. [Oct 2003, p.65]
    • Play Magazine
    • 66 Metascore
    • 83 Critic Score
    Injects skillfully deployed melee combat infiltration, platforming and a wealth of well-honed play mechanics into a sortie-based operation that puts the player on the receiving end of intel direct from Section 9 itself. [Nov 2004, p.74]
    • Play Magazine
    • 77 Metascore
    • 83 Critic Score
    With its well-designed tables, wonderful music, excellent visuals, and of course the Sonic Team charm, Sonic Pinball Party is the most fun I've had playing video pinball since quite possibly ever. [Aug 2003, p.76]
    • Play Magazine
    • 86 Metascore
    • 83 Critic Score
    While the game is satisfying in single-player, it really takes off online. [Dec 2003, p.84]
    • Play Magazine
    • 75 Metascore
    • 83 Critic Score
    The lax AI from last year's game has been stepped up...An improved Dynasty Mode and the inclusion of the World Cup of Hockey round out this great hockey title. [Sept 2004, p.84]
    • Play Magazine
    • 64 Metascore
    • 83 Critic Score
    You'll be capping scumbags left and right in a fireworks display of flesh and blood, going after the town prostitute's heisted jewelry or collecting giant scorpion tails for some much-needed extra cash, and things of this nature. [Feb 2004, p.42]
    • Play Magazine
    • 80 Metascore
    • 83 Critic Score
    It tells the chilling tale of a deeply haunted man a cursed island steeped in aberrant history, executed with competence through a raw, adults-only script, good voice acting, and well-integrated peripheral characters. [July 2004, p.75]
    • Play Magazine
    • 88 Metascore
    • 83 Critic Score
    Though a few facets of Fire Emblem did get on my nerves - permanently losing characters that fall in battle, for example - they didn't detract from the experience so much that I ever wanted to stop. [Dec 2003, p.95]
    • Play Magazine
    • 80 Metascore
    • 83 Critic Score
    When you get the groove, it's really quite exhilarating. [Aug 2003, p.79]
    • Play Magazine
    • 78 Metascore
    • 83 Critic Score
    No less than the new king of the dungeon crawl, easily beating the upcoming Norrath in my opinion (although Norrath is online, so if you so desire, its allure is obvious). [Jan 2004, p.54]
    • Play Magazine
    • 66 Metascore
    • 83 Critic Score
    The intimacy, the almost Zen-like relationship with the track is not here. Even so, I would be a fool to call this game anything other than great. [Jan 2004, p.60]
    • Play Magazine
    • 58 Metascore
    • 83 Critic Score
    All is not perfect in Enter the Matrix, but for its few flaws, the game delivers what it is meant to: a very convincing experience inside The Matrix that looks, smells, and feels like... The Matrix. [July 2003, p.76]
    • Play Magazine
    • 83 Metascore
    • 83 Critic Score
    Playing a game outside isn't something I feel an affinity for, or even enjoy, but it's something I will do again, because Boktai is a game worth replaying. [Oct 2003, p.66]
    • Play Magazine
    • 77 Metascore
    • 83 Critic Score
    No less than the new king of the dungeon crawl, easily beating the upcoming Norrath in my opinion (although Norrath is online, so if you so desire, its allure is obvious). [Jan 2004, p.54]
    • Play Magazine
    • 79 Metascore
    • 83 Critic Score
    Essentially the show in real time, Hit & Run is so grandiose in its expanse and artisitic rendering it appears altogether more appealing than TV allows - the mark of a truly great cross-over product. [Sept 2003, p.78]
    • Play Magazine
    • 69 Metascore
    • 83 Critic Score
    The real draw here are the minigames, and as always, they are all new. Of course, some are variations on themes passed down, but there are more than enough that surprise and delight to no end. [Dec 2003, p.80]
    • Play Magazine
    • 68 Metascore
    • 83 Critic Score
    Engaged me more heavily than any FPS I've played this year. [Dec 2003, p.54]
    • Play Magazine
    • 75 Metascore
    • 83 Critic Score
    Other games have tried to slow the pace down a bit, forcing you to strategize with a more real-world instinct, but none have ever been able to do so with this level of intensity and keen sense of design. [Nov 2003, p.64]
    • Play Magazine
    • 59 Metascore
    • 83 Critic Score
    You find yourself waist-deep in a Zelda-style action/adventure, with a larger emphasis on stealth and platforming. [Oct 2003, p.65]
    • Play Magazine
    • 83 Metascore
    • 83 Critic Score
    It just shies away from greatness given how good last year's game was. [Dec 2004, p.103]
    • Play Magazine
    • 85 Metascore
    • 83 Critic Score
