Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Tiger Woods PGA Tour 2005
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 23 Metascore
    • 25 Critic Score
    An exercise in repetition and costume changes that's part ragged arcade fighter and part "oh God, why am I playing this?" [Sept 2003, p.80]
    • Play Magazine
    • 26 Metascore
    • 25 Critic Score
    Aquaman is to underwater action what the man of steel is to airborne antics - crappy - and on Xbox nonetheless. [Oct 2003, p.73]
    • Play Magazine
    • 43 Metascore
    • 25 Critic Score
    What potential it still may hold is then nearly erased by a slipshod port to the DS and the realization that, on a screen this physically small, solving puzzles that rely so heavily on visual clues is an exercise in frustration. [May 2008, p.65]
    • Play Magazine
    • 58 Metascore
    • 25 Critic Score
    What I'm opposed to is a crude, unattractive, senseless war game like Shellshock: Nam '67. [Oct 2004, p.76]
    • Play Magazine
    • 41 Metascore
    • 20 Critic Score
    The levels are unorganized, ugly, and totally unsatisfying. [Apr 2008, p.60]
    • Play Magazine
    • 44 Metascore
    • 20 Critic Score
    Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]
    • Play Magazine
    • 44 Metascore
    • 20 Critic Score
    The fact that you have to hold down the manual button to keep it going is simply preposterous; it's nearly impossible to transition to a grind or another trick. [Dec 2002, p.90]
    • Play Magazine
    • 44 Metascore
    • 20 Critic Score
    The fact that you have to hold down the manual button to keep it going is simply preposterous; it's nearly impossible to transition to a grind or another trick. [Dec 2002, p.90]
    • Play Magazine
    • 50 Metascore
    • 20 Critic Score
    After playing "X8," legends looks pathetic. This is just not good. [July 2002, p.82]
    • Play Magazine
    • 51 Metascore
    • 20 Critic Score
    Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]
    • Play Magazine
    • 50 Metascore
    • 20 Critic Score
    Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]
    • Play Magazine
    • 36 Metascore
    • 20 Critic Score
    The world's worst racing game continues to spread like a virus, making the GameCube (a port for every port!) its final destination. [May 2002, p.58]
    • Play Magazine
    • 35 Metascore
    • 20 Critic Score
    The main problem (of the many) is the terrain, which is rolled out before you like carpeting – a flat texture rolled over smooth humps and hills. [Feb 2002, p.61]
    • Play Magazine
    • 44 Metascore
    • 20 Critic Score
    Every task is spelled out. Superman's world is flat and lifeless, and the arthritic man of steel does indeed move as if he were indeed made of the substance. [Jan 2003, p.80]
    • Play Magazine
    • 38 Metascore
    • 20 Critic Score
    Feels as if the people making it hated Star Wars, because honestly, it would be hard to make something much worse. [Aug 2002, p.76]
    • Play Magazine
    • 47 Metascore
    • 20 Critic Score
    A soundtrack so preposterous I forgot the Mazda zoom-zoom jingle for almost a full minute. [Apr 2002, p.62]
    • Play Magazine
    • 35 Metascore
    • 16 Critic Score
    Anemic character animation and poor modeling, which really don't get much worse in modern game design. [Jan 2004, p.66]
    • Play Magazine
    • 34 Metascore
    • 16 Critic Score
    It's hard to believe this is a Konami game, as it looks and feels more like the type of crap that put 3DO six feed under. The character design, models, and animation are painfully bad, and teh gameplay is so arduous it's almost insulting. [Aug 2004, p.57]
    • Play Magazine
    • 38 Metascore
    • 16 Critic Score
    Anemic character animation and poor modeling, which really don't get much worse in modern game design. [Jan 2004, p.66]
    • Play Magazine
    • 25 Metascore
    • 10 Critic Score
    I'm not joking when I say the people who purchase this game would be better off if the case was empty... The worst game I have ever played. [May 2003, p.62]
    • Play Magazine
    • 35 Metascore
    • 5 Critic Score
    If you're ever wondering how high shit can be stacked, take a look at Jackass the Game, a bleary, depressing, craptastic "adventure" based on a bleary, depressing, craptastic TV show. [Mar 2008, p.64]
    • Play Magazine
    • 60 Metascore
    • 0 Critic Score
    There's hardly a semblance of gameplay here, and the game rarely even offers a laugh. Smut isn't what gaming should be about. [Nov 2004, p.75]
    • Play Magazine
    • 40 Metascore
    • 0 Critic Score
    Virtually every aspect of this sorry excuse for a fighting game fails painfully. The problems start with unresponsive controls and poor animation. [Dec 2003, p.97]
    • Play Magazine

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