Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 MVP Baseball 2003
Lowest review score: 0 Leisure Suit Larry: Magna Cum Laude
Score distribution:
2350 game reviews
    • 57 Metascore
    • 40 Critic Score
    NBA
    Lay-ups and dunks are also extremely frustrating to execute. [May 2005, p.71]
    • Play Magazine
    • 63 Metascore
    • 40 Critic Score
    I’d have enjoyed movie tie-ins as well, like Michael Ironside barking out the mission briefings. [Feb 2002, p.62]
    • Play Magazine
    • tbd Metascore
    • 40 Critic Score
    Levels so sparse they should run at 30, the models are bad, and there's loading where there should be none. [Feb 2003, p.90]
    • Play Magazine
    • 63 Metascore
    • 40 Critic Score
    Besides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81]
    • Play Magazine
    • 41 Metascore
    • 40 Critic Score
    The novelty of Smuggler's Run just doesn't have octane to last. [Feb 2002, p.67]
    • Play Magazine
    • 78 Metascore
    • 40 Critic Score
    Its focus is clunky, and the disparate connection to your teammates sabotages the elements that game does get right. [Aug 2002, p.71]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    Unless you stay within the given path, you're guaranteed to lose every race. [Feb 2002, p.66]
    • Play Magazine
    • 54 Metascore
    • 40 Critic Score
    Uneventful level desigin and poor AI. [Feb 2003, p.91]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    Sometimes a mindless shooter does have an appeal, but MiB II needs more juice in its tank. [Aug 2002, p.71]
    • Play Magazine
    • 60 Metascore
    • 40 Critic Score
    If Gauntlet were a used car, It'd be a '72 Pinto with 400,000 miles on it. [May 2002, p.58]
    • Play Magazine
    • 71 Metascore
    • 40 Critic Score
    I find Spy Hunter somewhat an exercise in memorization as you traverse each trecherous path discovering which weapon to use where. [May 2002, p.58]
    • Play Magazine
    • 45 Metascore
    • 40 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 51 Metascore
    • 40 Critic Score
    Not a whole lot went right here, other than the cinemas, which are gorgeous. [July 2002, p.82]
    • Play Magazine
    • 59 Metascore
    • 40 Critic Score
    The framerate clicks in at a slow 30-fps, the controls are shifty, and the graphics are ordinary. [Feb 2002, p.61]
    • Play Magazine
    • 64 Metascore
    • 40 Critic Score
    An extended session with Misters Been There Done That. [Dec 2005, p.66]
    • Play Magazine
    • 52 Metascore
    • 40 Critic Score
    It’s also home to some of the most pathetic voice acting I’ve ever heard. [Feb 2002, p.59]
    • Play Magazine
    • 53 Metascore
    • 40 Critic Score
    The game falls apart in its execution. Quite frankly, it's not very fun to play. [Dec 2002, p.90]
    • Play Magazine
    • 65 Metascore
    • 40 Critic Score
    Flat control, annoying fish-eye perspective, and a schizophrenic camera that never settles down. [Jan 2003, p.80]
    • Play Magazine
    • 46 Metascore
    • 40 Critic Score
    There's a big list of moves and attacks, but you never find any worthwhile ways to use them as the game devolves into tiresome plough-ahead combat. [June 2005, p.56]
    • Play Magazine
    • 45 Metascore
    • 40 Critic Score
    Testosterone carries Warning. It does not carry it very far, nor very fast. [Nov p.88]
    • Play Magazine
    • 47 Metascore
    • 40 Critic Score
    There's a big list of moves and attacks, but you never find any worthwhile ways to use them as the game devolves into tiresome plough-ahead combat. [June 2005, p.56]
    • Play Magazine
    • 53 Metascore
    • 40 Critic Score
    For the GBA, 'Zilla should have been planned as a no-nonsense 2D beat-'em-up. This just isn't fun. [May 2003, p.63]
    • Play Magazine
    • 54 Metascore
    • 40 Critic Score
    Graphics and sound it has, but fun is in short supply. [April 2002, p.66]
    • Play Magazine
    • 67 Metascore
    • 40 Critic Score
    Flat control, annoying fish-eye perspective, and a schizophrenic camera that never settles down. [Jan 2003, p.80]
    • Play Magazine
    • 43 Metascore
    • 40 Critic Score
    Exasperating mini-games; bad AI, camera jams, and a slap in the face story to any fan...This is not good...no--this is really not good. [Apr 2006, p.63]
    • Play Magazine
    • 51 Metascore
    • 40 Critic Score
    Mundane battle exercises. [Aug 2006, p.64]
    • Play Magazine
    • 48 Metascore
    • 40 Critic Score
    I think it's time somebody rethought this license. DBZ fans deserve much better. [May 2005, p.50]
    • Play Magazine
    • 49 Metascore
    • 40 Critic Score
    I think it's time somebody rethought this license. DBZ fans deserve much better. [May 2005, p.50]
    • Play Magazine
    • 69 Metascore
    • 38 Critic Score
    The game, like the movie it was also inspired by, has failed to properly tap into the vivid, dark energy of the comic book. [Feb 2005, p.62]
    • Play Magazine
    • 57 Metascore
    • 38 Critic Score
    It's almost like they picked parts of the first that worked really well, and then broke them. [Feb 2005, p.67]
    • Play Magazine

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