    The story is thin and forced, far too self-aware of needing to be supernaturally spooky, and the voice acting is crap as usual. No matter: Silent Hill 3 leaves an awfully intense mark. [Aug 2003, p.73]
    • Play Magazine
    • 90 Metascore
    • 83 Critic Score
    As much as I like Project Gotham as a series, my heart belongs to Ridge Racer and Gran Turismo. [Dec 2003, p.58]
    • Play Magazine
    • 85 Metascore
    • 83 Critic Score
    Even if you only play CoH for the duration of the first free month, it's well worth the purchase. Chances are you'll be sticking around, though. [July 2004, p.75]
    • Play Magazine
    • 84 Metascore
    • 83 Critic Score
    The challenge can be steep. Running and gunning without taking cover and finding calculated ways of clearing a path is death. [Mar 2004, p.52]
    • Play Magazine
    • 85 Metascore
    • 83 Critic Score
    The game is so fun and addicting, and the environments so brimming with goodness, you'll care not. Too bad the art is lacking. [Jan 2004, p.64]
    • Play Magazine
    • 69 Metascore
    • 83 Critic Score
    The fighting constantly evolves and always has an angle beyond mere versus encounters. [Mar 2004, p.72]
    • Play Magazine
    • 84 Metascore
    • 83 Critic Score
    The best game ever launched at $19.99? Most assuredly. [Apr 2004, p.63]
    • Play Magazine
    • 71 Metascore
    • 83 Critic Score
    If only Goblin Commander's visuals matched the majesty of its design... I absolutely love it, though. [Dec 2003, p.83]
    • Play Magazine
    • 78 Metascore
    • 83 Critic Score
    Essentially the show in real time, Hit & Run is so grandiose in its expanse and artisitic rendering it appears altogether more appealing than TV allows - the mark of a truly great cross-over product. [Sept 2003, p.78]
    • Play Magazine
    • 78 Metascore
    • 83 Critic Score
    This game just feels like Star Trek. Star Trek with big, death-dealing guns. Star Trek that kicks some ass. [Aug 2003, p.72]
    • Play Magazine
    • 81 Metascore
    • 83 Critic Score
    Thankfully, LucasArts have traded in realism for arcade action and the end result is a joyous ride through history. [Dec 2003, p.84]
    • Play Magazine
    • 77 Metascore
    • 83 Critic Score
    I'm also still not crazy about only earning new moves through Zero's hunter ranking, since so much of the experience is trial and error, and you'll likely be humbled quickly. [Oct 2004, p.91]
    • Play Magazine
    • 67 Metascore
    • 83 Critic Score
    The intimacy, the almost Zen-like relationship with the track is not here. Even so, I would be a fool to call this game anything other than great. [Jan 2004, p.60]
    • Play Magazine
    • 87 Metascore
    • 83 Critic Score
    It's astonishingly detailed, wicked fun and the music streams non-stop to drive it all home. [June 2004, p.61]
    • Play Magazine
    • 84 Metascore
    • 83 Critic Score
    For the most part, MP2 is a gorgeous game that does its M rating proud. [Jan 2004, p.66]
    • Play Magazine
    • 65 Metascore
    • 83 Critic Score
    All is not perfect in Enter the Matrix, but for its few flaws, the game delivers what it is meant to: a very convincing experience inside The Matrix that looks, smells, and feels like... The Matrix. [July 2003, p.76]
    • Play Magazine
    • 78 Metascore
    • 83 Critic Score
    There's an aura of nobility, barbarism and mysticism at work here that places you in the world and makes you care about the characters, and that's what it's all about. [Nov 2003, p.72]
    • Play Magazine
    • 69 Metascore
    • 83 Critic Score
    An atmospheric funhouse of fascinating spooks who come alive with movement and artistry. [Sept 2004, p.70]
    • Play Magazine
    • 81 Metascore
    • 83 Critic Score
    As good as the match-ups are, balanced through a generous, likeable collection of 24 old and new warriors, that comedic gore factor - as pervasive as ever - certainly strengthens the flavor. [Nov 2004, p.64]
    • Play Magazine
    • 85 Metascore
    • 83 Critic Score
    It just shies away from greatness given how good last year's game was. [Dec 2004, p.103]
    • Play Magazine
    • 84 Metascore
    • 83 Critic Score
    The challenge can be steep. Running and gunning without taking cover and finding calculated ways of clearing a path is death. [Mar 2004, p.52]
    • Play Magazine
    • 82 Metascore
    • 83 Critic Score
    By far one of the better releases of the DDR series, Ultramix is both a must-own for DDR freaks and a great place for newbs to get acquainted with tis popular line of games. [Dec 2003, p.85]
    • Play Magazine
    • 59 Metascore
    • 83 Critic Score
    Trust me when I say the pummeling action is simply not to be missed; there's really nothing quite like it. [Sept 2004, p.62]
    • Play Magazine
    • 65 Metascore
    • 83 Critic Score
    The story is just as confounding as in the original, which makes me wonder if the translation is funky or Treasure simply wants to play with our heads... It's a great game. [Oct 2004, p.90]
    • Play Magazine
    • 78 Metascore
    • 83 Critic Score
    Animations are silky smooth and the over 3,500 personalized animations put the realism over the top. [Apr 2004, p.73]
    • Play Magazine
    • 80 Metascore
    • 83 Critic Score
    Tearing a page from their old Motocross Madness tome, they've inserted a beefy mission-based free-roamer into the mix, allowing you to essentially go f'ing bananas between venues. [Mar 2004, p.69]
    • Play Magazine
    • 81 Metascore
    • 83 Critic Score
    Tearing a page from their old Motocross Madness tome, they've inserted a beefy mission-based free-roamer into the mix, allowing you to essentially go f'ing bananas between venues. [Mar 2004, p.69]
    • Play Magazine
    • 52 Metascore
    • 83 Critic Score
    The story is brilliant, real-time, and, like they said, dark. The puzzles are simply wicked (bravo that) and Kurtis Trent, possibly the coolest bit player ever. [Aug 2003, p.68]
    • Play Magazine
    • 67 Metascore
    • 82 Critic Score
    Though the story is short-lived and the rest of the missions are repetitive, the main game is strong enough to rise above the shortcomings to provide enough action-packed thrills and spills to satisfy anyone after a game to just have fun with. [Issue 145, p.70]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Flower power takes it on the chin here, and Love is agreeable enough to put it down for the count. And the mayhem here should be enough until Crypto turns his guns on bell-bottoms, disco, and Jimmy Carter. Watch the skies. [Nov. 2006, p.84]
    • Play Magazine
    • 94 Metascore
    • 80 Critic Score
    Visuals are but one aspect of this game's worth. It's the play that really matters, and VF, as always, plays marvelously. [Mar 2002, p.44]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    The biggest improvement is the overall visual quality of the game. [Apr 2003, p.71]
    • Play Magazine
    • 72 Metascore
    • 80 Critic Score
    More importantly, it's necessary to use a teammate strategically, moving him around the battlefield like a chess piece. This war, you see, requires a brain. [Apr 2008, p.53]
    • Play Magazine
    • 92 Metascore
    • 80 Critic Score
    Handheld gaming simply cannot get any better. [Feb 2002, p.65]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    Although it lacks much of the polish we've come to expect from sandbox style titles such as GTA IV and inFAMOUS, navigating Prototype's world—while leaving a chunky bloodbath in your wake—as the remorseless Mercer packs more than its fair share of guilty-pleasure thrills.
    • 72 Metascore
    • 80 Critic Score
    Slick sci-fi palettes, strong sound design and stable performance pull you into Section 8. Sub-orbital drops, zippy character movement and effortless mission tracking make navigation dynamic and fun. A scarcely adequate campaign means life for S8 proceeds online, where teamplay is rewarding, the loadout system is fairly nuanced, and both 360 and PC enjoy detailed multiplayer portals.
    • 75 Metascore
    • 80 Critic Score
    Trackmania DS ends up not only a technologically-impressive game, but more importantly, a fun one. There are things it could have done better, but they don't deter from everything that the game got right.
    • 74 Metascore
    • 80 Critic Score
    Bottom line: being an alien is fun, even if it is a bit rough around the edges. [July 2005, p.76]
    • Play Magazine
    • 83 Metascore
    • 80 Critic Score
    Radical has wisely left Banner behind this time out and opted for a Spidey/GTA-type free-roamer - Hulk-style - and is it ever a thumping good time. [Sept 2005, p.56]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    When it comes off slightly undercooked, it's not for lack of strong ingredients. [Nov p.89]
    • Play Magazine
    • 85 Metascore
    • 80 Critic Score
    You won't find anything grounbreaking here, but you will find a highly enjoyable strategy game. [July 2005, p.82]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    The game has a razor-sharp edge that creates space and mood with the slickness of the big-budget films from which its ideas were borrowed. [Jan 2003, p.72]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    Gun
    The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    Call of Juarez: Bound in Blood is a thematic triumph that makes you look past the gameplay lumps. Come for the western fantasy, revel in the visual presentation and get a decent shot of first-person action in between.

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